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![[image loading]](https://lh3.googleusercontent.com/-_8rI9E5Gqzc/UX1z5gyzPBI/AAAAAAAABeo/ucwO_PC7R2c/s600/bla.jpg)
I'll probably be submitting this one as a second map.
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Dear tl, here is my tlmc2 submission: Void Temple (published on eu) Pictures:
![[image loading]](http://i.imgur.com/XMYT0y3.jpg) Layout:+ Show Spoiler + Data required: 4 spawn / start locations Main to main: 50 to 60 game seconds Nat to nat: 30 to 35 game seconds Angled view:+ Show Spoiler +
Features: This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)
glhf to all participants and have a good tl
edit : forgot to add published on eu
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"We suggest maps follow the following restrictions" "use the current map pool as a guide" Plexa
Rhetoric is an art ___________________________________________________________________________
"The only solution that solves everyone's problems is to create a subforum that only mapmakers can post in." The_Templar
So.. what exactly would be the prerequisite to get such a status ("mapmaker")?
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The status quo is being maintained, it's not for us to question. Barrin hahahha aaaaaa hahhahahaahhaahahaaaaa .. how times change and revolve/resolve ... are funny = awesome fun
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"I hope Blizz changes the way it treats Mapmakers" .." We need Superouman" Ragnarork we always need Superouman
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"WE WANT SUPEROUMAN" we always want superouman
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"This time I WILL submit maps!" eTcetRa
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http://www.twitch.tv/lefix VOD: http://www.twitch.tv/lefix/c/2177340 Lefix You be ZE fix
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"Kingdom of Clouds" Superouman
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"This chick gets it" SiskosGoatee
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"Reputation and Intellectual Property" Barrin
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 The_Templar
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http://www.teamliquid.net/forum/viewmessage.php?topic_id=409781 everyone
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"we can discover new strategies" MarlieChurphy
The possibilities are endless and we are stuck on the notion that we have to be contempt with 1 possibility, one gameplay, one status quo...? Seems ill advised to say the least .. I wholeheartedly agree with the sentiment i feel out of reading your post .. sentiment ! Personally I cry every time i see a new map on this forum .. but i cry for black fog so who cares what i think?
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Questions for Plexa (that may or may not apply to other mapmakers .. so I ask here to allow him/her to answer once for all of these numerous fresh nut heads that we are):
I have a four spawn/start map to propose ... how does that fit in a 1v1 a 2v2 ..?
My map is hots functional and uploaded on eu, should I take it off?
It's my map's birthday soon.. is there a "window" of creation "allowed" or "disqualifying" for my map .. ?
How important is this Map Making Contest within the solemn halls of tl?
Am I taking too much of your time? Sorry, .. and thank you for your time.
The graphics seem to be "important" and I'm worried that I don't get what you mean about them having to be .. (come again) : "You are welcome to use custom textures, but they shouldn't detract from the clarity of the map"..?
(After whatever first selection) Are you (is anyone) going to play test maps specifically to see how they feel / interact with the gameplay...? I'm referring to lighting and light emitters (doodads) mostly... If so .. on which graph level(s) will you try them?
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"Maps which encourage the metagame to develop in interesting ways will most likely score well" "The maps will undergo testing through use in TL Open tournaments" Plexa
thank you for such high standards and involvement in the mapmaking scene and have a good tl
edit: missed a spot
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Aotearoa39261 Posts
Your post is very confusing, with that said.
I have a four spawn/start map to propose ... how does that fit in a 1v1 a 2v2 ..? Your choice, tell me what you're submitting it towards
My map is hots functional and uploaded on eu, should I take it off? No that's okay
It's my map's birthday soon.. is there a "window" of creation "allowed" or "disqualifying" for my map .. ? No thats okay.
How important is this Map Making Contest within the solemn halls of tl? Very Important
Am I taking too much of your time? No it's quite alright.
The graphics seem to be "important" and I'm worried that I don't get what you mean about them having to be .. (come again) : "You are welcome to use custom textures, but they shouldn't detract from the clarity of the map"..? i.e. custom textures which you have designed and imported into HotS
(After whatever first selection) Are you (is anyone) going to play test maps specifically to see how they feel / interact with the gameplay...? I'm referring to lighting and light emitters (doodads) mostly... If so .. on which graph level(s) will you try them? There won't be specific tests for this until it's reached the final stages (i.e. immediately before tournament use). Testing before that will likely be done on low settings because that is what is used most.
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Sorry for being confusing (it's a karma thing .. working on it for 30 years hasn't helped)
ty for express answers, ty for answers "low settings" :^D
As for my lil map .. well .. even though I might submit a second .. I don't mind really, for me it works as well in 1v1 and 2v2 .. so both (hahahahahahahha.. PR is so fun)
have a wonderawesome tl
edit: typos shoot out
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On April 29 2013 18:13 lil emo wrote:Dear tl, here is my tlmc2 submission: Void Temple (published on eu) Pictures: ![[image loading]](http://i.imgur.com/XMYT0y3.jpg) Layout: + Show Spoiler +Data required: 4 spawn / start locations Main to main: 50 to 60 game seconds Nat to nat: 30 to 35 game seconds Angled view: + Show Spoiler +Features: This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular) glhf to all participants and have a good tl edit : forgot to add published on eu ' Where have I seen this map? I'm like 99% sure that it was submitted to TLMC or MotM at one point or another.
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Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?
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On April 30 2013 08:13 BrokenMirage wrote: Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?
Keep in mind that the people showing their maps so far are probably 6 out of 80 maps submitted thus far. Not everyone has shown their maps.
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On April 30 2013 08:53 IronManSC wrote:Show nested quote +On April 30 2013 08:13 BrokenMirage wrote: Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love? Keep in mind that the people showing their maps so far are probably 6 out of 80 maps submitted thus far. Not everyone has shown their maps.
This.
Besides that, personally I find 2p maps are the better thing to make the vast majority of the time, because most 4p designs are flawed to where you end up having to force cross-spawn to maintain balance. In which case you could have just made it into a superior 2p layout. I'm sure many people here are familiar with this argument as there are several people who bring it up often, but thought I'd throw it out there again for anyone new. Making a really good 4p layout that allows all spawns without being imba is incredibly hard.
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your Country52797 Posts
On April 30 2013 08:13 BrokenMirage wrote: Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love? Not all of us have started making all of their submissions yet.
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And for the record, maps submissions are PM'd, not posted in this thread.
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On April 30 2013 08:13 BrokenMirage wrote: Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?
i cant speak for the lack of 4p maps but I can say 3p maps are ridiculously difficult to deal with using the galaxy editor.
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+ Show Spoiler +On April 30 2013 06:39 monitor wrote:Show nested quote +On April 29 2013 18:13 lil emo wrote:Dear tl, here is my tlmc2 submission: Void Temple (published on eu) Pictures: ![[image loading]](http://i.imgur.com/XMYT0y3.jpg) Layout: + Show Spoiler +Data required: 4 spawn / start locations Main to main: 50 to 60 game seconds Nat to nat: 30 to 35 game seconds Angled view: + Show Spoiler +Features: This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular) glhf to all participants and have a good tl edit : forgot to add published on eu ' Where have I seen this map? I'm like 99% sure that it was submitted to TLMC or MotM at one point or another. tl search function lists no such grandma featuring in those .. I must be getting senile
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On April 30 2013 08:13 BrokenMirage wrote: Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love? I'll submit a 4p map, the thing about 4p maps is that you can't be trully creative with them, since if you start doing funky things then the big mayority of players will think that the map should be just cross spawn, and if the map is cross spawn then what is the joke of making a 4p cross spawn in the first place since you could have made a 2p map with more features? dunno if i got my idea across, what i mean is that you can't be trully creative with a 4p map, and if you do the map will end up being huge/imbalanced towards x position and you can't have neither of those on the ladder, therebefore almost everyone is submiting 2p maps since you actually can be creative without going oversize or ending up with an imbalanced map.
Oh and i almost forgot, 3p maps are a pain in the ass, and since they can't be 100% symemtrical there will always be that guy saying that he can't wall off the way he wants coz x is in his way and then he will tell everyone else that mapmakers sux and that blizz maps are the best gift that god has given the mankind.
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3 spawn maps are like the 3-assed monkey of starcraft The only thing that could be better is the 5-assed monkey
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And thus the race for making the first 5p map was begun
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