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On August 03 2012 04:25 Halish wrote: The temptest is glitched, it has 22 range..I am able to attack someones base without them ever seeing me.
lol
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Can someone PM me when a 4 player version of this map comes out? That's the only time I'll give it another go again. Getting quite frustrating with these 1v1's.
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On August 03 2012 04:25 Halish wrote: The temptest is glitched, it has 22 range..I am able to attack someones base without them ever seeing me. That was pretty good. :D
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Btw, I noticed that Ultras sometimes go undeground after they use their burrow charge ability. While underground, they can attack and be attacked, but they are invisible, you just see the selection circle. And when you use burrow charge again, they unburrow again. Also, burrow charge looks a lot worse than before, it happens instantly, Ultras basically blink to the target, but when I played Howling Peaks, the burrow charge looked almost the same as on those battle reports, it looked great. I guess that it has to do something with Arcade?
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Tempest range upgrade icon bugged (spectator player production queue, just saw it on IPL UMS cast)
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On August 03 2012 07:15 Ramiz1989 wrote: Btw, I noticed that Ultras sometimes go undeground after they use their burrow charge ability. While underground, they can attack and be attacked, but they are invisible, you just see the selection circle. And when you use burrow charge again, they unburrow again. Also, burrow charge looks a lot worse than before, it happens instantly, Ultras basically blink to the target, but when I played Howling Peaks, the burrow charge looked almost the same as on those battle reports, it looked great. I guess that it has to do something with Arcade?
Correct, I will fix this at a later date.
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XenoX, you should make a 2v2 or FFA map for this!
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hmm for sure next map must be more bigger. Entubed Valley or Tal'darim or some one like that . PS: when map is change or it change or not ?
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On August 03 2012 23:37 Bugi wrote:hmm for sure next map must be more bigger. Entubed Valley or Tal'darim or some one like that  . PS: when map is change or it change or not ? I pretty much dislike the whole Rotation system. I know it is better for him, but right now, I want to try the Howling Peaks with a friend, and I can't...
But if it stays like that, don't know, I would like to play Daybreak with the new features!
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Russian Federation4295 Posts
Will be there other map? Cloud Kingdom us ugly map with worse dark blurrish lighting, I hate it 
P.S. Maybe 2v2 map?
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Hey guys, will upload a new map soon, currently having some issues with the map crashing while publishing, will try to resolve them as soon as possible!
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On August 05 2012 02:13 XenoX101 wrote: Hey guys, will upload a new map soon, currently having some issues with the map crashing while publishing, will try to resolve them as soon as possible!
Once you get most bugs out can we PLEASE get NvN and monobattles maps?
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On August 02 2012 18:09 neoghaleon55 wrote:Show nested quote +On August 02 2012 18:07 Fatam wrote:Overlord can now spew creep after evolution chamber. Terrible idea, this opens up a lot of new cheeses / makes some existing zerg cheese even easier/earlier. No thanks Blizz. meh It's really no different from cannon after forge in terms of cheeses. but this does mean FFE is pretty dead.
rofl, why dont you try playing the map? FFE isn't dead... a nexus first build will always get down before your overlord gets there, and by the time it gets there, you are at 14-15 supply, why would you throw down an early evo, you lose a drone and are behind on your build. Besides, it seems like gateway openings will be dangerous to anyone who opens early evo just to block to a nexus, you would be dead once they chrono 2 zealots.
the evo ovie thing is really not a big deal at all in my eyes
I've been playing the map a lot and I really see nothing wrong with overlord creep dropping at evo, and discussing balance isn't the point of playing this map because balance isn't going to be changed. This is supposed to be a 1:1 recreation of the HOTS alpha at MLG, so right now we should be enjoying it for what it is and let blizzard do all the balancing once the beta comes out. Theres really no reason for xenox to try and balance it because right now it's all opinion, there are really not enough high level games being played to really conclude anything as of yet.
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On August 02 2012 09:15 neoghaleon55 wrote:
That is an official change by blizzard. Posted and playable at MLG Anaheim. Overlord can now spew creep after evolution chamber.
Well DAMN. That's pretty awesome!
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Just a small bug, when the ultralisk burrow charges a target - if that target is killed before the ultra gets there then the ultralisk just stays underground at regular movement speed. He weill arise again when he is in range of another target however.
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On August 05 2012 09:04 WhiteKnight wrote: Just a small bug, when the ultralisk burrow charges a target - if that target is killed before the ultra gets there then the ultralisk just stays underground at regular movement speed. He weill arise again when he is in range of another target however.
This has been fixed in the latest patch, but a blizzard publishing bug are preventing me from publishing it :/. I will see what I can do today to resolve it.
EDIT: Forgot to say thanks for mentioning the bug, and you are in fact the first to perfectly explain what happens when the bug occurs, so well done for identifying that .
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Ok, I've switched the map up. The new map is Metropolis by LSPrime, a popular and more standard style map that can theoretically also be played in 2v2 as well as obviously 1v1. Note however that I haven't tested 2v2 with the new changes in any way shape or form so I have no idea how things will interact with each other or if there are any bugs or anything of the sort, so if you do find any let me know as I don't know about them.
With this I have also released Patch 1.05b. I've fixed all the problems with the Ultralisk such as the charging animation that went missing in the SC2 Patch 1.5, and the 'ultralisk stays burrowed' bug that's been frequently mentioned and was mentioned above. The only bug that remains is the small purely aesthetic bug where when you target an air unit it elevates itself towards it as it charges, it looks a bit funny but after many hours of looking for a solution I have yet to find one. As always, please let me know if you find any further issues.
Patch Notes 1.05b 1.06 - Ultralisk's 0.5 second burrow delay now part of 'prepare time' - If the Ultralisk loses its target during prepare time Charge no longer initiates and can be recast - Ultralisk no longer stays burrowed if it loses its target - Fixed a bug that removed the Ultralisk's burrowed charging animation - Fixed the actor errors that displayed with the widow mine and Viper
So I hope you guys enjoy the new map. Also the next map will come much sooner as I have less other things to do and most of the bugs/issues have been patched so future patches will only have minor changes.
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Russian Federation4295 Posts
Please stay with Metropolis a bit longer Very nice and big map that allows some epic macro games and 2v2 mode.
And if it's possible, can you rotate next time with other 4-spawn maps, that allows to play 1v1 and 2v2 too?
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I think I will have to release two maps as the wonderful Patch 1.5 doesn't let you create public games with your own options. Or I might alternate between 1v1 and 2v2 to satisfy both crowds. Not 100% sure yet.
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Russian Federation4295 Posts
Can you add popup menu for 1v1 and 2v2 and FFA modes? Because for now it's not possible to make it 1v1, only 2v2 
I mean this menu
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