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TeamLiquid Mapping Contest #2 - Page 10

Forum Index > SC2 Maps & Custom Games
501 CommentsPost a Reply
Prev 1 8 9 10 11 12 26 Next All
Meerel
Profile Joined March 2012
Germany713 Posts
April 21 2013 20:47 GMT
#181
nice catch, it is from central plains^^
SDMF
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2013-04-21 21:23:06
April 21 2013 21:18 GMT
#182
Hey guys! Here is my submission for the contest!

+ Show Spoiler +
[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2013-04-21 21:22:46
April 21 2013 21:22 GMT
#183
On April 22 2013 06:18 Superouman wrote:
Hey guys! Here is my submission for the contest!

+ Show Spoiler +
[image loading]


Highly original. Should name it something very regal like idk, Star Kindgom? Nah that won't work, maybe Sky Kingdom? Nah that won't work either. Hm will have to think on this.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Timetwister22
Profile Joined March 2011
United States538 Posts
April 21 2013 21:25 GMT
#184
On April 22 2013 06:22 Diamond wrote:
Show nested quote +
On April 22 2013 06:18 Superouman wrote:
Hey guys! Here is my submission for the contest!

+ Show Spoiler +
[image loading]


Highly original. Should name it something very regal like idk, Star Kindgom? Nah that won't work, maybe Sky Kingdom? Nah that won't work either. Hm will have to think on this.


Kingdom of Clouds would do it justice.
Former ESV Mapmaker | @Timetwister22
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 21 2013 21:27 GMT
#185
Kingdom of Clouds is the right name.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 23 2013 06:42 GMT
#186
Been working on a 4v4 map for forever now... aesthetics about 30% complete x_x
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37061 Posts
Last Edited: 2013-04-23 09:56:24
April 23 2013 09:56 GMT
#187
On April 22 2013 06:18 Superouman wrote:
Hey guys! Here is my submission for the contest!

+ Show Spoiler +
[image loading]

Why are the 3rds on high ground?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
mk.ultra
Profile Joined March 2012
United States54 Posts
April 23 2013 20:41 GMT
#188
Trying to make my first map but I need a little help. It will be a 4v4 map purely aiming to be fun.

1) How much area should each players base have? (They will each have a natural expansion inside their base)

2) What is a good size for a square 4v4 map in which every player has their own natural inside their base, and adequate building area?
When the power of love overcomes the love of power, the world will know peace.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 23 2013 20:53 GMT
#189
On April 24 2013 05:41 mk.ultra wrote:

1) How much area should each players base have? (They will each have a natural expansion inside their base)


I would say close to 15 red squares per player.


SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
fezvez
Profile Blog Joined January 2011
France3021 Posts
April 24 2013 02:21 GMT
#190
Just wanted to drop by and say that I just saw the topic.

I cannot overestimate the importance of this contest. Last time, I played three new maps on ladder thanks to this initiative, and this includes my favorite map of all time (Cloud Kingdom)

Please, map makers, you are not often put to the forefront, but you can do something important! I am rooting for you!
Alryk
Profile Blog Joined November 2011
United States2718 Posts
Last Edited: 2013-04-24 04:17:46
April 24 2013 04:15 GMT
#191
On April 22 2013 05:17 Terranlover wrote:
my submissions will be those two:

[image loading]

[image loading]


These actually look sick. I can't wait to see what we end up with.

The second one seems really unique though. Mains on low ground o: could be dangerous versus anything like siege tanks allins and stuff.
Team Liquid, IM, ViOlet!
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 24 2013 23:17 GMT
#192
Main to Main distance: (in game seconds)
Natural to Natural distance: (in game seconds)


I think these criteria are too vague. In games seconds with what unit, is this ramp to ramp or town hall to townhall?

Please specify.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-04-25 02:10:12
April 25 2013 02:09 GMT
#193
A worker is sufficient, main to main is from town hall to town hall, natural is the same. I will clarify that.
Administrator~ Spirit will set you free ~
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-04-25 02:15:01
April 25 2013 02:14 GMT
#194
edit

Plexa beat me to it.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Icetoad
Profile Joined May 2010
Canada262 Posts
April 25 2013 02:25 GMT
#195
Good idea to move to the custom map making forum, it will get more views
Map Maker of Nimbus
ekcolnovkol
Profile Joined June 2012
United States14 Posts
April 25 2013 02:44 GMT
#196
Will using campaign dependencies (or importing a campaign-exclusive model) disqualify a submission?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 25 2013 02:48 GMT
#197
Shouldn't be a problem.
Administrator~ Spirit will set you free ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 25 2013 03:39 GMT
#198
On April 24 2013 11:21 fezvez wrote:
Just wanted to drop by and say that I just saw the topic.

I cannot overestimate the importance of this contest. Last time, I played three new maps on ladder thanks to this initiative, and this includes my favorite map of all time (Cloud Kingdom)

Please, map makers, you are not often put to the forefront, but you can do something important! I am rooting for you!

Thank you, we need more people like you to be vocal about maps! I too am hoping for great new maps. :D
Comprehensive strategic intention: DNE
lil emo
Profile Blog Joined December 2012
France109 Posts
April 25 2013 10:52 GMT
#199
such nice words
never was so much owed by so many to so few (W Churchil)
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 25 2013 11:30 GMT
#200
I guess I'll be submitting this guy since it's essentially the only map I made in a long time that respects all the rules of the contest (I like unconventional resource nodes).

[image loading]

Why yes, that is an island expansion that can easily be harassed from the high ground. Smallest 12 base map in the business.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
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