• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:17
CET 09:17
KST 17:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns5[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
SC2 AI Tournament 2026 WardiTV Winter Cup OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft Data analysis on 70 million replays Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1048 users

TeamLiquid Mapping Contest #2 - Page 12

Forum Index > SC2 Maps & Custom Games
501 CommentsPost a Reply
Prev 1 10 11 12 13 14 26 Next All
adghar
Profile Joined July 2012
United States8 Posts
Last Edited: 2013-04-26 12:40:56
April 26 2013 12:37 GMT
#221
Amateur here with a question.

I submitted a map, but have since made major revisions to it. What should I do? Should I PM it as my second entry with the standard format?

I hosted the original file on SC2mapster. I've hosted the new file on SC2mapster as well under a different name.

The main-to-main and nat-to-nat distances are different between original and new.
DestroSC2
Profile Joined August 2011
2 Posts
April 26 2013 12:46 GMT
#222
On April 26 2013 05:50 Barrin wrote:
errybody post your maps! no secrets xD!


Very well then, check out my map

Khaydarin Shrine:
[image loading]
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 26 2013 12:52 GMT
#223
On April 26 2013 21:37 adghar wrote:
Amateur here with a question.

I submitted a map, but have since made major revisions to it. What should I do? Should I PM it as my second entry with the standard format?

I hosted the original file on SC2mapster. I've hosted the new file on SC2mapster as well under a different name.

The main-to-main and nat-to-nat distances are different between original and new.

Yes PM it through again.
Administrator~ Spirit will set you free ~
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
April 26 2013 13:18 GMT
#224
This is excellent, although I hope we don't get another Cloud Kingdom...
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 13:19 GMT
#225
--- Nuked ---
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 26 2013 13:41 GMT
#226
On April 26 2013 21:30 iamcaustic wrote:
Show nested quote +
On April 26 2013 19:06 SiskosGoatee wrote:
On April 26 2013 18:00 Fatam wrote:
less likely someone has time to steal an idea from your map (if it's a good one) if you post later
Why is this a bad thing?

Oh wait, silly me, I forgot, we're not out to actually help the scene, we're out to get our maps played on the ladder and acquire fame, fast cars, money and beautiful women. Silly, silly me for for a second assuming it was about getting good maps on the ladder rather than getting our own maps on the ladder.

Basic conventions of innovation: the people who put in the time and resources to develop something new deserve incentive to do so. This incentive is realized in a simple form of temporary competitive advantage, whether it's done through patent law in the real world or withholding the design details of a new map in SC2 for a competition like TLMC until sometime closer to the submission deadline. Nobody's stopping you from using those ideas the moment they're released by the original author -- something that helps the scene as a whole.
Yeah again, so like I said, people perceive it as a 'reward' to get their map played on the ladder rather than simply getting a good map into the ladder.

People in the end don't care about 'helping the mapping scene', in the end they care about their maps getting exposure. Because well.. I don't know, fame, fast cars, money, beautiful women. I can get the last three even though you realistically won't get it from mapping. Why people are out to acquire fame I never got. Except that it leads to the latter three in a lot of cases, but even if it doesn't, what does it do for you to be famous?

What does it do for you if your map gets into the ladder, is it not in the end about simply getting good maps into the ladder irrespective of origin?

I mean, if someone can improve upon my idea and make a better version of my map, steal my idea, and get that version into the ladder, by all means, have at it. That is my 'incentive' to post early. It increases the chance of better maps into the pool because people will take potentially take my idea and improve upon it.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-04-26 14:11:44
April 26 2013 14:09 GMT
#227
--- Nuked ---
Meerel
Profile Joined March 2012
Germany713 Posts
April 26 2013 14:16 GMT
#228
dont even start this in here guys .....
SDMF
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-04-26 14:20:21
April 26 2013 14:19 GMT
#229
On April 26 2013 23:09 Barrin wrote:
But are you arguing that Reputation and Intellectual Property (and by extension, intellectual and creative Capital) are useless concepts?
Not all. The incentive for Microsoft to make windows is to make money, they can do this via IP laws, this guarantees that windows exist (Though some people argue it shouldn't) but you get the argument.

The point is, Microsoft is a commercial corporation that creates jobs and material benefits for its employees. IP laws create a marked and they feed people.

In this case. We are not likely to earn anything even if our maps get into the ladder, all we have is fame and prestige, which when you think of it actually amounts to nothing. I can't buy bread from fame in the mapping scene. So I'm arguing that because we wil never make money anyway, we should switch our incentive not to getting our own maps played, but to get the best maps played. And in that sense, open sharing of information and ideas enhances the quality of maps.

I mean, I had a 'novel idea' in this thread. I made a map with an inbase natural that is closer to the opponent than the main ramp that can easily be harassed. Thereby shifting the focus from attacking the main ramp to harassing the natural. If you like this idea and you think you can make a better map with it. Please, by all means do so and then we will let the community decide which of both is better so that we have the highest chance of getting the map in the ladder pool which the majority of people like to play on. This should be our incentive and goal, because we cannot ever realistically make money from it. IP and trade secrets serve to create a capitalist marked to create jobs for mappers, but let's face it, this is not realistic.

On April 26 2013 23:16 Terranlover wrote:
dont even start this in here guys .....


Fine, if anyone wants to reply to me, I invite them to create a new thread I suppose.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 26 2013 15:35 GMT
#230
In the interest of ripping each other off. Here's a 2v2 map I'm working on now, I might submit it:

[image loading]

One player gets a save natural but a harassable main, the other players get a more tucked away main but an open natural. Not too sure about ovie+cannon strats though but I guess the other player can help against them.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 16:09 GMT
#231
--- Nuked ---
Meerel
Profile Joined March 2012
Germany713 Posts
April 26 2013 17:06 GMT
#232
2v2
[image loading]
SDMF
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 26 2013 18:26 GMT
#233
On April 27 2013 02:06 Terranlover wrote:
2v2
+ Show Spoiler +
[image loading]

This is exactly what I was hoping someone would make.
Moderatorshe/her
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 18:33 GMT
#234
--- Nuked ---
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 26 2013 18:46 GMT
#235
On April 27 2013 03:33 Barrin wrote:
Exactly?!

Actually, yes. Same textures and layout. How convenient.
Moderatorshe/her
TL+ Member
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-04-26 20:21:43
April 26 2013 20:18 GMT
#236
On April 26 2013 22:41 SiskosGoatee wrote:
Show nested quote +
On April 26 2013 21:30 iamcaustic wrote:
On April 26 2013 19:06 SiskosGoatee wrote:
On April 26 2013 18:00 Fatam wrote:
less likely someone has time to steal an idea from your map (if it's a good one) if you post later
Why is this a bad thing?

Oh wait, silly me, I forgot, we're not out to actually help the scene, we're out to get our maps played on the ladder and acquire fame, fast cars, money and beautiful women. Silly, silly me for for a second assuming it was about getting good maps on the ladder rather than getting our own maps on the ladder.

Basic conventions of innovation: the people who put in the time and resources to develop something new deserve incentive to do so. This incentive is realized in a simple form of temporary competitive advantage, whether it's done through patent law in the real world or withholding the design details of a new map in SC2 for a competition like TLMC until sometime closer to the submission deadline. Nobody's stopping you from using those ideas the moment they're released by the original author -- something that helps the scene as a whole.
Yeah again, so like I said, people perceive it as a 'reward' to get their map played on the ladder rather than simply getting a good map into the ladder.

People in the end don't care about 'helping the mapping scene', in the end they care about their maps getting exposure. Because well.. I don't know, fame, fast cars, money, beautiful women. I can get the last three even though you realistically won't get it from mapping. Why people are out to acquire fame I never got. Except that it leads to the latter three in a lot of cases, but even if it doesn't, what does it do for you to be famous?

What does it do for you if your map gets into the ladder, is it not in the end about simply getting good maps into the ladder irrespective of origin?

I mean, if someone can improve upon my idea and make a better version of my map, steal my idea, and get that version into the ladder, by all means, have at it. That is my 'incentive' to post early. It increases the chance of better maps into the pool because people will take potentially take my idea and improve upon it.

You're basically making the assumption that a mapmaker with a new map design convention won't have a good map. If a mapmaker is submitting to TLMC, it's because they think their map is good enough for ladder -- possibly even the best of the bunch. Your argument is stupid because it assumes the two concepts are mutually exclusive. At the end of the day, what mapmakers are looking for is to build a reputation as being a good mapmaker, just as anyone wants to be recognized for their talents at the things they do. Imagine if SUPEROUMAN shared all his WIPs and design ideas for Cloud Kingdom to other mapmakers, and someone else jacked the whole concept got their map placed on ladder instead. Would have been a seriously raw deal for him, and that kind of thing is enough to stifle innovation in any market. What you're asking for is what would actually hurt scene.

I don't know why you need to be needlessly argumentative in every thread you post in, but cut it out or use an argument grounded in common sense for once.

EDIT: Oh, just saw the appeal to take any responses to PM. I shan't post about this sideshow in the thread again.
Twitter: @iamcaustic
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-04-26 22:21:36
April 26 2013 22:21 GMT
#237
On April 25 2013 20:30 SiskosGoatee wrote:
I guess I'll be submitting this guy since it's essentially the only map I made in a long time that respects all the rules of the contest (I like unconventional resource nodes).

[image loading]

Why yes, that is an island expansion that can easily be harassed from the high ground. Smallest 12 base map in the business.

That's not a 12 base map. O_o
apparently you have over-ridden the image of your previous map, somehow. Interesting.
Moderatorshe/her
TL+ Member
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 26 2013 22:29 GMT
#238
Yeah, oops I have it seems. The 2v2 map is there now.

I'll fix it later.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
April 26 2013 22:32 GMT
#239
On April 27 2013 07:21 The_Templar wrote:
Show nested quote +
On April 25 2013 20:30 SiskosGoatee wrote:
I guess I'll be submitting this guy since it's essentially the only map I made in a long time that respects all the rules of the contest (I like unconventional resource nodes).

[image loading]

Why yes, that is an island expansion that can easily be harassed from the high ground. Smallest 12 base map in the business.

That's not a 12 base map. O_o
apparently you have over-ridden the image of your previous map, somehow. Interesting.


It's 1.5 day. Everything you say and do must be multiplied by 1.5. Didn't you get the memo, Templar?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 23:27 GMT
#240
--- Nuked ---
Prev 1 10 11 12 13 14 26 Next All
Please log in or register to reply.
Live Events Refresh
SOOP
04:00
SOOP Invitational #1
Liquipedia
PiGosaur Cup
01:00
#63
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft528
SortOf 82
StarCraft: Brood War
GuemChi 1534
Larva 428
Pusan 371
ggaemo 190
Hyuk 188
sorry 119
Shuttle 80
Leta 53
Bale 34
ZergMaN 33
[ Show more ]
zelot 23
yabsab 22
NotJumperer 17
Sharp 5
Dota 2
XaKoH 809
League of Legends
C9.Mang0623
JimRising 582
Super Smash Bros
hungrybox286
Other Games
summit1g7714
Mew2King42
Organizations
Other Games
gamesdonequick30231
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt383
Upcoming Events
OSC
3h 43m
TBD vs MindelVK
Cham vs sebesdes
Shameless vs Jumy
Nicoract vs Krystianer
OSC
1d 5h
SOOP
2 days
The PondCast
3 days
Sparkling Tuna Cup
4 days
IPSL
4 days
DragOn vs Sziky
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

Proleague 2026-01-05
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.