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[A] HotS Custom - Page 64

Forum Index > SC2 Maps & Custom Games
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Prev 1 62 63 64 65 66 85 Next
daliLlama
Profile Joined September 2011
Sweden25 Posts
July 29 2012 20:20 GMT
#1261
When recharging the energy of a bunch of high templars i noticed that they didn't go to full, it seems that the MC stopped the recharge when i targeted a bunch of units in quick succession. Bug or is it supposed to be a channeled ability?
morrezor
Profile Joined July 2012
Sweden99 Posts
Last Edited: 2012-07-30 04:28:49
July 30 2012 04:28 GMT
#1262
ON normal starcraft 2 EU server high templar works fine as they should ,so propably you play arcade, I just tested they had 200/200 when recharging after storm
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-07-30 10:53:00
July 30 2012 10:52 GMT
#1263
Just posting about a small update I made, still counting it as part of patch 1.04.

- Mothership Core can no longer be abducted
- Air Armor upgrades now affect the Mothership Core (as per battle report)
- Abduct tuned to be much more reliable, though the odd unit clipping with buildings may occur

Going to switch the map up soon I think as well, no ETA yet though.
ZaloMonkada
Profile Blog Joined July 2011
United States86 Posts
Last Edited: 2012-07-30 14:14:31
July 30 2012 14:14 GMT
#1264
The energy recharge ability on the mothership core does not work for me. The only thing it lets me target is the nexus the mothership core is already on and it never lets me target units like oracles for instance.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
July 30 2012 14:33 GMT
#1265
My friend (a true douchebag) wants to know if it would be possible to have maps for 2v2, 3v3, and 4v4. Thanks!


Cracy
Profile Joined October 2011
Poland221 Posts
July 30 2012 14:50 GMT
#1266
Yesterday when playing (EU) I couldn't place a gate in the pylon range... Clearly a bug... it was repeating that it has to be put in the power field...
Oderint dum probent
Racer
Profile Joined May 2011
103 Posts
July 30 2012 15:34 GMT
#1267
Wonder what will be the terran counter to mass swarm host when zerg contains terran base
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
July 30 2012 19:24 GMT
#1268
On July 31 2012 00:34 Racer wrote:
Wonder what will be the terran counter to mass swarm host when zerg contains terran base

I'm guessing it will be the same as the response to any contain. Either play well enough to not allow the contain to get all the way to your front door, or, if you do let it get there, either go round it and attack their base, or brute force your way through it if you can muster a big enough army.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2012 20:09 GMT
#1269
Are locusts considered light? If yes, then terran got battle helions against swarm hosts

P.s. dont have pc near, this msg from ipad, cant check map now
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
July 30 2012 20:35 GMT
#1270
On July 31 2012 05:09 Existor wrote:
Are locusts considered light? If yes, then terran got battle helions against swarm hosts

P.s. dont have pc near, this msg from ipad, cant check map now

But locusts are ranged, so battle hellion would die pretty quickly wouldn't?
Ramiz1989
Profile Joined July 2012
12124 Posts
July 30 2012 20:38 GMT
#1271
On July 31 2012 05:09 Existor wrote:
Are locusts considered light? If yes, then terran got battle helions against swarm hosts

P.s. dont have pc near, this msg from ipad, cant check map now

Yes, but it is not that easy, better things would be normal Hellions, since they are faster, and have longer range. Battle Hellions got more HP, but are really slow, and got the same range as Locusts, so you will be trading them for Locusts, while Locusts are free and Hellions aren't.

But I don't see Locusts doing much even against Tanks, since they have pretty low hp right now, and are damn slow to do anything. 3-4 Tanks wipe them before they can touch anything, but I guess that we will some kind of pushes with new Nydus that spawns creep, with it Locusts could be really deadly.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
memcpy
Profile Blog Joined April 2010
United States459 Posts
July 31 2012 03:07 GMT
#1272
Is the requirement for overlord creep supposed to be evo chamber only? This seems really game breaking as you can just go pool evo and use creep to deny a protoss walloff, or block their expo. Even if this is how it was at MLG you might want to change it...
Example game: http://drop.sc/231990
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 31 2012 04:49 GMT
#1273
On July 31 2012 12:07 memcpy wrote:
Is the requirement for overlord creep supposed to be evo chamber only? This seems really game breaking as you can just go pool evo and use creep to deny a protoss walloff, or block their expo. Even if this is how it was at MLG you might want to change it...
Example game: http://drop.sc/231990

Protoss can do that alltime against zerg, its balanced. Toss can place all his buildings before creep starts, also he can purify overlord with mothercore
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-07-31 04:58:36
July 31 2012 04:58 GMT
#1274
the only thing that sucks is that if you go for a fast lair, you can't drop creep, haha.

yeah, just gotta make sure you have the evo if you want to utilize creep, although I would hope that going lair would also unlock the creep for overlords but it doesn't.
memcpy
Profile Blog Joined April 2010
United States459 Posts
July 31 2012 05:13 GMT
#1275
On July 31 2012 13:49 Existor wrote:
Show nested quote +
On July 31 2012 12:07 memcpy wrote:
Is the requirement for overlord creep supposed to be evo chamber only? This seems really game breaking as you can just go pool evo and use creep to deny a protoss walloff, or block their expo. Even if this is how it was at MLG you might want to change it...
Example game: http://drop.sc/231990

Protoss can do that alltime against zerg, its balanced. Toss can place all his buildings before creep starts, also he can purify overlord with mothercore


Depending on the map protoss cannot place all their buildings. In the replay on cloud kingdom the protoss puts down his nexus and starts his forge at the time my overlord gets to his wall. I use creep to prevent the full walloff and run lings in.

If he chose to wall with a forge and 2 gates, or a forge, gate, pylon, cannon I can just spread creep over the expo and he will need to make a cyber core and stalker before expanding.

Mothership core requires gas which protoss will not have in time to help defend.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 31 2012 05:35 GMT
#1276
On July 31 2012 05:35 antilyon wrote:
Show nested quote +
On July 31 2012 05:09 Existor wrote:
Are locusts considered light? If yes, then terran got battle helions against swarm hosts

P.s. dont have pc near, this msg from ipad, cant check map now

But locusts are ranged, so battle hellion would die pretty quickly wouldn't?

Locusts and battle hellions both have range 2, so the battle hellions would probably win with the splash + bonus to light.
vibeo gane,
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-07-31 05:37:51
July 31 2012 05:35 GMT
#1277
Why did you change it so hellions come out in battle mode -_- and you still don't have the widow mines at the speed they are in the beta build at anaheim even. Way too slow right now.

Oh yeah, and all the custom unit models were bugged on NA last time i played ;d
Sup
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-07-31 05:39:17
July 31 2012 05:38 GMT
#1278
On July 31 2012 14:35 avilo wrote:
Why did you change it so hellions come out in battle mode -_- and you still don't have the widow mines at the speed they are in the beta build at anaheim even. Way too slow right now.

Oh yeah, and all the custom unit models were bugged on NA last time i played ;d


Someone mentioned it and I confirmed that it's like that in the TvZ battle report at 6:38, you can see the battle hellion icon instead of the hellion icon.

And the models have been fixed, just forgot a dependency when I uploaded.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 31 2012 06:20 GMT
#1279
On July 31 2012 14:13 memcpy wrote:
Show nested quote +
On July 31 2012 13:49 Existor wrote:
On July 31 2012 12:07 memcpy wrote:
Is the requirement for overlord creep supposed to be evo chamber only? This seems really game breaking as you can just go pool evo and use creep to deny a protoss walloff, or block their expo. Even if this is how it was at MLG you might want to change it...
Example game: http://drop.sc/231990

Protoss can do that alltime against zerg, its balanced. Toss can place all his buildings before creep starts, also he can purify overlord with mothercore


Depending on the map protoss cannot place all their buildings. In the replay on cloud kingdom the protoss puts down his nexus and starts his forge at the time my overlord gets to his wall. I use creep to prevent the full walloff and run lings in.

If he chose to wall with a forge and 2 gates, or a forge, gate, pylon, cannon I can just spread creep over the expo and he will need to make a cyber core and stalker before expanding.

Mothership core requires gas which protoss will not have in time to help defend.



Isn't it's time to change your build a bit? Like start with stalker from gateway (not from warpgate) and kill overlord first, or purify overlord with mothership core
memcpy
Profile Blog Joined April 2010
United States459 Posts
July 31 2012 21:00 GMT
#1280
On July 31 2012 15:20 Existor wrote:
Show nested quote +
On July 31 2012 14:13 memcpy wrote:
On July 31 2012 13:49 Existor wrote:
On July 31 2012 12:07 memcpy wrote:
Is the requirement for overlord creep supposed to be evo chamber only? This seems really game breaking as you can just go pool evo and use creep to deny a protoss walloff, or block their expo. Even if this is how it was at MLG you might want to change it...
Example game: http://drop.sc/231990

Protoss can do that alltime against zerg, its balanced. Toss can place all his buildings before creep starts, also he can purify overlord with mothercore


Depending on the map protoss cannot place all their buildings. In the replay on cloud kingdom the protoss puts down his nexus and starts his forge at the time my overlord gets to his wall. I use creep to prevent the full walloff and run lings in.

If he chose to wall with a forge and 2 gates, or a forge, gate, pylon, cannon I can just spread creep over the expo and he will need to make a cyber core and stalker before expanding.

Mothership core requires gas which protoss will not have in time to help defend.



Isn't it's time to change your build a bit? Like start with stalker from gateway (not from warpgate) and kill overlord first, or purify overlord with mothership core


You can't get an early stalker with forge fe. You also can't purify in time like I mentioned before. Look at replay to see what I mean. Also, I play zerg, not protoss.
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