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TeamLiquid Mapping Contest #2 - Page 14

Forum Index > SC2 Maps & Custom Games
501 CommentsPost a Reply
Prev 1 12 13 14 15 16 26 Next All
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 28 2013 14:06 GMT
#261
On April 28 2013 10:05 TheFish7 wrote:
I have some team maps up my sleeves, but I'll def be submitting this 1v1 guy, once I decide how to do the aesthetics. I've literally changed tilesets 5 times and I can't decide what to do. I'm thinking Umoja now, or perhaps Aiur.

[image loading]

Aiur
+ Show Spoiler +
[image loading]


And I would like to submit this map.... but I'm not sure if it will be allowed since it has 4 6m1hyg bases.
+ Show Spoiler +
[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=404538


mines, mines everywhere
starleague forever
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 28 2013 19:17 GMT
#262
[image loading]

I'll probably be submitting this one as a second map.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-04-29 09:18:04
April 29 2013 09:13 GMT
#263
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu
never was so much owed by so many to so few (W Churchil)
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-04-29 11:32:15
April 29 2013 09:25 GMT
#264
"We suggest maps follow the following restrictions"
"use the current map pool as a guide"
Plexa

Rhetoric is an art
___________________________________________________________________________

"The only solution that solves everyone's problems is to create a subforum that only mapmakers can post in."
The_Templar

So.. what exactly would be the prerequisite to get such a status ("mapmaker")?

___________________________________________________________________________

The status quo is being maintained, it's not for us to question.
Barrin
hahahha aaaaaa hahhahahaahhaahahaaaaa .. how times change and revolve/resolve ... are funny = awesome fun

___________________________________________________________________________

"I hope Blizz changes the way it treats Mapmakers" .."
We need Superouman"
Ragnarork
we always need Superouman

___________________________________________________________________________

"WE WANT SUPEROUMAN"
we always want superouman

___________________________________________________________________________

"This time I WILL submit maps!"
eTcetRa

___________________________________________________________________________

http://www.twitch.tv/lefix
VOD: http://www.twitch.tv/lefix/c/2177340
Lefix
You be ZE fix

___________________________________________________________________________

"Kingdom of Clouds"
Superouman

___________________________________________________________________________

"This chick gets it"
SiskosGoatee

___________________________________________________________________________

"Reputation and Intellectual Property"
Barrin

___________________________________________________________________________

The_Templar

___________________________________________________________________________

http://www.teamliquid.net/forum/viewmessage.php?topic_id=409781
everyone

___________________________________________________________________________

"we can discover new strategies"
MarlieChurphy


The possibilities are endless and we are stuck on the notion that we have to be contempt with 1 possibility, one gameplay, one status quo...?
Seems ill advised to say the least .. I wholeheartedly agree with the sentiment i feel out of reading your post .. sentiment ! Personally I cry every time i see a new map on this forum .. but i cry for black fog so who cares what i think?

___________________________________________________________________________

___________________________________________________________________________

Questions for Plexa (that may or may not apply to other mapmakers .. so I ask here to allow him/her to answer once for all of these numerous fresh nut heads that we are):

I have a four spawn/start map to propose ... how does that fit in a 1v1 a 2v2 ..?

My map is hots functional and uploaded on eu, should I take it off?

It's my map's birthday soon.. is there a "window" of creation "allowed" or "disqualifying" for my map .. ?

How important is this Map Making Contest within the solemn halls of tl?

Am I taking too much of your time? Sorry, .. and thank you for your time.

The graphics seem to be "important" and I'm worried that I don't get what you mean about them having to be .. (come again) : "You are welcome to use custom textures, but they shouldn't detract from the clarity of the map"..?

(After whatever first selection) Are you (is anyone) going to play test maps specifically to see how they feel / interact with the gameplay...? I'm referring to lighting and light emitters (doodads) mostly...
If so .. on which graph level(s) will you try them?

___________________________________________________________________________

___________________________________________________________________________


"Maps which encourage the metagame to develop in interesting ways will most likely score well"
"The maps will undergo testing through use in TL Open tournaments"
Plexa

thank you for such high standards and involvement in the mapmaking scene and have a good tl


edit: missed a spot
never was so much owed by so many to so few (W Churchil)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-04-29 09:32:24
April 29 2013 09:32 GMT
#265
Your post is very confusing, with that said.
I have a four spawn/start map to propose ... how does that fit in a 1v1 a 2v2 ..?
Your choice, tell me what you're submitting it towards

My map is hots functional and uploaded on eu, should I take it off?
No that's okay

It's my map's birthday soon.. is there a "window" of creation "allowed" or "disqualifying" for my map .. ?
No thats okay.

How important is this Map Making Contest within the solemn halls of tl?
Very Important

Am I taking too much of your time?
No it's quite alright.

The graphics seem to be "important" and I'm worried that I don't get what you mean about them having to be .. (come again) : "You are welcome to use custom textures, but they shouldn't detract from the clarity of the map"..?
i.e. custom textures which you have designed and imported into HotS

(After whatever first selection) Are you (is anyone) going to play test maps specifically to see how they feel / interact with the gameplay...? I'm referring to lighting and light emitters (doodads) mostly...
If so .. on which graph level(s) will you try them?
There won't be specific tests for this until it's reached the final stages (i.e. immediately before tournament use). Testing before that will likely be done on low settings because that is what is used most.
Administrator~ Spirit will set you free ~
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-04-29 11:31:03
April 29 2013 11:30 GMT
#266
Sorry for being confusing (it's a karma thing .. working on it for 30 years hasn't helped)

ty for express answers, ty for answers
"low settings" :^D

As for my lil map .. well .. even though I might submit a second .. I don't mind really, for me it works as well in 1v1 and 2v2 .. so both (hahahahahahahha.. PR is so fun)

have a wonderawesome tl


edit: typos shoot out
never was so much owed by so many to so few (W Churchil)
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 29 2013 15:15 GMT
#267
--- Nuked ---
monitor
Profile Blog Joined June 2010
United States2405 Posts
April 29 2013 21:39 GMT
#268
On April 29 2013 18:13 lil emo wrote:
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu

'
Where have I seen this map? I'm like 99% sure that it was submitted to TLMC or MotM at one point or another.
https://liquipedia.net/starcraft2/Monitor
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 29 2013 23:13 GMT
#269
Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 29 2013 23:53 GMT
#270
On April 30 2013 08:13 BrokenMirage wrote:
Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?


Keep in mind that the people showing their maps so far are probably 6 out of 80 maps submitted thus far. Not everyone has shown their maps.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-04-30 00:00:57
April 29 2013 23:59 GMT
#271
On April 30 2013 08:53 IronManSC wrote:
Show nested quote +
On April 30 2013 08:13 BrokenMirage wrote:
Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?


Keep in mind that the people showing their maps so far are probably 6 out of 80 maps submitted thus far. Not everyone has shown their maps.


This.

Besides that, personally I find 2p maps are the better thing to make the vast majority of the time, because most 4p designs are flawed to where you end up having to force cross-spawn to maintain balance. In which case you could have just made it into a superior 2p layout. I'm sure many people here are familiar with this argument as there are several people who bring it up often, but thought I'd throw it out there again for anyone new. Making a really good 4p layout that allows all spawns without being imba is incredibly hard.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 30 2013 00:06 GMT
#272
On April 30 2013 08:13 BrokenMirage wrote:
Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?

Not all of us have started making all of their submissions yet.
Moderatorshe/her
TL+ Member
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 30 2013 00:41 GMT
#273
And for the record, maps submissions are PM'd, not posted in this thread.
SC2 Mapmaker
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 30 2013 01:31 GMT
#274
On April 30 2013 08:13 BrokenMirage wrote:
Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?


i cant speak for the lack of 4p maps but I can say 3p maps are ridiculously difficult to deal with using the galaxy editor.
starleague forever
lil emo
Profile Blog Joined December 2012
France109 Posts
April 30 2013 13:58 GMT
#275
+ Show Spoiler +
On April 30 2013 06:39 monitor wrote:
Show nested quote +
On April 29 2013 18:13 lil emo wrote:
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu

'
Where have I seen this map? I'm like 99% sure that it was submitted to TLMC or MotM at one point or another.

tl search function lists no such grandma featuring in those .. I must be getting senile
never was so much owed by so many to so few (W Churchil)
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-04-30 15:33:30
April 30 2013 15:27 GMT
#276
On April 30 2013 08:13 BrokenMirage wrote:
Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?

I'll submit a 4p map, the thing about 4p maps is that you can't be trully creative with them, since if you start doing funky things then the big mayority of players will think that the map should be just cross spawn, and if the map is cross spawn then what is the joke of making a 4p cross spawn in the first place since you could have made a 2p map with more features? dunno if i got my idea across, what i mean is that you can't be trully creative with a 4p map, and if you do the map will end up being huge/imbalanced towards x position and you can't have neither of those on the ladder, therebefore almost everyone is submiting 2p maps since you actually can be creative without going oversize or ending up with an imbalanced map.

Oh and i almost forgot, 3p maps are a pain in the ass, and since they can't be 100% symemtrical there will always be that guy saying that he can't wall off the way he wants coz x is in his way and then he will tell everyone else that mapmakers sux and that blizz maps are the best gift that god has given the mankind.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 30 2013 17:50 GMT
#277
3 spawn maps are like the 3-assed monkey of starcraft
The only thing that could be better is the 5-assed monkey
~ ~ <°)))><~ ~ ~
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 30 2013 18:46 GMT
#278
ooo.... a 5 player map!
SC2 Mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 30 2013 21:54 GMT
#279
And thus the race for making the first 5p map was begun
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
wrl
Profile Joined April 2011
United States209 Posts
April 30 2013 22:07 GMT
#280
iGrok already won that race.
It's funny; I dream a lot, but I'm not a very good sleeper.
Prev 1 12 13 14 15 16 26 Next All
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