On August 05 2012 23:10 Existor wrote: Can you add popup menu for 1v1 and 2v2 and FFA modes? Because for now it's not possible to make it 1v1, only 2v2
I mean this menu
Oh wow I didn't see that, okay yes I've added the game variants now and just tested, can now be played in 1v1 or 2v2 on all servers .
Ok, I've modified the currently uploaded Metropolis to have less doodads. People who were having framerate/lag issues please let me know if this has helped and if there are any further issues. Thanks.
On August 06 2012 20:38 Existor wrote: Current problem is that Player 1 now controls neutral creep tumors. Replace them with Destructible rocks, like on Ladder Edition?
And fix doodad at the bottom-left corner over bottom-left mineral field, that is in air
I just played this yesterday with a couple of guys and found out that Mothership (the unit) does not cloak nearby units and stalkers seemed to have normal range under the Viper cloud. Pretty much everything else looks like it works just fine.
On August 08 2012 12:13 Ljack wrote: I just played this yesterday with a couple of guys and found out that Mothership (the unit) does not cloak nearby units and stalkers seemed to have normal range under the Viper cloud. Pretty much everything else looks like it works just fine.
Mothership doesn't have its cloaking field anymore. The Oracle has that as an ability now.
Stalker is not a biological unit so Blinding Cloud doesn't affect it in any way.
On August 08 2012 12:13 Ljack wrote: I just played this yesterday with a couple of guys and found out that Mothership (the unit) does not cloak nearby units and stalkers seemed to have normal range under the Viper cloud. Pretty much everything else looks like it works just fine.
It is intended: The cloaking field is now a spell on the Oracle, and the Stalkers still has range of 6 under the "Dark Swarm " of the Viper because it work only on bio unit ( marine, marauder, reaper, etc)
Hey guys, new map is up. I'm going back to Howling Peaks by request, but this is NewSunshine's modified version so it looks a little nicer and has a few minor adjustments to it, so you can thank him for it. Hope you guys enjoy it, and I'll try to a get another 4 player map in the rotation soon for the people who enjoy 2v2.
Also regarding the Unit Tester, I understand that it is currently broken. I have tried numerous ways to fix it but unfortunately to no avail, I will see what I can do though, hopefully I can fix it sometime next week.
And thanks again for all the feedback and for supporting the map, it means a lot to see that people care enough to help where they can. In line with this I have added Existor and morrezor to Special Thanks for the numerous bugs and issues they have brought to my attention. I am sure there are others that deserve equal mention but these are the only ones I can think of at the time, though if any more names comes to mind I will be sure to add them also.
On August 10 2012 02:43 Existor wrote: I think you should change model of Abduct ability. From Spine tentacle to Infestor's parasite.
Because Infestor's parasite is thinner than Spine crawler tentacle.
Absolutely gotta agree with this, the infestors parasite tentacle would look way better. Also you wouldn't have that funny spine crawler model image shown for a split second as shown in existors screenshots.. http://imgur.com/Rgpdy