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[UMS] Elemental TD for SC2 - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
mellitus
Profile Joined October 2010
Singapore137 Posts
June 28 2011 16:24 GMT
#21
On June 29 2011 01:11 MavercK wrote:
Show nested quote +
On June 29 2011 00:09 mellitus wrote:
On June 28 2011 18:33 Holiver wrote:
Been waiting for this since sc2 release! Cannot wait for a SEA publish.


Amen to this. SEA really doesn't get any love in custom maps. It's really sad


?

it's on SEA.
i published it there myself.


Oh - I checked when the topic came out, not playing right now, but if it's up, mad props to you Maverck! Love watching SC2BW btw, keep it up!
MavercK
Profile Joined March 2010
Australia2181 Posts
June 28 2011 16:30 GMT
#22
ty mellitus.

On June 29 2011 01:22 NB wrote:
still dont wana go bank route just yet bc the light fire route is not yet complete (there are tower missing).

Beaten very easy multiple times with life build + well (221 life b4 61) and end up with 110 kills.
The main problem with this map on sc2 is the round end when the first guy kill the wave, not the last guy. This make its really hard to learn the game for newb. Also i suggest author to have (default mode as ALL RANDOM) or at least make it so that all the newb gona pick it instead of allpick =_=.

legion TD and ETD are so 1337 =_=


it was like that in warcraft 3 aswell. it's competitive survivor.
you can either rush waves to try overwhelm other players or play it slow and try get more interest ticks and last longer.
players who kill waves very quickly usually lose before wave 60 because of significantly less interest.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 28 2011 16:31 GMT
#23
On June 29 2011 01:22 NB wrote:
still dont wana go bank route just yet bc the light fire route is not yet complete (there are tower missing).

Beaten very easy multiple times with life build + well (221 life b4 61) and end up with 110 kills.
The main problem with this map on sc2 is the round end when the first guy kill the wave, not the last guy. This make its really hard to learn the game for newb. Also i suggest author to have (default mode as ALL RANDOM) or at least make it so that all the newb gona pick it instead of allpick =_=.

legion TD and ETD are so 1337 =_=


It's always been the first guy that kills the wave starts the timer. That's what makes it hard and awesome in multiplayer.
QibingZero
Profile Blog Joined June 2007
2611 Posts
June 28 2011 16:37 GMT
#24
Oof, Light/Water/Fire is nowhere near as good as in the WC3 version it turns out...
Oh, my eSports
Taiyoken
Profile Joined April 2011
Canada130 Posts
June 28 2011 17:07 GMT
#25
On June 29 2011 01:31 Numy wrote:
Show nested quote +
On June 29 2011 01:22 NB wrote:
still dont wana go bank route just yet bc the light fire route is not yet complete (there are tower missing).

Beaten very easy multiple times with life build + well (221 life b4 61) and end up with 110 kills.
The main problem with this map on sc2 is the round end when the first guy kill the wave, not the last guy. This make its really hard to learn the game for newb. Also i suggest author to have (default mode as ALL RANDOM) or at least make it so that all the newb gona pick it instead of allpick =_=.

legion TD and ETD are so 1337 =_=


It's always been the first guy that kills the wave starts the timer. That's what makes it hard and awesome in multiplayer.


It wouldn't be that bad if there wasn't always some person playing on Very Easy and spamming grenade towers at the start all game.

I guess that's the point though.
Nanai
Profile Joined September 2010
15 Posts
Last Edited: 2011-06-28 17:44:42
June 28 2011 17:17 GMT
#26
** Saw now that the timer part already were answeared.
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
June 28 2011 18:14 GMT
#27
Played this ALL WEEKEND. What a solid game. Never heard of it until now because I never played much WC3 online.

So far I've just been experimenting with different placement and elemental combinations. I've won several times but only on normal or easy. Record is ~215 fruit on easy.

I usually only go for 3 elements because it allows you to get 2 interest upgrades too. Only listing the basic towers.
  • Light, Earth, Fire - Combine light, electricity, quark, and forge towers.
  • Light, Water, Nature - Combine light, torrent, spring, and perpetual towers. Enjoy having 100 lives.
  • Light, Dark, Nature - Combine light, perpetual, annihilation, and trickery towers. Can be REALLY good.

Any more super-good combos?

Placement -wise I've noticed putting 6 grenade towers early on the first corner helps you force out other players early by bringing the next round before they can deal with the first.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
Tsenister
Profile Joined December 2010
United Kingdom112 Posts
June 28 2011 18:38 GMT
#28
On June 28 2011 22:39 Nanai wrote:
Show nested quote +
On June 28 2011 21:04 Tsenister wrote:
Probably the only tower defence map that requires timing and APM to play properly tbh. Record is 50 something fruit kills now.


On what difficulty?


Think it was normal? No one was complaining (too easy/too hard) like they do on EU server so I assume it was on normal mode. it was on AP using double interest start with cannon buy/sell.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 28 2011 21:54 GMT
#29
Currently got to 55 kills using a combo of obiliterator/Lifeaddy/Trickery towers.
blahz0r
Profile Joined December 2010
3030 Posts
June 28 2011 21:58 GMT
#30
Played this for the first time yesterday. It's a lot easier than the wc3 version (both on hard diff). Got to the fruit part and killed 40 or so.
Liquipedia
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
June 28 2011 22:41 GMT
#31
I'm not going to lie. I loved seeing the red crit numbers on the war3 version - sorely disappointed not seeing them in the sc2 version. Hopefully though it was kinda like a reassurance your towers are hitting, and in the case of nature+death towers, you could see epic numbers. Now it feels like nature+death doesn't actually do bonus damage because I've massed them before on War3 and they obliterated. On SC2, they're not really that good, they're kinda like the tidal waves of war3 when you're a noob and don't press the release button P
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 29 2011 02:04 GMT
#32
On June 29 2011 01:30 MavercK wrote:
ty mellitus.

Show nested quote +
On June 29 2011 01:22 NB wrote:
still dont wana go bank route just yet bc the light fire route is not yet complete (there are tower missing).

Beaten very easy multiple times with life build + well (221 life b4 61) and end up with 110 kills.
The main problem with this map on sc2 is the round end when the first guy kill the wave, not the last guy. This make its really hard to learn the game for newb. Also i suggest author to have (default mode as ALL RANDOM) or at least make it so that all the newb gona pick it instead of allpick =_=.

legion TD and ETD are so 1337 =_=


it was like that in warcraft 3 aswell. it's competitive survivor.
you can either rush waves to try overwhelm other players or play it slow and try get more interest ticks and last longer.
players who kill waves very quickly usually lose before wave 60 because of significantly less interest.

not true, you are only behind like 50 to 100 gold when wave 60 comes. i have done it several time and its totally ok.

Also its weird how each person has his own difficulty set up so veryeasy and very hard are in same game? o.O
Im daed. Follow me @TL_NB
Duka08
Profile Blog Joined July 2010
3391 Posts
June 29 2011 02:27 GMT
#33
Oh wow I hope it's well done. I've been waiting for ETD forever, I'm excited it's finally here! =D
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 29 2011 03:46 GMT
#34
Just cheesed my way through very easy with Darkness Fire Earth. Was the only person in the game who made it to the last wave though which I found surprising ^_^ There was one guy playing very hard random, but the rest of us noobs were just playing very easy all pick.

I like the flamethrower, pure darkness and mass forge strategy although it happened randomly as I haven't played in years. Kinda cheated cause I knew I wanted darkness and so I looked at the combo towers to see what looked awesome :0
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheAuditor
Profile Joined February 2011
United States136 Posts
June 29 2011 04:51 GMT
#35
This was my favorite TD in WC3, so glad it's here. Do i play now and skip gsl to play?!
KayZ
Profile Joined September 2010
Australia144 Posts
Last Edited: 2011-06-29 05:39:52
June 29 2011 05:23 GMT
#36
The most effective combination imo is Dark Nature Light, for obliteration towers. Once you get one tower at around level 21, you can easily plow through the next ~10 levels allowing you to build up interest. (Grab interest upgrade at 20 and 25) I play on very hard difficulty.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 29 2011 05:46 GMT
#37
What sort of placement do people use at the start of a very hard round for their towers? Do you use grenade or laser towers? Do you spread them out or just stack most of them towards the front?

Also, do you really need to wait until 20/25 to get interest upgrades?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
June 29 2011 05:52 GMT
#38
pfft random's the only way to play
ModeratorBlame yourself or God
KayZ
Profile Joined September 2010
Australia144 Posts
June 29 2011 06:27 GMT
#39
On June 29 2011 14:46 Blitzkrieg0 wrote:
What sort of placement do people use at the start of a very hard round for their towers? Do you use grenade or laser towers? Do you spread them out or just stack most of them towards the front?

Also, do you really need to wait until 20/25 to get interest upgrades?


I build grenade towers at the bottom right corner and spread northwards. since usually you'll have some players spamming at the front at easy difficulty causing the next level to start very quickly, if you build at the bottom right you can usually clear out the first level before the next level hits.

About 20/25, I don't see much point upgrading interest early on if I still need to spend minerals each round to build towers to survive.
Holcan
Profile Joined April 2010
Canada2593 Posts
June 29 2011 06:29 GMT
#40
stoic has a new training regiment for preparing for wars.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
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