Oh - I checked when the topic came out, not playing right now, but if it's up, mad props to you Maverck! Love watching SC2BW btw, keep it up!
[UMS] Elemental TD for SC2 - Page 2
Forum Index > SC2 Maps & Custom Games |
mellitus
Singapore137 Posts
Oh - I checked when the topic came out, not playing right now, but if it's up, mad props to you Maverck! Love watching SC2BW btw, keep it up! | ||
MavercK
Australia2181 Posts
On June 29 2011 01:22 NB wrote: still dont wana go bank route just yet bc the light fire route is not yet complete (there are tower missing). Beaten very easy multiple times with life build + well (221 life b4 61) and end up with 110 kills. The main problem with this map on sc2 is the round end when the first guy kill the wave, not the last guy. This make its really hard to learn the game for newb. Also i suggest author to have (default mode as ALL RANDOM) or at least make it so that all the newb gona pick it instead of allpick =_=. legion TD and ETD are so 1337 =_= it was like that in warcraft 3 aswell. it's competitive survivor. you can either rush waves to try overwhelm other players or play it slow and try get more interest ticks and last longer. players who kill waves very quickly usually lose before wave 60 because of significantly less interest. | ||
Numy
South Africa35471 Posts
On June 29 2011 01:22 NB wrote: still dont wana go bank route just yet bc the light fire route is not yet complete (there are tower missing). Beaten very easy multiple times with life build + well (221 life b4 61) and end up with 110 kills. The main problem with this map on sc2 is the round end when the first guy kill the wave, not the last guy. This make its really hard to learn the game for newb. Also i suggest author to have (default mode as ALL RANDOM) or at least make it so that all the newb gona pick it instead of allpick =_=. legion TD and ETD are so 1337 =_= It's always been the first guy that kills the wave starts the timer. That's what makes it hard and awesome in multiplayer. | ||
QibingZero
2611 Posts
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Taiyoken
Canada130 Posts
On June 29 2011 01:31 Numy wrote: It's always been the first guy that kills the wave starts the timer. That's what makes it hard and awesome in multiplayer. It wouldn't be that bad if there wasn't always some person playing on Very Easy and spamming grenade towers at the start all game. I guess that's the point though. | ||
Nanai
15 Posts
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TheGiz
Canada708 Posts
So far I've just been experimenting with different placement and elemental combinations. I've won several times but only on normal or easy. Record is ~215 fruit on easy. I usually only go for 3 elements because it allows you to get 2 interest upgrades too. Only listing the basic towers.
Any more super-good combos? Placement -wise I've noticed putting 6 grenade towers early on the first corner helps you force out other players early by bringing the next round before they can deal with the first. | ||
Tsenister
United Kingdom112 Posts
Think it was normal? No one was complaining (too easy/too hard) like they do on EU server so I assume it was on normal mode. it was on AP using double interest start with cannon buy/sell. | ||
Numy
South Africa35471 Posts
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blahz0r
3030 Posts
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MonkSEA
Australia1227 Posts
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NB
Netherlands12045 Posts
On June 29 2011 01:30 MavercK wrote: ty mellitus. it was like that in warcraft 3 aswell. it's competitive survivor. you can either rush waves to try overwhelm other players or play it slow and try get more interest ticks and last longer. players who kill waves very quickly usually lose before wave 60 because of significantly less interest. not true, you are only behind like 50 to 100 gold when wave 60 comes. i have done it several time and its totally ok. Also its weird how each person has his own difficulty set up so veryeasy and very hard are in same game? o.O | ||
Duka08
3391 Posts
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Blitzkrieg0
United States13132 Posts
I like the flamethrower, pure darkness and mass forge strategy although it happened randomly as I haven't played in years. Kinda cheated cause I knew I wanted darkness and so I looked at the combo towers to see what looked awesome :0 | ||
TheAuditor
United States136 Posts
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KayZ
Australia144 Posts
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Blitzkrieg0
United States13132 Posts
Also, do you really need to wait until 20/25 to get interest upgrades? | ||
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Zelniq
United States7166 Posts
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KayZ
Australia144 Posts
On June 29 2011 14:46 Blitzkrieg0 wrote: What sort of placement do people use at the start of a very hard round for their towers? Do you use grenade or laser towers? Do you spread them out or just stack most of them towards the front? Also, do you really need to wait until 20/25 to get interest upgrades? I build grenade towers at the bottom right corner and spread northwards. since usually you'll have some players spamming at the front at easy difficulty causing the next level to start very quickly, if you build at the bottom right you can usually clear out the first level before the next level hits. About 20/25, I don't see much point upgrading interest early on if I still need to spend minerals each round to build towers to survive. | ||
Holcan
Canada2593 Posts
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