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[UMS] Elemental TD for SC2

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 Next All
Nanai
Profile Joined September 2010
15 Posts
Last Edited: 2011-06-28 09:10:11
June 28 2011 08:51 GMT
#1
+ Show Spoiler +
I didn't find a thread about this, if there is one - close this.



Probably the most anticipated tower defense from Warcraft 3 got released a few days ago on Europe, not sure about NA and the other realms.

Elemental TD kind of revolutionized the tower defense community in Warcraft 3 with a huge variety of strategies and game mods that allowed the map a huge life span. While building normal towers for survival you also summon elements to kill that allows you to advance to stronger towers with specific element damage type.
All the creeps spawned got different armor types that takes different damage from different elemental types, and it's therefor important to have a good spread of your towers abilities - which means no more spamming a single tower.
Elements can be merged into numerous combinations which makes this quite complex.
In short: Light > Darkness > Water > Fire > Nature > Earth > Light. - in reality it's much more complex than that.

I tried it out last night and I must say it really got the same feel as the previous versions of the map and are already surprisingly balanced even though it for sure needs some tweaking.

Have you guys tried it out yet?

+ Official site
+ Official forums
Empyrean
Profile Blog Joined September 2004
17020 Posts
June 28 2011 09:10 GMT
#2
Moved to custom maps.
Moderator
Skiba
Profile Joined September 2010
Germany153 Posts
June 28 2011 09:18 GMT
#3
I am really happy that this map made it to sc2. there just too few good TDs available at the moment, compared to the dozen of awsome TDs für wc3.
every zergling has a twin brother
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 28 2011 09:33 GMT
#4
Been waiting for this since sc2 release! Cannot wait for a SEA publish.
Retired Mapmaker™
Bumblebee
Profile Blog Joined August 2010
3237 Posts
June 28 2011 09:48 GMT
#5
That's pretty neat. All the different tower defenses, mauls, etc. from War3 were incredible - hope to see even more of them in StarCraft II.
There is no difference between a knight and any other man aside from what he wears. @robinnymann
Espelz
Profile Joined October 2010
Germany826 Posts
June 28 2011 11:18 GMT
#6
Played this map quite often the last days and at least got one setup of elements/towers that seems to work pretty good for me so far, although I never played one of the harder difficulties (only normal until now).

If you guys are interested, I could try to do a little write-up how I approach this (and try if my approach works on harder difficulties too).
"Its not over till Fantasy gg´s" - Sayle
Tsenister
Profile Joined December 2010
United Kingdom112 Posts
June 28 2011 12:04 GMT
#7
Probably the only tower defence map that requires timing and APM to play properly tbh. Record is 50 something fruit kills now.
Nanai
Profile Joined September 2010
15 Posts
June 28 2011 13:39 GMT
#8
On June 28 2011 20:18 Espelz wrote:
Played this map quite often the last days and at least got one setup of elements/towers that seems to work pretty good for me so far, although I never played one of the harder difficulties (only normal until now).

If you guys are interested, I could try to do a little write-up how I approach this (and try if my approach works on harder difficulties too).


Would be fun!
Nanai
Profile Joined September 2010
15 Posts
June 28 2011 13:39 GMT
#9
On June 28 2011 21:04 Tsenister wrote:
Probably the only tower defence map that requires timing and APM to play properly tbh. Record is 50 something fruit kills now.


On what difficulty?
Leviance
Profile Joined November 2009
Germany4079 Posts
June 28 2011 13:42 GMT
#10
This looks cool! gonna try that
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 28 2011 13:51 GMT
#11
OMG I played EleTD 3.0 in WC3 sooo much. Will check this SC2 mod out after work. Let's hope it's (almost) as good as the original one.
You don't choose to play zerg. The zerg choose you.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
June 28 2011 13:53 GMT
#12
I heard this was pretty difficult.. I am going to give it a try, its up on NA servers.
Goliathsorrow
Profile Joined September 2010
Italy317 Posts
June 28 2011 13:55 GMT
#13
Fun map, here is what I've learned:

- Pure light towers + trickery/masquerade towers (which is light+dark) is overpowered and can win u the game at normal difficulty insanely easy.

- Pure fire is the most efficient of the pure elements.

- Manage to make a Penta tower is really hard because you will lack the proper firepower to manage to survive till you have all the stuff you need (especially the credits)

If you are going for the Penta tower I suggest focusing on making powerful triplets towers (the ones who cost 1000) asap more than spamming doublets of every combination to gain the various effect... then when you have all the elements and the pure essence just spam non elemental towers (remember than even if you transform a non elemental tower into an elemental one you can still get 100% refund) and wait till you have enough by ricycling them and get the Penta.

Max you can have is like 4 Penta towers afaik but it doesn't seem as efficient as other combinations such as the aboves...
mordek
Profile Blog Joined December 2010
United States12705 Posts
June 28 2011 13:55 GMT
#14
It's up on the NA servers.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
headbus
Profile Joined March 2011
Canada173 Posts
June 28 2011 14:13 GMT
#15
Are bank towers still in the game?
Taiyoken
Profile Joined April 2011
Canada130 Posts
June 28 2011 14:27 GMT
#16
On June 28 2011 22:39 Nanai wrote:
Show nested quote +
On June 28 2011 21:04 Tsenister wrote:
Probably the only tower defence map that requires timing and APM to play properly tbh. Record is 50 something fruit kills now.


On what difficulty?


I needed some decent reaction time/APM when I played through with Dark/Fire/Earth because I had to constantly zoom a few Amplify Towers over and over.
Kemichal
Profile Joined April 2011
Sweden1 Post
June 28 2011 14:29 GMT
#17
On June 28 2011 23:13 headbus wrote:
Are bank towers still in the game?


Yes, the tripletowers Money and Wealth give 50% and 100% more bounty respectively.
mellitus
Profile Joined October 2010
Singapore137 Posts
June 28 2011 15:09 GMT
#18
On June 28 2011 18:33 Holiver wrote:
Been waiting for this since sc2 release! Cannot wait for a SEA publish.


Amen to this. SEA really doesn't get any love in custom maps. It's really sad
MavercK
Profile Joined March 2010
Australia2181 Posts
June 28 2011 16:11 GMT
#19
On June 29 2011 00:09 mellitus wrote:
Show nested quote +
On June 28 2011 18:33 Holiver wrote:
Been waiting for this since sc2 release! Cannot wait for a SEA publish.


Amen to this. SEA really doesn't get any love in custom maps. It's really sad


?

it's on SEA.
i published it there myself.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 28 2011 16:22 GMT
#20
still dont wana go bank route just yet bc the light fire route is not yet complete (there are tower missing).

Beaten very easy multiple times with life build + well (221 life b4 61) and end up with 110 kills.
The main problem with this map on sc2 is the round end when the first guy kill the wave, not the last guy. This make its really hard to learn the game for newb. Also i suggest author to have (default mode as ALL RANDOM) or at least make it so that all the newb gona pick it instead of allpick =_=.

legion TD and ETD are so 1337 =_=
Im daed. Follow me @TL_NB
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