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TeamLiquid Mapping Contest #2 - Page 12

Forum Index > SC2 Maps & Custom Games
501 CommentsPost a Reply
Prev 1 10 11 12 13 14 26 Next All
adghar
Profile Joined July 2012
United States8 Posts
Last Edited: 2013-04-26 12:40:56
April 26 2013 12:37 GMT
#221
Amateur here with a question.

I submitted a map, but have since made major revisions to it. What should I do? Should I PM it as my second entry with the standard format?

I hosted the original file on SC2mapster. I've hosted the new file on SC2mapster as well under a different name.

The main-to-main and nat-to-nat distances are different between original and new.
DestroSC2
Profile Joined August 2011
2 Posts
April 26 2013 12:46 GMT
#222
On April 26 2013 05:50 Barrin wrote:
errybody post your maps! no secrets xD!


Very well then, check out my map

Khaydarin Shrine:
[image loading]
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 26 2013 12:52 GMT
#223
On April 26 2013 21:37 adghar wrote:
Amateur here with a question.

I submitted a map, but have since made major revisions to it. What should I do? Should I PM it as my second entry with the standard format?

I hosted the original file on SC2mapster. I've hosted the new file on SC2mapster as well under a different name.

The main-to-main and nat-to-nat distances are different between original and new.

Yes PM it through again.
Administrator~ Spirit will set you free ~
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
April 26 2013 13:18 GMT
#224
This is excellent, although I hope we don't get another Cloud Kingdom...
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 13:19 GMT
#225
--- Nuked ---
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 26 2013 13:41 GMT
#226
On April 26 2013 21:30 iamcaustic wrote:
Show nested quote +
On April 26 2013 19:06 SiskosGoatee wrote:
On April 26 2013 18:00 Fatam wrote:
less likely someone has time to steal an idea from your map (if it's a good one) if you post later
Why is this a bad thing?

Oh wait, silly me, I forgot, we're not out to actually help the scene, we're out to get our maps played on the ladder and acquire fame, fast cars, money and beautiful women. Silly, silly me for for a second assuming it was about getting good maps on the ladder rather than getting our own maps on the ladder.

Basic conventions of innovation: the people who put in the time and resources to develop something new deserve incentive to do so. This incentive is realized in a simple form of temporary competitive advantage, whether it's done through patent law in the real world or withholding the design details of a new map in SC2 for a competition like TLMC until sometime closer to the submission deadline. Nobody's stopping you from using those ideas the moment they're released by the original author -- something that helps the scene as a whole.
Yeah again, so like I said, people perceive it as a 'reward' to get their map played on the ladder rather than simply getting a good map into the ladder.

People in the end don't care about 'helping the mapping scene', in the end they care about their maps getting exposure. Because well.. I don't know, fame, fast cars, money, beautiful women. I can get the last three even though you realistically won't get it from mapping. Why people are out to acquire fame I never got. Except that it leads to the latter three in a lot of cases, but even if it doesn't, what does it do for you to be famous?

What does it do for you if your map gets into the ladder, is it not in the end about simply getting good maps into the ladder irrespective of origin?

I mean, if someone can improve upon my idea and make a better version of my map, steal my idea, and get that version into the ladder, by all means, have at it. That is my 'incentive' to post early. It increases the chance of better maps into the pool because people will take potentially take my idea and improve upon it.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-04-26 14:11:44
April 26 2013 14:09 GMT
#227
--- Nuked ---
Meerel
Profile Joined March 2012
Germany713 Posts
April 26 2013 14:16 GMT
#228
dont even start this in here guys .....
SDMF
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-04-26 14:20:21
April 26 2013 14:19 GMT
#229
On April 26 2013 23:09 Barrin wrote:
But are you arguing that Reputation and Intellectual Property (and by extension, intellectual and creative Capital) are useless concepts?
Not all. The incentive for Microsoft to make windows is to make money, they can do this via IP laws, this guarantees that windows exist (Though some people argue it shouldn't) but you get the argument.

The point is, Microsoft is a commercial corporation that creates jobs and material benefits for its employees. IP laws create a marked and they feed people.

In this case. We are not likely to earn anything even if our maps get into the ladder, all we have is fame and prestige, which when you think of it actually amounts to nothing. I can't buy bread from fame in the mapping scene. So I'm arguing that because we wil never make money anyway, we should switch our incentive not to getting our own maps played, but to get the best maps played. And in that sense, open sharing of information and ideas enhances the quality of maps.

I mean, I had a 'novel idea' in this thread. I made a map with an inbase natural that is closer to the opponent than the main ramp that can easily be harassed. Thereby shifting the focus from attacking the main ramp to harassing the natural. If you like this idea and you think you can make a better map with it. Please, by all means do so and then we will let the community decide which of both is better so that we have the highest chance of getting the map in the ladder pool which the majority of people like to play on. This should be our incentive and goal, because we cannot ever realistically make money from it. IP and trade secrets serve to create a capitalist marked to create jobs for mappers, but let's face it, this is not realistic.

On April 26 2013 23:16 Terranlover wrote:
dont even start this in here guys .....


Fine, if anyone wants to reply to me, I invite them to create a new thread I suppose.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 26 2013 15:35 GMT
#230
In the interest of ripping each other off. Here's a 2v2 map I'm working on now, I might submit it:

[image loading]

One player gets a save natural but a harassable main, the other players get a more tucked away main but an open natural. Not too sure about ovie+cannon strats though but I guess the other player can help against them.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 16:09 GMT
#231
--- Nuked ---
Meerel
Profile Joined March 2012
Germany713 Posts
April 26 2013 17:06 GMT
#232
2v2
[image loading]
SDMF
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 26 2013 18:26 GMT
#233
On April 27 2013 02:06 Terranlover wrote:
2v2
+ Show Spoiler +
[image loading]

This is exactly what I was hoping someone would make.
ModeratorI am still alive, somehow
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 18:33 GMT
#234
--- Nuked ---
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 26 2013 18:46 GMT
#235
On April 27 2013 03:33 Barrin wrote:
Exactly?!

Actually, yes. Same textures and layout. How convenient.
ModeratorI am still alive, somehow
TL+ Member
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-04-26 20:21:43
April 26 2013 20:18 GMT
#236
On April 26 2013 22:41 SiskosGoatee wrote:
Show nested quote +
On April 26 2013 21:30 iamcaustic wrote:
On April 26 2013 19:06 SiskosGoatee wrote:
On April 26 2013 18:00 Fatam wrote:
less likely someone has time to steal an idea from your map (if it's a good one) if you post later
Why is this a bad thing?

Oh wait, silly me, I forgot, we're not out to actually help the scene, we're out to get our maps played on the ladder and acquire fame, fast cars, money and beautiful women. Silly, silly me for for a second assuming it was about getting good maps on the ladder rather than getting our own maps on the ladder.

Basic conventions of innovation: the people who put in the time and resources to develop something new deserve incentive to do so. This incentive is realized in a simple form of temporary competitive advantage, whether it's done through patent law in the real world or withholding the design details of a new map in SC2 for a competition like TLMC until sometime closer to the submission deadline. Nobody's stopping you from using those ideas the moment they're released by the original author -- something that helps the scene as a whole.
Yeah again, so like I said, people perceive it as a 'reward' to get their map played on the ladder rather than simply getting a good map into the ladder.

People in the end don't care about 'helping the mapping scene', in the end they care about their maps getting exposure. Because well.. I don't know, fame, fast cars, money, beautiful women. I can get the last three even though you realistically won't get it from mapping. Why people are out to acquire fame I never got. Except that it leads to the latter three in a lot of cases, but even if it doesn't, what does it do for you to be famous?

What does it do for you if your map gets into the ladder, is it not in the end about simply getting good maps into the ladder irrespective of origin?

I mean, if someone can improve upon my idea and make a better version of my map, steal my idea, and get that version into the ladder, by all means, have at it. That is my 'incentive' to post early. It increases the chance of better maps into the pool because people will take potentially take my idea and improve upon it.

You're basically making the assumption that a mapmaker with a new map design convention won't have a good map. If a mapmaker is submitting to TLMC, it's because they think their map is good enough for ladder -- possibly even the best of the bunch. Your argument is stupid because it assumes the two concepts are mutually exclusive. At the end of the day, what mapmakers are looking for is to build a reputation as being a good mapmaker, just as anyone wants to be recognized for their talents at the things they do. Imagine if SUPEROUMAN shared all his WIPs and design ideas for Cloud Kingdom to other mapmakers, and someone else jacked the whole concept got their map placed on ladder instead. Would have been a seriously raw deal for him, and that kind of thing is enough to stifle innovation in any market. What you're asking for is what would actually hurt scene.

I don't know why you need to be needlessly argumentative in every thread you post in, but cut it out or use an argument grounded in common sense for once.

EDIT: Oh, just saw the appeal to take any responses to PM. I shan't post about this sideshow in the thread again.
Twitter: @iamcaustic
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-04-26 22:21:36
April 26 2013 22:21 GMT
#237
On April 25 2013 20:30 SiskosGoatee wrote:
I guess I'll be submitting this guy since it's essentially the only map I made in a long time that respects all the rules of the contest (I like unconventional resource nodes).

[image loading]

Why yes, that is an island expansion that can easily be harassed from the high ground. Smallest 12 base map in the business.

That's not a 12 base map. O_o
apparently you have over-ridden the image of your previous map, somehow. Interesting.
ModeratorI am still alive, somehow
TL+ Member
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 26 2013 22:29 GMT
#238
Yeah, oops I have it seems. The 2v2 map is there now.

I'll fix it later.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
April 26 2013 22:32 GMT
#239
On April 27 2013 07:21 The_Templar wrote:
Show nested quote +
On April 25 2013 20:30 SiskosGoatee wrote:
I guess I'll be submitting this guy since it's essentially the only map I made in a long time that respects all the rules of the contest (I like unconventional resource nodes).

[image loading]

Why yes, that is an island expansion that can easily be harassed from the high ground. Smallest 12 base map in the business.

That's not a 12 base map. O_o
apparently you have over-ridden the image of your previous map, somehow. Interesting.


It's 1.5 day. Everything you say and do must be multiplied by 1.5. Didn't you get the memo, Templar?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 23:27 GMT
#240
--- Nuked ---
Prev 1 10 11 12 13 14 26 Next All
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