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[A] HotS Custom - Page 66

Forum Index > SC2 Maps & Custom Games
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Prev 1 64 65 66 67 68 85 Next
Empirimancer
Profile Joined July 2011
Canada1024 Posts
August 02 2012 19:26 GMT
#1301
On August 03 2012 04:25 Halish wrote:
The temptest is glitched, it has 22 range..I am able to attack someones base without them ever seeing me.


lol
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
August 02 2012 21:01 GMT
#1302
Can someone PM me when a 4 player version of this map comes out? That's the only time I'll give it another go again. Getting quite frustrating with these 1v1's.
Ramiz1989
Profile Joined July 2012
12124 Posts
August 02 2012 21:32 GMT
#1303
On August 03 2012 04:25 Halish wrote:
The temptest is glitched, it has 22 range..I am able to attack someones base without them ever seeing me.

That was pretty good. :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Ramiz1989
Profile Joined July 2012
12124 Posts
August 02 2012 22:15 GMT
#1304
Btw, I noticed that Ultras sometimes go undeground after they use their burrow charge ability. While underground, they can attack and be attacked, but they are invisible, you just see the selection circle. And when you use burrow charge again, they unburrow again. Also, burrow charge looks a lot worse than before, it happens instantly, Ultras basically blink to the target, but when I played Howling Peaks, the burrow charge looked almost the same as on those battle reports, it looked great. I guess that it has to do something with Arcade?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Fearlezz
Profile Joined April 2010
Croatia176 Posts
Last Edited: 2012-08-02 22:34:41
August 02 2012 22:17 GMT
#1305
Tempest range upgrade icon bugged (spectator player production queue, just saw it on IPL UMS cast)
XenoX101
Profile Joined February 2011
Australia729 Posts
August 02 2012 23:52 GMT
#1306
On August 03 2012 07:15 Ramiz1989 wrote:
Btw, I noticed that Ultras sometimes go undeground after they use their burrow charge ability. While underground, they can attack and be attacked, but they are invisible, you just see the selection circle. And when you use burrow charge again, they unburrow again. Also, burrow charge looks a lot worse than before, it happens instantly, Ultras basically blink to the target, but when I played Howling Peaks, the burrow charge looked almost the same as on those battle reports, it looked great. I guess that it has to do something with Arcade?


Correct, I will fix this at a later date.
Wyrd
Profile Joined May 2011
United States211 Posts
August 03 2012 02:59 GMT
#1307
XenoX, you should make a 2v2 or FFA map for this!
www.twitch.tv/wyrd5
-ForAiur-
Profile Joined February 2011
Poland28 Posts
August 03 2012 14:37 GMT
#1308
hmm for sure next map must be more bigger. Entubed Valley or Tal'darim or some one like that .
PS: when map is change or it change or not ?
Ramiz1989
Profile Joined July 2012
12124 Posts
August 03 2012 15:25 GMT
#1309
On August 03 2012 23:37 Bugi wrote:
hmm for sure next map must be more bigger. Entubed Valley or Tal'darim or some one like that .
PS: when map is change or it change or not ?

I pretty much dislike the whole Rotation system. I know it is better for him, but right now, I want to try the Howling Peaks with a friend, and I can't...

But if it stays like that, don't know, I would like to play Daybreak with the new features!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-04 10:53:50
August 04 2012 10:53 GMT
#1310
Will be there other map? Cloud Kingdom us ugly map with worse dark blurrish lighting, I hate it

P.S. Maybe 2v2 map?
XenoX101
Profile Joined February 2011
Australia729 Posts
August 04 2012 17:13 GMT
#1311
Hey guys, will upload a new map soon, currently having some issues with the map crashing while publishing, will try to resolve them as soon as possible!
Snoodles
Profile Joined March 2012
401 Posts
August 04 2012 17:15 GMT
#1312
On August 05 2012 02:13 XenoX101 wrote:
Hey guys, will upload a new map soon, currently having some issues with the map crashing while publishing, will try to resolve them as soon as possible!


Once you get most bugs out can we PLEASE get NvN and monobattles maps?
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-08-04 20:23:52
August 04 2012 20:20 GMT
#1313
On August 02 2012 18:09 neoghaleon55 wrote:
Show nested quote +
On August 02 2012 18:07 Fatam wrote:
Overlord can now spew creep after evolution chamber.


Terrible idea, this opens up a lot of new cheeses / makes some existing zerg cheese even easier/earlier. No thanks Blizz.



meh
It's really no different from cannon after forge in terms of cheeses.
but this does mean FFE is pretty dead.


rofl, why dont you try playing the map? FFE isn't dead... a nexus first build will always get down before your overlord gets there, and by the time it gets there, you are at 14-15 supply, why would you throw down an early evo, you lose a drone and are behind on your build. Besides, it seems like gateway openings will be dangerous to anyone who opens early evo just to block to a nexus, you would be dead once they chrono 2 zealots.

the evo ovie thing is really not a big deal at all in my eyes

I've been playing the map a lot and I really see nothing wrong with overlord creep dropping at evo, and discussing balance isn't the point of playing this map because balance isn't going to be changed. This is supposed to be a 1:1 recreation of the HOTS alpha at MLG, so right now we should be enjoying it for what it is and let blizzard do all the balancing once the beta comes out. Theres really no reason for xenox to try and balance it because right now it's all opinion, there are really not enough high level games being played to really conclude anything as of yet.
ChaosRefined
Profile Joined July 2011
United States52 Posts
August 04 2012 23:34 GMT
#1314
On August 02 2012 09:15 neoghaleon55 wrote:

That is an official change by blizzard. Posted and playable at MLG Anaheim.
Overlord can now spew creep after evolution chamber.



Well DAMN. That's pretty awesome!
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
August 05 2012 00:04 GMT
#1315
Just a small bug, when the ultralisk burrow charges a target - if that target is killed before the ultra gets there then the ultralisk just stays underground at regular movement speed. He weill arise again when he is in range of another target however.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-05 04:35:30
August 05 2012 03:16 GMT
#1316
On August 05 2012 09:04 WhiteKnight wrote:
Just a small bug, when the ultralisk burrow charges a target - if that target is killed before the ultra gets there then the ultralisk just stays underground at regular movement speed. He weill arise again when he is in range of another target however.


This has been fixed in the latest patch, but a blizzard publishing bug are preventing me from publishing it :/. I will see what I can do today to resolve it.

EDIT: Forgot to say thanks for mentioning the bug, and you are in fact the first to perfectly explain what happens when the bug occurs, so well done for identifying that .
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-10 07:24:43
August 05 2012 10:20 GMT
#1317
Ok, I've switched the map up. The new map is Metropolis by LSPrime, a popular and more standard style map that can theoretically also be played in 2v2 as well as obviously 1v1. Note however that I haven't tested 2v2 with the new changes in any way shape or form so I have no idea how things will interact with each other or if there are any bugs or anything of the sort, so if you do find any let me know as I don't know about them.

With this I have also released Patch 1.05b. I've fixed all the problems with the Ultralisk such as the charging animation that went missing in the SC2 Patch 1.5, and the 'ultralisk stays burrowed' bug that's been frequently mentioned and was mentioned above. The only bug that remains is the small purely aesthetic bug where when you target an air unit it elevates itself towards it as it charges, it looks a bit funny but after many hours of looking for a solution I have yet to find one. As always, please let me know if you find any further issues.

Patch Notes 1.05b 1.06
- Ultralisk's 0.5 second burrow delay now part of 'prepare time'
- If the Ultralisk loses its target during prepare time Charge no longer initiates and can be recast
- Ultralisk no longer stays burrowed if it loses its target
- Fixed a bug that removed the Ultralisk's burrowed charging animation
- Fixed the actor errors that displayed with the widow mine and Viper

So I hope you guys enjoy the new map. Also the next map will come much sooner as I have less other things to do and most of the bugs/issues have been patched so future patches will only have minor changes.


Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 05 2012 11:57 GMT
#1318
Please stay with Metropolis a bit longer Very nice and big map that allows some epic macro games and 2v2 mode.

And if it's possible, can you rotate next time with other 4-spawn maps, that allows to play 1v1 and 2v2 too?
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-05 12:29:38
August 05 2012 12:29 GMT
#1319
I think I will have to release two maps as the wonderful Patch 1.5 doesn't let you create public games with your own options. Or I might alternate between 1v1 and 2v2 to satisfy both crowds. Not 100% sure yet.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-05 14:11:01
August 05 2012 14:10 GMT
#1320
Can you add popup menu for 1v1 and 2v2 and FFA modes? Because for now it's not possible to make it 1v1, only 2v2

I mean this menu

[image loading]
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