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[A] HotS Custom - Page 67

Forum Index > SC2 Maps & Custom Games
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XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-05 15:54:02
August 05 2012 15:53 GMT
#1321
On August 05 2012 23:10 Existor wrote:
Can you add popup menu for 1v1 and 2v2 and FFA modes? Because for now it's not possible to make it 1v1, only 2v2

I mean this menu

[image loading]


Oh wow I didn't see that, okay yes I've added the game variants now and just tested, can now be played in 1v1 or 2v2 on all servers .
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-05 16:19:06
August 05 2012 16:00 GMT
#1322
And you must take other Metropolis version. This one have a lot world objects and is FPS-laggy.

Also Viper blind cloud is bugged. It casts on viper too
XenoX101
Profile Joined February 2011
Australia729 Posts
August 05 2012 17:24 GMT
#1323
On August 06 2012 01:00 Existor wrote:
And you must take other Metropolis version. This one have a lot world objects and is FPS-laggy.

Also Viper blind cloud is bugged. It casts on viper too


If you can find me the one without world objects I'd gladly updated it, there were only a few on battle.net that I could find.
XenoX101
Profile Joined February 2011
Australia729 Posts
August 05 2012 18:01 GMT
#1324
Ok the cloud has been fixed.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-05 20:53:25
August 05 2012 20:43 GMT
#1325
TSL4 Metropolis from Crux team (on EU it was uploaded by TSL Admin).

This is an optimized version of Metropolis with less world objects

[image loading] [image loading] [image loading] [image loading] [image loading]

You can manually remove creep tumor on island and change back to destructible rocks to make it like Ladder Edition
XenoX101
Profile Joined February 2011
Australia729 Posts
August 06 2012 11:22 GMT
#1326
Ok, I've modified the currently uploaded Metropolis to have less doodads. People who were having framerate/lag issues please let me know if this has helped and if there are any further issues. Thanks.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-06 11:43:38
August 06 2012 11:38 GMT
#1327
Current problem is that Player 1 now controls neutral creep tumors. Replace them with Destructible rocks, like on Ladder Edition?

And fix doodad at the bottom-left corner over bottom-left mineral field, that is in air
XenoX101
Profile Joined February 2011
Australia729 Posts
August 06 2012 12:56 GMT
#1328
On August 06 2012 20:38 Existor wrote:
Current problem is that Player 1 now controls neutral creep tumors. Replace them with Destructible rocks, like on Ladder Edition?

And fix doodad at the bottom-left corner over bottom-left mineral field, that is in air



Ok thanks this has been fixed .
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 06 2012 16:46 GMT
#1329
Here are some screenshots and short descriptions for them for preview page of your map

[image loading]
Entombing enemy mineral field.

[image loading]
Speeded up Hydralisk atacking abducted enemy Tempests

[image loading]
Swarm Hosts anihilating enemy Protoss base.
Ljack
Profile Joined July 2012
United States3 Posts
August 08 2012 03:13 GMT
#1330
I just played this yesterday with a couple of guys and found out that Mothership (the unit) does not cloak nearby units and stalkers seemed to have normal range under the Viper cloud. Pretty much everything else looks like it works just fine.
MNdakota
Profile Joined March 2012
United States512 Posts
August 08 2012 03:28 GMT
#1331
On August 08 2012 12:13 Ljack wrote:
I just played this yesterday with a couple of guys and found out that Mothership (the unit) does not cloak nearby units and stalkers seemed to have normal range under the Viper cloud. Pretty much everything else looks like it works just fine.


Mothership doesn't have its cloaking field anymore. The Oracle has that as an ability now.

Stalker is not a biological unit so Blinding Cloud doesn't affect it in any way.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
DoDonPachi
Profile Joined February 2011
Canada69 Posts
August 08 2012 03:29 GMT
#1332
On August 08 2012 12:13 Ljack wrote:
I just played this yesterday with a couple of guys and found out that Mothership (the unit) does not cloak nearby units and stalkers seemed to have normal range under the Viper cloud. Pretty much everything else looks like it works just fine.


It is intended: The cloaking field is now a spell on the Oracle, and the Stalkers still has range of 6 under the "Dark Swarm " of the Viper because it work only on bio unit ( marine, marauder, reaper, etc)
i'll schroumpfs you until you GG
Ljack
Profile Joined July 2012
United States3 Posts
August 08 2012 04:31 GMT
#1333
The stalker+cloud I figured out moments after posting but the mothership cloak being removed came as a surprise. Thanks guys!
XenoX101
Profile Joined February 2011
Australia729 Posts
August 09 2012 16:16 GMT
#1334
Hey guys, new map is up. I'm going back to Howling Peaks by request, but this is NewSunshine's modified version so it looks a little nicer and has a few minor adjustments to it, so you can thank him for it. Hope you guys enjoy it, and I'll try to a get another 4 player map in the rotation soon for the people who enjoy 2v2.

[image loading]

Also regarding the Unit Tester, I understand that it is currently broken. I have tried numerous ways to fix it but unfortunately to no avail, I will see what I can do though, hopefully I can fix it sometime next week.

And thanks again for all the feedback and for supporting the map, it means a lot to see that people care enough to help where they can. In line with this I have added Existor and morrezor to Special Thanks for the numerous bugs and issues they have brought to my attention. I am sure there are others that deserve equal mention but these are the only ones I can think of at the time, though if any more names comes to mind I will be sure to add them also.
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 09 2012 16:57 GMT
#1335
For the 1000th time, in the beta widow mines move about as fast as a hellion, slightly slower. Fix it.
Sup
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 09 2012 17:43 GMT
#1336
I think you should change model of Abduct ability. From Spine tentacle to Infestor's parasite.

Because Infestor's parasite is thinner than Spine crawler tentacle.
murphs
Profile Joined April 2011
Ireland418 Posts
August 09 2012 17:52 GMT
#1337
On August 10 2012 01:57 avilo wrote:
For the 1000th time, in the beta widow mines move about as fast as a hellion, slightly slower. Fix it.


No they do not.



Now stfu you idiot.

User was warned for this post
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-08-09 18:17:41
August 09 2012 18:16 GMT
#1338
On August 10 2012 02:52 murphs wrote:
Show nested quote +
On August 10 2012 01:57 avilo wrote:
For the 1000th time, in the beta widow mines move about as fast as a hellion, slightly slower. Fix it.


No they do not.

http://www.youtube.com/watch?feature=player_detailpage&v=eAuOjW9P1Lk#t=394s

Now stfu you idiot.


lol
owned

don't be a dick to Xenox, especially when you have no idea what you're talking about.
moo...for DRG
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
Last Edited: 2012-08-09 19:42:02
August 09 2012 19:40 GMT
#1339
On August 10 2012 02:43 Existor wrote:
I think you should change model of Abduct ability. From Spine tentacle to Infestor's parasite.

Because Infestor's parasite is thinner than Spine crawler tentacle.


Absolutely gotta agree with this, the infestors parasite tentacle would look way better. Also you wouldn't have that funny spine crawler model image shown for a split second as shown in existors screenshots..
http://imgur.com/Rgpdy
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
August 09 2012 19:46 GMT
#1340
infestor neural parasite does not have the retract animation.
It'll be harder to impliment
moo...for DRG
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