TeamLiquid Mapping Contest #2 - Page 11
Forum Index > SC2 Maps & Custom Games |
SiskosGoatee
Albania1482 Posts
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Randomaccount#77123
United States5003 Posts
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Duvon
Sweden2360 Posts
Since I'm not as cool, I'll try say something on topic as well. Uhm. Like... Sadly I doubt I'll have my computer reinstalled in time to test any of the submissions before deadline. I do hope for an innovative, balanced 4v4 map though. Hmm, quick idea of that is a map where each player has a separate base, but they all funnel into the same quite close area (to keep reinforcement distances down), and the players closest to their opponents have dead-space to protect that side of their base better. Maybe, maybe not. ![]() + Show Spoiler + I'm not being sarcastic here, Barrin really is really cool! Love for all the hard work he's done for this community. | ||
TheFish7
United States2824 Posts
I always like the Lava Flow concept for 4v4 maps you are describing above. + Show Spoiler + ![]() To me the one fatal flaw of Laval Flow is that one player's main base is easily siegeable/cannon rushable from the low ground. I think the 4v4 pool could really use a better version of Lava Flow. All the shared base maps are getting pretty old to me, but the other side of the coin is that separate bases make defending hard in a gametype where defending is already extra hard. | ||
Gfire
United States1699 Posts
I did kind of enjoy playing some team games where one of the mains could be easily harassed like that. IDK how sustainable that is long-term or if it would ruin it for people who played tons of games and have refined strats, but the ability to create strategies revolving around blink or siege tanks or whatever, even on a 1 base situation, was pretty fun for me. Kinda sucks for the player who spawns there, though. IDK. I think I should maybe play more team games to get an idea of how to make team maps. | ||
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The_Templar
your Country52797 Posts
On April 25 2013 20:30 SiskosGoatee wrote: I guess I'll be submitting this guy since it's essentially the only map I made in a long time that respects all the rules of the contest (I like unconventional resource nodes). ![]() Why yes, that is an island expansion that can easily be harassed from the high ground. Smallest 12 base map in the business. *second smallest Very good, though. I should start working on my submissions now. Edit: wait. how did you | ||
Randomaccount#77123
United States5003 Posts
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NewSunshine
United States5938 Posts
On April 25 2013 22:09 SiskosGoatee wrote: Maybe that was the original plan for the map but you can't do that in SC2 because of blink and warpins? http://www.teamliquid.net/forum/viewmessage.php?topic_id=407642 | ||
Uvantak
Uruguay1381 Posts
On April 26 2013 05:50 Barrin wrote: errybody post your maps! no secrets xD! Make me :b | ||
Qwyn
United States2779 Posts
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IronManSC
United States2119 Posts
On April 26 2013 05:50 Barrin wrote: errybody post your maps! no secrets xD! A map maker never exposes his secret maps! | ||
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The_Templar
your Country52797 Posts
On April 26 2013 06:41 IronManSC wrote: A map maker never exposes his secret maps! Unless he's me! Because I'm pretty awful! | ||
SidianTheBard
United States2474 Posts
On April 26 2013 05:50 Barrin wrote: errybody post your maps! no secrets xD! Sure, why not! These are the two 1v1 maps I will be submitting. Still messing around with team maps though... Habitation Station: ![]() Journey Overgrown: ![]() | ||
Uvantak
Uruguay1381 Posts
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rice_devOurer
United States773 Posts
On April 19 2013 14:57 LastDance wrote: time to make a sick rising larva map!! with deep freeze! I can just imagine it already: MVP with his MMM composition out on the larva zone, then suddenly, without any notice what so ever a deep freeze hits! frozen in the larva zone, the surge timer ticks - 6, 5, 4, 3, 2 -unfreeze- MVP lifts and saves his units!!! and then MC flies in his phoenixes and cleans up the loaded medivacs. gg name of the map: + Show Spoiler + punk hazard in name of onepiece XD | ||
Ferisii
Denmark199 Posts
On April 26 2013 06:41 IronManSC wrote: A map maker never exposes his secret maps! Think I'll even go as far, to make my maps downloadable over battle.net! My following entries for this TLMC2 (2) Storby ![]() (2) Grönplanet (Formely known as Hel, but map name publishing issues came up) ![]() So, those who wants to take a closer look, feel free to check it out in the editor. | ||
EatThePath
United States3943 Posts
On April 26 2013 05:50 Barrin wrote: errybody post your maps! no secrets xD! I'm workin on it jeeze XD My stable of maps are all non Blizzard compliant, have to come up with fresh from scratch | ||
Fatam
1986 Posts
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SiskosGoatee
Albania1482 Posts
On April 26 2013 06:13 NewSunshine wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=407642 Illustrates why Space Platform in BW is just better than the other tilesets, that one extra lower level to work with that is buildable. On April 26 2013 06:39 Qwyn wrote: Seemed like a more interesting thing than putting rocks there, obviously just a normal Island isn't going to work. T is just going to float a CC there. Now they can do that but get ready at stalkers or mutas and hydras hitting the lines.Why'd you put the island minerals on the inside, TT. Really? Come on man at least let the islands be semi-viable. Now there's no reason to take them at all. I really can't understand all the island hate TT. Anyway, the map has 5 bases per player without the island which is okay for a map that is this short and rushy. On April 26 2013 18:00 Fatam wrote: Why is this a bad thing?less likely someone has time to steal an idea from your map (if it's a good one) if you post later ![]() Oh wait, silly me, I forgot, we're not out to actually help the scene, we're out to get our maps played on the ladder and acquire fame, fast cars, money and beautiful women. Silly, silly me for for a second assuming it was about getting good maps on the ladder rather than getting our own maps on the ladder. On April 26 2013 15:10 Ferisii wrote: This chick gets itThink I'll even go as far, to make my maps downloadable over battle.net! | ||
iamcaustic
Canada1509 Posts
On April 26 2013 19:06 SiskosGoatee wrote: Why is this a bad thing? Oh wait, silly me, I forgot, we're not out to actually help the scene, we're out to get our maps played on the ladder and acquire fame, fast cars, money and beautiful women. Silly, silly me for for a second assuming it was about getting good maps on the ladder rather than getting our own maps on the ladder. Basic conventions of innovation: the people who put in the time and resources to develop something new deserve incentive to do so. This incentive is realized in a simple form of temporary competitive advantage, whether it's done through patent law in the real world or withholding the design details of a new map in SC2 for a competition like TLMC until sometime closer to the submission deadline. Nobody's stopping you from using those ideas the moment they're released by the original author -- something that helps the scene as a whole. | ||
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