[A] HotS Custom - Page 64
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daliLlama
Sweden25 Posts
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morrezor
Sweden99 Posts
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XenoX101
Australia729 Posts
- Mothership Core can no longer be abducted - Air Armor upgrades now affect the Mothership Core (as per battle report) - Abduct tuned to be much more reliable, though the odd unit clipping with buildings may occur Going to switch the map up soon I think as well, no ETA yet though. | ||
ZaloMonkada
United States86 Posts
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Empirimancer
Canada1024 Posts
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Cracy
Poland221 Posts
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Racer
103 Posts
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Jackbo
Korea (South)102 Posts
On July 31 2012 00:34 Racer wrote: Wonder what will be the terran counter to mass swarm host when zerg contains terran base I'm guessing it will be the same as the response to any contain. Either play well enough to not allow the contain to get all the way to your front door, or, if you do let it get there, either go round it and attack their base, or brute force your way through it if you can muster a big enough army. | ||
Existor
Russian Federation4295 Posts
P.s. dont have pc near, this msg from ipad, cant check map now | ||
antilyon
Brazil2546 Posts
On July 31 2012 05:09 Existor wrote: Are locusts considered light? If yes, then terran got battle helions against swarm hosts P.s. dont have pc near, this msg from ipad, cant check map now But locusts are ranged, so battle hellion would die pretty quickly wouldn't? | ||
Ramiz1989
12124 Posts
On July 31 2012 05:09 Existor wrote: Are locusts considered light? If yes, then terran got battle helions against swarm hosts P.s. dont have pc near, this msg from ipad, cant check map now Yes, but it is not that easy, better things would be normal Hellions, since they are faster, and have longer range. Battle Hellions got more HP, but are really slow, and got the same range as Locusts, so you will be trading them for Locusts, while Locusts are free and Hellions aren't. But I don't see Locusts doing much even against Tanks, since they have pretty low hp right now, and are damn slow to do anything. 3-4 Tanks wipe them before they can touch anything, but I guess that we will some kind of pushes with new Nydus that spawns creep, with it Locusts could be really deadly. | ||
memcpy
United States459 Posts
Example game: http://drop.sc/231990 | ||
Existor
Russian Federation4295 Posts
On July 31 2012 12:07 memcpy wrote: Is the requirement for overlord creep supposed to be evo chamber only? This seems really game breaking as you can just go pool evo and use creep to deny a protoss walloff, or block their expo. Even if this is how it was at MLG you might want to change it... Example game: http://drop.sc/231990 Protoss can do that alltime against zerg, its balanced. Toss can place all his buildings before creep starts, also he can purify overlord with mothercore | ||
emc
United States3088 Posts
yeah, just gotta make sure you have the evo if you want to utilize creep, although I would hope that going lair would also unlock the creep for overlords but it doesn't. | ||
memcpy
United States459 Posts
On July 31 2012 13:49 Existor wrote: Protoss can do that alltime against zerg, its balanced. Toss can place all his buildings before creep starts, also he can purify overlord with mothercore Depending on the map protoss cannot place all their buildings. In the replay on cloud kingdom the protoss puts down his nexus and starts his forge at the time my overlord gets to his wall. I use creep to prevent the full walloff and run lings in. If he chose to wall with a forge and 2 gates, or a forge, gate, pylon, cannon I can just spread creep over the expo and he will need to make a cyber core and stalker before expanding. Mothership core requires gas which protoss will not have in time to help defend. | ||
-NegativeZero-
United States2141 Posts
On July 31 2012 05:35 antilyon wrote: But locusts are ranged, so battle hellion would die pretty quickly wouldn't? Locusts and battle hellions both have range 2, so the battle hellions would probably win with the splash + bonus to light. | ||
avilo
United States4100 Posts
Oh yeah, and all the custom unit models were bugged on NA last time i played ;d | ||
XenoX101
Australia729 Posts
On July 31 2012 14:35 avilo wrote: Why did you change it so hellions come out in battle mode -_- and you still don't have the widow mines at the speed they are in the beta build at anaheim even. Way too slow right now. Oh yeah, and all the custom unit models were bugged on NA last time i played ;d Someone mentioned it and I confirmed that it's like that in the TvZ battle report at 6:38, you can see the battle hellion icon instead of the hellion icon. And the models have been fixed, just forgot a dependency when I uploaded. | ||
Existor
Russian Federation4295 Posts
On July 31 2012 14:13 memcpy wrote: Depending on the map protoss cannot place all their buildings. In the replay on cloud kingdom the protoss puts down his nexus and starts his forge at the time my overlord gets to his wall. I use creep to prevent the full walloff and run lings in. If he chose to wall with a forge and 2 gates, or a forge, gate, pylon, cannon I can just spread creep over the expo and he will need to make a cyber core and stalker before expanding. Mothership core requires gas which protoss will not have in time to help defend. Isn't it's time to change your build a bit? Like start with stalker from gateway (not from warpgate) and kill overlord first, or purify overlord with mothership core | ||
memcpy
United States459 Posts
On July 31 2012 15:20 Existor wrote: Isn't it's time to change your build a bit? Like start with stalker from gateway (not from warpgate) and kill overlord first, or purify overlord with mothership core You can't get an early stalker with forge fe. You also can't purify in time like I mentioned before. Look at replay to see what I mean. Also, I play zerg, not protoss. | ||
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