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Mines and Magic - Page 2

Forum Index > SC2 Maps & Custom Games
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flaske83
Profile Joined December 2013
4 Posts
December 30 2013 18:10 GMT
#21
Great Map Zolden!

Also, i noticed that you are making more maps.

Are you familiar with the WC3 map called Angel Arena Allstars?
This map was really popular back in the day on WC3, and i would love to see somebody making a SC2 version of this
Zolden_
Profile Joined June 2011
Russian Federation36 Posts
December 30 2013 19:37 GMT
#22
Thanks

Nope, never played nor WC3 online neither its funmaps.

And it looks like the only way to see your favorite map/game remade is to do it by yourself. Because you're the only one who would be motivated enough. Other ppl have their own ideas to impement, and if something still hasn't been, it means no one cares enough. I actually started making maps for sc2 when I realized that there is no map I want, and no one seemed to be creating it.
flaske83
Profile Joined December 2013
4 Posts
December 30 2013 20:37 GMT
#23
Hehe, i hear you, however i have absolutely no clue as how to make maps, i imagine you need some sort of programming skill, graphic skill of sorts?

Keep up the good work!
Ulciscor
Profile Joined February 2012
Germany10 Posts
December 30 2013 21:29 GMT
#24
Small bug:
All opponents left in the beginning of the game and I wonder how this affect the stats. Everything was unchanged which is ok. (What happens if all enemies leave at later waves because they are about to lose?) But I saw that the bank key "win_seq" was reset to 0. I already got the achievement, but I think other people may have 6 wins and get this bug.
Zolden_
Profile Joined June 2011
Russian Federation36 Posts
Last Edited: 2013-12-30 23:31:03
December 30 2013 22:59 GMT
#25
Ulciscor
Thanx, fixed it.

flaske83
Yea, programming skill is required. And it's the only thing that you need. Then you just learn the editor. Takes time, but after all its not that hard. Took me two weeks to learn it enough to start creating my first map, that "Z remake" one. And two more weeks to complete. And maybe 2 more to unbug and balance. And it was a pure fun, the process. So, if you ever get an idea to try, you better give it a chance.
blackpimple
Profile Joined December 2013
United States28 Posts
December 31 2013 09:18 GMT
#26
can you let host switch players slots? so if we're in a party, we can mix up our positions.
Yanzo
Profile Joined January 2014
Netherlands2 Posts
January 01 2014 03:22 GMT
#27
Hey, amazing job, so far I am impressed with this Towerdefense:

2 Points, I'd like to share after playing 150+ games of Mines and Magic:

1:
Why can you not sell 'research' units like Rexxar, Conjurer, Berserker etc. or is this on purpose ?

2:
Opinion on the Tier upgrade Ghost into Reaper:
Right now the Reaper feels incredibly infurior to the Ghost.

Ghosts has snipe ability so they are able to deal huge damage + auto (1shots any minion resulting in quick and easy kills early on)
Plus the cloak ability is making them really strong.

Reapers seem to have nothing (does their passive ability mean AOE ? I don't c any) except for a slight increase on dps but less range (8 to 7), meaning the Ghost actually has higher overall dps as it does its Snipe ability and 1 auto before the Reaper even gets to shoot his Shotgun.

Might as well say that the midrange tier units on metal are just a bit weak (I'm talking about the Stalker and Ghost and its upgrades) if u compare them to Rexxar (cheap value tank), the ArchAngel (expensive, but has aura and scales to late game) and the IceQueen (Slightly overpowered but still moderately balanced with its high cost) and the 'Yellow floating pyramid. (Cheap and strong for its cost).


Other than that, keep up the good work!
flaske83
Profile Joined December 2013
4 Posts
January 01 2014 20:18 GMT
#28
Zolden
Where did you start learning what you needed to start creating your own maps?
I know my way around a computer, but i dont have any experience with programming
MSTheChosenOne
Profile Joined November 2013
4 Posts
January 01 2014 21:16 GMT
#29
In my opinion the game is getting too easy. Around 0.70 it was a challenge to reach the endwave. Nowadays there is nearly not a single game that ends before that last fight. Is it supposed to be like that to end in the last fight?
flaske83
Profile Joined December 2013
4 Posts
January 04 2014 13:46 GMT
#30
Bug report!
Had a couple of games now where somebody has started with 10000 of each resource for some reason.
Thought the people was cheating somehow, so decided to save the replay and check it out.

Check out the replay here:
http://speedy.sh/vT7By/Mines-and-Magic-cheater.SC2Replay
Zolden_
Profile Joined June 2011
Russian Federation36 Posts
January 05 2014 13:14 GMT
#31
flaske83
It's just me being absent-minded. Sometimes I turn lots of resources on for local test purposes, and forget to turn it off before uploading the map

And for the start of mapping, I had a map idea in my mind, and knew what simple functions I need for it, like changing ownership of buildings, changing weapons of units, creating new units, making them trainable in barracks. I've searched tutorials on youtube, found couple useful ones. Then found sc2mapster.com, started asking questions there.

Yanzo
Recently added sell functions to all units.

Reapers were buffed (more hp, more dmg). Also, colossus has been buffed a bit. And I'll test other units you mentioned, to see if they need any fixes.

blackpimple
That lobby thing is a bit awkward, I don't know how to make players be swappable within teams.

MSTheChosenOne
Recent changes may make the game a bit less easy, for example, base will be more vulnerable for earlier waves.
Ulciscor
Profile Joined February 2012
Germany10 Posts
January 05 2014 17:08 GMT
#32
On January 05 2014 22:14 Zolden_ wrote:
blackpimple
That lobby thing is a bit awkward, I don't know how to make players be swappable within teams.

It's not possible. I don't really need it, but my idea is to create an option on the race selection screen for the prefered postion or something like that.
komodowaran
Profile Joined January 2014
Switzerland22 Posts
Last Edited: 2014-01-06 22:11:27
January 06 2014 08:28 GMT
#33
I have now played many games on this map and i have 4Suggestions

1. Nerv Round 16
+ Show Spoiler +
About 40% of all my Games endet in this round
is it possible to spawn 1 scorpionman less in this round ?


2. Force 1 food surce for mixd race
+ Show Spoiler +
it is realy hard to play the mixd race if you have no food at the start location


3. Force a Tower
+ Show Spoiler +
Is it possible that you disable the ability to build mines till the player did build his first tower ?
Because somtimes a noob comes in a game and builds 5 miney and has no money to build a tower
then he leek's the first wave --> he has still not enough money to build one


4. Mining Laser
+ Show Spoiler +
In this Suggestion I'm not quite sure and would therefore like to hear the opinions about it.
How about you 2new upgrades
One that gives the mining laser 3× range
And on that gives the mining laser aditional damage to towers (unit's)
Do you think that woud be a good change ?



I woud like to hear your oppinions about my 4 suggestions

EDIT: I got a Pm from a user that suggestion nr3 woud destroy some eco tactics
what do you think about that ?

Komodo

+ Show Spoiler +
Sry for my bad English
The Arcade is free
komodowaran
Profile Joined January 2014
Switzerland22 Posts
January 06 2014 09:55 GMT
#34
On January 02 2014 06:16 MSTheChosenOne wrote:
In my opinion the game is getting too easy. Around 0.70 it was a challenge to reach the endwave. Nowadays there is nearly not a single game that ends before that last fight. Is it supposed to be like that to end in the last fight?

I can't agree with that
I Played a total of >hundert games but ondly 13 reached the end
The Arcade is free
MSTheChosenOne
Profile Joined November 2013
4 Posts
January 06 2014 10:19 GMT
#35
On January 06 2014 18:55 komodowaran wrote:
I can't agree with that
I Played a total of >hundert games but ondly 13 reached the end


OK maybe it's because i am most of the time in a tag team premade what makes it possible to carry up to 2 other players.
If you want we can play together
komodowaran
Profile Joined January 2014
Switzerland22 Posts
Last Edited: 2014-01-06 10:42:02
January 06 2014 10:40 GMT
#36
On January 06 2014 19:19 MSTheChosenOne wrote:
Show nested quote +
On January 06 2014 18:55 komodowaran wrote:
I can't agree with that
I Played a total of >hundert games but ondly 13 reached the end


OK maybe it's because i am most of the time in a tag team premade what makes it possible to carry up to 2 other players.
If you want we can play together

Jes but in this case you simply can kill them round 16
Ok it might be that i only reached the end 13times because i never played premade
and in case my team was wining we simply killed them by sending
Thx for your offer to play togeather we can try that once

what do you think of my 4 suggestions ?
The Arcade is free
FoUw
Profile Joined January 2014
2 Posts
Last Edited: 2014-01-07 12:02:55
January 07 2014 11:48 GMT
#37
Hello Zolden,

First of all, thank you for your work on this map. It is great and already better than Squad TD.

I have around 200 games played and I'm in "mines and magic addicts" club (that means we play as premade team and crush everybody on EU server ^^).

My ideas for further patchs:

Towers:
If you need ideas for new towers you can have a look here http://www.legiontd.com/database.php
This is the list of all the units in LEGION TD, the map from WC3 that inspired SquadTD. To be honest, Legion TD is far far far better than Squad TD.
Some towers could have different choices of upgrades.
Minor bugs :
Auras like +1 +2 range, +2 armor, fire shield .... dont apply to towers from different tech tree (for instance, berserker cannot have fireshield). I think aura should apply to any towers, it is a reward for players that unlock many techs.
The pathfinding of towers is sometimes strange (towers block themselves)
Balance:
Stalker and collossus are still very weak maybe buff them by giving an aura or some special ability
Oil units are really good

Sends:
The main problem is with Marines. They do too much domage early game. For instance, it is almost impossible to defend with melee builder vs 2 marines in the "Slimes" level. (I call it "radioactive ravioli level" ^^).
And Marines need 3 drills to be killed (should be 2 imo).
The repair bot send is quite weak.

Gold and Mines:
Randomness of mines makes the game really unique (and addictive) but sometimes bad luck can ruin your game.
For instance melee builder without metal (or mana+crystal) or ranged without food or oïl cannot win the game.
Maybe you could enable a special upgrade (that costs money) to convert mines.
Basic ressource could be switched to another basic ressource (food mana metal), rare to rare (subd, crystal, oïl) and gold could be changed to anything.
To refrain people from going full oil (for instance), the conversion rate should be exponential. (maybe something like 20 gold, 40, 80, 160 ...)

Maybe you could make a subdolack tech tree so this ressource is not only used for tier4 towers (conjurer, sun idol ...)

Also I think you should be able to buy and sell ressources. Last games i had 250 gold income, all mines upgraded to max, and I was not able to build anything, because of a lack of ressources (mainly mana).
One idea would be to enable more upgrades on mines (mana mines could give +40 income)
Finally you could enable to build mines in special fileds around the first construction yard (would become a special construction yard). Of course the cost should be quite high.

Main station:
The main station attack misses moving targets
I think the defence drone could have a continuous attack like the VoidRay
Upgrades needs too much mana
Maybe add an upgradable tower with hit points or change the defense drone for a special tower dealing and taking damage


About Komodo suggestions
1: round 16 is easy provided you have a good mix of unit. So this can be corrected by adding new towers or enabeling mine switch.
2: i dont agree, you can have a good start with beginner builder without food
3: why not
4: More range for laser means that you can try to steal kills from opposing team. And i think it is not fair.
More damage, why not, but maybe there will be some balance issues

Please excuse my bad English ... I hope i m not being rude ^^!

FoUw

komodowaran
Profile Joined January 2014
Switzerland22 Posts
Last Edited: 2014-01-07 14:13:50
January 07 2014 13:36 GMT
#38
"Stalker and collossus are still very weak maybe buff them by giving an aura or some special ability"
They are strong vs a bigger amount of units
but in lategame there is no round with >10unit's where they woud be realy usefull
I woud agree with buffing them a bit

"ranged without food or oïl cannot win the game."
They can because if you have no food/oil you wil have more other resurses like metal
And you can win a game with ondly metal because you can do goast spam
I did win a game by ondly building goasts because they are OP (jes i never buildet somthing else my race was magic)

"Round 16 is easy" jes i agree with you round 16 is easy if you can burst them down before they get a sacond rotation of scorpions off
But what do you do if there is a lurker a queen and a roach in adition to the scorpions there because your opponents saved up ?
Then you have no way to prevent 3 rounds of scorpions then and then it's nearly imposible to hold

"More range for laser means that you can try to steal kills from opposing team. And i think it is not fair."
Stealing kils you can do today to but the problem is that you have to ask your selv
Is it worth it to use 1 mana for 4 gold
i mean the money that creeps give is ondly important early game because lategame your periodic incom is mouch higher (somtimes >500)
But hoe about hte idea that you ondly can target towers(and no creeps) with the aditional range
More damage, why not, but maybe there will be some balance issues

How about the more damage woud be ondly to enemy towers so you ondly can use it to put aditional presure on

Also I think you should be able to buy and sell ressources. Last games i had 250 gold income, all mines upgraded to max, and I was not able to build anything, because of a lack of ressources (mainly mana).
I think buying resourses is not the corect way to go
how about this sugestion for a new send
Cost:50gold
Gives you 1 income of a resource you want (you can simply make a send for each resurse tipe)
the unit woud be a medic that heals unit's for X% of max hp/sec

I think 50gold woud be expensive enough that you ondly woud use it for resourses you realy need more of

+ Show Spoiler +
sry for my bad english
The Arcade is free
komodowaran
Profile Joined January 2014
Switzerland22 Posts
Last Edited: 2014-01-07 21:20:13
January 07 2014 14:02 GMT
#39
I have tested somthing new today
+ Show Spoiler +
Mines-and-Magic-Eco-Play-1.SC2Replay
Mines-and-Magic-Eco-Play-2.SC2Replay
Mines-and-Magic-Eco-Play-3.SC2Replay

Is this a legitim Plan ore is it cheese ?
The Arcade is free
blackpimple
Profile Joined December 2013
United States28 Posts
January 08 2014 07:17 GMT
#40
hey zolden.

worked hard and played a lot here to unlock 3/4.

but they all disappeared and im back to reward 1. im hoping its a glitch just for this game. my laser is still here but dont have the snow, my mine is back to normal, etc. any idea?
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