|
On July 28 2012 16:15 Big J wrote:@NewSunshine Could you name the second map "Metatropolis Spaceship"  Actually, in one of the demos of the new units, that map is shown, and it's not actually a space platform. It's more of a sky platform, hovering above Korhal it looks like, the overview for the map sorta just has nothing.
|
On July 28 2012 16:21 NewSunshine wrote:Show nested quote +On July 28 2012 16:15 Big J wrote:@NewSunshine Could you name the second map "Metatropolis Spaceship"  Actually, in one of the demos of the new units, that map is shown, and it's not actually a space platform. It's more of a sky platform, hovering above Korhal it looks like, the overview for the map sorta just has nothing.
Use the bridge method to make super thin cliffs! => Win
The whole map like that plz.
|
gonna play the map again its funny
|
Hey guys, just a quick update with some of the things mentioned yesterday, as well as some tweaks that I recently noticed needed to be made. The most notable here is the Abduct range, which being as contentious as it is (completely changes PvZ in my opinion) I have listed the Battle Report time for you to confirm for yourself the range. In order to confirm it is correct I placed all the units in the exact formation and replicated the scenario, and it indeed requires precisely 9 range on Abduct to get the same result. Consume is also a lot nicer now as you can queue it up on a near-full energy viper and it will stop when its full and do its next action. The patch is now available on all servers.
Patch Notes 1.04 - Fixed marauder concussive shells to not do AoE - Fixed some tooltips to show duration such as Blinding Cloud - Fixed alert and production tab icons for all new units and abilities - Oracle and Locust models now slightly larger - Abduct is now 9 range (see 14:35 on PvZ Battle Report) - Consume now stops when the Viper has full energy - Abduct on flying units now ignores all terrain
Also as an aside I am for the moment not going to be so concerned with the bugs on the Arcade version of the map, because they are exclusive to this version and in my opinion errors on Blizzard's side rather than mine (the patch should by all counts be backwards compatible). I may still try to look at it but I am not sure what success I'll have as some of the bugs are strange to say the least (e.g. the warpgate turns back into a gateway after it opens up).
Anyway hope you guys enjoy the patch and let me know if you find any more issues. Abduct still isn't perfect, if you are using it on ground units and there is a large building underneath your viper or something equally large it won't pull the unit towards you, but I don't think it is game breaking, and I will look into this at a later date.
|
Some unit models are bugged in the EU version (in my latest PvZ it was oracle and swarm host). A white sphere is displayed instead of the proper unit model.
|
I can agree on that got same
|
When you try to crtl click, or double click an unburrowed swarm host, it does not select the burrowed ones. Or vice verso.
Because no other unit in the game does that for units that are in different form, even vikings, I dont think it should be so for swarm host either.
|
all custom units are bugged for me on EU they are all white/blue spheres, the warhounds rocket didn't even shoot
|
On July 28 2012 19:28 Tritanis wrote: Some unit models are bugged in the EU version (in my latest PvZ it was oracle and swarm host). A white sphere is displayed instead of the proper unit model. Confirmed, they are fine in the unit tester though. Going to test a few other unit models, think I saw white spheres on the terran side in the fog of war while they were destroying my mineral block.
edit: Never mind, it's as Ryuuka says. Also, all the UI icons for new units/upgrades are broken too.
|
yeap models are bugged (US also) also there is not pylon range displayed
|
mothership core's energize bugged when used on nexus it says energize usage is surpressed shows up like an error message and nothing happend if I gonna chrono boost on nexus or stargate for example , as I did.
|
On July 28 2012 21:49 morrezor wrote: mothership core's energize bugged when used on nexus it says energize usage is surpressed shows up like an error message and nothing happend if I gonna chrono boost on nexus or stargate for example , as I did.
Confirmed, Energize blocks chrono boost usage. Too bad I was playing this map alot and it got general exposure, but now several bugs appeared that practically prevent normal playing
|
Anyway hope you guys enjoy the patch and let me know if you find any more issues. Abduct still isn't perfect, if you are using it on ground units and there is a large building underneath your viper or something equally large it won't pull the unit towards you, but I don't think it is game breaking, and I will look into this at a later date.
It would actually be good if they let it this way in the real game, it will support more microing and positioning, than just doing 'D' and target unit you want to pull over.
|
According to the sweish e-sport site rakaka http://rakaka.se/?newsID=19478 they tested the new units at the nordic wcs and the reporter said (in the clip at 2:01) that the range for the temptest is down to 10. Can someone confirm that?
|
the tempest need an upgrade to have 22 range.
|
On July 29 2012 02:35 archonOOid wrote:According to the sweish e-sport site rakaka http://rakaka.se/?newsID=19478 they tested the new units at the nordic wcs and the reporter said (in the clip at 2:01) that the range for the temptest is down to 10. Can someone confirm that?
Range was 10 before, the upgrade is +12 range, did they remove the upgrade?
|
in that video, it's me or the warhound just shooted at the tempest? nevermind, was a mines
|
hey guys thanks for the feedback will fix it tomorrow when I get back.
|
Was playing around a bit last night on NA. Playing as zerg, I was having problems seeing the viper / swarm host models. Just the spheres. Another small bug you can probably fix pretty easily, the Overseers changeling ability. It currently requires you to target the ground, whereas in SC2:WoL you just press changeling and it drops one. Just a little inconsistency I thought you might want to fix.
|
The overseer can now lunch the changling instead of dropping it, that is why you have to target the ground (so you choose where to throw it to).
About the tempest, I don't think it would make sense to remove the range upgrade, since that was the whole point of the unut :S
|
|
|
|