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Active: 5006 users

TeamLiquid Mapping Contest #2 - Page 17

Forum Index > SC2 Maps & Custom Games
501 CommentsPost a Reply
Prev 1 15 16 17 18 19 26 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 07 2013 11:20 GMT
#321
Really eager to see some more team play maps Prizes and judges announced once the submissions close.
Administrator~ Spirit will set you free ~
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-05-07 11:57:07
May 07 2013 11:55 GMT
#322
--- Nuked ---
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 07 2013 12:05 GMT
#323
On May 07 2013 20:55 Barrin wrote:
Show nested quote +
Specially appointed judges from the community and TeamLiquid staff

Does this mean that the judges will be appointed by the community/TLstaff, or that the judges will be chosen from among them? I assumed the former because the latter seemed redundant, but perhaps I was mistaken.

The latter.
Administrator~ Spirit will set you free ~
lil emo
Profile Blog Joined December 2012
France109 Posts
May 07 2013 13:20 GMT
#324
Should there be a vote to elect the judges ...+ Show Spoiler +
I think we should vote for who gets to vote to elect the judges

never was so much owed by so many to so few (W Churchil)
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-07 13:56:29
May 07 2013 13:55 GMT
#325
Sorry ... mmmm ... I will try to be more helpful:

I would vote for (for judging tlmc2):

Da rka con Superouman
DeeTee MavercK
Arrrr bitter ProdiG
Lurk her Barrin
Sci ens vesil Monitor
crack ling Wheat
toohigh temp Koagel
or a cle iGrok
Fire bat Siskosgoatee
med hic Fatam
...
euhhh... shall I go on?

(uhhh .. one can not judge one's work of course)

never was so much owed by so many to so few (W Churchil)
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-05-07 14:58:29
May 07 2013 14:53 GMT
#326
Second 1v1 map that I'll be submitting once I have the time to get exact rush distances and work out kinks.

[image loading]

2v2 map: (Background glitches when zoomed far out so that's not shown here, but it's the Char platform background.)

[image loading]
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 07 2013 14:55 GMT
#327



DF Outback

[image loading]
Bounds
Main to main (townhall): 56 seconds.
Natural to natural (townhall): 46 seconds.




DF Yeonsu

[image loading]
Bounds: 124x138
Main to main (townhall): 58 seconds.
Natural to natural (townhall): 40 seconds.


Retired Mapmaker™
wrl
Profile Joined April 2011
United States209 Posts
May 07 2013 15:36 GMT
#328
Oh wow, the tarmacs on Outback made me legit dizzy. Anyway, your maps are killer ETC.
It's funny; I dream a lot, but I'm not a very good sleeper.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2013-05-07 18:34:08
May 07 2013 18:07 GMT
#329
My submissions

1v1
+ Show Spoiler +

Map Name: Abyssal Crater
Cross position only
[image loading]
Main to Main distance: 1:03
Natural to Natural distance: 0:44
+ Show Spoiler [pathing] +

[image loading]

download link
Experimentation with a circled midle to make counter attacks more viable, also includes multiple choices as 3rd with pocket expansions or expanding to a nearby natural.


2v2
+ Show Spoiler +

Map Name: Torment
[image loading]
+ Show Spoiler [rush distances] +
Main to Main distance (p1 to p3): 0:43
Main to Main distance (p1 to p4): 0:50
Main to Main distance (p2 to p3): 0:48
Natural to Natural distance (far to far): 0:40
Natural to Natural distance (far to close): 0:32
Natural to Natural distance (close to close): 0:24

+ Show Spoiler [pathing] +

[image loading]

download link
A twist of old and new teamgame meta, promoting aggressive play but still allowing players to take up to 3 base.


+ Show Spoiler +

Map Name: Kharak
[image loading]
+ Show Spoiler [rush distances] +
Main to Main distance (p1 to p3): 0:52
Main to Main distance (p1 to p4): 1:04
Main to Main distance (p2 to p3): 0:50
Natural to Natural distance (p1 to p3): 50
Natural to Natural distance (p1 to p4): 50
Natural to Natural distance (p2 to p3): 46

+ Show Spoiler [pathing] +

[image loading]

download link
An older style of design fitting the brood war and earlier sc2 meta


They aren't the best looking of maps, but are most certainly balanced and good to play on.
"Not you."
Acertos
Profile Joined February 2012
France852 Posts
May 07 2013 18:29 GMT
#330
+ Show Spoiler +
[image loading]

Most beautiful map i have ever seen and I love the layout. Even if I didn't play the game, it makes me think of Deus ex human revolution.
Eager to see this map win and get in the ladder!
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2013-05-07 18:30:14
May 07 2013 18:29 GMT
#331
Here are my 1v1 Submissions. If I make a team map in the next few days I'll submit that separately.

Titanic Amphitheatre
+ Show Spoiler +
[image loading]

Main to Main distance: 68 seconds
Natural to Natural distance: 48 seconds

Ring Mount
+ Show Spoiler +
[image loading]

Main to Main distance: 56 seconds
Natural to Natural distance: 40 seconds

EDIT: Added spoilers on images
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2013-05-07 19:03:33
May 07 2013 19:02 GMT
#332
These are going to be my 1v1 submissions.

Monty's Island
+ Show Spoiler +
[image loading]

Map Thread

Prisoner's Dilemma
+ Show Spoiler +
[image loading]

Map Thread
Dark Lord
Profile Joined March 2011
United States38 Posts
Last Edited: 2013-05-07 21:40:45
May 07 2013 21:40 GMT
#333
My 2v2 Submission
Centauri Prime
+ Show Spoiler +
[image loading]
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 07 2013 22:11 GMT
#334
Your maps download link

How do I get one? Is there a site or something?
ModeratorI am still alive, somehow
TL+ Member
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 07 2013 22:19 GMT
#335
On May 08 2013 07:11 The_Templar wrote:
Show nested quote +
Your maps download link

How do I get one? Is there a site or something?


Mediafire
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-07 23:18:30
May 07 2013 22:54 GMT
#336
MazeMania (online on eu)
[image loading]
For up to 8 players

Will edit the distances once the server allows me to enter :^p (main tenan ce)

Eye candy:+ Show Spoiler +
[image loading]


The rocks are destructible .. but by the time I finish they might be collapsible rocks slipped in
never was so much owed by so many to so few (W Churchil)
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
Last Edited: 2013-05-07 23:05:43
May 07 2013 23:03 GMT
#337
My 1v1 Submission
Traffic in Harmony
Now available on NA servers. Release thread with some modifications will be made after the TLMC.
[image loading]
(map looks bad from full map view because of its size. Look at it on NA for a better look.)
They don't want you to construct additional pylons
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
May 07 2013 23:04 GMT
#338
On May 08 2013 07:54 lil emo wrote:
MazeMania
[image loading]
For up to 8 players

That looks more like a FFA map rather than a 1v1/2v2/3v3/4v4 map.
They don't want you to construct additional pylons
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-08 02:15:30
May 07 2013 23:08 GMT
#339
If you say so
there are 8 starting locations .. if I had to (I'm lazy and my server is on maintenance .. lol got to publish on na to get to measure main to main ssss) .. I will go force spawns .. but who says 2v2s and other have to spawn close to one another ... mmmm should go add to gimmick thread.. mmm remember to taunt Torte .. and remember to floss ... mmm ... aaaa yes tweet ProdiG about how the sheer number of eye candy he s missing is astounding!!!

edit : do you think 2v2s should spawn close eVerY time ..?
I'd add a poll but ... mmmm. let someone else do it... :^p

edit2: + Show Spoiler +
On May 08 2013 08:03 DilemaH wrote:
My 1v1 Submission
Traffic in Harmony
Now available on NA servers. Release thread with some modifications will be made after the TLMC.
[image loading]
(map looks bad from full map view because of its size. Look at it on NA for a better look.)

Don't worry .. your map seems cool and will only be judged from ingame people's feeling of the resulting ambiance you created ... on low settings

edit: how many is that ? (showcased not submitted of course) 50
never was so much owed by so many to so few (W Churchil)
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 08 2013 09:03 GMT
#340

1v1

DF Deadlands

[image loading]Map Thread

DF Panwa

[image loading]Map Thread



2v2

DF Crystal Valley

[image loading]


DF Corrosion

[image loading]

Created by Scorp
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Prev 1 15 16 17 18 19 26 Next All
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