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TeamLiquid Mapping Contest #2 - Page 17
Forum Index > SC2 Maps & Custom Games |
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Plexa
Aotearoa39261 Posts
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Randomaccount#77123
United States5003 Posts
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Plexa
Aotearoa39261 Posts
On May 07 2013 20:55 Barrin wrote: Does this mean that the judges will be appointed by the community/TLstaff, or that the judges will be chosen from among them? I assumed the former because the latter seemed redundant, but perhaps I was mistaken. The latter. | ||
lil emo
France109 Posts
I think we should vote for who gets to vote to elect the judges ![]() | ||
lil emo
France109 Posts
I would vote for (for judging tlmc2): Da rka con Superouman DeeTee MavercK Arrrr bitter ProdiG Lurk her Barrin Sci ens vesil Monitor crack ling Wheat toohigh temp Koagel or a cle iGrok Fire bat Siskosgoatee med hic Fatam ... euhhh... shall I go on? ![]() (uhhh .. one can not judge one's work of course) | ||
Coppermantis
United States845 Posts
![]() 2v2 map: (Background glitches when zoomed far out so that's not shown here, but it's the Char platform background.) ![]() | ||
eTcetRa
Australia822 Posts
DF Outback ![]() Bounds Main to main (townhall): 56 seconds. Natural to natural (townhall): 46 seconds. DF Yeonsu ![]() Bounds: 124x138 Main to main (townhall): 58 seconds. Natural to natural (townhall): 40 seconds. | ||
wrl
United States209 Posts
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Meavis
Netherlands1299 Posts
1v1 + Show Spoiler + Map Name: Abyssal Crater Cross position only ![]() Main to Main distance: 1:03 Natural to Natural distance: 0:44 + Show Spoiler [pathing] + ![]() download link Experimentation with a circled midle to make counter attacks more viable, also includes multiple choices as 3rd with pocket expansions or expanding to a nearby natural. 2v2 + Show Spoiler + Map Name: Torment ![]() + Show Spoiler [rush distances] + Main to Main distance (p1 to p3): 0:43 Main to Main distance (p1 to p4): 0:50 Main to Main distance (p2 to p3): 0:48 Natural to Natural distance (far to far): 0:40 Natural to Natural distance (far to close): 0:32 Natural to Natural distance (close to close): 0:24 + Show Spoiler [pathing] + ![]() download link A twist of old and new teamgame meta, promoting aggressive play but still allowing players to take up to 3 base. + Show Spoiler + Map Name: Kharak ![]() + Show Spoiler [rush distances] + Main to Main distance (p1 to p3): 0:52 Main to Main distance (p1 to p4): 1:04 Main to Main distance (p2 to p3): 0:50 Natural to Natural distance (p1 to p3): 50 Natural to Natural distance (p1 to p4): 50 Natural to Natural distance (p2 to p3): 46 + Show Spoiler [pathing] + ![]() download link An older style of design fitting the brood war and earlier sc2 meta They aren't the best looking of maps, but are most certainly balanced and good to play on. | ||
Acertos
France852 Posts
Most beautiful map i have ever seen and I love the layout. Even if I didn't play the game, it makes me think of Deus ex human revolution. Eager to see this map win and get in the ladder! | ||
RFDaemoniac
United States544 Posts
Titanic Amphitheatre + Show Spoiler + ![]() Main to Main distance: 68 seconds Natural to Natural distance: 48 seconds Ring Mount + Show Spoiler + ![]() Main to Main distance: 56 seconds Natural to Natural distance: 40 seconds EDIT: Added spoilers on images | ||
MarcusRife
343 Posts
Monty's Island + Show Spoiler + Map Thread Prisoner's Dilemma + Show Spoiler + Map Thread | ||
Dark Lord
United States38 Posts
Centauri Prime + Show Spoiler + | ||
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The_Templar
your Country52797 Posts
Your maps download link How do I get one? Is there a site or something? | ||
IronManSC
United States2119 Posts
On May 08 2013 07:11 The_Templar wrote: How do I get one? Is there a site or something? Mediafire | ||
lil emo
France109 Posts
![]() For up to 8 players Will edit the distances once the server allows me to enter :^p (main tenan ce) Eye candy:+ Show Spoiler + The rocks are destructible .. but by the time I finish they might be collapsible rocks slipped in ![]() | ||
DilemaH
Canada402 Posts
Traffic in Harmony Now available on NA servers. Release thread with some modifications will be made after the TLMC. ![]() (map looks bad from full map view because of its size. Look at it on NA for a better look.) | ||
DilemaH
Canada402 Posts
That looks more like a FFA map rather than a 1v1/2v2/3v3/4v4 map. | ||
lil emo
France109 Posts
there are 8 starting locations .. if I had to (I'm lazy and my server is on maintenance .. lol got to publish on na to get to measure main to main ssss) .. I will go force spawns .. but who says 2v2s and other have to spawn close to one another ... mmmm should go add to gimmick thread.. mmm remember to taunt Torte .. and remember to floss ... mmm ... aaaa yes tweet ProdiG about how the sheer number of eye candy he s missing is astounding!!! edit : do you think 2v2s should spawn close eVerY time ..? I'd add a poll but ... mmmm. let someone else do it... :^p edit2: + Show Spoiler + Don't worry .. your map seems cool and will only be judged from ingame people's feeling of the resulting ambiance you created ... on low settings ![]() edit: how many is that ? (showcased not submitted of course) 50 ![]() | ||
ScorpSCII
Denmark499 Posts
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