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TeamLiquid Mapping Contest #2 - Page 15

Forum Index > SC2 Maps & Custom Games
501 CommentsPost a Reply
Prev 1 13 14 15 16 17 26 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 01 2013 00:37 GMT
#281
--- Nuked ---
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2013-05-01 00:56:54
May 01 2013 00:56 GMT
#282
On April 30 2013 22:58 lil emo wrote:
+ Show Spoiler +
On April 30 2013 06:39 monitor wrote:
Show nested quote +
On April 29 2013 18:13 lil emo wrote:
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu

'
Where have I seen this map? I'm like 99% sure that it was submitted to TLMC or MotM at one point or another.

tl search function lists no such grandma featuring in those .. I must be getting senile


Wooahh just had a realization.

+ Show Spoiler +
I do believe Baskerville has returned.
https://liquipedia.net/starcraft2/Monitor
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-05-01 01:07:37
May 01 2013 00:59 GMT
#283
On May 01 2013 09:56 monitor wrote:
Show nested quote +
On April 30 2013 22:58 lil emo wrote:
+ Show Spoiler +
On April 30 2013 06:39 monitor wrote:
Show nested quote +
On April 29 2013 18:13 lil emo wrote:
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu

'
Where have I seen this map? I'm like 99% sure that it was submitted to TLMC or MotM at one point or another.

tl search function lists no such grandma featuring in those .. I must be getting senile


Wooahh just had a realization.

+ Show Spoiler +
I do believe Baskerville has returned.

That long, rambling post suddenly makes sense, wow.
EDIT:
+ Show Spoiler +
Yeah, it's definately him... he posted
... Personnaly I still cry for Black fog .. people say it only concerns "memory" issues .. it is because they can only see up to the end of their own nose ...

in the map gimmicks thread. Baskerville made a thread about black fog before he was banned.
ModeratorI am still alive, somehow
TL+ Member
Icetoad
Profile Joined May 2010
Canada262 Posts
May 01 2013 01:24 GMT
#284
No way Baskerville is back?
Map Maker of Nimbus
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-05-01 02:42:44
May 01 2013 01:34 GMT
#285
On May 01 2013 10:24 Icetoad wrote:
No way Baskerville is back?

It's possible... everything seems to fit him.
Actually when I say that I mean freaking everything.
ModeratorI am still alive, somehow
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
May 01 2013 07:16 GMT
#286
Probably going to submit this one, if I can get it finished.
+ Show Spoiler +
[image loading]
NVRLand
Profile Joined March 2012
Sweden203 Posts
May 01 2013 09:11 GMT
#287
On April 29 2013 18:13 lil emo wrote:
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu


Hey, I thought I'd try your map cause I love how it looks from a top view. Sadly I think you've gone too far with the glowing feel in-game. It was quite annoying actually. If you tone it down you've got yourself a beautiful map there!
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
Last Edited: 2013-05-01 23:28:43
May 01 2013 23:28 GMT
#288
Ok here my two submissions for the contest. The water looks kinda weird in the screenshots but ingame they look good

Ulnar Outpost
[image loading]

Templari ( all spawns enabled )
[image loading]
Twitch.tv/TechGTV / Twitter.com/TechGTV
lil emo
Profile Blog Joined December 2012
France109 Posts
May 02 2013 10:20 GMT
#289
Quote: + Show Spoiler +
On May 01 2013 18:11 NVRLand wrote:
Show nested quote +
On April 29 2013 18:13 lil emo wrote:
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu


Hey, I thought I'd try your map cause I love how it looks from a top view. Sadly I think you've gone too far with the glowing feel in-game. It was quite annoying actually. If you tone it down you've got yourself a beautiful map there!
Dear NVRLand:
[image loading]
You probably are right .. It might be a bit over the edge (why I feel at home I guess) .. I'll look into it (gives me the opportunity to tinker some more and I do love to "nudge nudge wink wink old" ladies).
never was so much owed by so many to so few (W Churchil)
Dellron
Profile Joined October 2012
United States69 Posts
May 02 2013 16:19 GMT
#290

i have some questions.

it says to provide a download link when submitting. does it mean a link to download it from another website, and if so, what website should i use.

do i provide the distances for all spawns (ie: horizontal vertical and cross).

am i allowed as many analyzer images as i want.
"too much freedom is bad" -day9 the dictator
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
May 02 2013 16:23 GMT
#291
On May 03 2013 01:19 Dellron wrote:

i have some questions.

it says to provide a download link when submitting. does it mean a link to download it from another website, and if so, what website should i use.

do i provide the distances for all spawns (ie: horizontal vertical and cross).

am i allowed as many analyzer images as i want.


I can answer your question but the last one.

You an select any file hosting website, just google free file hosting and you'll end up with a huge list of websites that you can use.

I personally have put in all possible distances from all the available spawns ( ie clockwise, counterclockwise and cross spawn in my 4 spawn map )

the last question i cannot help you with, maybe one of the TL admin/mods for the map contest can answer that one
Twitch.tv/TechGTV / Twitter.com/TechGTV
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 02 2013 18:03 GMT
#292
On May 03 2013 01:19 Dellron wrote:

i have some questions.

it says to provide a download link when submitting. does it mean a link to download it from another website, and if so, what website should i use.

do i provide the distances for all spawns (ie: horizontal vertical and cross).

am i allowed as many analyzer images as i want.


1. mediafire.com
2. all possible spawns, yes
3. map analyzer doesnt work anymore?
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 02 2013 21:01 GMT
#293
My map submissions for TLMC2:

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 02 2013 21:09 GMT
#294
Iron, is that first map cross spawns only?
Seems a bit off for a player spawning clockwise.
ModeratorI am still alive, somehow
TL+ Member
MarcusRife
Profile Joined March 2011
343 Posts
May 02 2013 21:19 GMT
#295
On May 03 2013 06:09 The_Templar wrote:
Iron, is that first map cross spawns only?
Seems a bit off for a player spawning clockwise.


I can answer for him. It is. Check the map thread ESV Khalis.
R3mnant
Profile Joined August 2011
United Kingdom51 Posts
May 02 2013 23:22 GMT
#296
I look forward to seeing new maps on the ladder, especially when it's from one of our own and not Blizzard
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
May 03 2013 01:56 GMT
#297
Oh Jesus IronMan that second map is so awesome.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 03 2013 02:00 GMT
#298
On May 03 2013 08:22 R3mnant wrote:
I look forward to seeing new maps on the ladder, especially when it's from one of our own and not Blizzard

yunosubmit? your maps would revolutionize my ladder experience
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
maltenp
Profile Joined May 2013
Sweden15 Posts
Last Edited: 2013-05-08 09:44:11
May 03 2013 18:38 GMT
#299
Here are my maps..

Penurious Winter Nights
+ Show Spoiler +
[image loading]


Mogarak Station:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Please help me with names and fussy looks lol..
Samro225am
Profile Joined August 2010
Germany982 Posts
May 03 2013 19:13 GMT
#300
On May 04 2013 03:38 maltenp wrote:
Here are my maps..

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Please help me with names and fussy looks lol..


go to the work in progress thread if you seek help and feedback or make a mapthread. i don't think you should use this thread for untitled wip maps.
Prev 1 13 14 15 16 17 26 Next All
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