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[UMS] Elemental TD for SC2 - Page 4

Forum Index > SC2 Maps & Custom Games
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NB
Profile Blog Joined February 2010
Netherlands12045 Posts
July 02 2011 07:33 GMT
#61
i dont like the gold build bc for same way i can go life build and survive much longer last wave.
same pure element count(4) with well instead of forge.
The money late game is useless since you have to invest into element which give you less pure towers....
Im daed. Follow me @TL_NB
pandaminion
Profile Joined October 2010
United States270 Posts
Last Edited: 2011-07-02 08:11:07
July 02 2011 08:05 GMT
#62
My build, haven't lost a single game with it: Interest, Interest, Light, Dark, Nature, Light, Dark, Nature, Light, Dark, Pure, Pure. The goal is basically to get a mixture of Obliteration/Annihilation Towers (Nature, Darkness, Light) because they destroy absolutely everything, Upgraded Light Towers (for the Light rounds) and Trickery Towers to clone the them. All you need to do for the harder rounds (Muta, Kerrigan) is reload manually. The Light Towers are there to deal with any Light-attribute creeps, so make sure you upgrade them before a Light round arrives.

Don't be afraid to mass Light Towers early game. They'll all be transformed later and they have incredible range. Can't get to Tier 3 if you're dead, right?

Because you can't clone the same tower within 60 seconds, always build five towers for every Trickery/Masq/Deceit Tower to avoid inefficiency (Ability cool down is 12, and preventative buff is 60, so your cloning should be cycling through the same 5 towers over and over again repeatedly). You can fit about 12 towers in the center area, which will become your kill zone (especially as the cloned towers start coming in!), no stuns or slows needed. Once you get Deceit Towers, you'll effectively triple your damage output. If you haven't seen it Deceit Towers in action before, it's pretty amusing.

Before you get Oblit towers, you might leak a bit, especially on Earth rounds. For that reason I suggest making 1 or 2 Perpetual Towers (Light, Nature) both to serve as a life buffer and to deal bonus damage against Earth, which your main DPS towers (Light) are weak against. If you can just hold out till you have the money for Oblit towers (and start cloning them!) you won't leak anymore. At all. Sit back and enjoy the fireworks, and watch the money pile up. I've ended games with over 90k saved because there was literally no more space to build in the center because of the Deceit Towers.
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
July 02 2011 10:40 GMT
#63
On July 02 2011 16:33 NB wrote:
i dont like the gold build bc for same way i can go life build and survive much longer last wave.
same pure element count(4) with well instead of forge.
The money late game is useless since you have to invest into element which give you less pure towers....

Getting life towers is a reasonable strategy as well. Do you go water with life then (for the well?).

The choice you basically have is between 50 additional lives and 50,000 additional gold at the end. There are two reasons why I prefer the gold build over the life build though. For one, the life build suffers on very hard (at least in Ele 4.3). The towers just don't do enough damage to get you kills. You get up to 70-80 lives by level 40, but then regularly die before you get to level 55 as even your immortal towers just don't do enough anymore. For another reason, the combination towers you get with the gold build are considerably stronger that those for life, so while you'll have the same number of pures by the end, your other support towers will much more (due to the additional gold) and much stronger (electricity has higher damage output than electricity, while gold has higher damage output than the water/life/light [tsunami in ele 4.3] combination).

That said, the life build works well, especially on normal. I use almost exactly the same placements as I suggest in the gold build, because the range of life towers is exactly the same as the range of gold and electricity towers. The two strongest spots are in the middle two corners, as they then cover the entire middle and the far-right and far-bottom/top.

One thing you can do is get life and gold towers. If you look at my gold build, where I suggest getting investment you can get nature. I often get nature at the very end for the nova towers, so the nature in the middle doesn't disrupt the build too much. That said, because nature and gold compete with each other, it's a straight up compromise between gold and lives. With this build, you often get around 70-80 additional lives, and 30,000 additional gold, which is also really effecitve. Add to that, you have slow towers at the end, and you have the stronger dual combination towers you get from the money combination, so it does quite well.

That's the nice thing with EleTD, you can make it work with almost any combination as long as you play it correctly. I tried going Darkness/Earth/Fire last night with 4 pure elements (fire). I killed 35 fruit, and I would have gotten more if I had played slightly better, but I leaked twenty lives before the final level. I also think that rather than maxing out darkness and earh, those elements should be spent on getting slow towers, since the build depends on AOE rather than direct damage. Still, it's an interesting build, and mangify (fire/darkness) towers are incredibly strong on the right spots.
Moderator
sylace
Profile Joined November 2010
United States18 Posts
July 02 2011 12:20 GMT
#64
The best TD mod I've ever played. Thank you so much for this. I will have many hours of enjoyment from it!
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
July 02 2011 13:07 GMT
#65
On July 02 2011 19:40 Daigomi wrote:
Show nested quote +
On July 02 2011 16:33 NB wrote:
i dont like the gold build bc for same way i can go life build and survive much longer last wave.
same pure element count(4) with well instead of forge.
The money late game is useless since you have to invest into element which give you less pure towers....

Getting life towers is a reasonable strategy as well. Do you go water with life then (for the well?).

The choice you basically have is between 50 additional lives and 50,000 additional gold at the end. There are two reasons why I prefer the gold build over the life build though. For one, the life build suffers on very hard (at least in Ele 4.3). The towers just don't do enough damage to get you kills. You get up to 70-80 lives by level 40, but then regularly die before you get to level 55 as even your immortal towers just don't do enough anymore. For another reason, the combination towers you get with the gold build are considerably stronger that those for life, so while you'll have the same number of pures by the end, your other support towers will much more (due to the additional gold) and much stronger (electricity has higher damage output than electricity, while gold has higher damage output than the water/life/light [tsunami in ele 4.3] combination).

That said, the life build works well, especially on normal. I use almost exactly the same placements as I suggest in the gold build, because the range of life towers is exactly the same as the range of gold and electricity towers. The two strongest spots are in the middle two corners, as they then cover the entire middle and the far-right and far-bottom/top.

One thing you can do is get life and gold towers. If you look at my gold build, where I suggest getting investment you can get nature. I often get nature at the very end for the nova towers, so the nature in the middle doesn't disrupt the build too much. That said, because nature and gold compete with each other, it's a straight up compromise between gold and lives. With this build, you often get around 70-80 additional lives, and 30,000 additional gold, which is also really effecitve. Add to that, you have slow towers at the end, and you have the stronger dual combination towers you get from the money combination, so it does quite well.

That's the nice thing with EleTD, you can make it work with almost any combination as long as you play it correctly. I tried going Darkness/Earth/Fire last night with 4 pure elements (fire). I killed 35 fruit, and I would have gotten more if I had played slightly better, but I leaked twenty lives before the final level. I also think that rather than maxing out darkness and earh, those elements should be spent on getting slow towers, since the build depends on AOE rather than direct damage. Still, it's an interesting build, and mangify (fire/darkness) towers are incredibly strong on the right spots.


well, i only get 2 life tower with 2 light upgraded support the dps. I maxed out the 2 life tower pretty quick so by 60 i could have at least 200 lives (220+ once)

At 60 i sold my 2 life towers for money and have 4 pure light + level 3 wells + a whole bunch of 1500 lights tower. Got 100+ kills b4 all of my life run out without micro.

if you want to go money route, i would strongly suggest you get +2 interested on 5 and 10 and live based on that. Fire on 15 should keep you alive until the rest of the game. Some how i think the money tower animation is a bit too slow compare to war3 and in this game attack speed beat dmg for sure. that is also 1 of the reason i prefer well more than forge, it minimizes the "waste dmg" that tower deal on the last shot the put on creeps.
Im daed. Follow me @TL_NB
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
July 02 2011 20:50 GMT
#66
the amount of fruit kills is compeltely irrelevant if it isnt done on very hard. who cares if you can rack up 200 kills on very easy, lol?

but its a great td, im already loving it again, have also been a big fan of eletd in wc3.

atm my favourite element combo is dark earth fire + 2 water.

intensify, forge, cannon, haste, corrosion, muck. rules^^
"What am I supposed to do against this?" - "Lose!" :-]
AzureD
Profile Joined September 2010
United States320 Posts
July 03 2011 00:39 GMT
#67
I think before people post anything they should say if this is a multiplayer build or a solo build because things change drastically based on if you are alone or fighting with other people.

In a solo game you want to delay killing waves as long as possible and build towers far away from the spawn point early on. After every interest is about to complete you want to sell all your towers. I almost always would take 2 interest first and sell all towers even if a wave is still not dead so long as I can build some near the end where they can kill off the remains. Doing things like this you will make a TON of money early on.

Mid stages of the game you can build a ton of cheap towers and covert them after your interest has gone through spend all your cash and then sell towers when you don't need them to make cash on interest.

In a multiplayer game you want to build towers close to the spawn point to pressure other players so they can't play greedy. You can also sell your towers when you can but you will never make as much money as you would in a solo game.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-07-03 01:27:10
July 03 2011 01:20 GMT
#68
played for about 6games, didnt like it the unit movement speed is faster than war3, like they have speed boost when they are turning direction atevery corner. and the range of towers need some fix too. and i wonder why they didnt use the 'smart ai' of sc2, it is a direct port from war3 without any improvement (Ronald...to fruits >_>). basically it feels like a 'ok' TD(still the best td on sc2 atm i'd bet), while ETD of war3 is awesome :D
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Soulish
Profile Joined April 2010
Canada1403 Posts
July 03 2011 03:14 GMT
#69
the water stage is beautiful.
me all in, he drone drone drone, me win
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2011-07-04 22:15:13
July 04 2011 20:32 GMT
#70
Laser towers seem a little bit too strong, going for a pretty simple interest interest dark earth light build lets you charge up a shit ton of money early on and start producing laser towers which shred literally everything the first 30-35 levels. By the time you get near 40 and they stop being as effective you can get your interest gains up enough taht you can be building 2 every round just off of the interest alone. Get the level 2 elements then a level 3 of your choice throw any extra elements into extra pures and keep whoring out interest gains.

Then when level 60 is almost there you can fill almost the entire map with the laser tower upgrade and have pure towers in the center. Nets quite a few fruit kills more than I've been able to find with any other build.

+ Show Spoiler +

More in depth guide
Start off the first few levels by getting some grenade towers once you have 4/5 in place where you want them focus on staying above 50 minerals and upgrading them.

Early Element order:

Interest ==> Interest ==> Dark ==> Earth ==> Light

Once you have your Grenades in place you'll need to start placing ray towers the goal is to build them while allowing your total minerals to accumulate so you gain more interest over time you should look something like this by the time you're ready to build your first laser tower

[image loading]

Your first laser tower should go over the ray towers on the right and should be built up from a cannon tower. Subsequent laser towers shoudl be built from trickery towers so that they can mimic your laser towers while you're saving for enough money to build a new one.

You'll eventually get to the point where you can start buliding laser towers strictly from interest while you let the round gold accumulate to build up your interest. And as you enter the lategame you'll want to get your minerals up to where you can get 3500 per interest and start upgrading your laser towers to phaser towers.

Next portion of element order should be

Dark==>Earth==>Light==>(whichever element you want a pure tower of)==>Pure

Whore interest as much as you can to get your total worth up where you have your pure towers t be build you can start buliding the lower level versions of just to help on the earth levels your endgame should look something like this

[image loading]
L= Laser upgrades
P= Pure tower of your choice
I can easily hit 300k total worth by the end of the game by doing this strategy and not using gold towers.


just ran this build again just to see and I hit 370k net worth and killed just under 100 fruit and realized that you reallly need to make the players unallied so that when someone leaves resource splitting doesn't happen. It was down to 2 players my opponent went afk and left before he lost so I got 2 extra gas. lol...
Karawasa
Profile Joined July 2011
United States58 Posts
July 16 2011 22:14 GMT
#71
There have been a lot of significant changes since the last time this thread was updated.
Animus.
Profile Joined October 2010
Finland6 Posts
Last Edited: 2011-07-25 22:22:11
July 25 2011 22:19 GMT
#72
By the time of writing this, just completed latest version of the TD in very hard difficulty, (EU server) yay. ^^
I had 180 fruit points in the end.

I was using this combo:
+ Show Spoiler +
3x light/earth/darkness + 2x nature as element picks
- light/earth tower (lvl 3) for aoe
- darkness/nature tower (lvl 2) for dps
- light/darkness tower (lvl 3) for cloning
- nature/darkness/earth (lvl 3) for slowing
(no pure towers included)


Has anyone else got better score than mine?
If so, what tower combinations did you use?
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
Last Edited: 2011-08-05 13:06:23
August 05 2011 13:06 GMT
#73
Bumping this thread because I played last night and noticed there have been a few changes.
  • For one thing, the timing of Pure Essences has been changed. This caused me to purchase and extra one before I got my first Pure Essence automatically! They also give you TWO now, so I ended up with 3.
  • I noticed some kind of experience bar on the bottom. I guess you can level up now as you play more games. Don't know what that gets you though.
  • There only appears to be one Interest level available now.

This didn't affect my build much, as I still went for the usual 3 Light, 3 Dark, 3 Nature. Good old cloned Pure Dark and Annihilation Towers! Didn't actually fare that well though (195 Fruit on Normal) because I messed up my timing while trying to get Interest.

Someone posed a good question in the game though, which can be framed like this:
At what point to Grenade Towers become ineffective? Are they useful for the whole game?
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
MavercK
Profile Joined March 2010
Australia2181 Posts
August 05 2011 14:14 GMT
#74
got things planned for xp bar
aslong as more of a pvp type focus

grenade/ray towers are great till about level 20. i recommend playing short mode unless you're trying to milk interest extremely hard.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Selendis
Profile Blog Joined October 2010
Australia509 Posts
August 05 2011 20:49 GMT
#75
anyone got any good general advice on how to survive on random mode? All pick is way too easy for me (i just use the light fire earth money tower strat).

I've never been able to beat random mode though, not even on normal difficulty.
Probes are sooo OP
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
August 08 2011 13:53 GMT
#76
Last night I realized the immense goodness of Laser/Phaser towers. It's funny watching barely damaged creeps walk into their range and just die really really fast. Milked interest hard but lost on Fruit before I could spend it all.

Certain rounds tend to surprise me still, specifically Earth rounds, and usually those that are Healing, Undead, or Fast. I have to memorize when these rounds come and that way I won't lose unnecessary lives before the Fruit round because I was saving up to accumulate interest.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
Feistywuushu
Profile Joined August 2011
United Kingdom2 Posts
August 25 2011 11:49 GMT
#77
Just bumping, since i was playing yesterday on hard, and i got 2 periodic towers (at 51 & 55) and they really seemed quite underpowered( i still finish though but..), most people in my game, agreed even with damage/speed % increase they still didn't really make up for the amount of elements required.

I've tried lots of others strats and all of them work better than getting the periodic table tower sadly.

Life tower rush > Torrent tower > 4 essences works wonders on very hard! (: You usually hit about high 80-90.

dpf.papagicu
Profile Joined October 2011
1 Post
October 02 2011 15:08 GMT
#78
sry guys, but i'M so noob, cause i don't see where iS "download" button? :D ... can you help me??? ..i Really WanT to play this map:
MavercK
Profile Joined March 2010
Australia2181 Posts
October 02 2011 22:19 GMT
#79
you play it online like all sc2 custom maps. theres no offline link or anything.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Karawasa
Profile Joined July 2011
United States58 Posts
November 15 2011 18:04 GMT
#80
Just wanted to let you guys know that there is a very, very large update coming. In a nutshell, we will be seeing Element Tower Wars shortly.
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