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Forum Index > SC2 Maps & Custom Games
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 31 2012 21:20 GMT
#1281
On August 01 2012 06:00 memcpy wrote:
Show nested quote +
On July 31 2012 15:20 Existor wrote:
On July 31 2012 14:13 memcpy wrote:
On July 31 2012 13:49 Existor wrote:
On July 31 2012 12:07 memcpy wrote:
Is the requirement for overlord creep supposed to be evo chamber only? This seems really game breaking as you can just go pool evo and use creep to deny a protoss walloff, or block their expo. Even if this is how it was at MLG you might want to change it...
Example game: http://drop.sc/231990

Protoss can do that alltime against zerg, its balanced. Toss can place all his buildings before creep starts, also he can purify overlord with mothercore


Depending on the map protoss cannot place all their buildings. In the replay on cloud kingdom the protoss puts down his nexus and starts his forge at the time my overlord gets to his wall. I use creep to prevent the full walloff and run lings in.

If he chose to wall with a forge and 2 gates, or a forge, gate, pylon, cannon I can just spread creep over the expo and he will need to make a cyber core and stalker before expanding.

Mothership core requires gas which protoss will not have in time to help defend.



Isn't it's time to change your build a bit? Like start with stalker from gateway (not from warpgate) and kill overlord first, or purify overlord with mothership core


You can't get an early stalker with forge fe. You also can't purify in time like I mentioned before. Look at replay to see what I mean. Also, I play zerg, not protoss.



Zergs were able to crush down pylon block and place hatcheries. Why protoss can't ? You have photon, you have purify, you have stalker, you have purify and limitless chronoboosts.. And you can update your build with these new features, make it faster or more effective against overlord.
Ramiz1989
Profile Joined July 2012
12124 Posts
July 31 2012 21:54 GMT
#1282
On August 01 2012 06:00 memcpy wrote:
Show nested quote +
On July 31 2012 15:20 Existor wrote:
On July 31 2012 14:13 memcpy wrote:
On July 31 2012 13:49 Existor wrote:
On July 31 2012 12:07 memcpy wrote:
Is the requirement for overlord creep supposed to be evo chamber only? This seems really game breaking as you can just go pool evo and use creep to deny a protoss walloff, or block their expo. Even if this is how it was at MLG you might want to change it...
Example game: http://drop.sc/231990

Protoss can do that alltime against zerg, its balanced. Toss can place all his buildings before creep starts, also he can purify overlord with mothercore


Depending on the map protoss cannot place all their buildings. In the replay on cloud kingdom the protoss puts down his nexus and starts his forge at the time my overlord gets to his wall. I use creep to prevent the full walloff and run lings in.

If he chose to wall with a forge and 2 gates, or a forge, gate, pylon, cannon I can just spread creep over the expo and he will need to make a cyber core and stalker before expanding.

Mothership core requires gas which protoss will not have in time to help defend.



Isn't it's time to change your build a bit? Like start with stalker from gateway (not from warpgate) and kill overlord first, or purify overlord with mothership core


You can't get an early stalker with forge fe. You also can't purify in time like I mentioned before. Look at replay to see what I mean. Also, I play zerg, not protoss.

So you are telling me, that on smaller maps, you can't go FFE? They will probably change something about Overlord and Creep, or they can even leave it as it is. Some time ago, players were going for 3 Gate Expand, and was perfectly viable build.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 01 2012 12:04 GMT
#1283
Started game and found critical bug as zergs.

There are no Infestor button. Instead we have 2 roaches at larva build menu
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2012-08-01 12:12:51
August 01 2012 12:12 GMT
#1284
I think considering the ammount of bugs patch 1.5 has on normal maps, to be fair I think is not worthy to xenox work on the map yet.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-01 14:45:18
August 01 2012 14:33 GMT
#1285
Hey guys, I just finished patch 1.05 which fixes almost all the bugs created by the Patch 1.5. The patch is now uploaded on all servers except KR as I'm having trouble logging in (presumably due to the Arcade patch). Everything should be working normally now, it turns out simply rearranging the order of the dependencies solved most of the problems. There is just one aesthetic bug that I haven't been able to fix, where the Ultralisk's charge ability doesn't have a 'charging' missile like it used to, but it still functions normally with burrowing and unburrowing so this is purely a cosmetic issue that I will get around to fixing at a later date.

Also I'm still looking for some screenshots for the map, might just make them myself but if anyone has any great moments in the game that would make a good cover shot for the map I would definitely appreciate it . My email again is vortex01@gmail.com if you'd like to send them there.

Patch Notes 1.05
- MAP FIXED FOR ARCADE 1.5, SEE BELOW FOR FIXES
- Warpgates no longer turn back to Gateways
- Infestors can now be produced
- Hydralisk Den no longer can turn into Lurker Den
- Stargate unit production animation no longer persists after unit is complete or cancelled
- Widow Mine burrow animation fixed
- Various small actor fixes for patch 1.5

Note for EU/KR: Due to the new patch I wasn't able to use my Localizer tool for the tooltips/text in the game, so I am not sure but there may be some errors with the tooltips and buttons unless Blizzard has fixed the localization of the editor (which would be nice).
-ForAiur-
Profile Joined February 2011
Poland28 Posts
Last Edited: 2012-08-01 16:18:33
August 01 2012 16:10 GMT
#1286
I have to ask how can i set my hot key for example bust/teleport/def mode on mother ship core !! and of course if I can change this for my hot key its will be nice ! Before its realy uncomfortably but meaby only on me
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
August 01 2012 17:37 GMT
#1287
On August 02 2012 01:10 Bugi wrote:
I have to ask how can i set my hot key for example bust/teleport/def mode on mother ship core !! and of course if I can change this for my hot key its will be nice ! Before its realy uncomfortably but meaby only on me

It's simple, just open the hotkeys menu when you are playing the custom game. It will have options for all the new units. Except the swarm host, but I don't know why that is.
-ForAiur-
Profile Joined February 2011
Poland28 Posts
August 01 2012 18:25 GMT
#1288
i cant... mathership it isnt mathership core. I can't find oracly unit on menu shortcut for setup skill's same of course with matership core. Basicly every caster in custom dosen't have got hotkey shortcut.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
August 01 2012 20:13 GMT
#1289
Hotkeys are broken for new abilities on EU
-ForAiur-
Profile Joined February 2011
Poland28 Posts
August 01 2012 20:35 GMT
#1290
Ok thanks for fast answer, when it fixit ? meaby tomorrow ?
ChaosRefined
Profile Joined July 2011
United States52 Posts
August 01 2012 22:52 GMT
#1291
I don't know if someone has said this already, but overlords can spawn creep without a lair.. I'm not complaining, but the toss whose butt I whupped did
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-08-02 00:16:44
August 02 2012 00:15 GMT
#1292
On August 02 2012 07:52 ChaosRefined wrote:
I don't know if someone has said this already, but overlords can spawn creep without a lair.. I'm not complaining, but the toss whose butt I whupped did


That is an official change by blizzard. Posted and playable at MLG Anaheim.
Overlord can now spew creep after evolution chamber.
moo...for DRG
XenoX101
Profile Joined February 2011
Australia729 Posts
August 02 2012 01:42 GMT
#1293
On August 02 2012 05:13 Jetaap wrote:
Hotkeys are broken for new abilities on EU


Thank you, I have gone and localized the maps by hand and will be uploading soon.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
August 02 2012 04:55 GMT
#1294
I tried out the cloud kingdom map, and I found out that tempest attacks bypasse all shield/armor upgrades. Pretty sure it's a glitch, unless tempests were suppose to be this.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-02 05:19:18
August 02 2012 05:18 GMT
#1295
On August 02 2012 13:55 RavenLoud wrote:
I tried out the cloud kingdom map, and I found out that tempest attacks bypasse all shield/armor upgrades. Pretty sure it's a glitch, unless tempests were suppose to be this.


Good find, thank you, this has been fixed and all other damages were checked (they were all fine).

Along with this change, the hotkey/tooltip localized version of HOTS Custom 2 should be up now on the EU server, please let me know if there are any further issues regarding hotkeys or tooltips.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-08-02 09:07:30
August 02 2012 09:07 GMT
#1296
Overlord can now spew creep after evolution chamber.


Terrible idea, this opens up a lot of new cheeses / makes some existing zerg cheese even easier/earlier. No thanks Blizz.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
August 02 2012 09:09 GMT
#1297
On August 02 2012 18:07 Fatam wrote:
Show nested quote +
Overlord can now spew creep after evolution chamber.


Terrible idea, this opens up a lot of new cheeses / makes some existing zerg cheese even easier/earlier. No thanks Blizz.



meh
It's really no different from cannon after forge in terms of cheeses.
but this does mean FFE is pretty dead.
moo...for DRG
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 02 2012 09:29 GMT
#1298
You have mothership core, that can kill Overlord very quickly. And you got recharge, that gives endless forcefields from ONE sentry (how many vespene you can save!)
-ForAiur-
Profile Joined February 2011
Poland28 Posts
August 02 2012 15:22 GMT
#1299
its good for zerg and for all game i think creep make more cheese oppening for example drop quin/4 drone(spine) its good idea. Of course i play protoss
Halish
Profile Joined May 2011
United States31 Posts
August 02 2012 19:25 GMT
#1300
The temptest is glitched, it has 22 range..I am able to attack someones base without them ever seeing me.
Let those who do not understand me, fear me. Let those who understand me, fear themselves
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