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[A] Peepmode: New maps, new features, new video! - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 36 Next All
Leon1das13
Profile Joined December 2010
Canada16 Posts
September 22 2011 00:50 GMT
#101
omg these KOTH maps are so awesome :D Great work
PeterPwn
Profile Joined January 2011
Germany13 Posts
September 22 2011 05:49 GMT
#102
On GSL yesterday i saw a reworked version of Belshir Beach with just one entrance to the natural expansion. Will you keep the old version or switch to the new GSL one?
Grohg
Profile Joined March 2011
United States243 Posts
September 22 2011 07:42 GMT
#103
This is the best KOTH formatting out there right now. Wish there were more people wanting to use these in customs. Having played on them over the past week, I'll never use any of the older KOTH type maps. Get more people on these maps and it'll be solid.
You can't spell slaughter without laughter.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-25 00:03:14
September 22 2011 22:44 GMT
#104
PeterPwn: Thanks for letting me know about the Bel'Shir Beach update. I'll contact the map author to see if I can get a copy...I def want to stay current with GSL.

Grohg: Hopefully the system will earn the attention of reddit/r/starcraft or famous caster (Day9? DJ Wheat? Husky?) or pro gamer.

If you enjoy the system, please spread the word, post in message boards, etc. If it eventually hits front page then there should be plenty of players.
Dimenus
Profile Joined August 2010
United States157 Posts
September 23 2011 21:49 GMT
#105
Great work IcculusLizard. My CSL team is hoping to use these maps for team practice if possible. I only see shattered temple up at the moment tho.


When the facts change, I change my mind. What do you do, sir? - John Maynard Keynes
Nibbler89
Profile Blog Joined May 2011
884 Posts
Last Edited: 2011-09-24 00:27:59
September 24 2011 00:27 GMT
#106
When I tried the shakuras plateau version no matter race you picked (I know the race selection drop down menu is below the avatar section) it gave you random as your race.
OpAndroid
Profile Joined July 2010
United States84 Posts
September 24 2011 04:49 GMT
#107
Been playing on these a good bit, pretty well made. Been playing on the Shattered map, and found a couple bugs. One being that if you type the "<" character at any time, it doesn't execute the new line command. So if you type:

"< test" It comes up as:

"<test <n/>" and then the new message continues right after that line of text.

Also, not so much a bug, but a suggestion, you should make it so that if you play a game and lose, and then cue up to play again, then you don't get chosen. So guy A plays against guy B, guy A wins, guy A, B, and C all cue up and A and B get chosen again. Doesn't seem fair and I think guy C should be in next against Guy A.

As well, it would be really nice if when you obs multiple games in a row, and you turn off the Name Panel, it stays off for the next game. As it is, when the next game starts, Hide Name Panel is checked, but the Name Panel still shows up.

Other than that we are enjoying them, and hopefully the others get ported over to 1.4 soon. Thanks for building these.
s15sLiDER
Profile Joined January 2011
United States112 Posts
September 24 2011 05:18 GMT
#108
I think these maps are absolutely wonderful! The only thing I have a problem with is trying to get new players into these maps. It's really confusing at the start. I think you should have some kind of tutorial demonstration to explain the features of your map to newer players.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-25 00:07:04
September 24 2011 06:28 GMT
#109
Nibbler: I'm pretty sure this bug is fixed in newest release.

OpAndroid: (1) Fixed the Name Panel issue. (2) Good catch on the "<" issue...it gets replaced with "[less_than]" now (3) Interesting player selection suggestion...perhaps there could be a mode where the system selects players based on number of matches played (favoring lower numbers). I prefer to stick to current random selection for non-winners for now.

s15sLiDER: I added an instructional screen that lasts 60 seconds. It shows up if there is any player who has played less than 3 games. It can be skipped if all players click the "OK I'm Ready!" button. I also plan on making a tutorial YouTube video soon.

I just re-published Antiga Shipyard, Shattered Temple, and Tal'Darim Altar with fixes for patch 1.4. Performance improvement in UI interactions should be evident.
TheHoff
Profile Joined March 2011
United Kingdom1 Post
September 25 2011 12:12 GMT
#110
Played a game on shattered temple and there was a few bugs we encountered. Firstly when joining a game everyone defaults to random, so even if it says you are another race you are in fact random. Also when you GG at the of a game, the surrender box pops up and if you click yes it does not surrender you from the game, the game just continues.
BlazingSonic
Profile Joined April 2011
Germany51 Posts
Last Edited: 2011-09-25 15:03:42
September 25 2011 15:03 GMT
#111
I really like this mod too, but it´s a shame that so few people play it. I agree that we should make this mod more popular. Right know it just takes forever to find someone, at least here in Germany.
birdkicker
Profile Blog Joined August 2010
United States752 Posts
September 25 2011 17:39 GMT
#112
I don't play this because the beginning is confusing... if it was as simple and straight forward like icjug then maybe..
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-10-19 03:48:07
September 25 2011 21:51 GMT
#113
TheHoff: (1) Man, sorry for that "gg" bug...fixed. (2) Lobby Race selection will now determine your initial race selection and also determines UI style. You can then choose in-game race separately if you want (like choose Protoss for UI then Random in-game).

birdkicker: I added a "New Player Timeout" (60 seconds) with simple instructions at the beginning.

BlazingSonic: Why not start a weekly tournament or meetup with some of your friends? Send me feedback and replays!

NEW FEATURE: Upgrade Grid
- Shows a grid of icons, one for each research upgrade
- Icon tooltips contain explanation and status
- Researched items are highlighted in real-time, including Level for armor/attack
- Current research items are highlighted in yellow

[image loading]
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-10-02 02:20:09
September 27 2011 01:40 GMT
#114
UPDATE
- UI re-arrangement
- F8 thru F12 hotkeys open menus
- Added "Fair Message Log" in which players cannot read observer chat. Hitting F11 while playing will also bring up standard Message Log (due to restrictions imposed by Blizzard).
- Lobby race determines UI style and initial in-game race
- Ability to change race during intro tutorial for new players
- Added player checkboxes on Chat Log and Match History
- Various bug fixes

[image loading]
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-10-19 03:46:58
October 02 2011 02:45 GMT
#115
-==UPDATE==-
- Hotkeys (Alt-based) - see Help > Hotkeys in-game
- Added 2v2 maps (Boneyard / Monlyth Ridge)
- Players can now vote to disable close spawn positions
- Restored map pool, including Metalopolis, Xel'Naga Caverns, and Bel'Shir Beach (v2!)

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]
lxuzyl
Profile Joined March 2011
Australia4 Posts
October 06 2011 04:05 GMT
#116
The camera position is off at spawn (starting of a game). I can only see half of the mineral pack down to the bottom of my screen. Other than that, everything works great. New research grid is beautifully done. The APM in real-time stats still buggy though. Thank you for the great work, keep it up!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-10-19 03:45:02
October 07 2011 05:30 GMT
#117
Ixuzyl: Thanks for sending me the replays! Both issues are now fixed.

-==UPDATE==-
- New Map: Testbug
- Auto Cam improvements

New tutorial video...

IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-10-19 22:26:17
October 19 2011 03:40 GMT
#118
-==UPDATE==-

Revamped Upgrade Panel (monitor player upgrades in real-time)
[image loading]

Added Structure Panel (monitor player builds in real-time)
[image loading]

Numerous enhancements
- simplified name panel
- prettier Tug of War bars
- improved Auto Cam scout tracking
- bigger crowns!
- various bug fixes...please keep the feedback coming!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-11-01 17:23:00
November 01 2011 17:22 GMT
#119
UPDATE
- Dual Sight added to map pool
- New rating system based on Sonas rating
- New votable option: Player Select; defaults to King vs Least Played
- See http://www.peepmode.com/changelog for full list of changes
Ulumulu
Profile Joined March 2010
Germany10 Posts
November 01 2011 21:28 GMT
#120
imo -

Useless laggy animations, pointless teams.
old koth-obs maps were good, whats that new stuff good for?
Prev 1 4 5 6 7 8 36 Next All
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