TeamLiquid Mapping Contest #2 - Page 19
Forum Index > SC2 Maps & Custom Games |
TheFish7
United States2824 Posts
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KingCorwin
United States134 Posts
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DanceCommand
Finland11 Posts
Nothing like a little competition to spur creativity! ![]() DC.Glacier Keep Size: 144x144 Bases: 12 Rush distance main to main: 60-ish DC.Matmos Cross-spawns only Size: 144x144 Bases: 12 Rush distance main to main: 50-ish edit: Playable on EU server. | ||
hookah604
Hungary56 Posts
Aerial Refuel Station + Show Spoiler + ![]() Some rendering problems with this image, plus its too big for this forum. | ||
FreshMoney
Germany1 Post
http://s14.directupload.net/images/130509/kw6bdxop.jpg | ||
RFDaemoniac
United States544 Posts
On May 10 2013 00:51 DanceCommand wrote: Never really been an active contributor to forums, mostly the reading part. Decided to throw my hat in the race tho so here are my two contestants. DC.Glacier Keep and DC.Matmos Nothing like a little competition to spur creativity! ![]() DC.Glacier Keep Size: 144x144 Bases: 12 Rush distance main to main: 60-ish DC.Matmos Cross-spawns only Size: 144x144 Bases: 12 Rush distance main to main: 50-ish edit: Playable on EU server. I love the aesthetics on Matmos (Except for maybe the hex tiles), I'll probably try something in a similar style for my next map. | ||
lil emo
France109 Posts
On May 09 2013 22:29 TheFish7 wrote: Cool team maps Semmo! Breeze is like a cross between The Hunters and Bridge to Bridge Combat from WC2 + Show Spoiler [Bridge_ to_Bridge_Combat] + ![]() +1 | ||
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Plexa
Aotearoa39261 Posts
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-NegativeZero-
United States2141 Posts
+ Show Spoiler + (As of yet unnamed, based on BWMN Oxide by Freakling) | ||
lefix
Germany1082 Posts
1v1 - TPW Electric Circuit (BW Remake) + Show Spoiler + ![]() 1v1 - TPW Proving Grounds + Show Spoiler + ![]() 2v2 - TPW Sandland + Show Spoiler + ![]() 3v3 - TPW Mooniacs + Show Spoiler + ![]() | ||
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NewSunshine
United States5938 Posts
On May 10 2013 06:26 -NegativeZero- wrote: Unfortunately it looks like I'm not going to be able to enter since I have way too much work and not enough time to complete my map's aesthetics to a point I'm happy with (that and the fact that I refuse to stick to 8m2g bases lol), but here's the mostly-finished map I would have entered: + Show Spoiler + (As of yet unnamed, based on BWMN Oxide by Freakling) That map is really really cool actually, too bad you couldn't get it in ^^ | ||
Meerel
Germany713 Posts
On May 10 2013 10:17 NewSunshine wrote: That map is really really cool actually, too bad you couldn't get it in ^^ yes it is, pls finish it | ||
NewSunshine
United States5938 Posts
On May 10 2013 10:19 Terranlover wrote: yes it is, pls finish it hahaha, you would say that | ||
Myrmonden
Sweden30 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=411917 + Show Spoiler + --- On this map I hate how the preview cannot generate an even remotely close image to the lighting effects of the map, the map is not even orange ingame. 1v1 Rocksan http://www.teamliquid.net/forum/viewmessage.php?topic_id=411922 + Show Spoiler + 2v2 Charybdis http://www.teamliquid.net/forum/viewmessage.php?topic_id=411925 + Show Spoiler + 3v3 Fallen Stars http://www.teamliquid.net/forum/viewmessage.php?topic_id=411941 + Show Spoiler + | ||
ekcolnovkol
United States14 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=411301 ![]() | ||
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Myrmonden
Sweden30 Posts
I really think it will give the players a completely other feel to the team game, furthermore I hope that even some hardcore pro players might enjoy playing it in possible team games. | ||
Icetoad
Canada262 Posts
1v1 TPW Aradia + Show Spoiler + http://www.teamliquid.net/forum/viewmessage.php?topic_id=360252 1v1 TPW Nimbus + Show Spoiler + ![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=411370 | ||
monitor
United States2403 Posts
1v1 - TPW Koprulu, 152x146 + Show Spoiler + ![]() 1v1 - TPW Osiris, 152x152 + Show Spoiler + ![]() 2v2 - TPW Mystic, 152x152 (Teammates separated) + Show Spoiler + ![]() 2v2 - TPW The Void, 144x144 + Show Spoiler + ![]() [edit] Updated TPW The Void image with spawn locations. | ||
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