same pure element count(4) with well instead of forge.
The money late game is useless since you have to invest into element which give you less pure towers....
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NB
Netherlands12045 Posts
same pure element count(4) with well instead of forge. The money late game is useless since you have to invest into element which give you less pure towers.... | ||
pandaminion
United States270 Posts
Don't be afraid to mass Light Towers early game. They'll all be transformed later and they have incredible range. Can't get to Tier 3 if you're dead, right? Because you can't clone the same tower within 60 seconds, always build five towers for every Trickery/Masq/Deceit Tower to avoid inefficiency (Ability cool down is 12, and preventative buff is 60, so your cloning should be cycling through the same 5 towers over and over again repeatedly). You can fit about 12 towers in the center area, which will become your kill zone (especially as the cloned towers start coming in!), no stuns or slows needed. Once you get Deceit Towers, you'll effectively triple your damage output. If you haven't seen it Deceit Towers in action before, it's pretty amusing. Before you get Oblit towers, you might leak a bit, especially on Earth rounds. For that reason I suggest making 1 or 2 Perpetual Towers (Light, Nature) both to serve as a life buffer and to deal bonus damage against Earth, which your main DPS towers (Light) are weak against. If you can just hold out till you have the money for Oblit towers (and start cloning them!) you won't leak anymore. At all. Sit back and enjoy the fireworks, and watch the money pile up. I've ended games with over 90k saved because there was literally no more space to build in the center because of the Deceit Towers. | ||
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Daigomi
South Africa4316 Posts
On July 02 2011 16:33 NB wrote: i dont like the gold build bc for same way i can go life build and survive much longer last wave. same pure element count(4) with well instead of forge. The money late game is useless since you have to invest into element which give you less pure towers.... Getting life towers is a reasonable strategy as well. Do you go water with life then (for the well?). The choice you basically have is between 50 additional lives and 50,000 additional gold at the end. There are two reasons why I prefer the gold build over the life build though. For one, the life build suffers on very hard (at least in Ele 4.3). The towers just don't do enough damage to get you kills. You get up to 70-80 lives by level 40, but then regularly die before you get to level 55 as even your immortal towers just don't do enough anymore. For another reason, the combination towers you get with the gold build are considerably stronger that those for life, so while you'll have the same number of pures by the end, your other support towers will much more (due to the additional gold) and much stronger (electricity has higher damage output than electricity, while gold has higher damage output than the water/life/light [tsunami in ele 4.3] combination). That said, the life build works well, especially on normal. I use almost exactly the same placements as I suggest in the gold build, because the range of life towers is exactly the same as the range of gold and electricity towers. The two strongest spots are in the middle two corners, as they then cover the entire middle and the far-right and far-bottom/top. One thing you can do is get life and gold towers. If you look at my gold build, where I suggest getting investment you can get nature. I often get nature at the very end for the nova towers, so the nature in the middle doesn't disrupt the build too much. That said, because nature and gold compete with each other, it's a straight up compromise between gold and lives. With this build, you often get around 70-80 additional lives, and 30,000 additional gold, which is also really effecitve. Add to that, you have slow towers at the end, and you have the stronger dual combination towers you get from the money combination, so it does quite well. That's the nice thing with EleTD, you can make it work with almost any combination as long as you play it correctly. I tried going Darkness/Earth/Fire last night with 4 pure elements (fire). I killed 35 fruit, and I would have gotten more if I had played slightly better, but I leaked twenty lives before the final level. I also think that rather than maxing out darkness and earh, those elements should be spent on getting slow towers, since the build depends on AOE rather than direct damage. Still, it's an interesting build, and mangify (fire/darkness) towers are incredibly strong on the right spots. | ||
sylace
United States18 Posts
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NB
Netherlands12045 Posts
On July 02 2011 19:40 Daigomi wrote: Show nested quote + On July 02 2011 16:33 NB wrote: i dont like the gold build bc for same way i can go life build and survive much longer last wave. same pure element count(4) with well instead of forge. The money late game is useless since you have to invest into element which give you less pure towers.... Getting life towers is a reasonable strategy as well. Do you go water with life then (for the well?). The choice you basically have is between 50 additional lives and 50,000 additional gold at the end. There are two reasons why I prefer the gold build over the life build though. For one, the life build suffers on very hard (at least in Ele 4.3). The towers just don't do enough damage to get you kills. You get up to 70-80 lives by level 40, but then regularly die before you get to level 55 as even your immortal towers just don't do enough anymore. For another reason, the combination towers you get with the gold build are considerably stronger that those for life, so while you'll have the same number of pures by the end, your other support towers will much more (due to the additional gold) and much stronger (electricity has higher damage output than electricity, while gold has higher damage output than the water/life/light [tsunami in ele 4.3] combination). That said, the life build works well, especially on normal. I use almost exactly the same placements as I suggest in the gold build, because the range of life towers is exactly the same as the range of gold and electricity towers. The two strongest spots are in the middle two corners, as they then cover the entire middle and the far-right and far-bottom/top. One thing you can do is get life and gold towers. If you look at my gold build, where I suggest getting investment you can get nature. I often get nature at the very end for the nova towers, so the nature in the middle doesn't disrupt the build too much. That said, because nature and gold compete with each other, it's a straight up compromise between gold and lives. With this build, you often get around 70-80 additional lives, and 30,000 additional gold, which is also really effecitve. Add to that, you have slow towers at the end, and you have the stronger dual combination towers you get from the money combination, so it does quite well. That's the nice thing with EleTD, you can make it work with almost any combination as long as you play it correctly. I tried going Darkness/Earth/Fire last night with 4 pure elements (fire). I killed 35 fruit, and I would have gotten more if I had played slightly better, but I leaked twenty lives before the final level. I also think that rather than maxing out darkness and earh, those elements should be spent on getting slow towers, since the build depends on AOE rather than direct damage. Still, it's an interesting build, and mangify (fire/darkness) towers are incredibly strong on the right spots. well, i only get 2 life tower with 2 light upgraded support the dps. I maxed out the 2 life tower pretty quick so by 60 i could have at least 200 lives (220+ once) At 60 i sold my 2 life towers for money and have 4 pure light + level 3 wells + a whole bunch of 1500 lights tower. Got 100+ kills b4 all of my life run out without micro. if you want to go money route, i would strongly suggest you get +2 interested on 5 and 10 and live based on that. Fire on 15 should keep you alive until the rest of the game. Some how i think the money tower animation is a bit too slow compare to war3 and in this game attack speed beat dmg for sure. that is also 1 of the reason i prefer well more than forge, it minimizes the "waste dmg" that tower deal on the last shot the put on creeps. | ||
Black Gun
Germany4482 Posts
but its a great td, im already loving it again, have also been a big fan of eletd in wc3. atm my favourite element combo is dark earth fire + 2 water. intensify, forge, cannon, haste, corrosion, muck. rules^^ | ||
AzureD
United States320 Posts
In a solo game you want to delay killing waves as long as possible and build towers far away from the spawn point early on. After every interest is about to complete you want to sell all your towers. I almost always would take 2 interest first and sell all towers even if a wave is still not dead so long as I can build some near the end where they can kill off the remains. Doing things like this you will make a TON of money early on. Mid stages of the game you can build a ton of cheap towers and covert them after your interest has gone through spend all your cash and then sell towers when you don't need them to make cash on interest. In a multiplayer game you want to build towers close to the spawn point to pressure other players so they can't play greedy. You can also sell your towers when you can but you will never make as much money as you would in a solo game. | ||
BurningSera
Ireland19621 Posts
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Soulish
Canada1403 Posts
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Raelcun
United States3747 Posts
Then when level 60 is almost there you can fill almost the entire map with the laser tower upgrade and have pure towers in the center. Nets quite a few fruit kills more than I've been able to find with any other build. + Show Spoiler + More in depth guide Start off the first few levels by getting some grenade towers once you have 4/5 in place where you want them focus on staying above 50 minerals and upgrading them. Early Element order: Interest ==> Interest ==> Dark ==> Earth ==> Light Once you have your Grenades in place you'll need to start placing ray towers the goal is to build them while allowing your total minerals to accumulate so you gain more interest over time you should look something like this by the time you're ready to build your first laser tower ![]() Your first laser tower should go over the ray towers on the right and should be built up from a cannon tower. Subsequent laser towers shoudl be built from trickery towers so that they can mimic your laser towers while you're saving for enough money to build a new one. You'll eventually get to the point where you can start buliding laser towers strictly from interest while you let the round gold accumulate to build up your interest. And as you enter the lategame you'll want to get your minerals up to where you can get 3500 per interest and start upgrading your laser towers to phaser towers. Next portion of element order should be Dark==>Earth==>Light==>(whichever element you want a pure tower of)==>Pure Whore interest as much as you can to get your total worth up where you have your pure towers t be build you can start buliding the lower level versions of just to help on the earth levels your endgame should look something like this ![]() L= Laser upgrades P= Pure tower of your choice I can easily hit 300k total worth by the end of the game by doing this strategy and not using gold towers. just ran this build again just to see and I hit 370k net worth and killed just under 100 fruit and realized that you reallly need to make the players unallied so that when someone leaves resource splitting doesn't happen. It was down to 2 players my opponent went afk and left before he lost so I got 2 extra gas. lol... | ||
Karawasa
United States58 Posts
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Animus.
Finland6 Posts
I had 180 fruit points in the end. I was using this combo: + Show Spoiler + 3x light/earth/darkness + 2x nature as element picks - light/earth tower (lvl 3) for aoe - darkness/nature tower (lvl 2) for dps - light/darkness tower (lvl 3) for cloning - nature/darkness/earth (lvl 3) for slowing (no pure towers included) Has anyone else got better score than mine? If so, what tower combinations did you use? | ||
TheGiz
Canada708 Posts
This didn't affect my build much, as I still went for the usual 3 Light, 3 Dark, 3 Nature. Good old cloned Pure Dark and Annihilation Towers! Didn't actually fare that well though (195 Fruit on Normal) because I messed up my timing while trying to get Interest. Someone posed a good question in the game though, which can be framed like this: At what point to Grenade Towers become ineffective? Are they useful for the whole game? | ||
MavercK
Australia2181 Posts
aslong as more of a pvp type focus grenade/ray towers are great till about level 20. i recommend playing short mode unless you're trying to milk interest extremely hard. | ||
Selendis
Australia509 Posts
I've never been able to beat random mode though, not even on normal difficulty. | ||
TheGiz
Canada708 Posts
Certain rounds tend to surprise me still, specifically Earth rounds, and usually those that are Healing, Undead, or Fast. I have to memorize when these rounds come and that way I won't lose unnecessary lives before the Fruit round because I was saving up to accumulate interest. | ||
Feistywuushu
United Kingdom2 Posts
I've tried lots of others strats and all of them work better than getting the periodic table tower sadly. Life tower rush > Torrent tower > 4 essences works wonders on very hard! (: You usually hit about high 80-90. | ||
dpf.papagicu
1 Post
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MavercK
Australia2181 Posts
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Karawasa
United States58 Posts
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