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[UMS] Elemental TD for SC2 - Page 3

Forum Index > SC2 Maps & Custom Games
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MavercK
Profile Joined March 2010
Australia2181 Posts
June 29 2011 07:13 GMT
#41
On June 29 2011 14:52 Zelniq wrote:
pfft random's the only way to play


agreed
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-06-29 07:34:27
June 29 2011 07:32 GMT
#42
those upgraded life towers are kind of like crack..it gives you tons of lives but the dmg sux so bad you lose lives if you have too many of em, but then they come back around and give you more lives lol

when i play random (for full 100% return) and luckily get the life tower line, and see earth coming up i sell towers and mass the life towers which actually does dmg to earth if im not lazy, tons of lives :D
ModeratorBlame yourself or God
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2011-06-29 07:44:15
June 29 2011 07:39 GMT
#43
On June 29 2011 14:46 Blitzkrieg0 wrote:
What sort of placement do people use at the start of a very hard round for their towers? Do you use grenade or laser towers? Do you spread them out or just stack most of them towards the front?

Also, do you really need to wait until 20/25 to get interest upgrades?

for very easy it doesnt matter grenade or laser but its better to use laser if you trying to play on hard or so.

Placement early on i place as near spawn as possible so wont fall behind in income as other could kill the wave b4 i do. After 5 its depends on what element you get:

Long range (light): you want to place it at middle but -2 paces from the tip so it could reach both top lane near exit spawn and bottom lane.

splash (fire): you want to place it at choke where your bots will stacked after you get a slow tower in the future.

Other: tower such as life/gold or HP-> chance kill requires last hit so you want to place them where there will be a resting perios between 1 wave (middle left or right handside should be your ultimate choices.

as you advance you will see there are some funky tower such as boomerang or orbit dont only require good placement but also require you to single target/micro them to achieve maximum potential. I.E: i go max Light/life -> i have to micro my refined light tower to only injured my creeps, not killing them so life tower has an easier chance to auto last hit stuff. OR you have to manual cast well/forge to get maximum potential.

On June 29 2011 16:32 Zelniq wrote:
those upgraded life towers are kind of like crack..it gives you tons of lives but the dmg sux so bad you lose lives if you have too many of em, but then they come back around and give you more lives lol

when i play random (for full 100% return) and luckily get the life tower line, and see earth coming up i sell towers and mass the life towers which actually does dmg to earth if im not lazy, tons of lives :D

you should never get life tower in random lol... you should always stick with what ever element that most likely gona give you a pure tower. Life in sc2 got reduced range compare to war3 i think... or at least the map structure is a lots different so once i place pure light in the middle, it cant reach the entire map.

Life however in all pick is awesome. You could get 200+ lives after 60 and sell all of the tower to get ~4 pure tower with either 2 level 3 well/forge. I got 110 kills out of that build once
Im daed. Follow me @TL_NB
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-29 09:00:59
June 29 2011 08:28 GMT
#44
I played it yesterday. Luckily for me, some element combinations still provide the effect I am used to from WC3 EleTD 3.0.

I had some performance issues while I consider my computer okay for standard SC2 games.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 29 2011 09:12 GMT
#45
On June 29 2011 16:32 Zelniq wrote:
those upgraded life towers are kind of like crack..it gives you tons of lives but the dmg sux so bad you lose lives if you have too many of em, but then they come back around and give you more lives lol

when i play random (for full 100% return) and luckily get the life tower line, and see earth coming up i sell towers and mass the life towers which actually does dmg to earth if im not lazy, tons of lives :D
You can upgrade life towers to nova towers with fire. They did ROCK in EleTD 3.0. I don't know if they still rock in this version.

So in EleTD 3 I first got many lifes and then I stomped the creeps with Nova AOE damage.
You don't choose to play zerg. The zerg choose you.
MavercK
Profile Joined March 2010
Australia2181 Posts
June 29 2011 13:35 GMT
#46
On June 29 2011 17:28 [F_]aths wrote:
I played it yesterday. Luckily for me, some element combinations still provide the effect I am used to from WC3 EleTD 3.0.

I had some performance issues while I consider my computer okay for standard SC2 games.


some of the effects hammer performance
especially when you start getting multiples of some towers.
it's beta anyway, most of the sounds/effects are placeholder and trying to work on that.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
zeru
Profile Blog Joined September 2010
8156 Posts
June 29 2011 14:41 GMT
#47
--- Nuked ---
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
June 29 2011 15:42 GMT
#48
I keep searching for it on NA server, what should I be searching or is it not uploaded there yet.
if you can believe you can concieve
Snettik
Profile Joined February 2011
Finland186 Posts
June 29 2011 16:44 GMT
#49
Element TD was a pretty good TD in wc3, but there were waay better and more fun TD:s such as YouTD, Warcraftmaul and the good ol' wintermaul (well i guess most people think they are crappy), kindergarten TD/maul, sprout TD (because i always win battle mode ^^ I am unbeatable), Shopping maul, Eeve TD(? can't quite remember the name), WMW (fun but laggy), fusion TD, etc... (I've prolly forgotten so many awesome games!). I wonder how long will it take for some good original SC2 TD:s.

ahhh... Good old times
MavercK
Profile Joined March 2010
Australia2181 Posts
June 29 2011 16:59 GMT
#50
On June 30 2011 00:42 TheWarbler wrote:
I keep searching for it on NA server, what should I be searching or is it not uploaded there yet.


it's on the first page of popularity
search "Element" should find it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
dde
Profile Joined November 2010
Canada796 Posts
June 29 2011 17:18 GMT
#51
I challenge u for a elemental TD zelniq
yes
AzureD
Profile Joined September 2010
United States320 Posts
Last Edited: 2011-06-29 17:34:30
June 29 2011 17:31 GMT
#52
This map seems incomplete as it does not have all the options the original did. For example you can not check range as far as I can tell. The command does not work. Where are your lives listed anyway? I went with Lifetower build but could not tell how high my life went.

However I think this TD is the best TD out there. At least in War 3 it was the best out of all the TD I played. Very complex type of TD game.
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
Last Edited: 2011-06-29 18:07:40
June 29 2011 18:04 GMT
#53
I dunno if this is the right place, and it's very possible that everyone knows this build already, but since I came up with it on my own I thought I'd share it.


Daigomi's stinking rich build

Credentials: In the last version of Ele TD for War3, I once killed 120 ronalds on Very Hard difficulty using this build. I think I got up to 200 on Hard, but it was a while back so I'm not entirely sure.

Element order: Light->Fire->Earth->Light->Fire->Earth->Light. At this point you have about 4 elements left which you can spend as you please.

With your remaining four elements, the choice is up to you, although there are three sets of two elements that I find effective. They are Fire/Earth, Nature/Nature, and Pure/Pure. These can be used in any combination and it tends to work out quite well. Fire/Earth allows you to get Foundry towers, which give +120% damage to your towers. Combined with the pure Light's and gold towers, this is awesome. On the other hand, nature gives you Supernova towers which gives 30% slow, which is really useful, since you'll have enough cash to cover most of the map with slow. Pure/Pure just adds two (or four, if you go all out) additional pure light towers, which is really powerful at the end. You can also mix it up by grabbing two investments early on (one before your first earth, one directly after), which should allow you to get a networth of around 120,000 near the end. You can also go Water/Water, which allows you to get a Polar tower (creeps take 30% more damage), but I'm not that mad about it.

The Basics: Light and fire combine to form an electricity tower which I think has always been the strongest two element tower in the game. Once you add Earth into the mix, you get money towers which allow you to save up to get tons of cash very quickly. The only real trick is not getting the Money tower too soon as it's slow attack speed makes it very week against almost any special round (fast/undead/images). However, once you can get afford two of them simultaneoulsy (or once you have a couple of additional electricity and light towers), you can start getting the money towers, and from there on in you just try to save up as long as possible, before throwing down another gold/electricity tower. You should also make use of your Blacksmith/Foundry towers (Earth/Fire) to get some extra damage output on your Money/Light towers.

Tower Placement: Because you will be saving as much money as possible, tower placement is very important. Fortunately, all your towers have one of two ranges: 1100 (electricity/gold) or 1500 (pure light). That means the placement is fairly straightforward, and these are the most important tower positions:

[image loading]


The picture isn't quite too scale, but it gives a good idea of the coverage that your towers offer from those positions. The two gold tower positions cover the entire middle area as well as the right side, and then one covers the bottom and one the top. This is true for both money towers and electricity towers. The two light towers cover pretty much everything from the middle. All the other positions are significantly weaker, but since you will be making a ton of money, you need to have an idea of where some other towers can be placed:

[image loading]


Because the slow effect from the slow towers last for a short while after the slows hit, you can cover almost the entire map with just 4 of them. On the image, the slow runs out during the brown areas, while everything green is covered with slow. The same placement should be used for all other slow towers (except perhaps windstorm towers [Water/Fire/Light]), as well as for Polar towers (Water/Light/Earth).

Also, given those locations, not all the gold towers should be money towers. I prefer to have the ones just left of the optimal gold towers be electricity towers, as their chain damage softens up the units enough that, later on, your money towers still kill them in one shot once they enter into their range.

Conclusion: I've only played three games on the SC2 Ele TD (one on hard and two on normal), none of which I played particularly well. They all got to around 20 kills against the fruit. However, it's possible this build isn't as strong as it used to be in War3. That said, if you're having trouble, it's a very easy build to do well with and should give you a start.
Moderator
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2011-06-30 04:22:21
June 30 2011 04:20 GMT
#54
I've played a few games of this game on SC2 and it seems like the damage output in comparison to the wave health is just super low compared to WC3 it takes more towers(unless you use grenades) early on to stay alive. The slow health scaling on the levels in the early game is a problem though because it means grenade towers are pretty godlike. One of the issues is the slower firing rate and projectile speed on the ray towers I think this creates a situation where actually going into elemental towers for their effects early is bad because their damage is shit and grenades own so hard that it allows you to stock up on interest by just making grenade towers through the early game. Kind of nullifies the point on going for an early hybrid tower for their effect like people used to do in the WC3 version.

I think theres quite a few towers who can use to have their damage numbers improved as using them is not really possible because their damage is too shit. This also makes some of the buff towers not quite as good % increase on damage when the base damage is low is iffy etc.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-30 10:19:58
June 30 2011 08:07 GMT
#55
On June 30 2011 03:04 Daigomi wrote:
Credentials: In the last version of Ele TD for War3, I once killed 120 ronalds on Very Hard difficulty using this build. I think I got up to 200 on Hard, but it was a while back so I'm not entirely sure.
I once killed 900+ ronalds on EleTD 3.0 in the hardest setting, then the computer crashed. I had many nova towers and the storm (monsoon) towers to slow. I also built some of the ultimate light towers in the middle of the map, to snipe single ronalds. I saved up money to be able to afford those maxed light towers, so one needs to be very efficient until it gets to wave 60 and even later on as interest will be the only source of income then.

I hold all waves up to ronalds with storm where the "O"s are and nova where the "n"s are.

XX....XX.....XXXXXXXXXXXXX
XX....XX.................................XX
XX....XXXXXXXXXXXXX....XX
XX....nXXXXXXXXXXXX.....XX
XX....nXXX................XXX.....XX
XX....XXXX.....XX......XXX....XX
XX...................OO.....XXX.....XX
XXOXnnnnnXXXX.....XXX....XX
XX...............................XXX....XX
XX....XXXXXXXXXXXXX.....XX
XX...........................................XX
XXXXXXXXXXXXXXXXXXXX

The tricky part were dune worms (wave 41). They often broke through. At time you neeeeed super nova towers and sell some normal nova towers to afford super nova towers.
You don't choose to play zerg. The zerg choose you.
MavercK
Profile Joined March 2010
Australia2181 Posts
June 30 2011 08:13 GMT
#56
On June 30 2011 17:07 [F_]aths wrote:
Show nested quote +
On June 30 2011 03:04 Daigomi wrote:
Credentials: In the last version of Ele TD for War3, I once killed 120 ronalds on Very Hard difficulty using this build. I think I got up to 200 on Hard, but it was a while back so I'm not entirely sure.
I once killed 900+ ronalds on EleTD 3.0 in the hardest setting, then the computer crashed. I had many nova towers and the storm (monsoon) towers to slow. I also built some of the ultimate light towers in the middle of the map, to snipe single ronalds. I saved up money to be able to afford those maxed light towers, so one needs to be very efficient until it gets to wave 60 and even later on as interest will be the only source of income then.

I hold all waves up to ronalds with storm where the "O"s are and nova where the "n"s are.

XX....XX.....XXXXXXXXXXXXXX
XX....XX....................................XX
XX....XXXXXXXXXXXXXX....XX
XX....XXXXXXXXXXXXXX....XX
XX....XXXX...................XXX....XX
XX....XXXX.....XXX......XXX....XX
XX...................OOO.....XXX....XX
XXXXnnnnnXXXXX.....XXX....XX
XX.................................XXX....XX
XX....XXXXXXXXXXXXXX....XX
XX.............................................XX
XXXXXXXXXXXXXXXXXXXXX



3.0 was kinda hacked tho
slow towers were much more effective (30% slow at level 1, instead of now 10% at level 1)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
Last Edited: 2011-06-30 10:32:19
June 30 2011 10:30 GMT
#57
On June 30 2011 17:07 [F_]aths wrote:
Show nested quote +
On June 30 2011 03:04 Daigomi wrote:
Credentials: In the last version of Ele TD for War3, I once killed 120 ronalds on Very Hard difficulty using this build. I think I got up to 200 on Hard, but it was a while back so I'm not entirely sure.
I once killed 900+ ronalds on EleTD 3.0 in the hardest setting, then the computer crashed. I had many nova towers and the storm (monsoon) towers to slow. I also built some of the ultimate light towers in the middle of the map, to snipe single ronalds. I saved up money to be able to afford those maxed light towers, so one needs to be very efficient until it gets to wave 60 and even later on as interest will be the only source of income then.

I hold all waves up to ronalds with storm where the "O"s are and nova where the "n"s are.

XX....XX.....XXXXXXXXXXXXX
XX....XX.................................XX
XX....XXXXXXXXXXXXX....XX
XX....nXXXXXXXXXXXX.....XX
XX....nXXX................XXX.....XX
XX....XXXX.....XX......XXX....XX
XX...................OO.....XXX.....XX
XXOXnnnnnXXXX.....XXX....XX
XX...............................XXX....XX
XX....XXXXXXXXXXXXX.....XX
XX...........................................XX
XXXXXXXXXXXXXXXXXXXX

The tricky part were dune worms (wave 41). They often broke through. At time you neeeeed super nova towers and sell some normal nova towers to afford super nova towers.

As mentioned, 3.0 was kinda broken. The most recent War3 version (3.3 I think) was the most balanced one. I remember getting 300+ on 3.0, but they buffed the Ronald's after that and nerfed quite a few of the towers.
Moderator
MavercK
Profile Joined March 2010
Australia2181 Posts
June 30 2011 12:03 GMT
#58
kara got to 4.3 in the end .
i played both 3 and 4 alot. 4 made alot of pretty radical changes i think, i felt lost the first few times.
as people probably did when they tried the sc2 version! haha
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 30 2011 12:43 GMT
#59
I only played up to 4.0. Even though 3.0 is somewhat imbalanced, I liked it the most.

EleTD was the only tower defense (not counting mods like tower wars) I liked. Far superior to other WC3 TDs I played.
You don't choose to play zerg. The zerg choose you.
Meta
Profile Blog Joined June 2003
United States6225 Posts
July 02 2011 07:01 GMT
#60
Just beat this on normal for the first time. My element choices were:
Interest Nature Earth Earth Nature Earth Nature Fire Light Light Light

This allows you to get two Mildew Towers by wave 15 which pretty much own the next 10 waves super quick. Place them here, the green squares in the top left.

[image loading]

These things are seriously rape early on. You'll 1shot every wave up to about 30, except probably roaches.

From there I just kept adding mildew towers and upgrading them to the next level, and finally mold towers until that whole arm was filled with the highest level mildew towers.

Level 2/3 Earth/Nature guardians definitely cost me a few lives. But it's worth it because mold towers pretty much wreck until level wave 52, the fast fire Kerrigans.

[image loading]

After that I added some of the e-bay towers around to buff the damage of those things. Honestly looking back on it I should have probably gone fire/fire instead of light/light/light at this point, but here's what happened:

[image loading]

The red squares are e-bays for +damage, the green squares are mold towers, and the yellow squares are immortal towers which basically make you almost invincible. They cleanup whatever the mold towers leave behind and net you a ridiculous amounts of lives.

Anyway, I killed 24 fruit with this build. Mildew towers are pretty OP at the early stages, but mold towers in the end seem fairly balanced.
good vibes only
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