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[A] Peepmode: New maps, new features, new video!

Forum Index > SC2 Maps & Custom Games
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IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-03-09 08:34:30
May 24 2011 03:00 GMT
#1




See www.peepmode.com for current map pool and more videos

PeepMode is a melee spectator system that builds on features of the popular 1v1 Obs and iCJug maps. Players compete in 1v1, 2v2, and FFA matches (KotH style) while everyone else watches, bets, discusses, etc.

FEAUTRES
* 14 players
* 1v1, 2v2, FFA
* King of the Hill (KotH) style match selection (crowns designate winners)
* Auto Cam follows the action for you
* Global rating system (carries across all PeepMode maps)
* Graphical team selection
* Custom name panel by HanzoSC2
* Declare your league (optional)
* Zoom camera out to desired level
* Cinematic observer mode (removes UI elements)
* Standad Blizzard Observer UI
* Cinematic chat, silent chat, other chat options
* Betting system
* Live stats with helpful coloring (toggle simple/advanced stats)
* Detailed event log with filtering (including match history)
* Sortable leaderboard
* Unlockable avatars
* Voting and personal options
* Detailed Help system
* Store to buy aesthetic upgrades ("Bling")
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
May 24 2011 03:14 GMT
#2
wow nice, looks really promising, will def chek it out!, just search for peepmode in maps?
AKA: TelecoM[WHITE] Protoss fighting
MavercK
Profile Joined March 2010
Australia2181 Posts
May 24 2011 03:33 GMT
#3
im curious how you've done the global ranking
as far as i know all you do is update it with players playing together. meaning you will only have ranking of players you've played with and who they've played with and so forth.

or did you work out a better way?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-19 07:17:31
May 24 2011 04:19 GMT
#4
On May 24 2011 12:14 GGzerG wrote:
wow nice, looks really promising, will def chek it out!, just search for peepmode in maps?


Yep it's on NA, EU, and SEA servers now.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-05-25 21:38:52
May 24 2011 04:21 GMT
#5
On May 24 2011 12:33 MavercK wrote:
im curious how you've done the global ranking
as far as i know all you do is update it with players playing together. meaning you will only have ranking of players you've played with and who they've played with and so forth.

or did you work out a better way?

This is global *rating*, not global ranking. I had the same question about iCJug "global ranking" then realized it's actually not quite as advertised. Blizzard won't allow access to global player information, so until then the best I can do is global ratings but only *local* rankings for the exact reason you point out.
birdkicker
Profile Blog Joined August 2010
United States752 Posts
May 24 2011 05:08 GMT
#6
Kinda confused on how to start it... Does host pick whether it is 1v1 or is it the whole room?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-19 07:18:41
May 24 2011 05:11 GMT
#7
Maps will now default to 1v1. If you want different modes (such as 2v2 or FFA), players can vote to change this under the Options menu.
hellsan631
Profile Blog Joined March 2010
United States695 Posts
May 24 2011 08:01 GMT
#8
perhaps being able to, when starting the custom game, choose between modes or vote, might be the best option.

Something really special you have here though. Would love to see some proper production group use this map in a tourny for obsing, and added camera views. Would be awesome
Philipd122
Profile Joined April 2011
Australia776 Posts
May 24 2011 08:23 GMT
#9
Can you post what servers it is available on?

I'm really hoping it's on SEA.

Anyways, looks more promising than 1v1 obs. I must have a try!
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-19 07:19:09
May 24 2011 16:32 GMT
#10
On May 24 2011 17:01 hellsan631 wrote:
...when starting the custom game, choose between modes or vote, might be the best option...Would love to see some proper production group use this map in a tourny for obsing...


I've never been a fan of 1 person out of 14 deciding something for the entire group. A design goal was to have "democratic" options. I could make an alternate version where an administrator chose options, but that would be more for tourneys I think. Once you play a game you'll probably see that match modes happen naturally based on who wants to play and on what team(s). I'll keep my mind and ears open about this though.
IcculusLizard
Profile Joined May 2011
265 Posts
May 24 2011 16:37 GMT
#11
On May 24 2011 17:23 Philipd122 wrote:
Can you post what servers it is available on?


It's available only on North America servers right now. Will be rolling out worldwide in a few weeks along with new maps and tourney announcements.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 24 2011 17:06 GMT
#12
This map is fucking amazing. It crushes the 1v1 OBS map on the frontpage of NA to oblivion. This map SERIOUSLY needs to be up on the front page.

Can I post a suggestion? You should have only one peepmode map, and have it switch between maps depending on which you select at the beginning. For instance: You start in black space, and the players vote on a map to play on. In between games, you can change which map you play on without having to start a new game. I don't know if you can do this though.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-05-24 19:10:41
May 24 2011 18:53 GMT
#13
On May 25 2011 02:06 Kinetik_Inferno wrote:This map SERIOUSLY needs to be up on the front page...You should have only one peepmode map, and have it switch between maps


Thanks I'm glad you like it. I am hoping to get this on the front page...I just need to get in touch with the right folks. I'd love for Day9 or Husky to do a review...have not been able to reach them yet.

Great idea about multiple maps (and something I wanted to do from the start), but unfortunately Blizzard limits map terrain sizes such that this is impossible....not likely to change either.

At least there is a cross-map rating system and aesthetic consistency to tie them all together.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
May 24 2011 19:25 GMT
#14
It looks way better than the other obs maps , can't wait before its uploaded to EU.
mangomango
Profile Joined September 2009
United States265 Posts
May 24 2011 21:10 GMT
#15
All I wanted was sharks with fricken laser beams on their heads; but this is good too.
Husky: Every drone you lose is like a needle in the eye. Nony: probes win $10k (Earn it! Idra Fighting) :P
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-05-24 21:14:50
May 24 2011 21:14 GMT
#16
On May 25 2011 06:10 mangomango wrote:
All I wanted was sharks with fricken laser beams on their heads; but this is good too.

I suck at 3d model-making, but if someone wants to whip up a high quality shark with a frickin' laser beam attached to its head, I'll put it in the game
Railgan
Profile Joined August 2010
Switzerland1507 Posts
May 24 2011 21:23 GMT
#17
On May 25 2011 06:14 IcculusLizard wrote:
Show nested quote +
On May 25 2011 06:10 mangomango wrote:
All I wanted was sharks with fricken laser beams on their heads; but this is good too.

I suck at 3d model-making, but if someone wants to whip up a high quality shark with a frickin' laser beam attached to its head, I'll put it in the game

Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Mashes
Profile Blog Joined October 2010
Canada441 Posts
May 25 2011 06:45 GMT
#18
I tried the meta map, and it didn't have gas or xel n'aga towers?
"life of lively to live to life of full life thx to shield battery"
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-05-25 19:02:55
May 25 2011 18:20 GMT
#19
Thanks for this bug report! These issues are now fixed. My apologies to anyone whose games were affected. If anyone notices any other issues, please let me know asap.
starcranium
Profile Joined March 2011
United States14 Posts
May 25 2011 19:48 GMT
#20
Wow... this looks awesome! I can't wait to try it out later. I'll let you know if I notice any bugs.
The above is a very rare lurker post.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-05-25 21:49:34
May 25 2011 21:49 GMT
#21
FYI There is a Known Bugs list in the Help menu within the game. It includes a few minor issues I have not found a solution for...If anyone knows how to fix any of these, please PM me.
IcculusLizard
Profile Joined May 2011
265 Posts
June 02 2011 03:25 GMT
#22
UPDATE: Blizzard Observer UI now correctly shows current match players; other minor UI improvements.
theprofessor
Profile Blog Joined February 2011
Japan108 Posts
June 03 2011 14:00 GMT
#23
more people need to play these maps! i cant find a game to play in =(
Wihl
Profile Blog Joined June 2010
Sweden472 Posts
June 03 2011 16:21 GMT
#24
Was gonna play KOTH on this today but then noticed that its not up on EU yet, sadface.
readme
Profile Joined March 2010
Austria76 Posts
June 03 2011 17:13 GMT
#25
This looks so awesome! The Trailer wants me to play this so badly. The interface is very professional and clean, i love this. The pre-game scene is very nice too. So many awesome features!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-06-06 19:08:05
June 04 2011 16:11 GMT
#26
Thanks to LSPrime, PeepMode is now available on GSL Bel'Shir Beach...and it's the July 2011 version! Enjoy!

If you are on a non-NA server and would be interested in publishing PeepMode maps in other regions, please send me a PM.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=230816
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
June 09 2011 10:26 GMT
#27
On May 25 2011 01:37 IcculusLizard wrote:
Show nested quote +
On May 24 2011 17:23 Philipd122 wrote:
Can you post what servers it is available on?


It's available only on North America servers right now. Will be rolling out worldwide in a few weeks along with new maps and tourney announcements.

Those maps look amazing...

Do you have by any chance an ETA for the upload of the map on EU? I'll be glad to upload it if I can be of any help to you !
Join the Liquipedia Zerg Project ! PM me for more information :).
Roblin
Profile Joined April 2010
Sweden948 Posts
June 09 2011 10:48 GMT
#28
I find it annoying playing on KOTH style maps because I rely heavily on the ingame clock for my timings (for example, if I don't have a 3rd base by 15 minutes into the game, thats bad) however, KOTH style maps start games at different points in time, thus I find it very annoying to see "oh my, its 1 hour, 3 minutes and 42 seconds into the game, am I on time doing X? I DON'T KNOW!"

is there a way to restart the ingame timer by triggers? if there is it would be highly appreciated.
I'm better today than I was yesterday!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-06-11 05:51:23
June 11 2011 05:16 GMT
#29
Hehe...I guess you didn't try PeepMode before posting. I have addressed this issue as a basic feature. The Game Clock (total game time) appears in the Leaderboard and the Match Clock appears in the normal spot next to the Minimap (both in Cinematic Mode and normal mode). The Match Clock reflects actual match time and I'm sure will be to your liking.
Uzsibox
Profile Joined June 2011
Hungary34 Posts
June 15 2011 12:58 GMT
#30
when is this coming to eu? i cant wait
Killcycle
Profile Joined January 2011
United States170 Posts
June 15 2011 13:49 GMT
#31
I like the map pool. Seems my shakuras suggestion weeks ago was a good one
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
Dimenus
Profile Joined August 2010
United States157 Posts
June 16 2011 19:58 GMT
#32
I would love to try this on NA. Do you have a chat channel where people meet at all Icculus?
When the facts change, I change my mind. What do you do, sir? - John Maynard Keynes
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-06-23 04:38:25
June 20 2011 19:59 GMT
#33
I am suggesting that people use chat channel "peepmode"...I put that in the title screen of each map. Hopefully people will start to hang out there to organize games.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-06-23 04:37:30
June 23 2011 03:28 GMT
#34
PEEPMODE NOW AVAILABLE ON EU!

Shattered Temple
Metalopolis
GSL Bel'Shir Beach (July 2011)
Xel'Naga Caverns

Coming to SEA very soon.
Asday
Profile Joined November 2010
United Kingdom388 Posts
Last Edited: 2011-06-23 16:09:45
June 23 2011 16:09 GMT
#35
On June 23 2011 12:28 IcculusLizard wrote:
PEEPMODE NOW AVAILABLE ON EU!

Shattered Temple
Metalopolis
GSL Bel'Shir Beach (July 2011)
Xel'Naga Caverns

Coming to SEA very soon.

Delicious. <3

Time to spam it, for popularity.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
June 23 2011 18:14 GMT
#36
Awesome map, just tried it out!

Some minor bugs:
- Theres no sound when zoomed out.
- If the scroll wheel is used when zoomed out, the buttons swap and "zoom out" now zooms in.
- Theres some weird formatting when multiple observers type in chat.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Jetaap
Profile Blog Joined November 2010
France4814 Posts
June 23 2011 21:46 GMT
#37
Same problem with the sound , and some occasional bugs with the camera ( it got locked at one point for some reason) . But overall the UI is amazing
IcculusLizard
Profile Joined May 2011
265 Posts
June 23 2011 21:51 GMT
#38
iHirO: Thanks for the feedback!

- I will look into amplifying the sound for players who are zoomed out, although I am hesitant about this since it changes a fundamental physics property of SC2 (spatial sound)
- When you use your mouse wheel, the SC2 engine "snaps" to a pre-defined camera angle. The next time you click a zoom in or zoom out button, PeepMode takes you to _its_ pre-defined camera angle based on zoom level. There are 5 possible zoom levels in PeepMode, so it will just step through those. I hope that makes sense. If you have Auto Cam engaged, scroll wheel doesn't work anyway.
- Can you describe in more detail the weird formatting you're seeing in chat? You can email peepmode@gmail.com if that's easier.
IcculusLizard
Profile Joined May 2011
265 Posts
June 23 2011 21:52 GMT
#39
PEEPMODE: Shattered Temple is now available on SEA thanks to csnvJS.

More maps will follow. SEA Players: notice any issues?
yawnoC
Profile Joined December 2010
United States3704 Posts
June 23 2011 22:20 GMT
#40
I love the zoomed out camera :D It seems like it would make it easier to see whats going on in fights
GG - UNiVeRsE is the best player in the WORLD
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
June 23 2011 23:55 GMT
#41
Make custom skins as unlockables! I want banelings with capes!
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
IcculusLizard
Profile Joined May 2011
265 Posts
June 25 2011 07:16 GMT
#42
That's a good idea ...I wish I knew how to 3d model...anyone?
kadtz
Profile Joined June 2011
Singapore5 Posts
June 27 2011 02:33 GMT
#43
this TL lurker registered specifically to say: these PeepMode maps are awesome!

thanks so much for getting them on the SEA servers. i've been hurting ever since my fav 1v1 Obs Xel'Naga Caverns disappeared from SEA.
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
June 27 2011 02:35 GMT
#44
Love this but i hate when ppl say they are grandmasters but are bronze
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-06-27 05:21:46
June 27 2011 03:29 GMT
#45
kadtz: thx...any map requests?

NemesysTV: haha...you can't trust 'em! call those bluffers out!

MAP UPDATES:
- iCCup Deity (by monitor) is now available on NA & EU. SEA shortly
- Slag Pits now available on NA & EU. SEA shortly.
kadtz
Profile Joined June 2011
Singapore5 Posts
June 27 2011 05:51 GMT
#46
On June 27 2011 12:29 IcculusLizard wrote:
kadtz: thx...any map requests?

NemesysTV: haha...you can't trust 'em! call those bluffers out!

MAP UPDATES:
- iCCup Deity (by monitor) is now available on NA & EU. SEA shortly
- Slag Pits now available on NA & EU. SEA shortly.


forgot to check which five maps were already available on SEA last night - only remember Bel'Shir Beach, XNC and Metalopolis. more 2v2 (or 3v3 even?) maps would be nice. how about High Orbit? :D

also, is there a way to follow a specific player's camera from obs?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-06-27 08:08:35
June 27 2011 06:21 GMT
#47
kadtz:
- There currently is no feature to follow a player's camera. I will look into adding this.
- I'm glad you mentioned team play...so far this doesn't seem as popular as I was hoping, but I can do 3v3 if there is enough demand in the player community. I added Monlyth Ridge, Gutterhulk, and High Orbit as 2v2 maps.

CURRENT MAP POOL:
---
- GSL Bel'Shir Beach (1v1)
- iCCup Deity (1v1)
- Xel'Naga Caverns (1v1)
---
- Shattered Temple (1v1 or 2v2)
- Metalopolis (1v1 or 2v2)
- Shakuras Plateau (1v1 or 2v2)
- Slag Pits (1v2 for 2v2)
---
- Gutterhulk (2v2)
- Monlyth Ridge (2v2)
- High Orbit (2v2)

NA and EU are up to date; SEA will follow shortly.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 27 2011 11:06 GMT
#48
IcculusLizard, I am working on my map as we speak it should be ready within 24 hours for publish!
Retired Mapmaker™
kadtz
Profile Joined June 2011
Singapore5 Posts
June 27 2011 15:24 GMT
#49
High Orbit and Monlyth Ridge on SEA seem to be broken, Match mode menu only has '2v2' but Currently: always says '1v1', with no way to change it. Shakuras Plateau appeared to have all the correct options though.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-06-28 17:36:55
June 27 2011 21:28 GMT
#50
Holiver: Awesome...I received the map and will apply PeepMode to it soon.
kadtz: I re-sent the 2v2 maps to my SEA publisher and he is saying that they are working correctly now.

FYI, I recently switched Gutterhulk, Monlyth Ridge, and High Orbit to "2v2 only" due to placement of start locations. Shakuras Plateau is more playable as 2v2 and FFA even though it's suited best for 1v1, so that's why it has so many more Match Mode options. At this point, there are 3 classes of maps:
- 1v1 only
- best for 1v1 but okay for 2v2/FFA
- 2v2 only
kadtz
Profile Joined June 2011
Singapore5 Posts
Last Edited: 2011-07-01 15:55:51
July 01 2011 15:07 GMT
#51
some comments/requests after playing with the maps over the past couple of days:

- should probably allow choosing race in the map lobby (for the game interface and sound pack)
- friend & foe color option (Alt-F) is disabled, so with some team colors (like cyan on a blueish map) it's really hard to see on the minimap
- in-game chat doesn't show when game is paused, hard to tell when to resume safely
- any way to enable shared control for team games?
- can you provide an option to disable the camera spinning when someone gg's?
- betting seems to be buggy - someone bet on me and 'broke even' when i won
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-07-03 19:58:11
July 03 2011 19:58 GMT
#52
kadtz:
- That's an interesting idea but you can always go random or switch races once inside the game and switching UI style once game has started is impossible
- I'll look into enabling Alt-F for match competitors
- Unfortunately nothing I can do about chat not showing when game is paused
- Shared control for team games...definitely possible but not sure if that's a good thing? When your teammate dies, you can then control his units
- If no one bet against your friend who bet on you, he'd have no one to pull funds from, thus breaking even
kadtz
Profile Joined June 2011
Singapore5 Posts
July 09 2011 04:58 GMT
#53
On July 04 2011 04:58 IcculusLizard wrote:
kadtz:
- That's an interesting idea but you can always go random or switch races once inside the game and switching UI style once game has started is impossible
- I'll look into enabling Alt-F for match competitors
- Unfortunately nothing I can do about chat not showing when game is paused
- Shared control for team games...definitely possible but not sure if that's a good thing? When your teammate dies, you can then control his units
- If no one bet against your friend who bet on you, he'd have no one to pull funds from, thus breaking even


the initial UI style is the problem; i have Protoss players complaining about getting the Zerg interface. they'd like to always draw the Protoss UI but there doesn't seem to be a way to guarantee it as of now.

actually, shared control is something that we use a lot team games, especially when laddering 2v2 - the option is normally available right at the start of the match.

thanks for looking into these :D
vincom2
Profile Joined June 2011
Singapore1775 Posts
July 09 2011 10:33 GMT
#54
Is it intentional that there's no way to change the player you're betting on once you've placed the first bet? Sometimes you see the tide turning against one person and so you'd like to throw some credits on the other, but it seems there's no way to do it in peepmode maps
That, and lack of player cam, are my two peeves. Otherwise these maps are brilliant! Thanks for your work!
W2
Profile Blog Joined January 2011
United States1177 Posts
July 09 2011 13:18 GMT
#55
with all these obs maps there has yet to be one that forces spectators to a specific player-cam. So when you have a clan war, your clanmates can spectate in your point of view without getting to see anything else, hence no cheating.
Hi
Ryhn
Profile Joined February 2010
United States509 Posts
July 09 2011 13:55 GMT
#56
On May 25 2011 03:53 IcculusLizard wrote:
Show nested quote +
On May 25 2011 02:06 Kinetik_Inferno wrote:This map SERIOUSLY needs to be up on the front page...You should have only one peepmode map, and have it switch between maps


Thanks I'm glad you like it. I am hoping to get this on the front page...I just need to get in touch with the right folks. I'd love for Day9 or Husky to do a review...have not been able to reach them yet.

Great idea about multiple maps (and something I wanted to do from the start), but unfortunately Blizzard limits map terrain sizes such that this is impossible....not likely to change either.

At least there is a cross-map rating system and aesthetic consistency to tie them all together.



If I'm not mistaken, maps can be linked together, can't they? Like a chain. of maps that happen in succession.


If you can apply the tiniest bit of logic as to which map chains next based on a vote, couldn't you make the "Win Condition" of the map be a successful (majority) vote to map change?
Famous Books Written by Progamers - "Clam: Mastering your other self"
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-07-11 22:10:07
July 11 2011 17:20 GMT
#57
Some good feedback here.

kadtz: (1) I will look into adding shared control during team play. Would you envision this as the default option (always shared control) or something selectable/votable? (2) I will look into Race UI selection from the lobby

vincom2: I based the betting system on the most popular observer map on NA (1v1 Obs Xel'Naga) and overall I think it works well. It offers a balance of simplicity and decent likelihood that more chips will change hands than if you could switch who you were betting on after initial selection. See Help system in-game for better explanation.

vincom2/W2: I will look into ability to follow player cams

Ryhn: Your map linking suggestion is a good one! I will look into this...that would be a great feature.
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
July 12 2011 02:48 GMT
#58
Tried it out tonight. Amazing job! So many features and extras--incredible.

(The only drawback compared to Obs is: no critters.... TT... but perhaps that's better cuz they're often in the way anyways...)
IcculusLizard
Profile Joined May 2011
265 Posts
July 12 2011 04:17 GMT
#59
dizzy: Funny you should mention critters cuz I'm working on "Pets" right now...probably a few weeks away but just one item in the forthcoming Store.
IcculusLizard
Profile Joined May 2011
265 Posts
July 13 2011 08:22 GMT
#60
-=UPDATE=-
(NA/EU live, SEA shortly)

- Select UI style by selecting race in the lobby
- Select player color in the lobby
- Observers can follow player cams (see "Observe Everyone" pulldown during match)
- Cooperative unit control is a votable Option
- Volume of game sounds stay consistent when camera is zoomed
- Enforcement of diagonal start points for 1v1 games on Shattered Temple and Starparty V

NEW MAP!
- Starparty V [iCCup]

...more updates in the works...
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
July 17 2011 22:04 GMT
#61
I have a group of friends who meet every saturday night for obs games and some 2v2 and whatnot. We've been using the old obs maps and rehosting when we want to switch it up. I just happened across your maps, and just wow. Thank you so much for these! Looks great, I can't wait to test them out with everyone. This is just amazing, you've saved our group a lot of time. You need more attention for these.
IcculusLizard
Profile Joined May 2011
265 Posts
July 18 2011 07:54 GMT
#62
New video! I quoted several contributors of this thread...thanks for the comments and keep them coming!

thisisSSK
Profile Joined August 2010
United States179 Posts
July 22 2011 07:59 GMT
#63
is there a channel for this?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-07-24 02:47:11
July 24 2011 00:37 GMT
#64
thisisSSK: I recommend channel "peepmode" on the loading screens.

NOTE: Patch 1.3.5 temporarily broke the chat interface, but it is now corrected. I have reduced the map pool to Shattered Temple and Shakuras Plateau until I can push the next big update in a few days.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-07-31 03:25:58
July 30 2011 04:16 GMT
#65
UPDATE!

The Store has been added which includes ability to purchase Avatars, Pets, and Turf Markers. Buy items and customize your base with Pet and Marker placement. No effect on game mechanics, ability to turn off by vote.

NEW MAP: Tal'Darim Altar
NEW INFO SITE: peepmode.com
IcculusLizard
Profile Joined May 2011
265 Posts
August 03 2011 04:41 GMT
#66
Current map pool:

* Shattered Temple
* Shakuras Plateau
* Tal'Darim Altar
* Crevasse
* Starparty V
* Bel'Shir Beach
HollowYoshi
Profile Joined March 2011
United States36 Posts
Last Edited: 2011-08-11 16:23:56
August 11 2011 13:34 GMT
#67
Hey there seems to be a big problem with the Peepmode games, at least there is on the one I played, Tal'darim Altar. When a Zerg player starts a regular game their initial hatchery starts with three larva, but in Peepmode, it spawns with no larva and this messes up all regular Zerg openings.

EDIT: Crevasse also appears to have this problem. Bel'Shir Beach, Shakuras Plateau, and Shattered Temple do not.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
August 11 2011 15:31 GMT
#68
This is ABSOLUTELY SICK

why have i not known about this until recently? this thread was made back in May o.o

thanks for PM'ing me haha
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
IcculusLizard
Profile Joined May 2011
265 Posts
August 13 2011 22:38 GMT
#69
HollowYoshi: Thanks for letting me know about this...the problem is now fixed on NA and EU (SEA shortly). This is one of those things I always forget to fix when I add a new map...sorry about that...I'll get it right next time!
Alternity
Profile Blog Joined June 2010
United States74 Posts
August 20 2011 09:16 GMT
#70
Hey IcculusLizard thanks for this fantastic map, it is more full featured than some of the other avaliable koth maps.

Our clan has been using this map for a few weeks to host our weekly clan koth. We usually have a "winner" for the night which is whoever has been able to have the longest winstreak. Usually we just keep track of this on paper or a spreadsheet, but I was wondering...

Would it be possible to add a stat panel that shows everyones wins/loses and win streaks during the game? Sometimes we will play in the game same for several hours and it would be very useful if we could open one of the game tabs and see how many games everyone has won and who has the longest winstreak.

Thanks for the map!!!
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
August 20 2011 09:23 GMT
#71
Great map!

Just wondering - is there any updated version that can display the newer menus in the obs interface [the top of the screen ones]? And/or one that has hotkeys enabled for the obs menus!
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Alternity
Profile Blog Joined June 2010
United States74 Posts
August 21 2011 05:23 GMT
#72
Hey we've been observing bugs recently. After about two 1v1 games the map bugs out and every time a game starts it says " game ended due to insufficient length (3:00)"

This will happen repeatedly every time a game starts, we have to remake the map then because we cna't get past the bug, which means we are gonna have to use a different map until this bug is resolved :/.

Also it might be worth it to make the select mode 1v1/2v2/ffa a little more apparent and easy to choose. a lot of people are confused by having to open the options panel and choose in there.

Thanks!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-08-28 19:16:52
August 22 2011 01:15 GMT
#73
Alternity: I PM'd you a request to help me recreate this bug...thx. Also: I updated the maps to be 1v1 by default (to avoid confusion).
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-08-23 07:20:32
August 23 2011 07:20 GMT
#74
UPDATE: New update published; many minor fixes/improvements. Map pool is limited only to Shattered Temple until further testing can be done. Please report any bugs found during gameplay!

Also: It seems replays will save on a Mac but not on a PC. Anyone on PCs able to save replays of PeepMode?
meursault
Profile Joined January 2011
United States59 Posts
August 26 2011 16:52 GMT
#75
I really enjoy these maps. I can't wait for you to republish the rest. I just wish more people used them. Perhaps the name is preventing people from understanding what they are if they make it to the popular list.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-08-29 00:17:35
August 27 2011 07:02 GMT
#76
UPDATE:
- Added "Name Panel" during matches (click for Cinematic Mode; disable in Options)
- Added buttons to cash/keep your Chips after each match
- Aesthetic improvements (fonts, alignments)
- Minor bug fixes
- Performance improvements
- Set all maps as 1v1 by default (instead of "1v1 or 2v2")

MAP POOL RESTORED on NA and EU. SEA should follow shortly.
IcculusLizard
Profile Joined May 2011
265 Posts
August 29 2011 03:02 GMT
#77
UPDATE: Replays now save correctly on PC and Mac!
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
August 29 2011 06:35 GMT
#78
Thanks for all your work on this. I really like these PEEPMODE obs maps.
twitch.tv/duttroach
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-08-30 16:10:34
August 30 2011 16:00 GMT
#79
dUTtrOACh: Thanks for your comment....spread the word!

UPDATE!
- Consolidation of UI (utilities buttons are now colorful icons)
- Text tags of structure names while being built (turn off in Options)
- Other UI enhancements

SEA is out of date. I am hoping to correct shortly.
RumbleBadger
Profile Joined July 2011
322 Posts
September 02 2011 00:14 GMT
#80
I wish more people would play these in NA. They look awesome, but I can never find a game. =(

Keep up the good work though! (I've been trying to advertise it through playing 1v1 obs and telling people about peepmode but IDK if it's gonna help)
Games before dames.
m3rciless
Profile Joined August 2009
United States1476 Posts
September 02 2011 04:11 GMT
#81
excellent map. Play it regularly.
White-Ra fighting!
IcculusLizard
Profile Joined May 2011
265 Posts
September 09 2011 01:34 GMT
#82
UPDATE!

- Added "Tug of War" panel to show real-time comparisons (click "PeepMode" at top of screen when in game)
- Various bug fixes and visual enhancements

NA and EU are up to date. I promise SEA will be updated soon!
Alternity
Profile Blog Joined June 2010
United States74 Posts
September 11 2011 06:04 GMT
#83
Hey looking good, seems to have fixed most of the bugs with games ending prematurely in 1v1 :D.

Looks like the tug of war stuff isn't totally accurate. It's showing the apm of two players as 300 vs 400 and they are both lower league......

VOD from 9/11 on this stream shows the bug -> http://www.twitch.tv/butterygreg
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-13 19:01:53
September 11 2011 19:03 GMT
#84
Alternity: Thanks for the feedback. I'll take a look at the APM issue.

NA, EU, and SEA should now be up to date.
PeterPwn
Profile Joined January 2011
Germany13 Posts
Last Edited: 2011-09-14 14:18:42
September 14 2011 07:35 GMT
#85
This map is so incredibly awesome, downright roflstomps the 1v1 Obs Maps.
Too bad the map popularity system sucks so much

Would have never found this map if it was not for reddit. Maybe you should consider putting popular search terms like "KotH" or "Obs" in the map names.

Just a headsup, keep up the awesome work.

€dit: played for a few hours today and grinded channels for new people to play and make it popular. There's one thing popping up again and again: For most people playing for the first time it's very confusing how to chose race (after they already picked in pre-game lobby) and that they have to pick an avatar to play.
I would maybe take race selection above avatar selection and make it like really big race icons or sth.
1v1 KotH Obs Maps are super simple in that regard, just an "i want to play" checkbox and a race dropdown big and bold in the middle of the screen.

Also the larva bug is still alive, on Peepmode Shakuras (EU) at least. Beach and Shattered seemed to be fine on EU.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
September 14 2011 14:15 GMT
#86
Just found this on Reddit too. This is definitely NOT getting the attention it deserves. It blows 1v1 obs out of the water in my eyes. A way better substitute
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
elorion
Profile Joined December 2010
Germany23 Posts
September 14 2011 15:37 GMT
#87
+1 for better keywords. awesome maps and they deserve to be played MUCH more
StarDustNA
Profile Joined June 2011
61 Posts
September 14 2011 21:41 GMT
#88
this map is freaking awesome. too bad the popularity system makes it unpopular, its much better than any other obs map.

btw inccu the taldarim one is bugged
StarDustNA
Profile Joined June 2011
61 Posts
September 14 2011 21:55 GMT
#89
"game ended in draw due to insufficient duration(minumum 3:00)" every time we try to start a game :/
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-14 22:50:56
September 14 2011 22:46 GMT
#90
PeterPwn: Thanks for the feedback and sorry about that pesky larva bug....just fixed it. Also, good suggestion about race selection. The lobby race selection is just for selecting the Game UI style and the race dropdown inside is for actual match race. After you select it the first time, it is saved in your Bank so next time you play it will remain consistent. When you join the game for the first few times, text appears onscreen that says "Choose your race" and points to the dropdown. Also, the rollovers on Teams buttons mentions this too...I thought that would be sufficient but let me look into making this a bit more obvious.

StarDustNA: Darn, I thought I fixed that bug...please send me the replay file so I can troubleshoot.

If anyone finds bugs, please send description of bug and copy of the Replay file to peepmode at gmail
PeterPwn
Profile Joined January 2011
Germany13 Posts
September 15 2011 09:52 GMT
#91
Well i think the UI is not that bad, it's just that 15 seconds are way too short for firsties to figure it out.
Maybe a 60 second warmup after load screen that host can "-skip" would do the trick.
One question that also often occured was "how do i go obs" where the 15 second were also very frustrating for most of them.

Not trying to be a smartass here, just collecting the raw complaints from peepmode beginners. Hope you don't get me wrong on that end. Just quite a fan of your awesome map that needs the spot it deserves in that shitty custom map system.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-16 00:24:47
September 15 2011 21:19 GMT
#92
PeterPwn: Don't worry - I value thoughtful feedback. I agree about the 15 seconds being fast for first-timers. Ultimately I think noobs will figure it out after the first match, but first impressions are important. I like your suggestion..I'll look into that for next major update.

Thanks and keep the feedback coming!

EDIT: I added [Obs KoTH 1v1] to end of map names for easier searching on battle.net
DroneAllDay
Profile Joined April 2011
United States140 Posts
September 16 2011 00:31 GMT
#93
the rocks on crevasse let units through a bit, and the nats have no gas instead of 1. this is on NA for reference.
Don't pressure me please, I like my drones too much
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-17 20:00:54
September 16 2011 05:15 GMT
#94
DroneAllDay: Good call about that Rich Vespene Geyser. That issue is now fixed. Plz PM me more details about the rock issue.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-17 06:08:05
September 17 2011 00:30 GMT
#95
Bug fix published. Several errors (including premature draws) were occurring in games that hosted many players. These errors should no longer occur.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-19 07:13:15
September 17 2011 19:57 GMT
#96
PeepMode Antiga Shipyard has been added to the map pool.

+ Show Spoiler +
[image loading]


Other updates:
- Added initialization screen
- Improved Log display
- Added Match History (under Logs)
- Added ability to expand/contract Stats
- Utilities buttons now stay onscreen in Cinematic Mode
- Other aesthetic enhancements to UI

Next on to-do list:
- Auto Cam tweaks
IcculusLizard
Profile Joined May 2011
265 Posts
September 21 2011 03:11 GMT
#97
Patch 1.4 has introduced some Trigger Errors when interacting with certain dialog items. I plan on addressing this in the next couple of days.
TheAldo
Profile Blog Joined June 2008
United States214 Posts
Last Edited: 2011-09-21 05:17:24
September 21 2011 05:17 GMT
#98
The last couple of nights a few of us have been trying out peepmode and there is a really bad bug where everyone has to play random...which sucks. I love the map, I love the auto cam but that type of bug keeps us playing iCJug. :\

Oh and it was Tal'Darim and Antiga that we encountered the bug on.
IcculusLizard
Profile Joined May 2011
265 Posts
September 21 2011 23:56 GMT
#99
TheAldo: Hmm, that's a new one. Please send replay file(s) to peepmode@gmail.com.

I'm reducing the map pool to just Shattered Temple until I work out the Patch 1.4 issues.
promdates
Profile Joined April 2011
United States1 Post
September 22 2011 00:38 GMT
#100
Were the peepmode maps removed from battle.net?
Leon1das13
Profile Joined December 2010
Canada16 Posts
September 22 2011 00:50 GMT
#101
omg these KOTH maps are so awesome :D Great work
PeterPwn
Profile Joined January 2011
Germany13 Posts
September 22 2011 05:49 GMT
#102
On GSL yesterday i saw a reworked version of Belshir Beach with just one entrance to the natural expansion. Will you keep the old version or switch to the new GSL one?
Grohg
Profile Joined March 2011
United States243 Posts
September 22 2011 07:42 GMT
#103
This is the best KOTH formatting out there right now. Wish there were more people wanting to use these in customs. Having played on them over the past week, I'll never use any of the older KOTH type maps. Get more people on these maps and it'll be solid.
You can't spell slaughter without laughter.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-25 00:03:14
September 22 2011 22:44 GMT
#104
PeterPwn: Thanks for letting me know about the Bel'Shir Beach update. I'll contact the map author to see if I can get a copy...I def want to stay current with GSL.

Grohg: Hopefully the system will earn the attention of reddit/r/starcraft or famous caster (Day9? DJ Wheat? Husky?) or pro gamer.

If you enjoy the system, please spread the word, post in message boards, etc. If it eventually hits front page then there should be plenty of players.
Dimenus
Profile Joined August 2010
United States157 Posts
September 23 2011 21:49 GMT
#105
Great work IcculusLizard. My CSL team is hoping to use these maps for team practice if possible. I only see shattered temple up at the moment tho.


When the facts change, I change my mind. What do you do, sir? - John Maynard Keynes
Nibbler89
Profile Blog Joined May 2011
884 Posts
Last Edited: 2011-09-24 00:27:59
September 24 2011 00:27 GMT
#106
When I tried the shakuras plateau version no matter race you picked (I know the race selection drop down menu is below the avatar section) it gave you random as your race.
OpAndroid
Profile Joined July 2010
United States84 Posts
September 24 2011 04:49 GMT
#107
Been playing on these a good bit, pretty well made. Been playing on the Shattered map, and found a couple bugs. One being that if you type the "<" character at any time, it doesn't execute the new line command. So if you type:

"< test" It comes up as:

"<test <n/>" and then the new message continues right after that line of text.

Also, not so much a bug, but a suggestion, you should make it so that if you play a game and lose, and then cue up to play again, then you don't get chosen. So guy A plays against guy B, guy A wins, guy A, B, and C all cue up and A and B get chosen again. Doesn't seem fair and I think guy C should be in next against Guy A.

As well, it would be really nice if when you obs multiple games in a row, and you turn off the Name Panel, it stays off for the next game. As it is, when the next game starts, Hide Name Panel is checked, but the Name Panel still shows up.

Other than that we are enjoying them, and hopefully the others get ported over to 1.4 soon. Thanks for building these.
s15sLiDER
Profile Joined January 2011
United States112 Posts
September 24 2011 05:18 GMT
#108
I think these maps are absolutely wonderful! The only thing I have a problem with is trying to get new players into these maps. It's really confusing at the start. I think you should have some kind of tutorial demonstration to explain the features of your map to newer players.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-09-25 00:07:04
September 24 2011 06:28 GMT
#109
Nibbler: I'm pretty sure this bug is fixed in newest release.

OpAndroid: (1) Fixed the Name Panel issue. (2) Good catch on the "<" issue...it gets replaced with "[less_than]" now (3) Interesting player selection suggestion...perhaps there could be a mode where the system selects players based on number of matches played (favoring lower numbers). I prefer to stick to current random selection for non-winners for now.

s15sLiDER: I added an instructional screen that lasts 60 seconds. It shows up if there is any player who has played less than 3 games. It can be skipped if all players click the "OK I'm Ready!" button. I also plan on making a tutorial YouTube video soon.

I just re-published Antiga Shipyard, Shattered Temple, and Tal'Darim Altar with fixes for patch 1.4. Performance improvement in UI interactions should be evident.
TheHoff
Profile Joined March 2011
United Kingdom1 Post
September 25 2011 12:12 GMT
#110
Played a game on shattered temple and there was a few bugs we encountered. Firstly when joining a game everyone defaults to random, so even if it says you are another race you are in fact random. Also when you GG at the of a game, the surrender box pops up and if you click yes it does not surrender you from the game, the game just continues.
BlazingSonic
Profile Joined April 2011
Germany51 Posts
Last Edited: 2011-09-25 15:03:42
September 25 2011 15:03 GMT
#111
I really like this mod too, but it´s a shame that so few people play it. I agree that we should make this mod more popular. Right know it just takes forever to find someone, at least here in Germany.
birdkicker
Profile Blog Joined August 2010
United States752 Posts
September 25 2011 17:39 GMT
#112
I don't play this because the beginning is confusing... if it was as simple and straight forward like icjug then maybe..
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-10-19 03:48:07
September 25 2011 21:51 GMT
#113
TheHoff: (1) Man, sorry for that "gg" bug...fixed. (2) Lobby Race selection will now determine your initial race selection and also determines UI style. You can then choose in-game race separately if you want (like choose Protoss for UI then Random in-game).

birdkicker: I added a "New Player Timeout" (60 seconds) with simple instructions at the beginning.

BlazingSonic: Why not start a weekly tournament or meetup with some of your friends? Send me feedback and replays!

NEW FEATURE: Upgrade Grid
- Shows a grid of icons, one for each research upgrade
- Icon tooltips contain explanation and status
- Researched items are highlighted in real-time, including Level for armor/attack
- Current research items are highlighted in yellow

[image loading]
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-10-02 02:20:09
September 27 2011 01:40 GMT
#114
UPDATE
- UI re-arrangement
- F8 thru F12 hotkeys open menus
- Added "Fair Message Log" in which players cannot read observer chat. Hitting F11 while playing will also bring up standard Message Log (due to restrictions imposed by Blizzard).
- Lobby race determines UI style and initial in-game race
- Ability to change race during intro tutorial for new players
- Added player checkboxes on Chat Log and Match History
- Various bug fixes

[image loading]
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-10-19 03:46:58
October 02 2011 02:45 GMT
#115
-==UPDATE==-
- Hotkeys (Alt-based) - see Help > Hotkeys in-game
- Added 2v2 maps (Boneyard / Monlyth Ridge)
- Players can now vote to disable close spawn positions
- Restored map pool, including Metalopolis, Xel'Naga Caverns, and Bel'Shir Beach (v2!)

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]
lxuzyl
Profile Joined March 2011
Australia4 Posts
October 06 2011 04:05 GMT
#116
The camera position is off at spawn (starting of a game). I can only see half of the mineral pack down to the bottom of my screen. Other than that, everything works great. New research grid is beautifully done. The APM in real-time stats still buggy though. Thank you for the great work, keep it up!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-10-19 03:45:02
October 07 2011 05:30 GMT
#117
Ixuzyl: Thanks for sending me the replays! Both issues are now fixed.

-==UPDATE==-
- New Map: Testbug
- Auto Cam improvements

New tutorial video...

IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-10-19 22:26:17
October 19 2011 03:40 GMT
#118
-==UPDATE==-

Revamped Upgrade Panel (monitor player upgrades in real-time)
[image loading]

Added Structure Panel (monitor player builds in real-time)
[image loading]

Numerous enhancements
- simplified name panel
- prettier Tug of War bars
- improved Auto Cam scout tracking
- bigger crowns!
- various bug fixes...please keep the feedback coming!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-11-01 17:23:00
November 01 2011 17:22 GMT
#119
UPDATE
- Dual Sight added to map pool
- New rating system based on Sonas rating
- New votable option: Player Select; defaults to King vs Least Played
- See http://www.peepmode.com/changelog for full list of changes
Ulumulu
Profile Joined March 2010
Germany10 Posts
November 01 2011 21:28 GMT
#120
imo -

Useless laggy animations, pointless teams.
old koth-obs maps were good, whats that new stuff good for?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-11-02 21:33:12
November 02 2011 21:26 GMT
#121
Ulumulu: imo, most koth-obs maps seem somewhat..."clunky". I aimed to improve this situation with PeepMode (whether I am succeeding is debatable). I continually monitor player feedback and try to improve things. I published a new version yesterday that should improve performance on Faceoff animations...please try again and let me know if things still seem laggy. The point of Teams is to support cross-map and cross-mode UI consistency and to enhance aesthetics...go into Boneyard and play a 2v2 with some friends and you may see what I mean. I find the list-based approach of other obs maps to be ugly.
Ulumulu
Profile Joined March 2010
Germany10 Posts
November 06 2011 17:12 GMT
#122
creating a custom map like this is a lot of work for sure and deserves respect.

Unfortunately the peepmode version displaced the old simple versions completly... but thats an issue of the battle.net 0.2 custom map system i guess...

Metalopolis still got close-position spawning btw.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-11-07 04:23:08
November 07 2011 04:20 GMT
#123
I just published a fix for the Metalopolis close spawning issue. See http://www.peepmode.com/changelog

In the case of EU "Metalopolis + KOTH", the map was requested by the publisher because the one by Slime was dropping players and a fix was not forthcoming. When HotS comes out, I think we're all hoping for a better custom map experience on battle.net...
13th Marine
Profile Joined January 2011
United States344 Posts
November 13 2011 17:56 GMT
#124
This map is brilliant...wish more people knew about it and played it. Hopefully the new custom map system will fix this. That or some other way of getting enough exposure.

I like the idea of having the video tutorial. Whenever I bring up Peepmode while playing 1v1 Obs Metalopolis, one of the most common comments made by people who have at least heard of it or tried it once is that it is very confusing when starting out.
Bomber | BoxeR | Dear | Flash | fOrGG | HerO | INnoVation | Jaedong | Life | MarineKing | Maru | MMA | MVP | NaDa | Polt | Taeja
Parnass
Profile Joined March 2011
Germany145 Posts
November 15 2011 23:41 GMT
#125
can you post a tutorial for the set up on peepmode.com?
IcculusLizard
Profile Joined May 2011
265 Posts
November 16 2011 08:54 GMT
#126
I plan on doing more tutorials soon...hopefully in a week or so.

If anyone has specific suggestions for simplifying the beginner's experience, I'd appreciate a PM or a post. I can imagine creating a very simple "I want to play button" that picks a random team, but I feel like part of the fun is selecting your avatar (especially if you earned or bought it). Type ".dance" during a faceoff if you're a marine or hydra or ...
13th Marine
Profile Joined January 2011
United States344 Posts
Last Edited: 2011-11-16 18:54:29
November 16 2011 18:31 GMT
#127
On November 16 2011 17:54 IcculusLizard wrote:
I plan on doing more tutorials soon...hopefully in a week or so.

If anyone has specific suggestions for simplifying the beginner's experience, I'd appreciate a PM or a post. I can imagine creating a very simple "I want to play button" that picks a random team, but I feel like part of the fun is selecting your avatar (especially if you earned or bought it). Type ".dance" during a faceoff if you're a marine or hydra or ...

I've sent a PM (and a tl;dr version). I do like picking avatars and hope it stays.
Bomber | BoxeR | Dear | Flash | fOrGG | HerO | INnoVation | Jaedong | Life | MarineKing | Maru | MMA | MVP | NaDa | Polt | Taeja
IcculusLizard
Profile Joined May 2011
265 Posts
November 23 2011 21:38 GMT
#128
PeepMode Metalopolis has been uploaded to Korean servers. English only. If you're in the Korean region, please let me know if it plays okay...I don't have an account to check it myself.
StealinBikes
Profile Joined August 2011
Canada7 Posts
November 27 2011 10:15 GMT
#129
Sucks that more people don't use this, lol. I love it.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 30 2011 14:14 GMT
#130
Love this custom. My only issue is that it tends to lag pretty heavily when there are a lot of units on the map. I've experienced it with about 6 peopple in the game, 1v1 zvp. As soon as the zergling count rose about 50, it started lagging heavily, which made it impossible to do any micro during the engagements.

Is this a problem others are having too?
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
IcculusLizard
Profile Joined May 2011
265 Posts
December 01 2011 05:26 GMT
#131
The most likely culprit for lag is when multiple players zoom their cameras out. Vote to disable it in the Options menu when you notice lag and please let me know if that fixes it.
IcculusLizard
Profile Joined May 2011
265 Posts
December 08 2011 02:03 GMT
#132
UPDATE: See http://www.peepmode.com/changelog

Commentator Mode is still undergoing testing...should be available on select maps (if not all) soon.
Xenocidersc2
Profile Blog Joined October 2010
United States237 Posts
December 08 2011 03:06 GMT
#133
It really is a shame that 1v1 obs has much more players than this map, Peep mode is infinitely better but being first is the most important factor in securing a market . =/ That being said I always play Peep mode with my friends! Hope it gets more popular.
Contragaming
Profile Joined June 2011
16 Posts
December 08 2011 23:02 GMT
#134
Uhm guys, I have the issue that players don't start with their initial 50 minerals..? Am I the only one?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-12-10 21:06:20
December 09 2011 08:27 GMT
#135
Nope, not the only one. Strange bug in recent version. Not sure what was causing it, so I just bypassed Blizzard's functions and set the resources explicitly; publish is up now. Let me know if the issue persists.
IcculusLizard
Profile Joined May 2011
265 Posts
December 12 2011 06:45 GMT
#136
UPDATE: http://www.peepmode.com/changelog
Contragaming
Profile Joined June 2011
16 Posts
December 12 2011 18:16 GMT
#137
I have another question: if I play with friends, let's say 5 people, the game tends to lag a lot in big battles.
I think this probably has to do with the high graphic's settings in the game. It looks like everything is on high/very high.

I myself play with medium and other custom settings for a smoother performance.
Is there anything that can be done about this? It really takes the fun away if it's impossible to micro your marines against banelings for instance.
HyTex
Profile Joined August 2011
United States67 Posts
December 12 2011 18:48 GMT
#138
This kind of custom game literally has no champion right now. 1v1 observer is only dominant because of the simplicity of its UI and a handful of good features; everything else about it sucks. This is your market to own, but your map isn't ready as it is.

Basically, whether or not these maps sink or swim will be due to how effective and simple your User Interface is. It doesn't matter how awesome your idea is; if you have a shitty frustrating UI, people will quit without trying the game and never look back, and your resulting fan base will be a fraction of what it could be. You need to assume your audience is comprised of retarded bronze level players who have no idea what a replay is.

That being said, the UI improvements:
- Have whatever race is picked in pre-game menu be that player's default selected race (so that they already start with one picked). This way, if they're too stupid to figure out the UI in time for the first game, they still play their preferred race, and everything's ok.
- Make avatar(team) selection a drop down menu, and make Race Selection icons. This will greatly reduce newbie confusion. When they see a Protoss, Zerg, and Terran logo, they'll automatically assume it means they click the appropriate logo to choose their team.

- Link hotkeys to as many observer functions as possible (like Blizzard did for their replay mode). Hide specific option menus for specific views in buttons or drop downs to avoid having too much visual clutter. Right now it's a little noisy and crowded, and many new users aren't going to wanna hold their mouse over each tiny icon and figure out what it all means.

- Overall, you want the core components of what a player needs to play this to be really obvious and right under their nose, while all of the customization and advanced stuff should be sorta hidden away.
- Google something along the lines of "Effective UI design".
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-12-13 00:16:26
December 12 2011 23:46 GMT
#139
Hey Contragaming: I've been noticing this myself. In the latest publish I added some diagnostic tools which I can call on from within the game. I plan on using them this week to figure out what is going on with those large battle lags. I'll have an update in a few days. I agree it ruins the game cuz you can't micro.

Hi HyTex
- The Lobby selection *does* determine the default race in-game.
- Requiring a dropdown menu for Avatar/Team selection would increase clicks to get started. I agree the Avatar/Team selection could be simplified for newbs, but I think for 1v1's, the best simplification would just be an "I want to play" button that selected a random avatar. I've suggested this, but it's been shot down by several players who enjoy the current UI.
- Go to Help > Hotkeys in-game...just about every observer function is already hot-keyed. Please let me know if you want something else hot-keyed.
- I've been designing user experience and programming for over 10 years professionally (quite successfully). Googling "effective UI design" is not going to trump that experience. In fact, I created PeepMode because of the crappy UI I see in so many obs and other SC2 maps. PeepMode UI is far from perfect, but it's getting more refined these days.
- Ultimately, I think this may just be too much for bronze/beginners. It was built with "power users" in mind and I'm not keen on dumbing it down just to get more players. The masses can stick with other 1v1 obs if clicking an icon to select a team is too complicated for them PM me if you have other specific suggestions for UI improvement...thanks.
HyTex
Profile Joined August 2011
United States67 Posts
December 13 2011 14:46 GMT
#140
Well, shows you what I know lol. I like the "I wanna play" button idea though, sucks that others don't. Also, if you aren't going to appeal to the masses (which likely means no front page showings), are you planning on making it somewhat simple to organize a game with other people? Like a channel in game or something?
IcculusLizard
Profile Joined May 2011
265 Posts
December 14 2011 04:41 GMT
#141
I used to suggest chat channel "peepmode" but no one uses in-bnet chat rooms afaik. I dunno...I may experiment with a very simplified interface for new players, and then transition them into the existing interface.
Contragaming
Profile Joined June 2011
16 Posts
December 14 2011 19:55 GMT
#142
I'm sorry to say this, but the lag issues stop me from playing this koth anymore! It's just not fun anymore when you're lagging to a point when the battle begins and is over and in between there's on big blur
IcculusLizard
Profile Joined May 2011
265 Posts
December 15 2011 05:10 GMT
#143
Contragaming: Don't worry, I'm on it. Did some tests today and have removed a couple laggy features in dev version. When there are 14 players and some have crappy comps it's gonna be slower than normal no matter what, but I think the next update should improve things considerably. I'll post on here when it's published...probably a couple more days.
Akira_fn
Profile Joined October 2011
Denmark23 Posts
Last Edited: 2011-12-15 16:01:18
December 15 2011 15:51 GMT
#144
Hey - great map. Been playing alot the last few days on EU. But now it bugs everytime i try it. All it shows is all kinds of wierd code, cant chat, cant pick race, cant play.

The metalopolis map
Exarl25
Profile Joined November 2010
1887 Posts
December 15 2011 16:35 GMT
#145
Map is completely broken on EU. Hope it gets fixed soon, it's a lot of fun.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-12-16 17:34:25
December 16 2011 02:11 GMT
#146
Issue with map on EU has been corrected.

UPDATE:
* Lag should be much better in large matches (removed Unit Death log type)
* Added simplified Avatar selection and tutorial screen
* Added Personal Option "Advanced Avatar selection" to return to previous functionality
* Added ability to kick players
http://www.peepmode.com/changelog/
Primadog
Profile Blog Joined April 2010
United States4411 Posts
December 23 2011 15:03 GMT
#147
saw your ad on reddit. Very, very cool!
Thank God and gunrun.
IcculusLizard
Profile Joined May 2011
265 Posts
December 24 2011 02:35 GMT
#148
New "overview" video explaining most features of the system

http://www.youtube.com/watch?v=Q3mfUppKVIo
webvictim
Profile Joined May 2011
United Kingdom3 Posts
December 26 2011 01:41 GMT
#149
Your overview video is literally the most amazing thing I have ever witnessed in custom games for SC2. Thank you so much for creating this. I can't wait to try it out with my friends for our weekly KoTH!
"When did I realise I was God? Well, I was praying and realised I was talking to myself."
Vantastic
Profile Joined October 2009
United States112 Posts
December 26 2011 06:43 GMT
#150
Wow, awesome map I'm going to try it out and hopefully there's enough people playing it.
Winters: Captain Sobel... we salute the rank, not the man.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
December 31 2011 19:02 GMT
#151
Holy shit. It would be amazing if all games were played on maps with this system. Jesus.
Moderator
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
December 31 2011 19:32 GMT
#152
I think this is really good to be implemented in tournament once you remove all the bugs and complete the maps.

TL mod should also feature this thread to make it more popular. the current 1v1 obs is way too outdated
Im daed. Follow me @TL_NB
SenorChang
Profile Blog Joined October 2010
Australia4729 Posts
December 31 2011 20:56 GMT
#153
Some really cool innovative ideas shown. Would be awesome seeing it with more maps.

Really love the Structure and Upgrades tabs.
ლ(╹◡╹ლ)
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
Last Edited: 2011-12-31 22:04:41
December 31 2011 22:01 GMT
#154
just watched the into video and i have to say this thing can not be praised enough
its soooooooooo goood i especially fancy the cinematic mode with only the minimap and playernames on!
i can really see GSL using this if some parts of it get professional level graphics (the invaluable updates tab for instance)
the face off at the beginning could be used for introduction of players in casting too
such a good tool you deserve millions of $ and recognition and lots of girls =D=D
Edit: you need a better name though, and quick =D dont pull a F@&% slasher =D
You gotta step over dead bodies - Momma Plott
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
December 31 2011 22:05 GMT
#155
i am currently in game right now and i have to say, awesome map. So far this is the best 1v1 obs i have seen.

Suggestion:
+make a toggle so that if i move my mouse over the name, it doesnt pop out the stat menu. I got this a lot by using mouse to move the screen up top.
+sometime there is a peepmode text covering VS button?
+add vote option to add neutral depo on ramp?
+if i didnt sign up as a player from very beginning, i cant jump on later?
+you should add chat channel 'peepmode' for games in the loading screen
Im daed. Follow me @TL_NB
Wherewolf
Profile Joined December 2010
United States353 Posts
December 31 2011 22:19 GMT
#156
Excellent koth/obs map :D

The best I've played so far.
Theovide
Profile Joined September 2010
Sweden914 Posts
January 01 2012 04:05 GMT
#157
I'm amazed that people use the normal koth maps when this is available, looks sick! I guess it's partially because of the battle.net map popularity system Z:
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
January 01 2012 04:11 GMT
#158
This map has such an amazing observer features i cant event describe by words... I hope tournaments such as MLG or IPL start considering to host their tournaments on this map. I mean the selection screen could be used for players introduction, the observer slot could be sold as E-VIP ticket while caster has access to awesome functions such as zoom in/out and building count.
Im daed. Follow me @TL_NB
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-01-02 03:36:35
January 01 2012 05:04 GMT
#159
Really great work here, it's very clear that you spent a lot of time getting it polished and doing your utmost to provide the best observer experience, if every mapmaker had your dedication/ambition the standard for mapmaking would be infinitely higher than it is now. As for feedback and things you could improve, really there's just a few things I noticed that could be improved a bit more to make this the perfect observer map in my opinion, which you can read below. This is more my nitpicking from a design perspective than anything though so take from it what you will, I also write way too much so don't take the length as any indicator of anything .

1. The UI seems a little bit too geared towards more 'technical' people, for instance the blizzard observer tabs (production, income, etc) are not immediately available and feature-wise you go by the philosophy of 'more the merrier'. I personally love this, but I think it may be a bit too intimidating or confusing for some players and perhaps the buttons/options could be simplified/categorized a bit more so as to not be as overwhelming.

2. The highlighted leaders in the advanced resource tab is a bit confusing since each property is a different colour, perhaps you should simply make all non-leading players grey and all leading players white, or all non-leading players white and all-leading players yellow, just a bit more consistency here would be great especially seeing as its probably the most important feature you've added to this map.

3a. I think you could improve avatars a bit in a few ways, firstly I think tier 1 units should be available to all players but every unit in later tiers after that should require unlocking (e.g.: stalker, roach, colossus, siege tank), this would add more meaning to the avatar since you could judge their betting success by how strong of a unit their avatar is.

3b. Secondly I think the 'advanced avatar selection' is actually not a good thing because it takes away from the significance of somebody's avatar, if they can be any unit they want every game then that unit holds no real value towards that player, it's just one of the 20 or so that they could've picked. Instead I think you should give people a set amount of avatar switches, and make future avatar switches cost betting chips, that way they are encouraged to keep their avatar for some time and have it associated with their player, which is largely the point of avatars.

3c. And just to go with 3b you should be able to select your avatar during games, since thats when you'll be thinking about it the most, there isn't much time before a game and if as mentioned you make avatars something with longevity and significance to a player they should have all the time in the world to make the decision.

Thanks for making this and I'll definitely be using this map in the future for KOTH and observer matches .

=== EDIT ===

Just played it in a KOTH, awesome map everyone was really impressed, but there were a few bugs and there are few things I think could be improved. I'll try to be short this time ;p

Bugs
- Chat messages are always silent even when you uncheck the box
- Building names are always on even when you uncheck the box
- In replays building names dont disappear when buildings are built, instead they persist throughout the entire session even after that particular match is over

Design Issues
- Chat after the game goes to the very bottom and is a bit disorienting, in my opinion it should always stay in the middle so your eyes know where to look, and because everyone is used to it being in the middle
- Second round betting screen a bit obnoxious, can interrupt engagements. I think the window should be much smaller and in the corner so that it doesn't cover the main part of the screen at any point.
- Advanced Resource Stats is too small, hard to read at a glance, should be a bit bigger.
- When Advanced Resource Stats is on, the Minerals, Gas & Supply should really be at the top and/or bigger than the other stats, since these are the most important and what players are most familiar with. The secondary stats such as income should be a bit smaller relatively speaking.
- Blizzard Observer UI should be on by default. Players will always want to use this so it should be on by default, if they can't find the button I can imagine some being frustrated by not having this immediately available.
- Ask players at start to assign their league. I found nobody was choosing what league they were in because they were never asked, a simple prompt at the start that they can cancel if they dont want to say would be the best way to do it in my opinion.

Hope that helps, I'll try to let you know if I find anything more .
IcculusLizard
Profile Joined May 2011
265 Posts
January 02 2012 00:05 GMT
#160
XenoX: thanks for the notes...I'll consider your points for future updates and will look into those bugs.

UPDATE!
* /dance and /cheer have been disabled
* Multi-kick-vote issue fixed
* Explosions at endmatch removed to improve performance

NEW VIDEO: Commentator Mode
susySquark
Profile Blog Joined May 2010
United States1692 Posts
January 02 2012 07:17 GMT
#161
Keep joining on NA, we need to get this up so people will see it !!!
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-01-02 16:12:11
January 02 2012 16:11 GMT
#162
I've played this map a bit now, a few more bugs/issues I noticed

- Sometimes after a match you cant click an avatar to play so the game has to end prematurely, not sure why this is
- You can't check who is in the game with F11, so if people leave you have no way of knowing who is still there unless you try and talk to them.
- If you press F11 while playing for a split second you can see all chat before the customized chat box pops up
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-02 21:02:50
January 02 2012 19:06 GMT
#163
XenoX: Check out the Leaderboard, which is a better indication of who is in the game (click the crown icon or Alt + L). Blizzard makes it impossible to remove the normal Message Log without serious side effects such as making "Esc" open the Game Menu (which is unacceptable during match play). Like many things in SC2 modding, there's a trade-off for everything. Honest players should ignore/close the Blizzard Message Log and use the built-in (and more functional) Chat Log.

I'm not sure what you mean by game ending prematurely...please email replay to peepmode at gmail...thx!

UPDATE!
http://www.peepmode.com/changelog
TerriBad
Profile Joined December 2008
United States146 Posts
Last Edited: 2012-01-04 04:42:03
January 04 2012 03:31 GMT
#164
Really like this map, big improvements over both iccjug and obs.

Some things I've noticed so far:

Had a bug after turning autocam off where the view was just locked on a player's unit and would pan back slowly after I tried to pan away, I was able to get out of it by switching the observe pulldown to a bunch of different options.

Had a game with 4 players, where the avatar selection was grayed out for over a minute between every single game. haven't been able to reproduce this though. :/

Also, Why is the allied colors disabled and replaced with cinematic mode? I would argue that most people play 1v1 with allied colors on so that the opponent is always shown as red instead of trying to see lone purple probes on creep on the minimap.
danzhang
Profile Blog Joined November 2010
Canada184 Posts
Last Edited: 2012-01-04 07:15:23
January 04 2012 07:14 GMT
#165
Hi. There is this one bug that I dont think was intended for the game. On the latest version of your peepmode taldarim, whenever the spectators chat there is a ding noise that is audible for the players themselves. Please fix this and thank you so much for making peepmode!
edit: I have not tested other peepmode maps for the bug
IMMVP
XenoX101
Profile Joined February 2011
Australia729 Posts
January 04 2012 10:19 GMT
#166
On January 03 2012 04:06 IcculusLizard wrote:
XenoX: Check out the Leaderboard, which is a better indication of who is in the game (click the crown icon or Alt + L). Blizzard makes it impossible to remove the normal Message Log without serious side effects such as making "Esc" open the Game Menu (which is unacceptable during match play). Like many things in SC2 modding, there's a trade-off for everything. Honest players should ignore/close the Blizzard Message Log and use the built-in (and more functional) Chat Log.

I'm not sure what you mean by game ending prematurely...please email replay to peepmode at gmail...thx!

UPDATE!
http://www.peepmode.com/changelog


Sorry I meant you cant play any more games because nobody can click any avatars to play. But I found that if you get them to go out of the queue and then back in it can get fixed. It's this problem here..

On January 04 2012 12:31 TerriBad wrote:
...
Had a game with 4 players, where the avatar selection was grayed out for over a minute between every single game. haven't been able to reproduce this though. :/
...

IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-05 06:47:56
January 04 2012 18:07 GMT
#167
Thanks for the feedback guys. I'll take a look at these issues and provide fixes as soon as I can.

UPDATE! Several more bug fixes and enhancements...now published.
http://www.peepmode.com/changelog
XenoX101
Profile Joined February 2011
Australia729 Posts
January 05 2012 07:54 GMT
#168
Hey just one more thing you should really add a cancel button for when people don't want to play after winning, thanks.
TerriBad
Profile Joined December 2008
United States146 Posts
January 05 2012 09:05 GMT
#169
Awesome job on the quick fixes. Looking forward to more games!


On January 05 2012 16:54 XenoX101 wrote:
Hey just one more thing you should really add a cancel button for when people don't want to play after winning, thanks.


There is one, it's at the bottom right of the avatar selection.

XenoX101
Profile Joined February 2011
Australia729 Posts
January 05 2012 10:25 GMT
#170
On January 05 2012 18:05 TerriBad wrote:
Awesome job on the quick fixes. Looking forward to more games!


Show nested quote +
On January 05 2012 16:54 XenoX101 wrote:
Hey just one more thing you should really add a cancel button for when people don't want to play after winning, thanks.


There is one, it's at the bottom right of the avatar selection.



I couldn't see it, well in the least it's not easy to see, or I'm blind, one of the two .
Parnass
Profile Joined March 2011
Germany145 Posts
January 05 2012 20:35 GMT
#171
Hey, I have a question, on EU on the 2v2 map boneyard, we can't select the same avatars to form teams. If someone selects an avatar, to get into the team, it doesn't register.

we tried seriously everything.... Hope to have a fix or how to soon, because we love the maps for 1vb1
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-07 03:54:50
January 07 2012 02:31 GMT
#172
Hey guys...just fixed the bunker unloading issues as well as the 2v2 Boneyard issue. Also, I removed the maps from SEA because they just don't get enough play there and SEA users can connect to NA. It's too time-consuming to publish to SEA every time I do an update.
XenoX101
Profile Joined February 2011
Australia729 Posts
January 07 2012 04:41 GMT
#173
On January 07 2012 11:31 IcculusLizard wrote:
Hey guys...just fixed the bunker unloading issues as well as the 2v2 Boneyard issue. Also, I removed the maps from SEA because they just don't get enough play there and SEA users can connect to NA. It's too time-consuming to publish to SEA every time I do an update.


Why don't you leave the old ones there then and update every few months or so? It's not that hard and its at least better than nothing, SEA scene still has 150,000+ active members.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 07 2012 04:59 GMT
#174
Is there a way to make it so that people don't lie about their ranks?
There was a player in midmasters playing that claimed he was low bronze.
Moderatorshe/her
TL+ Member
TWThoth
Profile Joined October 2011
New Zealand48 Posts
January 07 2012 06:22 GMT
#175
On January 07 2012 13:41 XenoX101 wrote:
Show nested quote +
On January 07 2012 11:31 IcculusLizard wrote:
Hey guys...just fixed the bunker unloading issues as well as the 2v2 Boneyard issue. Also, I removed the maps from SEA because they just don't get enough play there and SEA users can connect to NA. It's too time-consuming to publish to SEA every time I do an update.


Why don't you leave the old ones there then and update every few months or so? It's not that hard and its at least better than nothing, SEA scene still has 150,000+ active members.


I beg of you not to remove them, we play on SEA and don't move to NA because that would dwindle our already small population, we do play your maps, I have personally and so has everyone else in the pracbud channel.

Even if you weren't going to update them, we would greatly appreciate you leaving the old maps up for us to use

please?, for us?
"By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest." - Confucius
FlyingBanana
Profile Joined November 2011
Australia43 Posts
January 07 2012 15:20 GMT
#176
Well there are some bugs, when the game is paused we can't see chat. Furthermore when people pm us we cannot see their pm. and please don remove this map on SEA
Like A Boss
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-07 22:16:08
January 07 2012 19:03 GMT
#177
Alright guys, I added them back to SEA.

To address some of these bug reports:
- When game is paused and can't see chat: trade-off from replacing the chat system, unfortunately no fix possible right now
- /w "whispers" not working is another tradeoff with the chat system. You can whisper someone in-game by typing "@1 hello" where 1 is their PlayerID. Rollover player names or press F11 to see these IDs.
- Blizzard doesn't expose league info, which is why the map asks the players. Some bluffing will occur.
XenoX101
Profile Joined February 2011
Australia729 Posts
January 07 2012 22:39 GMT
#178
Not being able to talk while the game is paused is a fairly big problem, I'd suggest making that one of your top priorities to fix.
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
January 08 2012 04:14 GMT
#179
There is a huge glitch in this map where an observer can control players' units in game and grief. Sort of a huge bug...
¯\_(ツ)_/¯
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-09 05:44:01
January 09 2012 05:42 GMT
#180
adrenaLinG: Can you send me a replay of this? peepmode at gmail
XenoX: Blizzard doesn't make it possible to fix this without using their chat system, which I'm not
Alternity
Profile Blog Joined June 2010
United States74 Posts
January 12 2012 23:25 GMT
#181
I can confirm the issue that adrenaLinG is talking about.

While playing a tvz someone took control of both our workers and suicided them. I repeatedly tried to move my workers back but I could not control them...

It is at the end of this replay -> http://drop.sc/89920

Please fix this ASAP this is a serious problem and I'm not going to be playing anymore public peepmode games until this is resolved.....
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-01-14 00:19:12
January 13 2012 05:06 GMT
#182
Yeah I just had a game where player 1 could see and control player 2 blue's units, nobody else's though.

Also the autocam keeps getting stuck for me when I try to turn it off, if I turn it off at the wrong time it will keep trying to pull my screen towards the autocam while I try to move it away, very frustrating .
BatesC
Profile Joined June 2011
United States175 Posts
January 14 2012 03:49 GMT
#183
Would it be too much trouble to remove the Reddit trademark from the custom?

I'm a member of an alternative Starcraft community that dislikes Reddit and I feel that we are not the only ones, having the logo wards off other interested parties who also share a dislike for Reddit.

Redditors have already gained a liking to the map so removing the logo politely should be understandable as a trade for more outside attention.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-14 05:17:22
January 14 2012 05:15 GMT
#184
BatesC So far, redditors have been very kind to me and I've identified with them for the most part. I also include the TeamLiquid logo in the name panel at the top as well as a PeepMode logo. Which community do you represent? I'd be happy to include your logo as well if you can show the positive support that Reddit and TL have shown me. The loading screen logo is only on Metalopolis and won't be permanent. I just happen to be promoting the maps on reddit right now, so I'd like to leave it up for now. I def don't want to offend anyone...

UPDATE! Several bugs that people have been reporting recently regarding observers controling units should now be fixed. If you encounter any bugs please email replay to peepmode at gmail. Thx!

Xenox: The player cam uses Blizz's "Follow Player" function for certain events. When this function is used, the camera seems to be locked until it finally gets to the unit it wants to follow...I have not found a work-around for this and alternative ways of panning to moving units produce worse side effects.
XenoX101
Profile Joined February 2011
Australia729 Posts
January 14 2012 09:23 GMT
#185
The player having vision & control of other player's units bug happened to me again on peepmode metalopolis, not sure what triggers it though.
BatesC
Profile Joined June 2011
United States175 Posts
Last Edited: 2012-01-14 18:20:53
January 14 2012 18:03 GMT
#186
On January 14 2012 14:15 IcculusLizard wrote:
BatesC So far, redditors have been very kind to me and I've identified with them for the most part. I also include the TeamLiquid logo in the name panel at the top as well as a PeepMode logo. Which community do you represent? I'd be happy to include your logo as well if you can show the positive support that Reddit and TL have shown me. The loading screen logo is only on Metalopolis and won't be permanent. I just happen to be promoting the maps on reddit right now, so I'd like to leave it up for now. I def don't want to offend anyone...


Thanks for the reponse!

Having my community represented on your map could only lead to negative responses so don't feel pressured into adding another one. I'm personally not offended as much as I feel pressured that its a reddit-only secret club map.

I no longer feel this way though knowing the logo is only temporary, thanks for paying attention and gl with the maps future (its already midway through the 2nd page)
Lemure
Profile Joined March 2010
189 Posts
January 15 2012 21:10 GMT
#187
I really think the 15 second delay of opening screen is unnecessary, just have something like a popout tab that you can close that explains the same thing open from the beginning.
IcculusLizard
Profile Joined May 2011
265 Posts
January 15 2012 22:59 GMT
#188
Lemure: You might be right. Note that this occurs only if any player in the group has joined less than 2 games. I don't see ppl leaving during the timeout, so it means it's not that off-putting to people. I'll leave it for now but maybe will disable it later on.
UNeeK
Profile Joined January 2011
United States237 Posts
January 17 2012 07:51 GMT
#189
On January 14 2012 12:49 BatesC wrote:
Would it be too much trouble to remove the Reddit trademark from the custom?

I'm a member of an alternative Starcraft community that dislikes Reddit and I feel that we are not the only ones, having the logo wards off other interested parties who also share a dislike for Reddit.

Redditors have already gained a liking to the map so removing the logo politely should be understandable as a trade for more outside attention.


are you really complaining about a logo? geez...
herrmus
Profile Joined December 2010
Sweden144 Posts
January 17 2012 22:00 GMT
#190
how do you get pets
IcculusLizard
Profile Joined May 2011
265 Posts
January 18 2012 00:44 GMT
#191
To get pets and other purchable items, go to Avatars (F8), then click the shield icon (Personal Bling), then click BUY UPGRADES.
ThomasR
Profile Joined January 2012
764 Posts
January 18 2012 05:43 GMT
#192
Hey Icculus,

I'm wondering if it is possible for those who purchased those Special Avatars', ie. infested marine, queen, medivac, viking, interceptor, or HT, to set it so that they default as one of the Avatars they purchased?

Also, have you considered changing it so that each players' real 1v1 league rank is shown in the Leaderboard (as opposed to allowing users to pick what league they're in?).

Thanks

PS: Great maps you created here, glad to see it getting some exposure now. Now I don't have to go to page 3 or 4 to find the map
fineyouwin
Profile Joined August 2011
26 Posts
Last Edited: 2012-01-18 10:45:28
January 18 2012 08:07 GMT
#193
Deleted
LazyScout
Profile Joined February 2010
United States223 Posts
January 18 2012 08:36 GMT
#194
Is there anyway you can add a personal option to disable or change the F8 avatar menu? I use F8 as a screen location hotkey and so it conflicts with the avatar menu.
gXxshock
Profile Joined October 2010
Germany93 Posts
January 18 2012 10:32 GMT
#195
I tried Peepmode yesterday with a couple of friends and it rocks, thanks for developing it. I especially love the Auto Cam and have a suggestion to make it even better.

Could you implement that I can still manually select a view on the minimap and the camera stays there until I release the mouse button upon which the Auto Cam takes over again?
facebook.com/gXxshock ⌠ϟ⌡ twitter.com/gXxshock
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
January 18 2012 11:02 GMT
#196
This map is amazing but blizzards stupid custom map system makes it really really hard to get a game on a map that isnt metal =/ thanks for making this great map though.
IcculusLizard
Profile Joined May 2011
265 Posts
January 18 2012 20:39 GMT
#197
Thanks for playing and thanks for the feedback!

ThomasR: If you to to Options > Personal Options and check "Advanced Avatar selection", the Special Avatars window should come up by default instead of the "I Want to Play" window. Unfortunately, Blizz does not expose league data to modders...that's why I have to ask players and yeah they lie
gXxshock: That's a good thought; one that I had too. Unfortunately Blizzard doesn't expose minimap clicks as events, so I can't pick up on them
leveller: Yeah I wish Blizz allowed map linking on bnet cuz then you could jump from map to map with the same group, but that's not supported currently. Maybe we can get another map popular (Cloud Kingdom?) after Metalopolis has been in the limelight for a while.
LazyScout: Yeah I could add Disable F8 as an option...I'll put it on the list.
Wherewolf
Profile Joined December 2010
United States353 Posts
January 18 2012 21:00 GMT
#198
Congrats on page 1!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-19 02:04:46
January 19 2012 01:54 GMT
#199
Thanks Wherewolf....and thanks for your support on reddit
13th Marine
Profile Joined January 2011
United States344 Posts
January 19 2012 02:18 GMT
#200
Glad to see this map climbing up in popularity. Getting some great games in now!
Bomber | BoxeR | Dear | Flash | fOrGG | HerO | INnoVation | Jaedong | Life | MarineKing | Maru | MMA | MVP | NaDa | Polt | Taeja
LcrdSnccp
Profile Joined August 2010
Canada21 Posts
January 20 2012 18:39 GMT
#201
Is it time to get another peep map onto page 1? I would really like Cloud Kingdom to climb up.
boom
IcculusLizard
Profile Joined May 2011
265 Posts
January 20 2012 22:33 GMT
#202
LcrdSnccp: I was thinking this same thing, especially if it was actually hovering around page 2 to keep some of the "masses" out...sometimes these metalopolis games are lagfests....

I'm planning on making a "tips n tricks" video after some more development and could use that as a basis to promote another map. Probably a week away or so away.
ThomasR
Profile Joined January 2012
764 Posts
Last Edited: 2012-01-26 04:48:44
January 22 2012 00:57 GMT
#203
Hey Icculus,

I notice a lot of people lag when game loads up due to them alt tabbing and what not. I suppose a way to fix that would be to allow people to realize that if they change their sc2 display mode to "Windowed (Fullscreen)" instead of "Fullscreen" they wouldn't cause the game to lag when they alt tab. Do you think you can add that into the 15 second loading screen so that there may be fewer laggers? Laggers eventually get vote-kicked but that kind of sucks for people who aren't aware of the "Windowed (Fullscreen)" display mode.
Troxle
Profile Blog Joined November 2011
United States486 Posts
January 22 2012 01:16 GMT
#204
Do you have any idea what's cauding order delays when I play? The game seems to wait a good 2 or 3 seconds before a command is actually recognized. Only happens when I played Peepmode and it was very frustrating to deal with (I was the only one in game experiencing it, but regular maps/ladder I have no issues and game/map size). it was Peepmode Bel'shir beach, don't know if any known bugs are there or not.
If you're homophobic, you're probably ugly, so don't worry about a gay guy coming onto you. - jarrydesque
IcculusLizard
Profile Joined May 2011
265 Posts
January 23 2012 05:10 GMT
#205
ThomasR: Are you sure that it really makes a difference if they're alt-tabbed vs windowed?

Troxle: Hmm, Bel'Shir is a bit behind but I'm not aware of any bug that would affect the lag of only one player...that seems to happen to everyone at once when someone is lagging, not just one player. If it happens regularly to you, please let me know...and send a replay.
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
January 24 2012 02:38 GMT
#206
Is there a webpage with the global ratings?
@Emperor_Earth ------- "Amat Victoria Curam."
yFot
Profile Joined September 2010
Sweden41 Posts
Last Edited: 2012-01-24 16:17:08
January 24 2012 11:00 GMT
#207
Yesterday you got 10 new followers. Spent all night playing theese maps with some friends. Had a blast!

The only thing that people complained about was the fact that when you chose to see the match from a specific players pov, unscouted buildings are still seen - so you can´t really see what information the player really has (sry if mentioned earlier in thread)

Keep up the good work and we will continue to play!
Where in the world is Stylish? #laka ._.V
13th Marine
Profile Joined January 2011
United States344 Posts
January 25 2012 07:22 GMT
#208
Is it intentional that a capitalized "GG" doesn't count as a surrender? Just observed a game and the loser typed in GG while the winner typed in gg afterwards...and the winner was given the loss since the loser's previous GG didn't count as one.
Bomber | BoxeR | Dear | Flash | fOrGG | HerO | INnoVation | Jaedong | Life | MarineKing | Maru | MMA | MVP | NaDa | Polt | Taeja
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-25 23:02:54
January 25 2012 08:32 GMT
#209
13th Marine: You must be mistaken. Typing "gg" or "GG" brings up a confirmation dialog, it doesn't actually surrender. If you click the dialog, then you surrender. So if someone clicked "Yes I surrender", he deserved it

yFot: Thanks for playing! Unfortunately, Blizz doesn't expose fog of war memory for structures...see Help (F12) > Known Bugs (in-game) to see listing of current issues (this is one of them).

Empror_Earth: Bnet does not supply a way of having global rankings and website approaches are clunky at best (they rely on external software or manual upload and are therefore not current). I am currently investigating possibilites for a "Peep Ladder"...Blizz doesn't make such a thing easy, if even possible.
ThomasR
Profile Joined January 2012
764 Posts
January 26 2012 04:49 GMT
#210
Yea, people with slower comps seem to lag when they alt tab when they're in Fullscreen mode (less lag with Windowed (Fullscreen) it seems)
Cainun
Profile Joined October 2011
United States2 Posts
January 28 2012 04:36 GMT
#211
On January 26 2012 13:49 ThomasR wrote:
Yea, people with slower comps seem to lag when they alt tab when they're in Fullscreen mode (less lag with Windowed (Fullscreen) it seems)


I can also back this, computer speed doesn't really seem to matter period though. Tabbing out always throws the latency screen up.

Also, did you remove the assorted personal bling and such? I can't seem to access it anymore, I miss my infested terran! :<
IcculusLizard
Profile Joined May 2011
265 Posts
January 28 2012 07:46 GMT
#212
Cainun: You can get to personal bling from Avatars > Personal Bling or click the money icon in upper-right of faceoff to get to Store.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
January 28 2012 08:51 GMT
#213
I boucht a smiley face for my ramp with 30.000 dollars But I cant see it do I need any specific graphic settings?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-28 20:55:34
January 28 2012 20:09 GMT
#214
leveller: Just tested and although the smiley is a bit dimmer compared to Ultra settings, it works just fine on Low graphics settings. Are you sure you're setting it up correctly from Player Bling window?
Masq
Profile Blog Joined March 2009
Canada1792 Posts
January 28 2012 21:15 GMT
#215
really nice work on the map
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-01-29 12:06:52
January 29 2012 11:59 GMT
#216
Hey IcculusLizard, I was wondering if theres any chance you could add the new blizzard maps to the PeepMode map pool, Arid Plateau & Entombed Valley, would be great to get some practice on them . I also think maybe you could add some of the new cool maps in here like TPW's Sacred or Concrete Dreams, and GSL maps like Daybreak and the new Metropolis by Crux, would be a good way to give new maps exposure and let people play on the maps the pro's use .

Oh and I'm still sometimes having all my avatars greyed out when I want to click to play and there's still plenty of time left to decide who's playing. Also when advanced avatar selection is turned on I think you should keep the "want to play" button seperate to the avatar selection buttons to keep things consistent, and I also have had trouble cancelling my decision to play when I had advanced avatar selection on because of this.

Thanks again for the map! I always use it for my KOTHs :D.
IcculusLizard
Profile Joined May 2011
265 Posts
January 29 2012 18:50 GMT
#217
XenoX101: Thanks for your comments. I will check out the Avatar greyed-out and inability to cancel issues...I am thinking of overhauling the Avatars interface and adding more avatars, actually. You can cancel your declaration to play by clicking the circle with the line through it from either of the Avatars windows (normal or advanced). Doesn't work last 3 seconds of countdown, though.

I was thinking of updating the map pool...MLG Metalopolis no longer has gold, so I was thinking of making that change, plus adding some maps as you suggest. I like to keep the map pool to around 10, so that means making some choices. Also, I need to request the map files from the creators, and that doesn't always pan out...if you know where I can get my hands on copies of all the maps you mentioned, please let me know.
Freeze967
Profile Joined August 2011
United States230 Posts
January 29 2012 20:16 GMT
#218
IcculusLizard, thanks so much for making this map. My clan and I use these maps for our practices and it's very nice. Keep updating and making new maps, thanks <3
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 29 2012 21:46 GMT
#219
Do I get VIP for being in ESV map team? =D
latan
Profile Joined July 2010
740 Posts
January 30 2012 18:19 GMT
#220
allow observers to ping? if abused, kicks can be delivered.
IcculusLizard
Profile Joined May 2011
265 Posts
January 30 2012 21:57 GMT
#221
neobowman: Sure, you can be VIP! ...what do you mean exactly?

Iatan: Okay, I guess enough people have requested this that I add it back in. Would you be okay with a ten second timeout for each player so max spam rate would be 1 per 10 seconds per player?

Freeze: Thanks for playing and for spreading the word!
XenoX101
Profile Joined February 2011
Australia729 Posts
January 31 2012 05:09 GMT
#222
Hey Icculus,

Just had a bug where someone left I think around when your avatar is rotating around the circle (not 100% sure on when he left but I think this was when) and his avatar remained there despite him leaving, and then when he was picked to play since nobody else wanted to play he spawned with none of his units so it was 1v0, very strange. Then when we voted to draw his avatar remained since he didnt lose.
IcculusLizard
Profile Joined May 2011
265 Posts
February 02 2012 02:29 GMT
#223
Hmm, that's a weird one. Can you send replay to peepmode at gmail?
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-02-04 02:12:44
February 04 2012 02:11 GMT
#224
Hey Icculus, just one more thing I noticed.

People today were trying to end a match to get a draw because they bet on the loser who hadn't gg'd yet. I think to fix this you should make it so that ending the match prematurely ends up counting as a loss for your chips, since if it was something more serious like lag issues or stalemate or something they wouldn't care about losing a few chips, the only instance they'd care is if they're doing it purely to save their chips.

Oh and I'll send you the replay later today, sorry didn't realise you responded, should PM me next time and I'll send asap .
Averik
Profile Joined April 2011
United States16 Posts
February 04 2012 04:11 GMT
#225
Hey Icculus, can you make a peepmode for Entombed Valley. Greatest map ever! That would be super thanks!
Necromas
Profile Joined August 2010
United States3 Posts
Last Edited: 2012-02-04 16:18:34
February 04 2012 15:55 GMT
#226
Two things I'm wondering about...

Could just one big map be made that has like 3 or 4 copies of the other maps like metalopolis and cloud kingdom inside of it, and you can just choose which one to play on? Would solve the problem of only being able to get 1 peepmode map on the popular list.

Is there any interest in big FFA or maybe 2v2v2v2 maps where the losers turn into observers? I used to do that a lot in WCIII (which had it as a vanilla custom game setting).
Moo
clever_us
Profile Blog Joined January 2011
United States329 Posts
February 04 2012 17:58 GMT
#227
PeepMode is the greatest new custom game mode thing I have seen in a long time. We use it a lot for CSL practices — it's far and away better than any of the other "1v1 Obs" equivalents.

I've got to agree with the guy above me in that if there's some way to have multiple maps that one could switch between, that would be a welcome improvement! Probably pretty damn hard to figure that out, though
glhf <3
IcculusLizard
Profile Joined May 2011
265 Posts
February 04 2012 19:27 GMT
#228
One of my original design goals was to have "all maps in one" but it's not technically possible currently. Blizz needs to allow map linking on bnet and/or increase max terrain size to enable that. Hopefully someday...

I originally wanted to support large games (2v2v2v2 or 3v3 for example), but now I think that might just be information overload when it comes to most obs features. I'd recommend standard Bnet match for > 4 players.

XenoX: good call about the chips in draw votes. I'll implement that for next publish (traveling currently so might be a couple weeks).

Averik: I plan on updating the map pool soon; I'll take a look at Entombed Valley.
Frozenhelfire
Profile Joined May 2010
United States420 Posts
February 05 2012 03:57 GMT
#229
Hey Icculus,

I may be incorrect here, but the system seems to always choose the lowest possible player in terms of games played. If it does, could this be instead changed to more of a weighted chance? In your average public game a player who plays first and wins two or more games is better off leaving and joining the next game. While it is fair to players with zero games to have a higher chance the system seems punishing to the first winner. If you want I could try and work out an "all maps in one" type deal
polar bears are fluffy
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 05 2012 04:43 GMT
#230
Oh wait, nvm. I was thinking of ICJug where you get VIP status and stuff. Never mind.
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
February 05 2012 07:38 GMT
#231
Whoever is marketing random maps as PeepMode metalopolis... please stop. It's very aggravating when you want to play on metal and you get shak or some random other map.
@Emperor_Earth ------- "Amat Victoria Curam."
herrmus
Profile Joined December 2010
Sweden144 Posts
February 05 2012 12:13 GMT
#232
yes im sick of this idiot who keeps changing metalopolis to taldarim, is there nothing you can do about this
IcculusLizard
Profile Joined May 2011
265 Posts
February 05 2012 18:38 GMT
#233
I'm the "idiot" in this case. Most people actually find change of map refreshing. On EU, it is now Tal'Darim for several days. On NA, I'm mixing things up every few hours. Don't worry, it'll be back to boring old Metalopolis in a few hours on NA. EU will be back to Metalopolis in a few days.
Whynaut
Profile Blog Joined January 2011
Canada367 Posts
Last Edited: 2012-02-05 20:26:13
February 05 2012 18:49 GMT
#234
Edit: Removed
IcculusLizard
Profile Joined May 2011
265 Posts
February 05 2012 19:44 GMT
#235
X-post from reddit: http://www.reddit.com/r/starcraft/comments/pc54c/gauging_interest_peepmode_map_rotation/

Gauging interest in "PeepMode Map Rotation"
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
Last Edited: 2012-02-05 20:21:18
February 05 2012 20:18 GMT
#236
Could we simply just have maps be what they are? I know you want to draw popularity to your new maps which you've worked very hard on (I really do love your maps btw), but arbitarily foisting auxiliary maps upon loyal followers is one easy way to alienate your core user base.

It'd be like going to a McDonald's, asking for a Big Mac, and they giving you a McRib because they want to promote "variety". Market me your "McRib" during the countdown sequence if you wish whilst we're bored staring at a # anyways and wondering who's going to play instead of denying me my Big Mac. I want to get fat you know. Fat and lazy.

One interesting bit. I watched PeepMode Metal version drop from 5th in popularity to second to last on the first page in the space of 3 hours as ppl couldn't play their preferred map.
@Emperor_Earth ------- "Amat Victoria Curam."
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-02-05 20:52:22
February 05 2012 20:41 GMT
#237
Thx for feedback. I was curious what the response would be, and while I must say that I found the response to be overwhelmingly positive, the intense voices of those who were put off by this basically sours the whole thing, so I won't be changing things up on NA anymore. On EU, it's a bit of a different situation where my account isn't tied to the popular slot..that's a diff publisher. He requests diff maps and I honor those requests and will continue to do so.

This actually wasn't an attempt to draw attention to any new work...most of these maps have been available for months. It was simply an attempt to "mix things up", "keep things interesting", etc since bnet's popularity system is poorly designed, to put it lightly. It was also a valuable testing situation, and I found the map pool to perform perfectly

Again, I get what you're saying and I won't switch things up on NA anymore...I'll try to get a "Map Rotation" map popular and just post the schedule ahead of time.

Let me also say: I spent 1,000 hours of my time in 2011 developing this system and I reserve the right to mix things up and have some fun from time to time
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
Last Edited: 2012-02-05 20:51:13
February 05 2012 20:50 GMT
#238
Whoops, just read your last para again. I was just parroting what you were saying. Thanks for your attn.
@Emperor_Earth ------- "Amat Victoria Curam."
ThomasR
Profile Joined January 2012
764 Posts
February 06 2012 20:04 GMT
#239
The map rotation was actually refreshing....
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-02-06 21:26:41
February 06 2012 21:25 GMT
#240
Yeah the map rotation was cool The extendt to which the community has to work 'around' battle.net to play interesting maps is getting silly though. We just need a way to browse open lobbies!
TheyCallMePops
Profile Joined August 2011
United States81 Posts
February 06 2012 21:40 GMT
#241
I was really glad to see Cloud Kingdom and really enjoyed my games on it. Just wanted to say thank you for switching it up on NA, it's very hard to get people to play other maps besides Metal with PeepMode. Metal all day every day gets very boring.
ThomasR
Profile Joined January 2012
764 Posts
February 06 2012 22:34 GMT
#242
On February 07 2012 06:40 TheyCallMePops wrote:
I was really glad to see Cloud Kingdom and really enjoyed my games on it. Just wanted to say thank you for switching it up on NA, it's very hard to get people to play other maps besides Metal with PeepMode. Metal all day every day gets very boring.

Problem is, too many baddies complained about not being able to play on metalopolis 24/7 and the "popularity" of the map was dropping......
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-02-07 03:35:06
February 07 2012 03:33 GMT
#243
I've setup "1v1 Obs - Map of the Day" on NA which is currently set to PeepMode Antiga. I will start rotating the maps daily and will post a schedule at www.peepmode.com in a week or so....I'm in the process of moving but when I get settled I'll focus on a web campaign to get that map popular. I think this is the best solution given all the limitations and player preferences. I plan on allowing some form of web-based voting to set map rotation schedules.

Also: I'll be giving the logo, loading screens, and name panel a face lift due to contributions from some talented graphic designers
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 07 2012 04:30 GMT
#244
On February 07 2012 12:33 IcculusLizard wrote:
I've setup "1v1 Obs - Map of the Day" on NA which is currently set to PeepMode Antiga. I will start rotating the maps daily and will post a schedule at www.peepmode.com in a week or so....I'm in the process of moving but when I get settled I'll focus on a web campaign to get that map popular. I think this is the best solution given all the limitations and player preferences. I plan on allowing some form of web-based voting to set map rotation schedules.

Also: I'll be giving the logo, loading screens, and name panel a face lift due to contributions from some talented graphic designers


Awesome stuff, I'll see if I can figure out a fun way to promote it to help out.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 11 2012 05:48 GMT
#245
Is there a way to ignore people in this map like when u hit f11 in ladder and can click their voice box?

When there are trolls in chat yelling about OP this and OP that constantly it makes me want to rip my eyes out (or quit the game) if I can't ignore them
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
IcculusLizard
Profile Joined May 2011
265 Posts
February 12 2012 01:22 GMT
#246
I wish Blizzard exposed all those audio chat options to modders, but unfortunately they don't. Can't you click on the mute buttons in upper-right when someone is yapping?

Or do you mean text chat? You can turn off obs chat from Personal Options (Ctrl + F9).
XenoX101
Profile Joined February 2011
Australia729 Posts
February 12 2012 15:43 GMT
#247
Hey Icculus there's an issue where whispers and other types of chat are sent to All, I think its because of the workaround of the chat system.
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
February 13 2012 03:13 GMT
#248
I have an interesting idea. What if you limit the default player limit to 8 instead of 16? Less lag for most games. The games will rotate faster too so the maps should all go up in popularity.
@Emperor_Earth ------- "Amat Victoria Curam."
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-02-13 03:23:08
February 13 2012 03:22 GMT
#249
XenoX101: Yeah, I can't pick up on whispers, but you can send another player a private message in-game by typing "@[PlayerNum] Hello"...for example "@1 Hello!". You can get player numbers by rolling over players in the Leaderboard or Name Panel, or by opening the Chat Log (F11). See Help (F12) > Chat for more info.

Emperor_Earth: This has been suggested but I'm hesitant since I've been in plenty of 14 player games that don't lag at all. I admit on average there is a lot of lag during first faceoff when one or two machines are slow...
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
February 16 2012 12:29 GMT
#250
Dont drop the player limit to 8! maybe 12 would be fine, but really the more the merrier considering afkers and droppers and lag outers.
Alternity
Profile Blog Joined June 2010
United States74 Posts
February 18 2012 07:23 GMT
#251
Hey thanks for the great improvements to the map icculus!

every time i open the map i am impressed with how you have overhauled clunky parts of the interface and made it better .

I would second that I would LOVE to have the two new maps in peepmode as I do use peepmode as a way to practice maps with friends.

You could also depreciate support for maybe your XNC map and another one since they are no longer in the map pool. So you could stop updating them if that increases your workload.

Thanks again for the awesome map! I'm at peepmode elo 658 and 200+ matches played :D.
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-02-18 21:45:20
February 18 2012 21:41 GMT
#252
Have you ever thought about finding a way to put multiple maps inside a peepmode and have people vote on which one they want to play? Or would that make the map too big?

EDIT: Sorry, missed page 12 where people talked about this.

Also, thanks for making a Cloud Kingdom one - really excited to do obs on that map. If you get a chance to add Korhal Compound as well that'd be sweet. I understand it probably takes lots of time, though!
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 18 2012 21:43 GMT
#253
On February 11 2012 14:48 -orb- wrote:
Is there a way to ignore people in this map like when u hit f11 in ladder and can click their voice box?

When there are trolls in chat yelling about OP this and OP that constantly it makes me want to rip my eyes out (or quit the game) if I can't ignore them

irony, lol.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 19 2012 02:46 GMT
#254
On February 19 2012 06:43 dAPhREAk wrote:
Show nested quote +
On February 11 2012 14:48 -orb- wrote:
Is there a way to ignore people in this map like when u hit f11 in ladder and can click their voice box?

When there are trolls in chat yelling about OP this and OP that constantly it makes me want to rip my eyes out (or quit the game) if I can't ignore them

irony, lol.


Yes, ironic, because apparently you can't just, you know, NOT watch my stream, or even mute it.

If I were forcing my ramblings upon others there'd be some irony here.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 19 2012 03:40 GMT
#255
--- Nuked ---
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 19 2012 06:12 GMT
#256
On February 19 2012 11:46 -orb- wrote:
Show nested quote +
On February 19 2012 06:43 dAPhREAk wrote:
On February 11 2012 14:48 -orb- wrote:
Is there a way to ignore people in this map like when u hit f11 in ladder and can click their voice box?

When there are trolls in chat yelling about OP this and OP that constantly it makes me want to rip my eyes out (or quit the game) if I can't ignore them

irony, lol.


Yes, ironic, because apparently you can't just, you know, NOT watch my stream, or even mute it.

If I were forcing my ramblings upon others there'd be some irony here.

well, the irony was you complaining about others complaining about balance.... oh, nevermind... that was just what i recalled from beta. only see you on ESV now and you arent the same.
murphs
Profile Joined April 2011
Ireland417 Posts
February 19 2012 20:29 GMT
#257
Quite bizzare but frequently when I join the lobby for this map my entire internet crashes for about a minute :S
Tacosalad
Profile Joined October 2010
United States73 Posts
February 21 2012 05:21 GMT
#258
Are there plans to make a Korhal peepmode?
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
February 21 2012 09:12 GMT
#259
question, why is it not possible for players to vote for map after each round? or have 'random' option that randomises the map?
| Idra | YuGiOh | Leenock | Coca |
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
February 22 2012 02:12 GMT
#260
On February 21 2012 18:12 ThePlayer33 wrote:
question, why is it not possible for players to vote for map after each round? or have 'random' option that randomises the map?


Because the "map" that you load will be too big/laggy to upload/play. Probably.
SockArms
Profile Blog Joined November 2010
United States591 Posts
February 22 2012 07:00 GMT
#261
honestly I would be totally down for a different map. Metals nice and all but it gets boring. Switching it to CK or Korhal Compound would be neat as those maps are very new for a lot of people to play on even if we have seen them in tournaments.
| Cloud9 | DK | Liquid |
Rainofpain
Profile Joined December 2010
United States125 Posts
February 22 2012 11:06 GMT
#262
On February 22 2012 16:00 JPoPP wrote:
honestly I would be totally down for a different map. Metals nice and all but it gets boring. Switching it to CK or Korhal Compound would be neat as those maps are very new for a lot of people to play on even if we have seen them in tournaments.

I agree, I`m sick of metalopolis and don`t like it as a map either. Korhal would be cool, I love that map.
It`s hard to read bad players because they`re bad - Idra
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-02-22 12:13:21
February 22 2012 12:09 GMT
#263
On February 22 2012 20:06 Rainofpain wrote:
Show nested quote +
On February 22 2012 16:00 JPoPP wrote:
honestly I would be totally down for a different map. Metals nice and all but it gets boring. Switching it to CK or Korhal Compound would be neat as those maps are very new for a lot of people to play on even if we have seen them in tournaments.

I agree, I`m sick of metalopolis and don`t like it as a map either. Korhal would be cool, I love that map.

PeepMode exists on a lot of maps. Icculus, or anyone except Blizzard itself for that matter, can't do anything about the popularity system making playing them without supplying your own group of players impossible.

I wanted to post in this thread just to say that the Blizzard UI miming of the PeepMode maps is amazing. I think if you modularized it off from the rest of the map (which you might have done already) and published it as a library or mod for other maps it would be a gift from the gods.

On February 21 2012 18:12 ThePlayer33 wrote:
question, why is it not possible for players to vote for map after each round? or have 'random' option that randomises the map?

There's a map boundary limit. Even if you used the maximum size possible, you couldn't fit two Blizzard maps on the same PeepMode map. You can do a lot with triggers, but you can't break map size limits and you can't alter the Terrain.
Who dat ninja?
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
February 22 2012 16:20 GMT
#264
there seems to be a problem with the map.

The game runs slower and slower (frames per second). this happened to a friend of mine. i didn't notice it cause i play with all settings to the lowest.

And when you watch the replay, it freezes for about one second every 10 seconds, every time. So the replays get ruined.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-02-23 20:49:54
February 23 2012 20:49 GMT
#265
I'm currently working on "1v1 Obs - Map of the Day" where you'll be able to vote on maps on the website and I'll rotate them daily. I'll be promoting this in less than two weeks...I'm sick of Metalopolis too!

I'll be making some other optimizations soon, so hopefully any lag or slowness will be mitigated. TBH, it's fine on my (fast) machine. I'll also be updating the map pool soon, removing gold and adding maps. Lots of work to do this weekend while watching Winter Arena
Sated
Profile Blog Joined March 2011
England4983 Posts
February 23 2012 23:00 GMT
#266
--- Nuked ---
Tosster
Profile Joined August 2011
Poland299 Posts
February 24 2012 02:28 GMT
#267
I think Cloud Kingdom is really good map, for peepmode aswell - should stay, Metalo is too boring now.
IcculusLizard
Profile Joined May 2011
265 Posts
February 24 2012 05:13 GMT
#268
Sated: I want to leave league in, since when it's not there, ppl just ask "what's ur league?" (ala Slime's map). The social element of bluffing will always be there, but if you're with a known group of folks and/or in a practice league, it's very useful. PeepMode is intended for multiple uses, not just the front-page players (who usually don't know each other and are therefore more likely to troll). It would be great if Blizz just exposed that player info to modders so no one could lie...
ThomasR
Profile Joined January 2012
764 Posts
February 26 2012 09:23 GMT
#269
Laggers ruin this map........=\

nAgeDitto
Profile Joined April 2011
United States428 Posts
February 28 2012 09:02 GMT
#270
On February 26 2012 18:23 ThomasR wrote:
Laggers ruin this map........=\



Laggers ruin all maps >.<

Awesome maps for obsing I really like some of the additional options you put in(especially upgrades done)
battyone
Profile Blog Joined June 2011
United States180 Posts
February 29 2012 06:42 GMT
#271
I am a huge fan of this 1v1 obs mode, but wish people played more on the other maps. It's always been metal for obs games.
Let's Go Mets!
Math.random();
Profile Joined July 2011
433 Posts
February 29 2012 18:37 GMT
#272
I love this map
The only problem I have is, that it's not possible to only see they view of player x after you watched view of player y. Not a big deal though.
julianto
Profile Joined December 2010
2292 Posts
February 29 2012 18:41 GMT
#273
It's a good thing the other 1v1 obs got kicked off the Popular list. The author of that map just stopped updating at some point.
¯\_(ツ)_/¯
skatbone
Profile Joined August 2010
United States1005 Posts
February 29 2012 21:46 GMT
#274
On February 29 2012 15:42 battyone wrote:
I am a huge fan of this 1v1 obs mode, but wish people played more on the other maps. It's always been metal for obs games.


Hang out in the TangStarcraft or Diamond+ Practice chat channels and you'll find people who want to play on the other Peepmode maps.
Mercurial#1193
boxman22
Profile Blog Joined October 2011
Canada430 Posts
Last Edited: 2012-03-01 07:57:43
March 01 2012 07:05 GMT
#275
Is there a way to see the "global rating system" (like the entire thing not just the people currently playing)?
Sated
Profile Blog Joined March 2011
England4983 Posts
March 01 2012 09:45 GMT
#276
--- Nuked ---
SockArms
Profile Blog Joined November 2010
United States591 Posts
March 02 2012 18:59 GMT
#277
Is there any reason for the insane amount of lag that happens in games of this?? It seems like 4 people drop/get kicked each game before it stops. I guess it could just be bad internet/computers but seems strange that they would play the game at all if ti was that bad. Doesn't seem to be random either as I play peepmode all the time and have never lagged out ever.
| Cloud9 | DK | Liquid |
battyone
Profile Blog Joined June 2011
United States180 Posts
March 02 2012 22:16 GMT
#278
On March 03 2012 03:59 JPoPP wrote:
Is there any reason for the insane amount of lag that happens in games of this?? It seems like 4 people drop/get kicked each game before it stops. I guess it could just be bad internet/computers but seems strange that they would play the game at all if ti was that bad. Doesn't seem to be random either as I play peepmode all the time and have never lagged out ever.


I always attribute it to people having subpar machines/internet connections. I've never lagged out of one but it seems like if host waits for the game to fill at least one person is going to drop or lag is going to be intolerable and the lagger doesn't trigger the timeout window so we all just leave.

I've only once seen lag when the map was launched with 7-9 people. After 10 it seems like there's always at least one lagger. Maybe it's something with the map design.
Let's Go Mets!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-03-03 08:40:59
March 03 2012 08:32 GMT
#279
Math: I think it *is* a big deal and really wish Blizzard would expose fog of war structure memory to modders so I could fix that. I'm glad someone else cares

JPoPP: Everyone runs at the lowest common denominators' machines on bnet so you just need to play with folks who have good comps. I don't want to nerf the code (nor optimize for the sake of it) for older comps. It would take too much time.

battyone: I've been in many games with 14 players and 0 lag. There just happens to be folks with bad machines or bad connections in the larger games you've joined I think.

Sated: The rating system in PeepMode replicates the Sonas rating system used in Chess. Please google that for more information but basically if you play someone who's close to your own rating, you gain max and they lose max (like 5.0), but if you're far apart, it diminishes (till 300 apart or so and then you don't gain/lose anything). So if you think about it, two people who win/lose against each other would just trade those points back and forth and not get anywhere. If one let the other win it would take 60 games (3 mins minimum each) and around 300 you'd stop gaining/losing. I don't think it's easy to exploit the Sonas system.

I'm hard at work on updates...some good stuff coming folks!
battyone
Profile Blog Joined June 2011
United States180 Posts
March 04 2012 22:05 GMT
#280
On March 03 2012 17:32 IcculusLizard wrote:

battyone: I've been in many games with 14 players and 0 lag. There just happens to be folks with bad machines or bad connections in the larger games you've joined I think.

I'm hard at work on updates...some good stuff coming folks!



Yeah I figured as much, that as the number of players increases the probability of a Fisher Price My First Computer goes up, I tend to launch with 8-10 but i've been in lagless full ones.

Excited to see what you have in the pipe, awesome mod!
Let's Go Mets!
IcculusLizard
Profile Joined May 2011
265 Posts
March 06 2012 07:07 GMT
#281
UPDATE!

* New name panel by HanzoSC2
* New maps: Entombed Valley, Korhal Compound, Daybreak
* New avatars: Probe, Phoenix
See www.peepmode.com/changelog for full details

I will be launching "1v1 Obs - Map of the Day" along with web-based voting system this week.
ThomasR
Profile Joined January 2012
764 Posts
Last Edited: 2012-03-07 11:10:53
March 07 2012 11:06 GMT
#282
Hey Icculus,

While allowing pets that have been killed by observers to respawn is great, some observers abuse that and repeatedly kill the pets that respawn in the base and do it all throughout the early game. Although hilarious, I found that it can be quite the distraction. Hope you can look into that!

Thanks
battyone
Profile Blog Joined June 2011
United States180 Posts
March 07 2012 14:13 GMT
#283
On March 06 2012 16:07 IcculusLizard wrote:
UPDATE!

* New name panel by HanzoSC2
* New maps: Entombed Valley, Korhal Compound, Daybreak
* New avatars: Probe, Phoenix
See www.peepmode.com/changelog for full details

I will be launching "1v1 Obs - Map of the Day" along with web-based voting system this week.


The new overlay and the quick panel are both AWESOME!
Let's Go Mets!
IcculusLizard
Profile Joined May 2011
265 Posts
March 08 2012 05:39 GMT
#284
ThomasR: Haha I was thinking folks might do that. Not sure if I can change the click-to-kill functionality but I prefer the current situation over your pet being killed for entire match. Anyway I'll look into this.

battyone: <3
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
March 08 2012 07:28 GMT
#285
Map is good. recurring problem (and feel free to call me a moron if its been fixed, haven't been on in a couple days) is that a full 14 player lobby has awful lag every single time. not sure if it is a bnet .2 thing or what.


again, sorry if it was on a previous page and i missed it.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-03-08 10:22:46
March 08 2012 10:21 GMT
#286
On March 08 2012 14:39 IcculusLizard wrote:
ThomasR: Haha I was thinking folks might do that. Not sure if I can change the click-to-kill functionality but I prefer the current situation over your pet being killed for entire match. Anyway I'll look into this.

My bet would be to remove the Critter - EXPLODE behavior, haha. It's set to apply the Suicide effect if a player clicks on the unit 30 times consecutively within .5 sec of each click.
Who dat ninja?
JcGuiao
Profile Joined April 2011
Canada56 Posts
March 09 2012 04:16 GMT
#287
I can't get the stats of players to show up. How can I fix this?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-03-09 04:38:22
March 09 2012 04:38 GMT
#288
JcGuiao: You can see player stats in a couple of ways: (1) by opening the Leaderboard (Alt + L) and rolling your cursor over the names or (2) You can go into Options > Names and make sure "Show Tooltips" is checked. This will allow you to roll over the names in the Name Panel at the top of the screen to get stats as well.
ThomasR
Profile Joined January 2012
764 Posts
March 09 2012 05:20 GMT
#289
Now to get Map of the Day on Page 1.......
IcculusLizard
Profile Joined May 2011
265 Posts
March 09 2012 06:30 GMT
#290
Indeed!

Everyone please start playing "1v1 Obs - Map of the Day" instead of just Metalopolis!

You can sign up and vote on maps at http://www.peepmode.com/maps

http://www.youtube.com/watch?v=8ptbkCLDPOk
battyone
Profile Blog Joined June 2011
United States180 Posts
Last Edited: 2012-03-09 07:36:17
March 09 2012 07:35 GMT
#291
Metalopolis is played out son.

I nearly spilled a beer into my keyboard when I read that. Awesome update.

Will map of the day constantly rotate or will it always be what is number 1 on the poll?


*EDIT Hosting public on it now battyone.579 msg me for invite let's get this thing moving up the charts!
Let's Go Mets!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-03-10 02:49:58
March 10 2012 02:49 GMT
#292
I setup the system to be flexible so you can check on how it works by clicking on the little "i" icons at http://www.peepmode.com/maps. It's currently setup to not allow map repitition.

In a nutshell: Let's say a map was #1 wayyy above the others. The most it could be featured would be every 3 days.
ThomasR
Profile Joined January 2012
764 Posts
March 10 2012 07:46 GMT
#293
Has anyone else gotten the problem where the "Cancel" button disappears when "Advanced Avatar selection" is selected (and you've played a game)? I have to switch it back to basic avatar selection if I decide to sit out the round.
Beardfish
Profile Blog Joined January 2006
United States525 Posts
March 10 2012 15:02 GMT
#294
IcculusLizard, thanks for your great work! The new map of the day feature is amazing!
IcculusLizard
Profile Joined May 2011
265 Posts
March 11 2012 02:07 GMT
#295
ThomasR: That should be fixed in newest Map of the Day. Will roll out to rest of PeepMode maps soon.

Beardfish: <3
Opeasy
Profile Joined August 2011
107 Posts
March 11 2012 02:13 GMT
#296
Maybe it could be possible to ad a "max 3 games in a row" option, because sometimes there are master players that go like 8-9-10 games without losing, making circulation sooo slow. Other than that, great work dude :D
IcculusLizard
Profile Joined May 2011
265 Posts
March 11 2012 20:10 GMT
#297
I could add that feature, but some players might feel the opposite way, and also I don't think I've ever seen a game of PeepMode go 8 rounds, lol. Usually they last 2 to 4 and then everyone quits and starts fresh anyway. I'd just recommend going to a new lobby if you don't like the situation in the current game.
murphs
Profile Joined April 2011
Ireland417 Posts
March 11 2012 20:23 GMT
#298
Any idea why joining this map causes my internet connection to implode for several minutes?
boxman22
Profile Blog Joined October 2011
Canada430 Posts
March 11 2012 21:22 GMT
#299
Hey icculus, is there a way to view the global ratings outside of the game? Could you add the current ladder to your peepmode website? I hate the blizzard ladder for the inability to really see where you are. It'd be nice if you could for this one! :D
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-03-12 04:39:50
March 12 2012 04:22 GMT
#300
Yeah man I was thinking the same thing. I didn't personally write the encryption library I use for securing the Banks and in order for a web-based solution to work, I'd need to implement a version of that library that runs on Linux. I have contacted the author of this library and hopefully I'll be able to work something out with him. Each player would be required to upload his "PeepMode.SC2Bank" file in order to update the central registry, though.

Another option is an in-game "viral" ladder, but that seems like a much less attractive option to me, so I'm going to try to avoid it.

I have been putting a lot of time into this project lately and people in my life have been telling me I need to take a break, and I think they're right. So this is something I will look into a few weeks down the line after taking some time off. I will of course still be rotating maps, fixing bugs, and answering questions, etc

murphs: What do you mean? Like your other apps stop sending/receiving? I don't personally have any experience with or data on that...
boxman22
Profile Blog Joined October 2011
Canada430 Posts
March 12 2012 06:39 GMT
#301
On March 12 2012 13:22 IcculusLizard wrote:
Yeah man I was thinking the same thing. I didn't personally write the encryption library I use for securing the Banks and in order for a web-based solution to work, I'd need to implement a version of that library that runs on Linux. I have contacted the author of this library and hopefully I'll be able to work something out with him. Each player would be required to upload his "PeepMode.SC2Bank" file in order to update the central registry, though.

Another option is an in-game "viral" ladder, but that seems like a much less attractive option to me, so I'm going to try to avoid it.

I have been putting a lot of time into this project lately and people in my life have been telling me I need to take a break, and I think they're right. So this is something I will look into a few weeks down the line after taking some time off. I will of course still be rotating maps, fixing bugs, and answering questions, etc

Yea no problem thanks for the maps and the response!
murphs
Profile Joined April 2011
Ireland417 Posts
Last Edited: 2012-03-12 21:37:14
March 12 2012 21:35 GMT
#302
On March 12 2012 13:22 IcculusLizard wrote:
murphs: What do you mean? Like your other apps stop sending/receiving? I don't personally have any experience with or data on that...


Ye it only happens when I join the peepmode games. SC2 becomes unresponsive (I can only logout and view profiles) and I can't load any webpages or do anything with my net. It can take 5+ minutes for my internet to actually work again. It happens about 80% of the time when I join the lobby.
ThomasR
Profile Joined January 2012
764 Posts
March 13 2012 01:46 GMT
#303
Hey just curious, wasn't there a Peepmode Belshir Beach? I seem to remember playing the map a few times but for some reason it's gone from the custom game list. I think it'd be great if it could be added to the map rotation, thanks!
IcculusLizard
Profile Joined May 2011
265 Posts
March 13 2012 06:55 GMT
#304
I can put Bel'Shir back in...I wish I had the winter version though...haven't been able to get my hands on that.

murphs: wow, not sure what to say about that....might be worth contacting blizzard. I've never heard of anything like that.
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
Last Edited: 2012-03-13 11:04:43
March 13 2012 11:04 GMT
#305
What about EU Icculus? I haven't been able to find the Map of The Day...

Edit: Nevermind, just as I am writing this, the map finally appeared in my SC2 windows .
Join the Liquipedia Zerg Project ! PM me for more information :).
rei
Profile Blog Joined October 2002
United States3594 Posts
March 14 2012 04:32 GMT
#306
is there statistics on player data base?
GET OUT OF MY BASE CHILL
LcrdSnccp
Profile Joined August 2010
Canada21 Posts
March 14 2012 07:54 GMT
#307
maybe later you can add top 5 from map of the months? that would be cool but im not sure if people would join since they don't know the maps.
boom
IcculusLizard
Profile Joined May 2011
265 Posts
March 15 2012 01:40 GMT
#308
rei: Blizzard doesn't currently support centralized player stats. I'm looking into alternatives like uploading your bank files to a web server, but that would require manual effort and checking the website. Who knows...maybe Blizz will add something like that to a future bnet patch...?

LcrdSnccp: I'm not sure I follow you. What is map of the months?
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-03-15 11:02:18
March 15 2012 11:02 GMT
#309
Hey in 1v1 obs map of the day I can't click an avatar to play the same as before with regard to advanced avatars, pretty frustrating.
battyone
Profile Blog Joined June 2011
United States180 Posts
March 15 2012 21:09 GMT
#310
On March 15 2012 20:02 XenoX101 wrote:
Hey in 1v1 obs map of the day I can't click an avatar to play the same as before with regard to advanced avatars, pretty frustrating.


You have to go to options and turn on advanced avatar selection. It will give you the list when you click I want to play.

Is there any chance we can lower the number of votes to kick, been going mad over laggers lagging so hard that we can't kick them because they keep alternating b.net timeout and not. :/ Driving me insane.
Let's Go Mets!
xPabt
Profile Joined February 2012
226 Posts
March 16 2012 05:20 GMT
#311
What do you think about the default option being random instead of koth. I find most people don't want to play koth and it is not easy to get everyone on the same page to change the option.
IcculusLizard
Profile Joined May 2011
265 Posts
March 16 2012 05:51 GMT
#312
xPabt: We might be there soon, but I prefer to leave Koth for now.

battyone: Yeah I'm thinking about lowering the kick requirement to simple majority.
XenoX101
Profile Joined February 2011
Australia729 Posts
March 17 2012 03:57 GMT
#313
On March 16 2012 06:09 battyone wrote:
Show nested quote +
On March 15 2012 20:02 XenoX101 wrote:
Hey in 1v1 obs map of the day I can't click an avatar to play the same as before with regard to advanced avatars, pretty frustrating.


You have to go to options and turn on advanced avatar selection. It will give you the list when you click I want to play.

Is there any chance we can lower the number of votes to kick, been going mad over laggers lagging so hard that we can't kick them because they keep alternating b.net timeout and not. :/ Driving me insane.


No I already had it on so this wasn't it. Though I have somewhat 'fixed' this issue by turning it off then on.
IcculusLizard
Profile Joined May 2011
265 Posts
March 18 2012 06:07 GMT
#314
ATTENTION EU PLAYERS: Up until now, whe most popular PeepMode map has been "1v1 Metalopolis + Obs Koth" (the old Slime slot). This map has been discontinued. Please play "1v1 Obs - Map of the Day" instead. Or if you prefer Metalopolis, play "PeepMode Metalopolis [Obs KotH 1v1]". Thanks.
ectonym
Profile Joined July 2010
United States147 Posts
March 18 2012 22:38 GMT
#315
for me, the Peep Mode map of the day consistently crashes my program as soon as it's loaded. I can play the individual map versions (Metalopolis etc) but when I try the Map of the Day one, I can never get loaded past the lobby screen.
I cannot be what I am so I become money, quarter by quarter, and live as long as I can live. "Why I Play Video Games," by Tony Barnstone. check out my design website, ectonym.com
tino
Profile Joined March 2012
Germany21 Posts
March 18 2012 22:52 GMT
#316
Is it possible to save each game as a single replay? Peep would be so much better if it was possible to watch the replays without forwarding 30 min until you hit your game.....

keep up the good work!!!!
IcculusLizard
Profile Joined May 2011
265 Posts
March 18 2012 22:58 GMT
#317
ectonym: You mean your client is crashing and you're dumped to OS? Never had that happen, you should contact Blizzard.

tino: That would be awesome but Blizz doesn't expose replay controls
XenoX101
Profile Joined February 2011
Australia729 Posts
March 19 2012 04:36 GMT
#318
Hey Icculus I'm still having the issue where I can't "click to play" with advanced avatar selection on, this is a pretty big problem since it means I miss out on playing unless I'm fast enough to turn avatar selection off and on, which in many cases I'm not.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
March 19 2012 07:47 GMT
#319
Blizzard should hire you... srsly, amazing job!
hybridsc
Profile Joined November 2010
United States63 Posts
Last Edited: 2012-03-19 08:22:34
March 19 2012 08:21 GMT
#320
Hey great map, but I found a bug today: when you're being revealed, your army should not be revealed as well. In fact, even my cloaked units were revealed. In standard play, only the buildings are revealed until a Hatch/CC/Nexus is built.

Btw this happened on the Korhal Compound version of the map
TzTz
Profile Blog Joined April 2010
Germany511 Posts
March 19 2012 09:42 GMT
#321
It's just stupid that in EU people join the lobby and go afk and you can't start the game because the host is afk -.- Blizz system so goood!...
pangit
Profile Joined March 2012
2 Posts
March 19 2012 10:39 GMT
#322
hello. i'm playing on a mac and ever since the updates, the loading screen has been a blank white screen. also, the game always freezes when i'm not one of the 2 that are chosen to play, otherwise, i can play just fine.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-03-19 18:52:23
March 19 2012 18:48 GMT
#323
XenoX101: I'm not sure I completely understand. Can you send a replay to peepmode at gmail so I can check it out in more detail?

TzTz: thx man! I appreciate it. Also agree about Blizz Lobby situation. Very poorly designed; I'm in awe of how badly designed Bnet 2.0 is.

hybridsc: Blizzard makes it impossible to implement the "Reveal" mechanic as it works in-game. I won't go into the nitty-gritty technical details on this. The best I can do is change Alliance Aspect so that revealing is actually just sharing Vision with you (which includes all units). Until Blizzard exposes more of what I call "fog of war memory for structures", this and a couple other features of melee spectation are impossible (or very painful) to duplicate in mods

pangit: Hmm, okay thanks for letting me know. I did notice some DDS image issues on Mac last time I tested, but I thought I fixed those. Could you send a replay to peepmode at gmail? Or did it not save a replay?
pangit
Profile Joined March 2012
2 Posts
March 19 2012 19:30 GMT
#324
ya, replay doesn't save as i have had to force shut down my computer when it freezes. i'll send a screen capture of what the loading screen looks like. also, i'll try to get my friends together again and try to shoot a short video of the freezing issue with my phone.
Hollow
Profile Blog Joined July 2005
Canada2180 Posts
March 24 2012 13:00 GMT
#325
I played this map for the first time earlier and it was amazing how low my fps were. It was actually unplayable. I don't know if it's video card related (HD 5970, crossfire disabled) or map related (Korhal bug) but I thought I'd report it in case it's the same for others. I tried watching the replay after and moving to x2 or x4 even on Low with everything caused me to have around 10 fps. Not something you expect when you paid $700 for a video card.
IcculusLizard
Profile Joined May 2011
265 Posts
March 25 2012 00:40 GMT
#326
Hollow: Hehe usually everyone complains about lag, not low fps. So that's sort of strange. It's only PeepMode, no other maps? Is it just 1v1 Obs - Map of the Day or individual PeepMode maps? If you could send me details to peepmode@gmail.com, might be a better place to discuss troubleshooting your specific situation.
goodpoltergeist
Profile Joined February 2011
United States41 Posts
March 25 2012 01:51 GMT
#327
Just wanted to say, I love the peepmode maps, and play them with friends quite often, I just wish they were more popular, as the only one that ever has players join it is Metalopolis. Not that metal is bad, just that I'd like to play some of the other maps once in a while.
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
March 25 2012 18:53 GMT
#328
I think it'd be cool to see one of those 6m 1g/1hyg make it into the rotation. There's definately some cool potential in those maps, but just no sample size. I'd like to see some games on there.
Random player, pixel enthusiast, crappy illustrator, offlane/support
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-03-25 19:50:16
March 25 2012 19:49 GMT
#329
goodpoltergeist: You must not be aware of 1v1 Obs - Map of the Day...that is the most popular PeepMode map on EU and NA and rotates maps daily.

fire_brand: Can you send a couple maps to peepmode at gmail? I'll consider them, although at this point I'm focusing on tourney maps. Injecting new maps could kill the popularity with a lot of players.
sAfuRos
Profile Joined March 2009
United States743 Posts
March 26 2012 00:27 GMT
#330
Peepmode gave me a loss that i didn't actually lose D: Not sure even how, because i didn't lose to get one...the game in question is also missing from my match history, so i can't even check to see what happened.

D:

Oh well, 29/31 almost as good as 30/31 :p
sAfuRos // twitch.tv/sAfuRos // contact for coaching
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
March 26 2012 00:30 GMT
#331
On March 26 2012 04:49 IcculusLizard wrote:

fire_brand: Can you send a couple maps to peepmode at gmail? I'll consider them, although at this point I'm focusing on tourney maps. Injecting new maps could kill the popularity with a lot of players.


Not really sure where to find the maps in the directories. There's multiple threads about them though, and they are readily available on B.net. The most prominent maps, and probably the best ones are: Cross Point http://www.teamliquid.net/forum/viewmessage.php?topic_id=323745
6m Devolution http://www.teamliquid.net/forum/viewmessage.php?topic_id=322253

There's also 6m versions of other ladder maps out there already. There's a lot of good information on the project here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242
Random player, pixel enthusiast, crappy illustrator, offlane/support
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-03-26 05:28:21
March 26 2012 05:28 GMT
#332
On March 20 2012 03:48 IcculusLizard wrote:
XenoX101: I'm not sure I completely understand. Can you send a replay to peepmode at gmail so I can check it out in more detail?

TzTz: thx man! I appreciate it. Also agree about Blizz Lobby situation. Very poorly designed; I'm in awe of how badly designed Bnet 2.0 is.

hybridsc: Blizzard makes it impossible to implement the "Reveal" mechanic as it works in-game. I won't go into the nitty-gritty technical details on this. The best I can do is change Alliance Aspect so that revealing is actually just sharing Vision with you (which includes all units). Until Blizzard exposes more of what I call "fog of war memory for structures", this and a couple other features of melee spectation are impossible (or very painful) to duplicate in mods

pangit: Hmm, okay thanks for letting me know. I did notice some DDS image issues on Mac last time I tested, but I thought I fixed those. Could you send a replay to peepmode at gmail? Or did it not save a replay?


It's not something you can see in a replay because its UI based, it just happened again now after a match all the fucking avatar buttons are greyed when I want to play, really frustrating.
IcculusLizard
Profile Joined May 2011
265 Posts
March 27 2012 04:52 GMT
#333
XenoX: Actually you should be able to see all the UI stuff when viewing from your point of view in a replay. So if you send a replay it really would help me troubleshoot.
Hollow
Profile Blog Joined July 2005
Canada2180 Posts
March 27 2012 10:58 GMT
#334
On March 25 2012 09:40 IcculusLizard wrote:
Hollow: Hehe usually everyone complains about lag, not low fps. So that's sort of strange. It's only PeepMode, no other maps? Is it just 1v1 Obs - Map of the Day or individual PeepMode maps? If you could send me details to peepmode@gmail.com, might be a better place to discuss troubleshooting your specific situation.


Thanks, but it seems to be resolved now. I played a bit with some settings. Now the lag always comes from other players.
Rainofpain
Profile Joined December 2010
United States125 Posts
March 27 2012 11:34 GMT
#335
Are you able to force the player`s true ladder ranking to be shown? Sometimes you`ll get people who go HERP DERP I`M A MASTERS when they are clearly silver--gold.
It`s hard to read bad players because they`re bad - Idra
lazyo
Profile Joined May 2010
Germany90 Posts
March 27 2012 14:03 GMT
#336
Mac user here, cannot confirm any problems with the map whatsoever.

On March 27 2012 20:34 Rainofpain wrote:
Are you able to force the player`s true ladder ranking to be shown? Sometimes you`ll get people who go HERP DERP I`M A MASTERS when they are clearly silver--gold.

Even worse is the other way around, they make u go for some wacky build and then cheese off a win...
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-03-28 16:13:24
March 28 2012 16:13 GMT
#337
On March 27 2012 13:52 IcculusLizard wrote:
XenoX: Actually you should be able to see all the UI stuff when viewing from your point of view in a replay. So if you send a replay it really would help me troubleshoot.


Ok I'll do it next time it happens.

Something else I noticed which probably isn't a bug but could be easily fixed is that the "Log/History" tab doesn't show Assimilators, Extractors or Refineries. I noticed this when I was trying to check a player's build order and couldn't tell when he took his gases.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-03-29 01:53:16
March 29 2012 01:52 GMT
#338
XenoX101: Are you using the Event Class filters correctly? You need to have the class that you want to see checked...they are to the left of the history box when you bring it up ("Economy" in this case).
Jo3M3tal
Profile Joined February 2011
United States7 Posts
Last Edited: 2012-04-02 01:11:04
April 02 2012 01:10 GMT
#339
Have you considered putting some 6m1hyg maps in the rotation to be voted on?
ThomasR
Profile Joined January 2012
764 Posts
April 02 2012 04:03 GMT
#340
any chance of adding the new ladder maps 'Metrolopolis LE" and "Ohana LE" or new face-off portraits :<
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-04-02 20:37:56
April 02 2012 20:37 GMT
#341
J03M3tal: Yes I have been contacted about adding 6m1hyg maps. I am waiting to hear back from Barrin on that. I will take initiative in a week or so after the next round of system updates.

ThomasR: Funny you should mention this. In the new version to be published within a week are 15 new avatars from the Wings of Liberty Campaign along with entirely new form of Bling (called "Symbols") and improved Marker and Pet aesthetics. I will also be adding Metropolis LE and Ohana LE within 2 weeks.
Tvk
Profile Joined April 2011
Latvia62 Posts
April 03 2012 10:14 GMT
#342
I wonder why u put so bad version of Antiga Shipyard.

Why theres no gold in middle?

sAfuRos
Profile Joined March 2009
United States743 Posts
April 03 2012 23:31 GMT
#343
Error with today's map
On the Map of the Day today, zerg creep tumors are visible even if you don't have detect. Its Entombed Valley, not sure if just for this map, but never seen such a problem before
sAfuRos // twitch.tv/sAfuRos // contact for coaching
ThomasR
Profile Joined January 2012
764 Posts
April 03 2012 23:42 GMT
#344
On April 03 2012 19:14 Tvk wrote:
I wonder why u put so bad version of Antiga Shipyard.

Why theres no gold in middle?



maps with gold bases are the 'bad versions' of the maps
IcculusLizard
Profile Joined May 2011
265 Posts
April 04 2012 00:20 GMT
#345
sAfuRos: Hmm, that seems pretty strange. Can you send a replay to peepmode at gmail?
xPabt
Profile Joined February 2012
226 Posts
April 04 2012 00:51 GMT
#346
In the non map of the day versions how about having it so that the host sets opitons such as players: koth, random, least played etc.
Secret05
Profile Joined August 2010
United States342 Posts
April 04 2012 01:58 GMT
#347
On April 04 2012 08:31 sAfuRos wrote:
Error with today's map
On the Map of the Day today, zerg creep tumors are visible even if you don't have detect. Its Entombed Valley, not sure if just for this map, but never seen such a problem before

I'm having the same problem, just played on daybreak and cloud kingdom and i could see my opponents creep tumors.
Michigan Zerg Player
sAfuRos
Profile Joined March 2009
United States743 Posts
April 04 2012 03:34 GMT
#348
On April 04 2012 09:20 IcculusLizard wrote:
sAfuRos: Hmm, that seems pretty strange. Can you send a replay to peepmode at gmail?

Just sent it
sAfuRos // twitch.tv/sAfuRos // contact for coaching
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-04-04 08:56:27
April 04 2012 07:18 GMT
#349
UPDATE!

* Ohana and Metropolis added to map pool
* 15 new avatars from Wings of Liberty Campaign
* New type of bling: Turf Symbols
* Improved aesthetics
* Only 4 votes to kick a player
* See http://www.peepmode.com/changelog for full details

Creep tumor issue should be fixed on Map of the Day version. Will roll out to other maps shortly.
Tvk
Profile Joined April 2011
Latvia62 Posts
April 04 2012 09:31 GMT
#350
On April 03 2012 19:14 Tvk wrote:
I wonder why u put so bad version of Antiga Shipyard.

Why theres no gold in middle?



All tournament maps have their gold bases, where it should be.



Please in future add MLG map versions, or ladder ones.
phos4
Profile Joined October 2009
Germany226 Posts
April 04 2012 10:54 GMT
#351
no tournament uses goldbases at antiga.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 04 2012 13:03 GMT
#352
Have you ever considered doing custom (Non featured) user map of the day?

That would be awesome
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
April 04 2012 14:26 GMT
#353
Id love to see the 6M maps in this... There arent many people playing 6M on EU so getting a 6m map in there for once would be nice.
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-04-04 15:11:08
April 04 2012 15:08 GMT
#354
Hey! I would like to say - even though Blizzard is using 8m2g at all bases on Daybreak, if you could keep the Daybreak center expands as 6m/1hyg that'd be awesome. I wasn't sure what your thought process on this was but I play on that with my friends quite a bit and I like that feature of the map!

Also great job, I love all of these maps. If you take suggestions, it'd be pretty cool to see Metropolis and Ohana included in the next batch. Thanks again!

EDIT: Holy crap just read your post, awesome! So excited.

DOUBLE EDIT: maybe you've heard this before, but have you ever thought about pets being for the observers and not the players? Such as doodads that spawn that they can move around the map? One of the old versions of the obs maps had this and I thought it was cute. If this is a dumb idea no worries though.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-04-04 15:47:31
April 04 2012 15:46 GMT
#355
Broodie: I've considered this, but in the interest of keeping the map popular, I haven't done it. It takes 3 hours to add a map plus time for publishing, so I'm not going to spend time on unproven maps that will just be complained about. Sorry.

Phase: I've been contacted regarding the 6m1hyg maps and am waiting on Barrin (?) to contact me with more details. Is there consensus on best 6m1hyg map? As for observer pets, my approach in PeepMode is to keep things controlled by the players only. However, I am considering adding some mechanics so that observers have more to do. I'm still considering how best to do this.
sAfuRos
Profile Joined March 2009
United States743 Posts
April 04 2012 19:41 GMT
#356
Oh i keep forgetting to say....the game ALWAYS lags like fucking crazy on the pick screen the first time around. Im talking like 5 seconds to each timer second lag. It's absurd, not sure if there's any particular reason, but it's really irritating

ALso, sometimes, the spawn location still rotates in, like it used to on the old1v1 obs maps
sAfuRos // twitch.tv/sAfuRos // contact for coaching
Zomny
Profile Joined May 2011
Germany22 Posts
April 04 2012 22:18 GMT
#357
peep mode is truely amazing and he is one of the awesome people that made it so that eu got it too (blizzard please fix this mapmakingdesaster with no shared custommappool for all servers)
http://www.de.twitch.tv/zomny
IcculusLizard
Profile Joined May 2011
265 Posts
April 05 2012 02:12 GMT
#358
A note on lag on the first face-off: My hunch is that slower computers take time to load each model as it appears on-screen. Blizzard's model pre-loading functions do not seem to work, so I can't fix this. I have seen many completely lag-free first faceoffs so I disagree with the emphatic ALWAYS. I'd say USUALLY
Reaper :D
Profile Joined March 2011
Netherlands11 Posts
April 05 2012 08:13 GMT
#359
I really love peepmode maps..

Thanks a lot for making this, it's very good for practice ^^
sAfuRos
Profile Joined March 2009
United States743 Posts
April 05 2012 09:25 GMT
#360
On April 05 2012 11:12 IcculusLizard wrote:
A note on lag on the first face-off: My hunch is that slower computers take time to load each model as it appears on-screen. Blizzard's model pre-loading functions do not seem to work, so I can't fix this. I have seen many completely lag-free first faceoffs so I disagree with the emphatic ALWAYS. I'd say USUALLY


Ok a final thought...you cant type anything during pause, at least as a player. That means you cant let the other player know before you unpause, making it rather inconvienient.
sAfuRos // twitch.tv/sAfuRos // contact for coaching
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 05 2012 14:19 GMT
#361
--- Nuked ---
murphs
Profile Joined April 2011
Ireland417 Posts
April 05 2012 21:04 GMT
#362
On March 13 2012 06:35 murphs wrote:
Show nested quote +
On March 12 2012 13:22 IcculusLizard wrote:
murphs: What do you mean? Like your other apps stop sending/receiving? I don't personally have any experience with or data on that...


Ye it only happens when I join the peepmode games. SC2 becomes unresponsive (I can only logout and view profiles) and I can't load any webpages or do anything with my net. It can take 5+ minutes for my internet to actually work again. It happens about 80% of the time when I join the lobby.


Oh man TT

This problem had stopped for some reason about 10 days ago. I've been playing 1v1 obs motd daily with absolutely no problems.

Now today it starts up again. I've been unable to play. Exact same problem as before. Here is a thread I made on the blizzard forums when I last had the issue http://eu.battle.net/sc2/en/forum/topic/3484160116

Probably nothing anyone can do to help me but 1v1 obs is the only reason I am playing SC2 at this stage. Gonna be sad if I can't play it anymore.
Is there anything that might have changed in the last 2 days that might have possibly caused this to start up again? Nothing has changed on my end.
Fritti
Profile Joined July 2010
Netherlands52 Posts
April 05 2012 21:08 GMT
#363
@murphs: My friend had that exact same problem just now when I tried to host a custom Ohana peepmode. Was inviting two friends, one of which downloaded without problem, the other did not even start a download. When he restarted SC2 it took him two tries to host a peepmode Ohana himself so that he at least had the map -- when that was done he could join without error.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-04-06 00:17:55
April 06 2012 00:17 GMT
#364
murphs: I have made updates to the system recently, most notably adding the Wings of Libertay campaign dependency so I can import heroes for avatars. I have no idea what could be going on - hopefully Blizzard has some insight. If other players start reporting it more often it will be helpful, but so far it seems really limited.

sAfuRos: Unfortunately, Blizzard doesn't expose chat during pause...I had to replace the chat system to get it off the center of the damn screen (I hated that in cinematic mode), which means several trade-offs. See in-game Help (F12) for more info on those tradeoffs.
IcculusLizard
Profile Joined May 2011
265 Posts
April 07 2012 03:25 GMT
#365
Just added two FRB (Fewer Resources per Base) maps to the map pool. CrossPoint and Devolution. These maps are not part of Map of the Day...yet.

See http://www.teamliquid.net/forum/viewmessage.php?topic_id=324329 for more info on FRB/6m1hyg.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 07 2012 14:52 GMT
#366
On April 07 2012 12:25 IcculusLizard wrote:
Just added two FRB (Fewer Resources per Base) maps to the map pool. CrossPoint and Devolution. These maps are not part of Map of the Day...yet.

See http://www.teamliquid.net/forum/viewmessage.php?topic_id=324329 for more info on FRB/6m1hyg.


Thanks! This should be fun! Especially since you can't really watch replays together this is a pretty cool way of getting a feel for the FRB concept with some people. Good move!
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 07 2012 15:04 GMT
#367
--- Nuked ---
cipher519
Profile Joined November 2011
Canada1 Post
April 09 2012 22:20 GMT
#368
need to fix the glitch , when u gg and click no it doesnt let the game end after that...
hi
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-04-10 23:29:30
April 10 2012 23:29 GMT
#369
cipher519: I haven't been able to re-create this although someone else reported it as well. I think it's a Trigger Error that's then preventing further functions. I turned trigger error display on in the Map of the Day. If you see this happen again, please send replay to peepmode at gmail and hopefully there will be an error displayed that will tip me off as to how to fix it. Thanks!
Tvk
Profile Joined April 2011
Latvia62 Posts
April 11 2012 13:04 GMT
#370
Hey, Icculus.

How about changing the intro, when players are chosen to battle (avatar fight) ? When theres many ppl in game, this intro lags very heavy.

Also <3 Peepmode :>

Tvk
Profile Joined April 2011
Latvia62 Posts
Last Edited: 2012-04-11 13:54:57
April 11 2012 13:50 GMT
#371
Mad dudes whisper me after game :/

Dude, that typed to me, if u read it, I also think protoss deathball vs terran is imbah :D (not in ur hands tho)
Btw is putting wrong league (like everyone do) is so bannable? :>
Ahahahah, I just realized that u cant be banned in custom game.
lol
Dat guy <3

[image loading]

zelgadissan
Profile Joined October 2010
United States389 Posts
April 12 2012 03:19 GMT
#372
So today on MotD (it was Ohana if for some reason this matters) when I sent out messages to people on my friends list, it was also sending it to the observer chat in game. Will send replay if for some reason it's relevant.

Love the Peepmode, keep it up!
"It's like Detroit in there" "Lots of shootings and damaged buildings" - Artosis/Tasteless
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-04-13 03:09:04
April 13 2012 03:08 GMT
#373
zelgadissan: This is a side effect caused by replacing Blizz's chat system (which I did for PeepMode). See Chat Log (F11) > Help or Help (F12) > Chat for all the details in-game. The work-around is to use the Bnet Social interface, not "slash" chat commands.
ChillRussian
Profile Joined April 2012
United States5 Posts
April 13 2012 05:39 GMT
#374
Ok there is a new problem with peepmode and its been happening to me and others for about 3 days now. while you are playing if you win, your opponent gg's out so he can quit but they are unable to quit the game no matter how many times they gg, and even after they all together jsut leave the game you dont get a win and the game keeps going evena fter they leave. so I kill all the buildings even all the units and the game still doesnt end and im forced to just quit the whole game and get a loss. this happened to about 5 of the people i play with all the time and many others in the game while i was observing
IcculusLizard
Profile Joined May 2011
265 Posts
April 13 2012 07:04 GMT
#375
ChillRussian: Yes I'm aware of this but don't know what's causing it other than a trigger error. Trigger errors will now display in the lower left of the Map of the Day, so I'm just waiting for someone to send me a replay where this happens and the trigger error(s) are displayed. Otherwise I have no way of fixing since I have been unable to recreate.
ChillRussian
Profile Joined April 2012
United States5 Posts
April 13 2012 20:22 GMT
#376
ok i think i have a replay so how do i send it to you?
Tvk
Profile Joined April 2011
Latvia62 Posts
April 13 2012 22:32 GMT
#377
On April 14 2012 05:22 ChillRussian wrote:
ok i think i have a replay so how do i send it to you?

upload and post link? :D
IcculusLizard
Profile Joined May 2011
265 Posts
April 14 2012 00:33 GMT
#378
Please send replay to peepmode at gmail. thanks!
ChillRussian
Profile Joined April 2012
United States5 Posts
April 14 2012 03:46 GMT
#379
ok guys this is the game that it happened about 15 minutes ago again to me this is really getting annoying download the rep here
http://drop.sc/159191
http://drop.sc/159191
http://drop.sc/159191
IcculusLizard
Profile Joined May 2011
265 Posts
April 14 2012 09:45 GMT
#380
Thanks to everyone who sent replays. I believe I fixed the issue on the Map of the Day version. Once confirmed I'll roll out to rest of maps. FYI the "gg bug" was happening only when either player selected a Campaign (new) avatar.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
Last Edited: 2012-04-18 07:30:08
April 18 2012 07:28 GMT
#381
Icculus, it's normal that hosting in commentator mode means that nobody will join the game b y selecting it from the public game list? This feature is supposed to be for private hosting only? Nobody ever enters my lobby when I do this, so I am pretty sure that this is the case.

So I'll ask if there are any plans or alternatives to this, so that I can simply commentate in the pub ob games. I used to do it in the old peepmode using the standard in-game voice chat which it seems no longer works. I tested it out pretty thoroughly with many users today (cloud kingdom) and none of us could hear a single person, and we all went through the steps of making sure everything was setup right. Anyway, people loved it when I would commentate, and I loved adding that entertainment to the games. Help?

BTW awesome map, thank you!
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
TuynmaN
Profile Joined April 2012
Australia4 Posts
April 18 2012 14:49 GMT
#382
please please please tell the peep map designer too......

change the player options too default random damn it its getting too me and all my fellow players

change the player options too default random damn it its getting too me and all my fellow players

change the player options too default random damn it its getting too me and all my fellow players

change the player options too default random damn it its getting too me and all my fellow players

User was banned for this post.
ideas for a better game play plz plz plz plz
IcculusLizard
Profile Joined May 2011
265 Posts
April 18 2012 20:59 GMT
#383
TuynmaN: First, spamming is not necessary or appreciated. Second, when I tried to do that exact thing a few weeks ago I got several *angry* emails almost immediately so I'm not going to do it again. If you want it to change, petition players to vote on a different Match Mode in-game.

Lumi: Sounds like you don't quite have a grasp on how crappy the Blizzard lobby situation is. Unfortunately I cannot control any of that. I'm really hoping Blizzard will address many of these issues in future patches (especially the next Arcade patch). I can't control voice chat either, so I have no idea what's going on there. I'd recommend using Skype or other VoIP software to communicate with others during a game. In essence, if you want to stream/commentate and you don't have players lined up for invitation to a Commentator Mode lobby that you setup, then you'll need to go to the normal 1v1 Obs Map of the Day and just do the best you can given the limitations of non-Commentator Mode.
Tvk
Profile Joined April 2011
Latvia62 Posts
April 20 2012 16:02 GMT
#384
Please, don't vote up Bel'Shir beach, this map is terrible, ugly, non ladder.
Thanks <3
Konranjyoutai
Profile Joined April 2012
112 Posts
Last Edited: 2012-04-21 14:15:22
April 21 2012 14:14 GMT
#385
First time posting so I will make this brief. I've been frequenting the 1v1 obs before it was peepmode and now that this wonderful (100% better than the original) game has reared its mighty sword I think its the best one around. However, I have noticed lately that it is getting harder and harder to win against some players. I check their profiles after the game and it says master, diamond (which I am in), but mostly platinum or gold. I normally wouldn't mind losing because I use peepmode as a way to try out new strategies, but there is something different about these loses.

If you look at their peepmode rating and win-rate they are all at 100% in upwards of 900 wins (usually around 300-400, but still 100%). I honestly think that someone has either hacked the game (I do not know if this is even possible?); or someone who has a hackbot is trolling the game. This is not only one person either, I've counted 7 total different accounts just yesterday with astronomical win-rates.

Is there anyway to check for this on your end? Or improve the game so maphacks do not work? Or is that pretty much just left up to Blizzard?
FlyingBanana
Profile Joined November 2011
Australia43 Posts
April 21 2012 16:27 GMT
#386
Will this be avaliable in SEA server?
Like A Boss
Lousy!
Profile Joined October 2011
Canada73 Posts
April 21 2012 16:44 GMT
#387
On April 19 2012 05:59 IcculusLizard wrote:
Lumi: Sounds like you don't quite have a grasp on how crappy the Blizzard lobby situation is. Unfortunately I cannot control any of that. I'm really hoping Blizzard will address many of these issues in future patches (especially the next Arcade patch). I can't control voice chat either, so I have no idea what's going on there. I'd recommend using Skype or other VoIP software to communicate with others during a game. In essence, if you want to stream/commentate and you don't have players lined up for invitation to a Commentator Mode lobby that you setup, then you'll need to go to the normal 1v1 Obs Map of the Day and just do the best you can given the limitations of non-Commentator Mode.

Is it possible to wait for the lobby to fill up before changing the game mode to commentator?
KDrake
Profile Joined March 2011
Canada66 Posts
April 21 2012 18:35 GMT
#388
On April 21 2012 23:14 Konranjyoutai wrote:
First time posting so I will make this brief. I've been frequenting the 1v1 obs before it was peepmode and now that this wonderful (100% better than the original) game has reared its mighty sword I think its the best one around. However, I have noticed lately that it is getting harder and harder to win against some players. I check their profiles after the game and it says master, diamond (which I am in), but mostly platinum or gold. I normally wouldn't mind losing because I use peepmode as a way to try out new strategies, but there is something different about these loses.

If you look at their peepmode rating and win-rate they are all at 100% in upwards of 900 wins (usually around 300-400, but still 100%). I honestly think that someone has either hacked the game (I do not know if this is even possible?); or someone who has a hackbot is trolling the game. This is not only one person either, I've counted 7 total different accounts just yesterday with astronomical win-rates.

Is there anyway to check for this on your end? Or improve the game so maphacks do not work? Or is that pretty much just left up to Blizzard?


There's a way for people to disconnect from the game just before losing so that they don't actually take a loss on their record. I saw it happen once and it creates this really weird situation where the game thinks that the player is still in it, yet his units and buildings don't spawn, so it's just one player on an otherwise empty map. It's really strange.
Konranjyoutai
Profile Joined April 2012
112 Posts
April 21 2012 19:40 GMT
#389
On April 22 2012 03:35 KDrake wrote:
Show nested quote +
On April 21 2012 23:14 Konranjyoutai wrote:
First time posting so I will make this brief. I've been frequenting the 1v1 obs before it was peepmode and now that this wonderful (100% better than the original) game has reared its mighty sword I think its the best one around. However, I have noticed lately that it is getting harder and harder to win against some players. I check their profiles after the game and it says master, diamond (which I am in), but mostly platinum or gold. I normally wouldn't mind losing because I use peepmode as a way to try out new strategies, but there is something different about these loses.

If you look at their peepmode rating and win-rate they are all at 100% in upwards of 900 wins (usually around 300-400, but still 100%). I honestly think that someone has either hacked the game (I do not know if this is even possible?); or someone who has a hackbot is trolling the game. This is not only one person either, I've counted 7 total different accounts just yesterday with astronomical win-rates.

Is there anyway to check for this on your end? Or improve the game so maphacks do not work? Or is that pretty much just left up to Blizzard?


There's a way for people to disconnect from the game just before losing so that they don't actually take a loss on their record. I saw it happen once and it creates this really weird situation where the game thinks that the player is still in it, yet his units and buildings don't spawn, so it's just one player on an otherwise empty map. It's really strange.




But it would still take quite a while to get 400-900 wins as a platinum/gold player if ever able to do it. I just don't understand it. I did play one of them, and he harassed me for 6 games afterwards with 4 different accounts, all of which had the 100% in the hundreds of wins. I noticed that each time he played me he had a perfect counter for whatever I did and even stopped moving a scv up a ramp and block my natural because he 'saw' my drone coming from my base to my natural (without having vision). That is why I just assumed some kind of maphack.
Mercy13
Profile Joined January 2011
United States718 Posts
April 22 2012 04:33 GMT
#390
Is there a channel where players can go to find games?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-04-23 20:57:51
April 23 2012 02:02 GMT
#391
ESV Vicious by ProdiG has been added to the map pool and will be featured as Map of the Day tomorrow

Konranjyoutai: This is the first I've heard of this. Unless I encounter those players in an actual game I don't know what's going on. It may be possible to hack the bank, but very difficult (depending on if Blizzard's Banks are truly secure or not).

KDrake: The situation you describe is not quite related but is also a rare bug. If someone disconnects during a match, it will register as a loss in their bank file. When you start a match, your bank is updated to say that you lost the match...only when you actually get to a win does it write a win to your bank file. However, since banks are stored locally, one can always just keep using a backed-up version to replace new version in case of a loss. You'd think Blizz would have stored this server-side...sigh.

Lousy!: Due to crappy bnet lobby system, this is not possible

Mercy13: Try "peepmode" chat channel

Flying Banana: PeepMode has always been available on SEA. Map of the Day is NA/EU only, however.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-04-23 20:57:04
April 23 2012 20:55 GMT
#392
MAP POOL UPDATE
- Frigid Pass added
- Metalopolis removed
- Entombed Valley removed

The removed maps mean you may have votes freed up at www.peepmode.com/maps so go and vote on your favorites!

I'm experimenting with limiting the maximum players on Map of the Day to 10 to see if that mitigates lag on average.
Tvk
Profile Joined April 2011
Latvia62 Posts
April 24 2012 11:41 GMT
#393
On April 24 2012 05:55 IcculusLizard wrote:
MAP POOL UPDATE
- Frigid Pass added
- Metalopolis removed
- Entombed Valley removed

The removed maps mean you may have votes freed up at www.peepmode.com/maps so go and vote on your favorites!

I'm experimenting with limiting the maximum players on Map of the Day to 10 to see if that mitigates lag on average.

Can u please do something to Metropolis?
Me and few mine friends have 10-15fps there (unplayable), so basically when its Metropolis day, we cant play. Im sure many other people have same issues
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-04-24 21:02:49
April 24 2012 21:02 GMT
#394
Hmm, I wasn't aware of a specific issue with Metropolis; I watched several games with no issues after publishing. If this is a widespread occurrence I can talk to the mapmaker to see if he has any ideas since I don't treat maps any differently when implementing PeepMode on them.
Genome852
Profile Blog Joined August 2010
United States979 Posts
April 24 2012 23:20 GMT
#395
On April 25 2012 06:02 IcculusLizard wrote:
Hmm, I wasn't aware of a specific issue with Metropolis; I watched several games with no issues after publishing. If this is a widespread occurrence I can talk to the mapmaker to see if he has any ideas since I don't treat maps any differently when implementing PeepMode on them.


It's a 'known' issue with the map, which is why Blizzard has removed it from ladder.
IcculusLizard
Profile Joined May 2011
265 Posts
April 26 2012 07:26 GMT
#396
Okay got up to speed on this. Basically I think the best thing is just remove it from the map pool at this point until Blizz fixes. Any opposed?
Tvk
Profile Joined April 2011
Latvia62 Posts
April 26 2012 21:35 GMT
#397
On April 26 2012 16:26 IcculusLizard wrote:
Okay got up to speed on this. Basically I think the best thing is just remove it from the map pool at this point until Blizz fixes. Any opposed?

No!

Thanks in advance
HEYALEX
Profile Joined March 2012
United States21 Posts
April 26 2012 22:08 GMT
#398
Is there any way to view spectator chats?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-04-28 20:14:37
April 28 2012 19:59 GMT
#399
Metropolis has been removed from map pool. Votes on it were reset, so you may have a free vote at peepmode.com/maps now

HEYALEX: To see spectator chat in real-time, the spectators must vote via Options (F9) to enable that. Otherwise, you can look at the Chat Log (F11) after a match to review spectator comments made during your match.

I'd like to ask a favor: I switched up how the Reveal mechanic works in the Map of the Day so it only shares vision of structures instead of all units (I know, I know - it's still not quite right, but it's the best I can do right now). Could folks try to get into situations where you let yourself get revealed to test this out? If you find issues, please send replays to peepmode at gmail. Thanks I appreciate it.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 28 2012 20:19 GMT
#400
I tried watching a replay of a game I played in peepmode, and it was unwatchable. The fps went to 0 every 5 seconds throughout the game. I had no fps problems while actually playing it.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
CyanideXN
Profile Joined March 2011
United States15 Posts
April 29 2012 04:10 GMT
#401
This is not a huge problem, but I'd like to see observers win more if they bet earlier in a game. You should not get the same amount for betting correctly a minute before the loser calls gg at 25min as someone who bets at the 7min mark.
"For a smart guy, you sure have a lot of dumb moments." "No, I think it's the other way around."
urashimakt
Profile Joined October 2009
United States1591 Posts
April 29 2012 05:15 GMT
#402
On April 29 2012 13:10 CyanideXN wrote:
This is not a huge problem, but I'd like to see observers win more if they bet earlier in a game. You should not get the same amount for betting correctly a minute before the loser calls gg at 25min as someone who bets at the 7min mark.

Yeah, you're actually punished for betting early. Betting early = possible loss. Not betting = no loss. Betting just before GG = guaranteed win.

Maybe start a timer after each bet wave and if a player GGs before the timer expires, null the bet. Then just give earlier bet waves more weight than later bet waves.
Who dat ninja?
IcculusLizard
Profile Joined May 2011
265 Posts
April 29 2012 19:20 GMT
#403
Thoughts on Betting: I've been getting a lot of requests to scale the betting system to reward early betters. I'd also like to make some other improvements to betting. I'm thinking of making the following changes:

- Betting on round 1 gives you 30% bonus on return for that portion of your bet, round 2 => 20%, round 3 => 10%
- When you bet, it will save this in your local bank, so if you leave a game, you still lose your chips and those chips are still available as payout to other players who do not leave. Currently when you leave you take your bet with you.
- When you bet, there's a "gg" cooldown on that bet. If someone GG's before that timer runs out, the bet does not get placed.

This is going to add some complexity to the system and I'm not sure how to convey this through the UI. I suppose for the "GG" cooldown, I could just have a [SYS] message inform the user "Your last bet was made too close to GG, and therefore did not get placed". Does anyone have any ideas about how to convey the Bonus for betting earlier in a non-invasive way that makes it clear that it's an incentive for newbs?

Also, any other ideas while we're talking about betting?
CyanideXN
Profile Joined March 2011
United States15 Posts
Last Edited: 2012-04-30 07:11:13
April 30 2012 05:48 GMT
#404
You could say something like "Bet earlier for bigger bonuses." in the intro/timeout screen. The multiplier idea sounds fine.

On April 30 2012 04:20 IcculusLizard wrote:
This is going to add some complexity to the system and I'm not sure how to convey this through the UI. I suppose for the "GG" cooldown, I could just have a [SYS] message inform the user "Your last bet was made too close to GG, and therefore did not get placed".

I don't know if this is necessary since you can only bet in 7min intervals already.

This is not related to bets, but is it possible to disable bling (e.g. territorial markers) on an individual basis? When someone has a lot of bling, it gets really distracting, but most people just use default settings.

Edit: Second suggestion. Can you make it so that you don't automatically cash all your chips when you leave? For people who are in to high risk/high reward.
"For a smart guy, you sure have a lot of dumb moments." "No, I think it's the other way around."
IcculusLizard
Profile Joined May 2011
265 Posts
April 30 2012 21:04 GMT
#405
CyanideXN: Disabling bling on an individual basis shouldn't be too difficult....I think that's a good suggestion to make it an individual option instead of voted on. Also, I think the idea of not cashing chips when you leave is interesting as well. I'll add both of these to future feature list
darko
Profile Joined June 2010
Sweden10 Posts
May 04 2012 20:09 GMT
#406
Aren't these maps played anymore?

I'm in EU. A few month ago there were always people playing KOTH on Metalopolis. But Metalapolis was removed some weeks ago, I believe. The last weeks, I haven't been able to play at all. I choose the most popular map, and wait for like 15 minutes, but only one or two players joins the lobby, but leave after a few minutes. I have tried on maps that aren't the most popular too.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-05-04 20:59:21
May 04 2012 20:59 GMT
#407
Darko: Look for "1v1 Obs - Map of the Day" ... that's the popular PeepMode slot with a new map rotated in each day. EU and NA.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
Last Edited: 2012-05-04 21:45:14
May 04 2012 21:44 GMT
#408
small query, is the UI capable of having draggable windows so that I can move all the boxes in a more preferred arrangement?
edit: i mean as a future feature. obviously you can't right now. I am asking if the editor would be able to allow that.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-05-05 11:28:24
May 05 2012 11:26 GMT
#409
On April 30 2012 04:20 IcculusLizard wrote:
Thoughts on Betting: I've been getting a lot of requests to scale the betting system to reward early betters. I'd also like to make some other improvements to betting. I'm thinking of making the following changes:

- Betting on round 1 gives you 30% bonus on return for that portion of your bet, round 2 => 20%, round 3 => 10%
- When you bet, it will save this in your local bank, so if you leave a game, you still lose your chips and those chips are still available as payout to other players who do not leave. Currently when you leave you take your bet with you.
- When you bet, there's a "gg" cooldown on that bet. If someone GG's before that timer runs out, the bet does not get placed.

This is going to add some complexity to the system and I'm not sure how to convey this through the UI. I suppose for the "GG" cooldown, I could just have a [SYS] message inform the user "Your last bet was made too close to GG, and therefore did not get placed". Does anyone have any ideas about how to convey the Bonus for betting earlier in a non-invasive way that makes it clear that it's an incentive for newbs?

Also, any other ideas while we're talking about betting?

I think keep it simple.

When the betting window close, say "Round X bets are locked. You will place Y on Z in A seconds."

When the bets are locked, say "Round X bet placed. You've bet Y on Z."

If the bets are cancelled, have a line in the round winnings dialog that shows amounts refunded in addition to win/loss.
Who dat ninja?
Ayahuasca
Profile Joined November 2010
2 Posts
May 05 2012 12:43 GMT
#410
If you are going to redo the betting system I have some ideas about how to improve it to make it much more interesting. I think the current system is pretty bad and the worst thing about your awesome map

Each observer would choose what he thought was the % chance to win for their favorite using a slider (Player A 100%---------50---------100% Player B)

I would have a fixed bet size, not determined by the player (100) maybe an option to double your bet once per game

The two (or 1 for small games) Obs who most favored either player would get to bet at the odds they chose. So, if there are 6 observers and they think that Player A will win 25, 33, 35, 38, 40, 50% respectively, Obs1 would bet on player B, getting 1:3 (33 profit), Obs2 would bet on player B getting 1:2 (50 profit), Obs5 would bet on player A getting 3:2 (150 profit) and Obs6 would bet on player A getting 1:1(100 profit). Obs 3 and 4 would not bet anything. Also the bettors should get a bonus, something like +10% for Obs 2 and 5 in the example and +25% for Obs 1 and 6.

I don't know if this makes any sense to other people, I am a professional gambler so this stuff is intuitive for me and i can describe it in greater detail.

The main qualities that a betting system should have are to reward the people who make the most accurate predictions and to make the process of making an accurate prediction fun. I think using a % to win instead of a binary win/loss prediction is essential to achieving this. Also, I would get away from the idea of winning other people's chips directly, it's much easier to balance a system if you can set the odds yourself and the system should be positive-sum anyways, at least with decent players.

IcculusLizard
Profile Joined May 2011
265 Posts
May 06 2012 00:42 GMT
#411
BreakfastBurrito: Draggable dialogs are very very difficult (if not impossible) unfortunately

Ayahuasca: First, awesome name. Second, I think I like this betting slider idea. I don't fully grasp it yet but I'll definitely be thinking about this.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
Last Edited: 2012-05-06 03:36:53
May 06 2012 03:36 GMT
#412
What's with all those weird system events about "someone pulling the prank"?
=Þ
IcculusLizard
Profile Joined May 2011
265 Posts
May 06 2012 04:54 GMT
#413
I'm a prankster, what can I say.
Callynn
Profile Joined December 2010
Netherlands917 Posts
May 06 2012 10:01 GMT
#414
Is there a way to vote for who will be opposing the winner of the last round next if you are observing and not willing to play at all?
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
IcculusLizard
Profile Joined May 2011
265 Posts
May 06 2012 19:08 GMT
#415
I'm not sure I completely understand the question, but I think the answer is "no". The first opportunity to bet comes after the players have spawned, not before.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
May 07 2012 05:16 GMT
#416
On May 06 2012 09:42 IcculusLizard wrote:
BreakfastBurrito: Draggable dialogs are very very difficult (if not impossible) unfortunately

Ayahuasca: First, awesome name. Second, I think I like this betting slider idea. I don't fully grasp it yet but I'll definitely be thinking about this.


Ah well, thanks for answering anyway. I love how you respond to the community to keep this map updated!

twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
TimeAtk
Profile Joined November 2010
37 Posts
May 10 2012 05:52 GMT
#417
Anyway for the the league icon to be showing your true league? Instead of havign masters players pose as silvers ect.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
May 10 2012 19:04 GMT
#418
I second the "real league" being shown idea. I know that would be very complicated because you'd have to somehow have the system look up each player and update quickly for the sake of the game about to happen.

Also I was wondering if we could have the betting system scale to some degree or individualize it based on how much you're betting. Too many times you see players legitimately betting on the favored player and suddenly you have 1 guy bet like $10 on the underdog. The idea of "betting with better odds because its the underdog" kind of stops the betting from being fun at all when this happens. You're risking $1000 for a 6-way split cut of $10. It would just be nice if someone who tried to bet that low only had a shot at maybe winning 5x their bet or something. Still really good odds for betting on the underdog, but at least force them to bet realistically and not getting 60:1 odds for no risk.

That being said, I absolutely love peep mode maps and I'm so glad you guys added that ladder system. Its like being able to ladder outside your league at will. Any plans to reset it with seasons or something?

Also any plans to expand the "bling" section with additional rewards in the various tiers? It makes a really for a really cool reward system for diligent practicing.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-05-11 04:22:32
May 11 2012 04:18 GMT
#419
Hi guys, thanks for your comments. The league issue has been covered multiple times in this thread (tldr: bnet does not provide access to league info, which is why I have to ask).

The Peep rating system is based on Sonas rating system, which is not meant to be reset, but is meant to approximate one's skill within the global population of players. As time goes on and more players play each other, the figures become more accurate. Your Peep rating could theoretically approach 2400 after playing several thousand games and winning against the best players. This takes a long time. Hence, I have no intention of ever resetting the Peep rating...players should just keep working on it. Eventually I may add a mechanism to see your overall ranking by uploading your bank file to peepmode.com.

I am looking to improving the betting system to make it more engaging.

The bling section does get updated periodically with new items and that will continue in the future, especially with HotS content.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
May 11 2012 04:23 GMT
#420
On May 11 2012 13:18 IcculusLizard wrote:
Hi guys, thanks for your comments. The league issue has been covered multiple times in this thread (tldr: it's impossible to get at bnet league info via modding).

I am looking to improving the betting system to make it more engaging.

The bling section does get updated periodically with new items and that will continue in the future, especially with HotS content.


I'm so glad you keep up with the comments and feedback so often. Its the mark of a good map-maker! I know the league issue is pretty impossible to keep people honest. Its basically just up to us to spam-check everybody in the lobby before the game starts.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
Last Edited: 2012-05-11 12:48:56
May 11 2012 12:33 GMT
#421
edit: nvm I'm retarded :p
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 11 2012 14:01 GMT
#422
Is it possible to increase the lobby size to 12? 10 players feels too little. After you factor in leavers, laggers and afkers, there are about 4-8 active people, with ~50% playing. Sometimes, there's only 1 person who wants to play... I know that the lobby size was cut down to reduce lag, but these laggers still exist anyway, even if there's only 1 person in the game.
=Þ
IcculusLizard
Profile Joined May 2011
265 Posts
May 12 2012 00:27 GMT
#423
I can definitely see both sides of the "10 player" vs "14 player" limit. For Map of the Day, my personal experience on NA has shown me that limiting the players to 10 is actually working to mitigate lag; and usually the lobbies are indeed full when the map lanuches. It doesn't fix the lag on the first faceoff, but it's markedly better. In normal PeepMode maps, the limit is still 14 if you want to organize your own game. I may switch it back if other players feel strongly about it. So far I've had about 5 requests to limit it to 10 and 1 to put it back to 14.
Frozenhelfire
Profile Joined May 2010
United States420 Posts
May 12 2012 11:30 GMT
#424
Bug: tabs such as units lost and spending don't reset between the games.

Please keep it at 10 players. Until Blizzard improves the rather shitty code that runs bnet 2.0 I'd rather see the limit at 10. The extra four players usually don't contribute much to the average game anyway. Also, what does the game do when you kick someone? With laggy players the game says it kicks them but they often times hang around for multiple lag boxes before finally getting kicked.
polar bears are fluffy
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-05-12 22:28:27
May 12 2012 22:28 GMT
#425
Yeah the units lost tab is weird in that there's a specific function to clear those out, but the function doesn't seem to work. So the last time I checked it was a bug with the editor, essentially. I haven't look at that in a while, though, so I'll check it out again. In the meantime, I suggest you use the Quick Panel to see units lost, as that is accurate.

With kicking, yeah it's weird but when you tell the system to kick a player, it *still* tries to contact their game client to let them know that (I'm assuming) and so you have to wait another few seconds if they are lagged out. I wish it would just cut their client and continue the game without lag, but I don't know how the internals work with that so it may be impossible or difficult. For now, I switched the message to "Player X is being kicked" instead of "was kicked".
Creager
Profile Joined February 2011
Germany1893 Posts
May 12 2012 22:35 GMT
#426
actually have always been a fan of the 1on1 obs MOD ever since it's been released, but when I first played this I was completely mind-blown... This excels obs in ANY possible way! Awesome job, thanks a lot for providing!
... einmal mit Profis spielen!
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 13 2012 00:09 GMT
#427
I guess the majority prefers 10 players.. Oh well. About the kicking issue, I think it has to do with the response of the player getting kicked. He'll get a popup saying he got kicked, but he actually needs to click it to disconnect. Not 100% sure on this, but I believe that's how it works because I've seen 1 very persistent asshole who continued lagging for ~2 minutes until he finally was dropped by the blizzard drop function. Don't think there's anyway to fix that though.
=Þ
Ayahuasca
Profile Joined November 2010
2 Posts
May 13 2012 00:27 GMT
#428
If you let me know what you are considering for a new betting system, I will offer feedback.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-05-13 18:09:54
May 13 2012 18:08 GMT
#429
Ayahuasca: I'm thinking I like your general suggestion that you put forward several messages ago. I like the idea of betting against the house so that each bet can be rewarding and have a predictable win rate and I also like the idea of rewarding those who bet the most/earliest. That said, I need to do some more research into betting/odds and try to figure out exactly how that slider you mentioned would work. My time is going to be tight over the next few weeks, but I can certainly be thinking about this and getting the design right in my head before attempting to implement. Would you mind sending me an email to peepmode at gmail so I can bounce some ideas off you at various times? You mentioned you were a pro gambler, so that would be helpful. Thx!
Ripeace
Profile Joined January 2012
34 Posts
May 13 2012 18:50 GMT
#430
Great mod !
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
May 15 2012 22:43 GMT
#431
On May 13 2012 09:09 Heh_ wrote:
I guess the majority prefers 10 players.. Oh well. About the kicking issue, I think it has to do with the response of the player getting kicked. He'll get a popup saying he got kicked, but he actually needs to click it to disconnect. Not 100% sure on this, but I believe that's how it works because I've seen 1 very persistent asshole who continued lagging for ~2 minutes until he finally was dropped by the blizzard drop function. Don't think there's anyway to fix that though.


I have been booted before due to the random 14 player lag, so I would like to keep the 10 player limit. (People go on witch hunts, banning random people at first faceoff)
And on that topic, no, you do not have to click or do anything, you are sent to the score-screen after being voted out, no action required. If someone is remaining in the game it would seem that it is just a function of lag.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 16 2012 02:19 GMT
#432
On May 16 2012 07:43 BreakfastBurrito wrote:
Show nested quote +
On May 13 2012 09:09 Heh_ wrote:
I guess the majority prefers 10 players.. Oh well. About the kicking issue, I think it has to do with the response of the player getting kicked. He'll get a popup saying he got kicked, but he actually needs to click it to disconnect. Not 100% sure on this, but I believe that's how it works because I've seen 1 very persistent asshole who continued lagging for ~2 minutes until he finally was dropped by the blizzard drop function. Don't think there's anyway to fix that though.


I have been booted before due to the random 14 player lag, so I would like to keep the 10 player limit. (People go on witch hunts, banning random people at first faceoff)
And on that topic, no, you do not have to click or do anything, you are sent to the score-screen after being voted out, no action required. If someone is remaining in the game it would seem that it is just a function of lag.

Okay, that's interesting. I always thought that if a player lags when there's 14, they'll still lag when there's only 1. If you go directly to the scorescreen after being booted, then I have no idea why that residual lag occurs...
=Þ
UnmortaI
Profile Blog Joined March 2011
Canada35 Posts
May 19 2012 16:04 GMT
#433
Apparently, 1v1 obs of the day for Antiga allows marauders to have AOE concussive... (I haven't seen it on any other maps yet), but really? http://starcraft.wikia.com/wiki/Marauder
IcculusLizard
Profile Joined May 2011
265 Posts
May 23 2012 03:51 GMT
#434
Okay the AOE concussive was an issue that I had to fix in each map...maybe I missed Antiga I'll double check thanks.
killerdog
Profile Joined February 2010
Denmark6522 Posts
May 24 2012 19:37 GMT
#435
Should put one of the new gsl maps as map of the day (whirlwind and the other one) or at least add them to the poll on the website. (sorry if i'm just missing them >.<)

This would be an awesome way to get a ton of games on them really quickly against a bunch of different players.
Alex-Berker
Profile Blog Joined May 2012
United Kingdom117 Posts
May 24 2012 20:02 GMT
#436
Its epic. Wish you got a free critter when you start out
Check out my Blog at : http://www.teamliquid.net/blogs/viewblog.php?id=339111  for me, a GM players FREE COACHING.   "Hold zerglings under mutas in a muta vs muta scenario to tank damage" -Thank you IdrA.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
May 24 2012 21:50 GMT
#437
Note on the 14 vs 10 max players, I'd prefer 10 for one reason. Late night games usually the host isn't actually voluntarily hosting, but just happened to be first or get passed it when the host left. AFK hosts mean the game takes that much longer to fill and auto-start if it were at 14 so 10 seems more optimal for this reason as well. Looking forward to the changes in the betting system. Sucks my stats and profile got erased but that's fine, I'll have a much higher winrate this time around the ladder
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
IcculusLizard
Profile Joined May 2011
265 Posts
May 26 2012 07:53 GMT
#438
killerdog: Are Whirlwind and Muspelheim permanent additions or were they just try-outs? It's a bit time consuming to add new maps to the pool and keep them up to date, so I like to add only proven maps. There don't seem to be copies of these available on NA battle.net, which suggests they haven't been widely adopted. That said, I'm always up to add new maps if they're deemed worthy by the community.
CrUnKeD
Profile Joined August 2010
United States6 Posts
May 29 2012 17:42 GMT
#439
On May 11 2012 13:18 IcculusLizard wrote:
Hi guys, thanks for your comments. The league issue has been covered multiple times in this thread (tldr: bnet does not provide access to league info, which is why I have to ask).

The Peep rating system is based on Sonas rating system, which is not meant to be reset, but is meant to approximate one's skill within the global population of players. As time goes on and more players play each other, the figures become more accurate. Your Peep rating could theoretically approach 2400 after playing several thousand games and winning against the best players. This takes a long time. Hence, I have no intention of ever resetting the Peep rating...players should just keep working on it. Eventually I may add a mechanism to see your overall ranking by uploading your bank file to peepmode.com.

I am looking to improving the betting system to make it more engaging.

The bling section does get updated periodically with new items and that will continue in the future, especially with HotS content.


Is there a place or a way we can check our rating? Also is it possible to reset your rating? Thanks for creating such a great map.
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
May 30 2012 00:15 GMT
#440
Allright IcculusLizard, I watched the vid for PeepMode map of the day and had an idea. Is it possible to have just one huge map that has like 4 different maps in each corner of the main map. I mean like, metalopolis to take up 25% of the area of the main map. And when you join a game, people can vote on which map they want to play and it will then the screen area will be locked to that part of the map. I believe that in SC2 you can also lock the minimap as well.

I haven't modded anything since like WC3, but I don't see why this wouldn't be possible. The only thing that comes to mind is perhaps the restrictions of the map size... but other than that do you think it is possible?
You mean I just write stuff here and other people can see it?
ajizi
Profile Joined May 2012
20 Posts
May 30 2012 07:46 GMT
#441
I would love to have random matchmaking from the beginning instead of king of the hill. Makes it more fun and more players get to play.
I love peepmode and play it daily
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
May 31 2012 00:04 GMT
#442
On May 16 2012 11:19 Heh_ wrote:
Show nested quote +
On May 16 2012 07:43 BreakfastBurrito wrote:
On May 13 2012 09:09 Heh_ wrote:
I guess the majority prefers 10 players.. Oh well. About the kicking issue, I think it has to do with the response of the player getting kicked. He'll get a popup saying he got kicked, but he actually needs to click it to disconnect. Not 100% sure on this, but I believe that's how it works because I've seen 1 very persistent asshole who continued lagging for ~2 minutes until he finally was dropped by the blizzard drop function. Don't think there's anyway to fix that though.


I have been booted before due to the random 14 player lag, so I would like to keep the 10 player limit. (People go on witch hunts, banning random people at first faceoff)
And on that topic, no, you do not have to click or do anything, you are sent to the score-screen after being voted out, no action required. If someone is remaining in the game it would seem that it is just a function of lag.

Okay, that's interesting. I always thought that if a player lags when there's 14, they'll still lag when there's only 1. If you go directly to the scorescreen after being booted, then I have no idea why that residual lag occurs...


I know what you mean though, when there is lag, after booting people, I get that feeling that the lag persists, and I wonder why (same as you) and on a low-end computer like mine that already lags when the players' supply count starts to get large it can be quite sad
A lot of people say the action of voting to kick (even if nobody is kicked yet) causes lag for a few seconds as well, and this may hold some ground as a separate lag issues. Wish we could get them all sorted out haha.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
ajizi
Profile Joined May 2012
20 Posts
June 01 2012 13:34 GMT
#443
I dont know if you know this. But you can stack 3 workers on one mineral patch. Which you can not do on ladder.
IcculusLizard
Profile Joined May 2011
265 Posts
June 01 2012 17:31 GMT
#444
Hmm...what do you mean by "stack?". Plz send replay to peepmode@gmail. Thx!
ajizi
Profile Joined May 2012
20 Posts
Last Edited: 2012-06-01 19:42:32
June 01 2012 17:50 GMT
#445
In ladder games you can only stack 2 workers on one mineral patch in peep mode you can stack 3 without the third one moving to another one as it would do in ladder matches. I dont think a replay is necessary since its in every peep mode match.

EDIT:pic1, pic2

I know its hard to see but you get the point.

EDIT#2:pic3
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 01 2012 18:32 GMT
#446
On June 02 2012 02:50 ajizi wrote:
In ladder games you can only stack 2 workers on one mineral patch in peep mode you can stack 3 without the third one moving to another one as it would do in ladder matches. I dont think a replay is necessary since its in every peep mode match.

It happens even in ladder games. Sometimes, the AI is stupid enough that 16 workers per mineral field = 3 workers on a faraway patch, and 1 worker on some other patch. You're probably too busy with other tasks to notice it on the ladder.
=Þ
ajizi
Profile Joined May 2012
20 Posts
June 01 2012 18:56 GMT
#447
On June 02 2012 03:32 Heh_ wrote:
Show nested quote +
On June 02 2012 02:50 ajizi wrote:
In ladder games you can only stack 2 workers on one mineral patch in peep mode you can stack 3 without the third one moving to another one as it would do in ladder matches. I dont think a replay is necessary since its in every peep mode match.

It happens even in ladder games. Sometimes, the AI is stupid enough that 16 workers per mineral field = 3 workers on a faraway patch, and 1 worker on some other patch. You're probably too busy with other tasks to notice it on the ladder.


but it happens everytime on several mineral patches, which is weird.
Zealos
Profile Blog Joined November 2011
United Kingdom3575 Posts
June 04 2012 01:02 GMT
#448
I get disconnected from the game every time I join?
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
urashimakt
Profile Joined October 2009
United States1591 Posts
June 04 2012 06:12 GMT
#449
On May 30 2012 02:42 CrUnKeD wrote:
Show nested quote +
On May 11 2012 13:18 IcculusLizard wrote:
Hi guys, thanks for your comments. The league issue has been covered multiple times in this thread (tldr: bnet does not provide access to league info, which is why I have to ask).

The Peep rating system is based on Sonas rating system, which is not meant to be reset, but is meant to approximate one's skill within the global population of players. As time goes on and more players play each other, the figures become more accurate. Your Peep rating could theoretically approach 2400 after playing several thousand games and winning against the best players. This takes a long time. Hence, I have no intention of ever resetting the Peep rating...players should just keep working on it. Eventually I may add a mechanism to see your overall ranking by uploading your bank file to peepmode.com.

I am looking to improving the betting system to make it more engaging.

The bling section does get updated periodically with new items and that will continue in the future, especially with HotS content.


Is there a place or a way we can check our rating? Also is it possible to reset your rating? Thanks for creating such a great map.

If he hasn't obfuscated it, you can open your bank file to see your rating. I'm sure it's verified though, so attempting to edit it would be futile.

You can reset banked information by simply deleting the bank file.
Who dat ninja?
meursault
Profile Joined January 2011
United States59 Posts
June 06 2012 18:41 GMT
#450
Can you upload peepmode to the 1.5 test realm? If people rate it during the beta this could be good for its popularity.
VB_WhiplashJC
Profile Joined February 2011
Australia64 Posts
June 07 2012 12:16 GMT
#451
Peepmode is no longer on SEA?
Gentlemen prefer higher derivatives.
IcculusLizard
Profile Joined May 2011
265 Posts
June 09 2012 19:26 GMT
#452
I am traveling but will try to get it on test realm soon.

Its no longer on SEA due to virtually no one playing it. I suggest playing on NA.
TheFridgeMaster
Profile Joined March 2011
Australia13 Posts
June 11 2012 05:59 GMT
#453
I would be more than happy to upload, update and support the peepmode maps to the SEA server. My clan uses these maps on a daily basis and we were heartbroken to see then removed.

Let me know :D

Cheers,
Fridge.
he he he he classic song
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-06-13 03:56:47
June 13 2012 03:56 GMT
#454
If you used them every day, why was every single map on SEA showing zero hours played every time I checked over last few weeks (maybe 3 times total)? What's the problem with playing on NA? You have access to that realm from SEA client.
D4V3Z02
Profile Joined April 2011
Germany693 Posts
June 13 2012 13:36 GMT
#455
How about a function that more matches can be played at one time, is that even possible?
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
redruMBunny
Profile Joined June 2012
74 Posts
June 16 2012 08:49 GMT
#456
Couple requests - (note: I had some other requested features but I see you're already addressing those by looking back through the last few pages of this thread)

1. Please change the betting system so you just get a percentage of your own bet / lose a percentage of your own bet.

Suppose "A" and "B" each put 1400 credits on someone that's very likely to win. "C" (a troll) bets 18 credits on the other player. Now A and B's payouts are killed. Normally, they might make or lose 420 credits each. But now, they'll make 9 credits each if they win, and if they lose they lose everything.

"C" might not even be a troll. Low betters rationalize low bets by saying "I have nothing to lose and everything to gain" (so who cares if I screw over other players' bets?) The current betting system encourages "gaming the system".

--

2. It would be nice to implement side game(s) of some sort. Some games are slow, leaving observers with little to do, so they quit to go find something more engaging.

Side game(s) could include texas hold 'em, side bets on particular parts of the game (who will hit 200 supply first or kill 1000 resources worth of units first), or maybe Bejeweled or Tetris or some sort of side SC2 variant (like Left 2 Die or Starcraft Master or something). Let them earn credits on the side games, even if it's just a bit, to keep their interest.

Most games really do tend to fall apart after a few matches, as the pool of available players drops.

The side games could also pay off on a better scale over time (say they pay out an additional 2% with each additional match.)

If you do implement a cut in the payout system (mentioned below), putting in side games could offset some of the protests. Players will figure "Oh, I don't make as much on bets, but now there's cool side games, this guy thought of everything!" (Or hopefully they will figure that.)

--

On the idea of changing payouts so earlier bets pay out more - I'd say 30% / 20% / 10% is a pretty sharp payout cut.

At the 10 second mark, you really don't have enough information to make a judgment on who might win other than on rating. This isn't "fair" because suppose one player is new (zero games played)? Such a player's rating and information can't be reflective of that player's skill, so observers can't have any accurate information on which to base their bet.

So I'd request that the 30% payout at least be maintained until the 7 minute mark. Betters at the 1 minute mark still have the advantage of collecting on an early bet if the game ends before the 7 minute mark (zergling rush, photon cannons, etc.)

Perhaps cut the payout to 25% then 20% for the 14 and 21 minute marks.

20% should probably be the minimum to which payouts should be reduced. As it is, cutting payouts discourages observers - 10% is pretty draconian. True, it's important to encourage players. But if observers don't have anything to do, then they might just leave - why stick around? (Another reason to perhaps implement side games.)

--

Regarding players and credits -

Perhaps allow players to receive a small percentage of the credits from those that bet against them, and from those that bet on them. Also perhaps allow fixed winning and losing payouts to increase by 10% each round, to encourage players to stay. (So first round winner gets 1000, loser 300. Next round 1100, loser 330. Then 1210 / 363. etc.)

Regarding getting a percentage -

So suppose a losing player was losing early, and suppose plenty of players bet against him/her. Then the player manages to pull out a reversal and wins. Maybe the player could be rewarded for that more exciting gameplay and for being able to pull out a reversal by getting 5% of the total bet against the player.

On the other hand, suppose a winning player maintained dominance through the entire game. It's less exciting to watch, and less interesting to play. If a percentage of the bets on the player were given to the player, it should thus be lower, perhaps 1%.

--

Why award a percentage at all? (Or change the current system?)

As it is, match win/loss payouts are fixed, but observers get a percentage. The current system is fairly rewarding to players initially, but after a little time, it favors observers. So that means that for those going for credits (granted, a lot of players don't care much about such things, but some do), it makes sense to play at first, but then to observe. (Of course when players switch to observing, nobody plays and everything falls apart anyways).

Suppose you win and/or lose, and amass 3000 credits. (Happens pretty fast). At that point, 30% of 3000 is 900, plus you get 100 credits for observing. So you will get 1000 credits for correctly betting all on a player, without pushing yourself to play and win. If you have more than 3000 credits, it makes even more sense to observe than to play.

Changing the payouts for winners and losers will maintain the payout advantage for players relative to observers, and encourage continuous play. It shouldn't discourage earlier play either, because someone wanting to go for the maximum possible income will always want to play.

--

Regarding playing multiple matches at one time - I think it is possible, although you would have to import multiple maps into a single large map, and have "zoom" on sections.

Long post, thanks for reading! (If you don't like reading long posts, why did you make yourself read this one? ¯\_(ツ)_/¯
redruMBunny
Profile Joined June 2012
74 Posts
June 16 2012 08:52 GMT
#457
Oh yes, one more thing - the comeback factor

Suppose you just made a big big bet on someone and lost all your credits. (oh noes!)

There should hopefully be some way to establish a minimum of 1000 credits. Maybe if a player or observer has less than 1000 credits on a given round, that player's credits are set to 1000.

(That way, players won't just want to quit and find another game so they have another 1000 credits to bet with.)
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
June 16 2012 10:12 GMT
#458
The betting suggestion you posted here has already been suggested several pages back. They've been working on a new system in conjunction with several professional gamblers with extensive knowledge on how to create a system that's realistic.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
IcculusLizard
Profile Joined May 2011
265 Posts
June 16 2012 18:19 GMT
#459
Hey guys, there are some good ideas being expressed in the last few messages, most of which I already have on my to-do list. I'm currently following my favorite band Phish and working full-time from the road, which has left very little time for me to work on PeepMode. I haven't even been able to keep up with posting the Map of the Day properly I feel bad about this but the reality of the situation is that until July 7 or so, I won't have any time to put toward PeepMode updates.

I apologize for my absence but please be patient and know that in a few weeks I'll get to working on improving several features, especially the betting system.
ajizi
Profile Joined May 2012
20 Posts
June 18 2012 20:56 GMT
#460
is it just me, or doesnt the nydus network make any noise when deployed?
Ch3rry
Profile Joined July 2011
Poland221 Posts
June 27 2012 07:08 GMT
#461
Is there way You could make Auto-Cam for watching replays??
urashimakt
Profile Joined October 2009
United States1591 Posts
June 27 2012 08:53 GMT
#462
On June 13 2012 12:56 IcculusLizard wrote:
If you used them every day, why was every single map on SEA showing zero hours played every time I checked over last few weeks (maybe 3 times total)? What's the problem with playing on NA? You have access to that realm from SEA client.

Games not opened to the public don't log any time played.
Who dat ninja?
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-28 10:54:12
June 28 2012 10:53 GMT
#463
--- Nuked ---
Gamma4
Profile Joined March 2011
Australia75 Posts
June 28 2012 13:05 GMT
#464
could you guys try make a GSTL type of peepmode?
e.g. 2 teams and the teams vote for player to play. Once they have voted the first players from each team battle it out until one loses then the next player is voted to follow on. After the game the teams can talk strategy and help each other figure out how to play the next match. I think this could turn out to be really fun, Thanks if you guys try this
Just Huking around ;)
SCMilky
Profile Joined June 2012
1 Post
June 28 2012 14:50 GMT
#465
Why has Observer been removed from EU, please get it back on there ASAP!!
VB_WhiplashJC
Profile Joined February 2011
Australia64 Posts
June 28 2012 15:38 GMT
#466
It's possible you checked while D3 was just coming out and a lot of us had exams. We (VB) and I assume Fridge's peeps (& others) would usually have private games that wouldn't show up if the above is true.

We don't want to play on NA because we're on SEA. For some people it's a lag issue, but as a clan we run things on SEA and it's a pain in the arse when maps we'd like to play aren't uploaded - it splits an already small community.

What is the issue with having them uploaded and what can we do to fix it for you?
Gentlemen prefer higher derivatives.
Zealo
Profile Joined October 2011
Australia40 Posts
June 28 2012 17:23 GMT
#467
i used to play peepmode like once a week. my friends and i were kinda disapointed when we tried and it was there

is there any reason to remove it if 'not enough people play it'? just leave it there and everyone would be happy?
Acies
Profile Joined September 2009
Australia196 Posts
June 28 2012 17:59 GMT
#468
Noone on SEA uses the join game button, pickup type games are organised privately via chat channels like pracbud and sc2sea.

While many of us play on NA our clans, tournaments and community are all run on SEA where we need a map like peepmode the most.
AvalancheGaming.org - SC2 Tournament and LAN in Bunbury, Western Australia
yang.aus
Profile Joined June 2008
Australia104 Posts
June 29 2012 00:26 GMT
#469
a tonne of people play peepmode on SEA, it would be very appreciated if you put them back up
HuK's biggest fan<3
Mstring
Profile Joined September 2011
Australia510 Posts
June 30 2012 08:06 GMT
#470
On June 13 2012 12:56 IcculusLizard wrote:
If you used them every day, why was every single map on SEA showing zero hours played every time I checked over last few weeks (maybe 3 times total)? What's the problem with playing on NA? You have access to that realm from SEA client.


People from Australia want to play on SEA for the same reason that you play on NA and not EU or SEA.
RoboBob
Profile Blog Joined September 2010
United States798 Posts
July 03 2012 04:20 GMT
#471
This is my favorite custom map. My only request is that it would be awesome to be able to review chat in the replay ile. Oftentimes I'm curious what people were saying when I was playing.

Currently in the replays I can hear a "bleep" indicating when one of the two players are speaking, but no text appears onscreen. And theres no bleeps at all for spectators.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-07-04 20:23:24
July 04 2012 20:22 GMT
#472
Hey guys, sorry I've been unresponsive...still on the road for a few more days.

The reason I took it down from SEA is that it takes time/effort to apply updates (like if a bad bug is found) and I needed room on my laptop for the 1.5 beta and my PC has something wrong with it, so I don't have a way to publish to SEA right now. I'm waiting for a new laptop that will arrive next week, at which point I can put everything back up on SEA. Please play on NA right now and sorry for the inconvenience.

The "1v1 Obs - Map of the Day" is still on EU...not sure why ppl are saying it isn't.

To answer a couple other questions: Unfortunately, I can't control replays...what you see is what you get via that character's perspective. Since I have a custom chat system, they'd have to have those chats visible to them if you're watching from that perspective. I hope that makes sense.
Account252508
Profile Joined February 2012
3454 Posts
July 04 2012 21:11 GMT
#473
--- Nuked ---
VB_WhiplashJC
Profile Joined February 2011
Australia64 Posts
July 05 2012 04:47 GMT
#474
Looking forward to it, thanks

Is there not a way for one of us to do it for you if you sent us the file/s?
Gentlemen prefer higher derivatives.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-07-05 21:26:49
July 05 2012 18:41 GMT
#475
VB_WhiplashJC: Creating PeepMode was no small feat; it took a year of my life and I'm very protective of it, as are most artists/engineers when it comes to their creations. I have tried letting others publish, but it has not worked out very well. If a bug is found or important update needed, I must react very swiftly. Also, there's potential for cheating by reverse engineering the bank files. Sorry, but I'm just not ready to let others publish. I should be setup early next week to get it back up on SEA.
VB_WhiplashJC
Profile Joined February 2011
Australia64 Posts
July 06 2012 04:24 GMT
#476
I completly understand. Thanks again for your creation and communication with the community.
Gentlemen prefer higher derivatives.
xPabt
Profile Joined February 2012
226 Posts
July 14 2012 23:54 GMT
#477
Any plan to add GSL Whirlwind and/or remake entombed?
Sovano
Profile Joined November 2011
United States1503 Posts
Last Edited: 2012-07-15 00:58:47
July 15 2012 00:52 GMT
#478
It's a fun map, but I as far as I know through my experiences the vision aspect of the game is whack. In replays or observer games I'm able to use the vision function to see what a player sees at the current moment. That'd be useful to see what a player can see, such as hidden proxies or tech play. I'm not sure if that's just my lack of knowledge of peepmode's UI or not. If so please correct me.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-07-18 23:29:16
July 15 2012 00:53 GMT
#479
I'm setting up my new laptop and my main PC is in the shop, so once those issues are resolved I'll be back on track with some updates. Sorry for the delay...I'll look into adding Whirlwind.

Sovano: You're right, the observer functions are a bit off. This is because Blizzard doesn't expose the Fog of War information in their API. There are various hacks/workarounds, but they only approximate the true vision of a player. I'm hoping Blizzard exposes this in a future update so the vision can be correct.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-07-19 02:40:17
July 19 2012 01:25 GMT
#480
I'm happy to say my workstations are finally functional again...I'll be getting back into regular PeepMode development sessions soon.

Popular maps have been re-published to SEA
VB_WhiplashJC
Profile Joined February 2011
Australia64 Posts
July 19 2012 04:36 GMT
#481
Thanks!
Gentlemen prefer higher derivatives.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-07-29 23:59:53
July 29 2012 23:59 GMT
#482
I'm seeking screenshots (800x600, I know weird resolution) of epic PeepMode games (big battles with stats overlays up, for example). I need a total of 4 for the Arcade (patch 1.5 goes live this Tues!). Please send screenshots to peepmode at gmail. Thanks.
IcculusLizard
Profile Joined May 2011
265 Posts
August 01 2012 03:43 GMT
#483
Patch 1.5 broke a few things. The minimap in cinematic mode is already fixed, just waiting for publishing to be allowed again on NA (currently down). The Blizzard UI might take a bit more work to bring back, but it looks like I'll have more control over that so I can add hotkeys and multi-ui layouts (like Resources and Units open at same time)...we'll see.
ThomasR
Profile Joined January 2012
764 Posts
August 02 2012 00:49 GMT
#484
Any idea what happened to the lobby? Same other custom maps seem to have it but some don't.
Turb1ne
Profile Joined September 2011
United States9 Posts
August 03 2012 02:49 GMT
#485
Also wondering about the lobby. I really miss being able to control the number of players in the game. I don't understand how the lobby things work, as said above seems like some have and some do not.
IcculusLizard
Profile Joined May 2011
265 Posts
August 03 2012 03:46 GMT
#486
Lobby is back; it's strange how they added that option and set it to checked by default. I fixed the minimap, blizzard UI, added .ignore chat command, fixed a couple graphical glitches. Now I'm having trouble copying triggers across maps, so Map of the Day may be stuck on Cloud Kingdom for a few more days while I figure it out.
ajizi
Profile Joined May 2012
20 Posts
August 05 2012 23:14 GMT
#487
I dont think production tab is showing since the latest patch (1.5)
IcculusLizard
Profile Joined May 2011
265 Posts
August 06 2012 01:37 GMT
#488
I fixed all known issues that 1.5 caused (including Production tab); see peepmode.com/changelog

My problem now is that there's a bug in the editor that prevents copy/paste of Image-based triggers. This means I can't copy my updates over to other maps and Map of the Day will have to remain stuck on Cloud Kingdom till Blizzard fixes the issue. Please note that non-Map of the Day PeepMode maps still exhibit 1.5 issues as well (missing minimap, blizzard ui, health bars, etc).
Account252508
Profile Joined February 2012
3454 Posts
August 06 2012 09:41 GMT
#489
--- Nuked ---
IcculusLizard
Profile Joined May 2011
265 Posts
August 06 2012 13:51 GMT
#490
Monkeybone: this is intentional due to a known exploit where a spectator could command overlords to drop any units being carried by them. Also true of bunkers, medivacs, etc.
Issamu
Profile Joined January 2011
Brazil126 Posts
Last Edited: 2012-08-06 18:19:13
August 06 2012 18:09 GMT
#491
I know this is probably low priority, but the leviatan flys too high at the faceoffs, sometimes you cant even see it. Maybe increase camera range or let him float lower. And yes i just spent 150k chips on it haha.
"You break my record, now I break you" - Chong Li
Fhaete
Profile Joined January 2012
Canada15 Posts
August 06 2012 18:42 GMT
#492
I really like this custom map and I appreciate the work you've done to fix the damage patch 1.5 has caused Thanks for your continued effort to provide this very fun map !
ajizi
Profile Joined May 2012
20 Posts
August 06 2012 20:58 GMT
#493
On EU 1v1 Obs Map Of The Day The Production tab is not showing. Maybe on NA, but not on EU.
Doko
Profile Joined May 2010
Argentina1737 Posts
August 06 2012 21:40 GMT
#494
Is anyone else experiencing a stutter every 8-10 in game time when viewing replays from this map?
JimmyJRaynor
Profile Blog Joined April 2010
Canada16692 Posts
August 07 2012 17:36 GMT
#495
is there any way to get those amazing camera angles during the REPLAY of the game ?

the really cool camera angles make observing the game a lot of fun.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-08-07 20:53:15
August 07 2012 17:39 GMT
#496
Ajizi: I am still working on getting the newest updates pushed to EU. With any luck, EU will be up to date within 2 days.

Issamu: let me see if i can get him to float a bit lower

Doko: replays are often stuttery because of all the code thats running in the background. Its a lot to process, especially if replay is sped up, and replay engine seems less efficient than game engine.

JimmyJRaynor: unfortunately, Blizzard does not allow modification to replay engine, which is totally separate from game engine
jhs)imperium
Profile Joined August 2008
United States5 Posts
August 08 2012 06:25 GMT
#497
Hey IcculusLizard do you know that spectators can control player units using /dance or /cheer command. Are you aware of this?
Entropy.MyHero
Profile Joined August 2012
United States1 Post
August 09 2012 01:05 GMT
#498
As jhs)imperium was saying, this is a major problem. I jumped into a game and lost due to the fact that my marines kept randomly dancing. Found out it was some spectator who kept typing /dance on my units. Insanely frustrating to lose to some silly griefing feature like that.
Allons-y!
CrUnKeD
Profile Joined August 2010
United States6 Posts
August 09 2012 16:38 GMT
#499
Yeah I had the same problem last night.....sent out some early lings to a greedy toss and they just started dancing....the stupid spectator did it so freakin much I couldn't even move them. Very irritating indeed....and it's catching on with these newb ass trolls. Please fix asap.....I really love this game because it allows good practice with out laddering.
IcculusLizard
Profile Joined May 2011
265 Posts
August 09 2012 20:52 GMT
#500
Hey guys, sorry about the /dance bug, it took me a few days to get it nailed down. It's fixed now...will be rolled out to non-Map of the Day versions soon.
Geo3
Profile Joined December 2010
United States63 Posts
August 09 2012 22:06 GMT
#501
League declaration should be mandatory and pull from the players actual league.
IcculusLizard
Profile Joined May 2011
265 Posts
August 09 2012 23:06 GMT
#502
Geo3: This has been covered multiple times in this thread. Blizzard does not expose this data to modders, so it's not currently possible.
Geo3
Profile Joined December 2010
United States63 Posts
August 10 2012 18:16 GMT
#503
Sc2gears and Sc2ranks.com can both detect the league and rank of a player. Surely it must be possible?
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 10 2012 19:35 GMT
#504
My friend built a lurker den last night.
SC2 Mapmaker
sertman
Profile Blog Joined February 2011
United States540 Posts
August 10 2012 23:34 GMT
#505
On August 11 2012 03:16 Geo3 wrote:
Sc2gears and Sc2ranks.com can both detect the league and rank of a player. Surely it must be possible?


they parse from battle.net profiles... which maps can't do
lotny
Profile Joined February 2011
Poland154 Posts
Last Edited: 2012-08-17 01:52:55
August 17 2012 01:22 GMT
#506
I found one small bug, playing on EU on 1v1 obs - map of the day (v0.131). Screenshot below:

+ Show Spoiler +
[image loading]


When a player plays his 2nd game the images on his upgrades stay the same, if he got to 3/3 in the previous game the graphic will show 3/3 in his next game, while the numbers are on 0/0. The little glitch fixes itself once a player obtains 1/1 upgrades.
IcculusLizard
Profile Joined May 2011
265 Posts
August 20 2012 00:11 GMT
#507
lotny: good observstion. Unfortunately its a "bug" in Blizzard's panel code. Shields remain on marine wireframes in subsequent matches as well.
nb.bat
Profile Joined August 2012
1 Post
August 20 2012 16:23 GMT
#508
Hi, I have a small but pretty annoying problem... It seems, after the 1.5 update, I can not find any of the peepmode maps (in the search). Can you give me some pointers as to what should i search for in order to find any koth-type-like-map?
Any help will be appreciated!

Thanks and cheers,
Bat
Vexxile
Profile Joined July 2012
7 Posts
August 22 2012 13:47 GMT
#509
Has anyone else after the 1.52 patch been getting low FPS?
My FPS is completely fine in other maps (Ladder, other customs)
It goes from 20 FPS in the player selection, down to 4FPS during gameplay.
My normal is FPS is between 60-80

Anyone else?

Vexxile
xNSwarm
Profile Joined December 2011
155 Posts
August 22 2012 15:18 GMT
#510
On August 22 2012 22:47 Vexxile wrote:
Has anyone else after the 1.52 patch been getting low FPS?
My FPS is completely fine in other maps (Ladder, other customs)
It goes from 20 FPS in the player selection, down to 4FPS during gameplay.
My normal is FPS is between 60-80

Anyone else?

Vexxile

Same with me. All of my settings are on low. It worked fine once, but all of my other games have been extremely laggy.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
August 22 2012 15:23 GMT
#511
I can confirm the lagginess after 1.5.2. Its usually not me but there's almost 100% someone lagging the game up due to performance issues that probably didn't exist for them until now. Its really annoying having to quit 6 st-u-t-t-e-r FPS games just to get to one that's playable.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Prime Directive
Profile Joined December 2011
United States186 Posts
August 22 2012 17:40 GMT
#512
Also having the lag problem. I thought it was the Bel'Shir map at first (due to the water effects) but I tried a daybreak map and experiences similar lag.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
August 23 2012 07:27 GMT
#513
It's the maps period - I've never lagged and have a great comp but even with just me in the game, it lags now. Map has lost SO much ranking in the last 24 hours because of this =\
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
August 23 2012 11:27 GMT
#514
I think the massive performance issues we've all been noting since 1.5 and the worsening of them in 1.5.2 are only being made worse in peepmode with so many people and the upp'd graphics from all the faceoffs/bling.

Not sure if anything can be done on icculus's end until Blizzard addresses these massive issues with their game.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
FuRong
Profile Joined April 2010
New Zealand3089 Posts
August 23 2012 15:45 GMT
#515
I just tried playing on the new map, Shakuras, and it was the same problem every game.
Don't hate the player, hate the game
IcculusLizard
Profile Joined May 2011
265 Posts
August 23 2012 17:34 GMT
#516
Sorry guys, I have no idea what's causing the lag and since Blizzard doesn't support mapmakers, all we can hope for is that they know about the issue and will address soon. I'll try to see if I can get more info from other devs in the meantime.
xNSwarm
Profile Joined December 2011
155 Posts
August 23 2012 22:23 GMT
#517
I have gone three straight games without lagging, so the issue may be fixed.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
August 29 2012 02:48 GMT
#518
Getting huge lag again on antiga today
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
IcculusLizard
Profile Joined May 2011
265 Posts
August 29 2012 23:30 GMT
#519
Im not sure whats going on but someone suggested the Unit Preloader map might have something to do with it. I'll switch up the map later tonight to see if that fixes things. Last time it fixed itself; very odd.
CrUnKeD
Profile Joined August 2010
United States6 Posts
August 30 2012 18:08 GMT
#520
That would be awesome....also just to be clear should we run the unit pre loader map and then play? Tonight is thursty thursday and there's nothing more I love doing then coming home after some beers and playing obs mode!
CougarsGonnaCoug
Profile Joined July 2012
United States18 Posts
August 30 2012 21:03 GMT
#521
I always run Unit Preloader before I play anything, and my experiences with this map have been pretty 50/50. Sometimes I get lag-free games and other times it's under 5 fps since 1.5. I understand not everybody runs the preloader though.

Also, kind of a stupid question because I haven't tried it but what's the difference between Peep Mode and Commentator Mode?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-09-01 21:28:35
August 31 2012 01:04 GMT
#522
Okay I'm publishing different maps. Daybreak still had lag, trying Ohana. Not much I can do...it fixed itself last time so I have no clue what's going on...I hope it improves soon.

EDIT: Seems like Ohana is playable now. I don't think it's specific maps but some other condition that is causing the lag because I'm pretty sure Daybreak has been fine since 1.5.2 but it was lagging when I just published it. Strange stuff.
XenoX101
Profile Joined February 2011
Australia729 Posts
August 31 2012 04:55 GMT
#523
It's still lagging, everyone leaves because it's too laggy.
IcculusLizard
Profile Joined May 2011
265 Posts
September 01 2012 21:21 GMT
#524
Sorry about the lag; have no idea what's causing it and no fix forthcoming. I'm thinking of just retiring peepmode cuz it's pretty much pointless now.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-09-01 21:45:23
September 01 2012 21:44 GMT
#525
On September 02 2012 06:21 IcculusLizard wrote:
Sorry about the lag; have no idea what's causing it and no fix forthcoming. I'm thinking of just retiring peepmode cuz it's pretty much pointless now.


I've found out that at least in a few cases if the same people try to play the map a second time the lag isn't there, so it might be that the first time around loading the assets is causing the lag. It's a bit ugly of an work-around, but maybe you could mention this in the loading screen + map description? I definitely don't think you should retire the map as it's by far the best observer map available and people will keep playing it so long as it's up.
meursault
Profile Joined January 2011
United States59 Posts
September 04 2012 00:34 GMT
#526
Is there an alternative to this in the meantime? Is there a thread on the blizzard forums we can post in to help get this fixed?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-09-04 01:26:35
September 04 2012 01:26 GMT
#527
I posted in the dev forum for the new patch but nothing so far. I suggest using the feature in battle.net that lets you report a custom for content. Tell them there's a problem with PeepMode since patch 1.5.2. If we get enough people doing that, perhaps they'll take a look.

FYI today I tried several things, including turning very significant portions of triggers. The lag persisted. My suspicion is that the problem has to do with something like a specific data change I've made or something like that...nearly impossible to test since it doesn't lag on my local machine.
Lechooga
Profile Joined November 2010
United States4 Posts
Last Edited: 2012-09-04 07:16:07
September 04 2012 07:15 GMT
#528
There is a solution to the lag, but it's sort of strange... If someone leaves during the loading screen, it runs smooth as butter. I know it sounds stupid, but it works literally 100% of the time. If you have a dedicated leaver then you can reliably get a session going. I don't know if there's anything you can do with that information to fix the game, since it sounds like a server-side issue. But it's something.
Verlas
Profile Joined January 2012
7 Posts
September 04 2012 14:47 GMT
#529
Icculus , is there any way you could dumb down the map of the day so it has less features until the next patch? All the other 1v1 obs maps work fine, just the map of the day that doesnt. Perhaps the pets / betting / all the features it has.

I thought there was going to be a patch today =/ but blizz is too lazy.
meursault
Profile Joined January 2011
United States59 Posts
September 04 2012 15:27 GMT
#530
On September 04 2012 23:47 Verlas wrote:
Icculus , is there any way you could dumb down the map of the day so it has less features until the next patch? All the other 1v1 obs maps work fine, just the map of the day that doesnt. Perhaps the pets / betting / all the features it has.

I thought there was going to be a patch today =/ but blizz is too lazy.



This. If you are able to simply maintain the ability to select 2 players from a list of people that want to play + KOTH and see the game without lag that would be great. No other map really provides this and it would be a shame to see the community built around this die due to this terrible bug.

IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-09-04 15:43:22
September 04 2012 15:41 GMT
#531
I did some testing yesterday, turning off nearly *all* features in the map, and it still lagged. So it doesn't seem to be related to the amount of triggers involved. Some devs have said that all maps created before 1.5.2 have some lag issues. I may need to take a standard map, save it in 1.5.2 editor, then apply all the PeepMode stuff to it and see if that works. That will take a few hours...not sure when I'll have time to do that but hopefully soon.

If you want to help get Blizzard's attention, please post reasonable comments in this thread, mentioning PeepMode: http://us.battle.net/sc2/en/forum/topic/6231594160?page=13
doedoe
Profile Joined October 2011
Canada10 Posts
September 04 2012 19:00 GMT
#532
i'm sure you'll figure it out eventually, for the time being the old 1v1 obs metalopolis seems to be the one everyone's playing atm
meursault
Profile Joined January 2011
United States59 Posts
September 04 2012 23:10 GMT
#533
On September 05 2012 00:41 IcculusLizard wrote:
I did some testing yesterday, turning off nearly *all* features in the map, and it still lagged. So it doesn't seem to be related to the amount of triggers involved. Some devs have said that all maps created before 1.5.2 have some lag issues. I may need to take a standard map, save it in 1.5.2 editor, then apply all the PeepMode stuff to it and see if that works. That will take a few hours...not sure when I'll have time to do that but hopefully soon.

If you want to help get Blizzard's attention, please post reasonable comments in this thread, mentioning PeepMode: http://us.battle.net/sc2/en/forum/topic/6231594160?page=13


Ugh. WC3 had these same problems with unexplained lag and long load times for maps that weren't rebuilt from scratch for a new release. It seems really strange that sc2 has these issues too.
IcculusLizard
Profile Joined May 2011
265 Posts
September 05 2012 00:55 GMT
#534
Lechooga has posted the following on the battle.net forums; not sure if it works, but worth a try?

"There is a somewhat non-intuitive solution to players suffering from extremely low frame rates in custom games since 1.5.2. If any one player quits the game during the loading screen, the lag will be fixed when the game loads. It sounds like voodoo, but it works literally 100% of the time. We have an extra account and an extra machine, so our solution is to have one machine dedicated to quitting the game during loading, and thus enjoy PeepMode and other maps lag-free."
Nagano
Profile Blog Joined July 2010
United States1157 Posts
September 05 2012 04:28 GMT
#535
On September 05 2012 09:55 IcculusLizard wrote:
Lechooga has posted the following on the battle.net forums; not sure if it works, but worth a try?

"There is a somewhat non-intuitive solution to players suffering from extremely low frame rates in custom games since 1.5.2. If any one player quits the game during the loading screen, the lag will be fixed when the game loads. It sounds like voodoo, but it works literally 100% of the time. We have an extra account and an extra machine, so our solution is to have one machine dedicated to quitting the game during loading, and thus enjoy PeepMode and other maps lag-free."


Talk about a redneck solution, haha.
“The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.”
doedoe
Profile Joined October 2011
Canada10 Posts
September 06 2012 05:34 GMT
#536
here's what you gotta do to get peepmode to work:

1. get ppl in the game
2. select a chump - to be the sacrifice
3. have him hit alt+F4 during the load screen
4. play 1v1 obs!
scanders
Profile Joined March 2011
20 Posts
September 06 2012 07:11 GMT
#537
DOESN'T WORK WITH MACS!! makes it freeeeeeze jsut fyii
z0rz
Profile Blog Joined June 2011
United States350 Posts
Last Edited: 2012-09-06 08:22:39
September 06 2012 08:20 GMT
#538
I've only tried once but I can confirm that a person leaving during the load screen resulted in a lag-free game with 8 players on Daybreak.

..it's hard to convince a lobby full of strangers that someone has to leave during the load screen to fix the lag
twitch.tv/fartymcbutt
IcculusLizard
Profile Joined May 2011
265 Posts
September 06 2012 21:57 GMT
#539
Oh wow I was testing this with a Mac being the dropped user so it didn't work for me but I've definitely heard from enough people that someone dropping during loading screen via PC will provide lag-free game for everyone else. This info at least narrows the issue down...it doesn't make any sense, but at least it narrows it down.
Account252508
Profile Joined February 2012
3454 Posts
September 06 2012 22:09 GMT
#540
--- Nuked ---
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-09-06 23:34:37
September 06 2012 23:02 GMT
#541
monkybone: Unfortunately my code isn't in control until after the loading screen ends...which is the really weird thing.

There are some players over on EU complaining that they can't even get decent framerates in the melee game after 1.5.2. I'm hoping Blizzard will address the issue very soon.
SensFaiL
Profile Joined June 2009
United States98 Posts
September 10 2012 13:14 GMT
#542
I might sound dumb but I can't seem to find this map when I search custom games on B.net. Anyone know what I gotta do to find the map?
The strong will live, the weak will die
orbit2021
Profile Joined January 2011
United States29 Posts
September 10 2012 20:05 GMT
#543
On September 10 2012 22:14 SensFaiL wrote:
I might sound dumb but I can't seem to find this map when I search custom games on B.net. Anyone know what I gotta do to find the map?


if you search for "obs" you can find it - also if you go to the arcade and where it has the "top played", click the right arrow to use "top rated" and it will be in those rankings.
On a sinking ship, its women, children, and the rhythm section first!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-09-11 01:53:38
September 11 2012 01:53 GMT
#544
Are other people seeing two separate "1v1 Obs - Map of the Day" entries in the TOP RATED and Up and Coming sections? I can't figure out why two are showing up...seems like a battle.net issue to me.
Thirsty
Profile Joined September 2011
United States11 Posts
September 11 2012 05:06 GMT
#545
I see that as well...

battle.net is weirddddd
orbit2021
Profile Joined January 2011
United States29 Posts
September 11 2012 05:34 GMT
#546
yeah i see two as well...it is weird but doesn't bother me hehe
On a sinking ship, its women, children, and the rhythm section first!
orbit2021
Profile Joined January 2011
United States29 Posts
September 12 2012 03:35 GMT
#547
This seems to be resolved as of the new season taking effect, today. YAYY!!! I was sick of logging in with a 2nd acct.
On a sinking ship, its women, children, and the rhythm section first!
Zoraque
Profile Joined February 2011
Canada120 Posts
September 12 2012 21:36 GMT
#548
On September 12 2012 12:35 orbit2021 wrote:
This seems to be resolved as of the new season taking effect, today. YAYY!!! I was sick of logging in with a 2nd acct.



yup! game is fixed! dance everybody!
MarineKingPrime, Reality, ST_RainBOw, Grubby, Hyun, Supernova!!
Sero
Profile Joined October 2010
United States692 Posts
Last Edited: 2012-09-14 04:39:06
September 13 2012 17:14 GMT
#549
There appear to be two separate lobbies, so that one almost never starts, and the other doesn't have as many people playing. You can join either one through the Top Rated list on arcade.

Edit: It's really hard to get games now as a result. I've been waiting significantly longer each time.
<3 FlaSh HiyA Stats HoeJJa
orbit2021
Profile Joined January 2011
United States29 Posts
September 13 2012 18:03 GMT
#550
On September 14 2012 02:14 Sero wrote:
There appear to be two separate lobbies, so that one almost never starts, and the other doesn't have as many people playing. You can join either one through the Top Rated list on arcade.


confirmed. I assumed that either would route to the same lobby but apparently having two entries (rank 7 and 8 for me) on the TOP RATING column actually forms different lobbies.
On a sinking ship, its women, children, and the rhythm section first!
IcculusLizard
Profile Joined May 2011
265 Posts
September 16 2012 02:44 GMT
#551
So it seems that the lag issue is fixed?? That would be sweet.
orbit2021
Profile Joined January 2011
United States29 Posts
September 16 2012 03:31 GMT
#552
I've been playing every day, there was one time out of probably 50+ games that it lagged like it did during prev season. That was, I believe the first day that it was fixed.. a strange fluke perhaps
On a sinking ship, its women, children, and the rhythm section first!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-09-16 05:51:05
September 16 2012 05:47 GMT
#553
UPDATE:

ALL MAP VOTES HAVE BEEN PURGED. If you have an account at peepmode.com, you have 5 votes to use.

Entombed Valley and Metropolis added to map pool
Frigid Pass and Tal'Darim Altar removed from map pool
Drumhead
Profile Joined November 2010
24 Posts
September 16 2012 09:04 GMT
#554
I was playing on the metropolis map of the day map today, and observers cost 100gas. I dont know if there are other problems or if thats the only map, but i figured it should be mentioned.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-09-16 17:15:49
September 16 2012 17:15 GMT
#555
Good call, Drumhead. That seemed to be an issue with the two new maps I added since 1.5 (Entombed and Metropolis). Should be fixed now. If anyone else notices any unit costs that are not correct for multiplayer, please let me know.
Issamu
Profile Joined January 2011
Brazil126 Posts
September 16 2012 18:48 GMT
#556
I think its using an old version of the game. Queen range is 3, stim cost is 150/150, and probably some other stuff aswell.
"You break my record, now I break you" - Chong Li
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-09-16 23:37:21
September 16 2012 21:30 GMT
#557
Okay thanks for letting me know. Those issues should be fixed now.
TheNut
Profile Joined September 2012
United Kingdom12 Posts
September 18 2012 15:45 GMT
#558
I can't find 'map of the day' any more, only the individual maps. Saw you fixed the /dance, /cheer bug ages ago. Haven't played since then as it annoyed me. GJ :D
IcculusLizard
Profile Joined May 2011
265 Posts
September 19 2012 04:07 GMT
#559
I took Map of the Day off EU since no one was really playing it.
TheNut
Profile Joined September 2012
United Kingdom12 Posts
September 19 2012 08:50 GMT
#560
Aaah ok. Which are the most popular maps? Can often struggle to find a group :S
IcculusLizard
Profile Joined May 2011
265 Posts
September 19 2012 15:14 GMT
#561
It's always been tougher to get games going on EU. It doesn't seem that battle.net reports actual hours played anymore, so unless two maps you're trying to compare are in the top 10, it's impossible to tell which is the most popular. Perhaps someone knows a way to get at this information?
callmenimi
Profile Joined December 2011
11 Posts
September 19 2012 18:49 GMT
#562
Most popular map at the moment seems to be Daybreak, followed by Ohana. Daybreak lobbies take about 10 minutes to fill up, this wasn't the case when Map of the day was around in EU. I absolutly love this mod, there are plenty other who love it too but I've seen alot less of them since mapoftheday has gone under. Would love to see it's return.
Kek.
IcculusLizard
Profile Joined May 2011
265 Posts
September 19 2012 23:07 GMT
#563
Okay I re-published on EU. I didn't realize it was still being played. Cool.
TheNut
Profile Joined September 2012
United Kingdom12 Posts
Last Edited: 2012-09-20 09:49:01
September 20 2012 09:41 GMT
#564
Great thanks man. i'm not sure how often people took the time to vote for the map of the day on the site though, although I guess you'll have that info and I'm probably wrong! I'd always play it unless it was bel'shir beach or something. Maybe you could put it on a random or weekly cycle or something?

*edit*

As an aside thought, is there any way to centralise the mod chat channels? So all the peepmode chat channels go to the same thread as opposed to a different one for each map? Might help player linking etc.
callmenimi
Profile Joined December 2011
11 Posts
September 20 2012 12:16 GMT
#565
Awesome! thanks man, EU players thank you
Kek.
IcculusLizard
Profile Joined May 2011
265 Posts
September 20 2012 16:51 GMT
#566
No problem. As for combining chat channels, unfortunately I don't have control over that. Also, I purged all the votes at peepmode.com since it had been a while...things will generally be more random now until people enter more votes at the site.

Does anyone know how I can get my hands on Whirlwind and Abyssal City (esp GSL versions)? I have tried contacting the mapmakers but no response...that was a while ago.
IcculusLizard
Profile Joined May 2011
265 Posts
September 22 2012 00:56 GMT
#567
I'm seeking feedback on a Team League idea at http://www.teamliquid.net/forum/viewmessage.php?topic_id=370623

Please comment if you have any thoughts
IcculusLizard
Profile Joined May 2011
265 Posts
September 24 2012 01:22 GMT
#568
UPDATE!

- Abyssal City added to map pool; Vicious removed
- Aesthetic improvements
- See peepmode.com/changelog for full list
StarGalaxy
Profile Joined March 2011
Germany744 Posts
September 25 2012 01:56 GMT
#569
is there a possibility to show the opponents race after the map started?
I have such a short time memory. ^^
Cj hero | Zest
callmenimi
Profile Joined December 2011
11 Posts
September 25 2012 14:56 GMT
#570
EU map of the day doesn't quite rotate between maps, I know it's a hassle, but maybe just make ohana or daybreak map of the day? metropolis makes alot of people lag, and it's not the funnest map in the pool imo. thanks in advance!
Kek.
JusticeSC
Profile Joined October 2011
Canada18 Posts
September 25 2012 15:55 GMT
#571
Wow. Fantastic. I just discovered it this week. I must have been living under a rock. I can't wait to get off work and play this again with friends and anyone else who's playin. So fun.

Thanks for all the hard work you put into this Icculus. I will likely donate a little through your peepmode.com site soon.
"Just be proud you are a Starcraft gamer, there is nothing more cool than being proud of the things that you love.” Day[9]
TheNut
Profile Joined September 2012
United Kingdom12 Posts
October 08 2012 13:18 GMT
#572
Hi Icculus. I just tried playing EU with Abyssal City... but I'm getting massive script errors on the map. Everything says PARAM / VALUE 3458U3495873485 etc. I have SS as well if needed.
meiquer
Profile Joined August 2012
1 Post
October 08 2012 18:05 GMT
#573
yeah same here. Playing on EU and it says "Param/value" on EVERYTHING! Can't play at all!
IcculusLizard
Profile Joined May 2011
265 Posts
October 08 2012 22:08 GMT
#574
Sorry, I must have forgotten to localize. For every custom string in the game, a different version is kept for each locale (enUS, enGB, etc) so anytime I add, remove, or modify an in-game string, I have to go through a process called localization before uploading. I'll go ahead and upload Ohana to EU now...I double checked that it's localized.
TheNut
Profile Joined September 2012
United Kingdom12 Posts
October 09 2012 09:31 GMT
#575
Thanks man :D
jinzo123
Profile Joined September 2009
27 Posts
October 10 2012 20:30 GMT
#576
Some player abuse the votekick command your winning and they kick you its lame
callmenimi
Profile Joined December 2011
11 Posts
October 11 2012 12:17 GMT
#577
I was wondering if the inablity to see chat during pause is a known issue, it's kind of annoying you can't tell if u can unpause. Thanks again Icculus!
Kek.
IcculusLizard
Profile Joined May 2011
265 Posts
October 11 2012 19:46 GMT
#578
When the game is paused, it doesn't run any mod code, so pause state is completely off-limits to modding
montheScots
Profile Joined August 2011
3 Posts
October 23 2012 10:10 GMT
#579
On October 08 2012 22:18 TheNut wrote:
Hi Icculus. I just tried playing EU with Abyssal City... but I'm getting massive script errors on the map. Everything says PARAM / VALUE 3458U3495873485 etc. I have SS as well if needed.


done this for me aswell every time its on abyssal city
shivver
Profile Joined June 2011
United States232 Posts
October 29 2012 22:25 GMT
#580
I can't get a confirmation email lcculus, could you confirm my account for me? I just registered so I can do my best to make sure korhal compound is taken out of the rotation forever.. and ever.
IcculusLizard
Profile Joined May 2011
265 Posts
October 31 2012 18:17 GMT
#581
hehe, I was just watching a game where basically everyone in the room was saying Korhal Compound was their favorite map and disappointed it got removed from ladder. I was thinking of removing it from rotation, however.

Anyway, email me at peepmode at gmail and let me know what email address you used to register.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-12-09 07:02:02
December 09 2012 06:54 GMT
#582
The HotS Beta Editor was just released and so I will begin the process of updating the system for HotS. The map "PeepMode v0.4" currently posted in HotS is *not* up to date and I'm actually unable to remove it...hopefully this glitch will be corrected soon by Blizzard.

Due to various inconsistencies in WoL vs HotS mods (which cannot both be used concurrently), I believe that I'll need to create a different version of PeepMode for HotS. This means clearing out all player achievements and having a separate Peep Rating system just for HotS. I think this makes sense on several levels. If anyone disagrees, please share your thoughts.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
December 09 2012 07:04 GMT
#583
On December 09 2012 15:54 IcculusLizard wrote:
The HotS Beta Editor was just released and so I will begin the process of updating the system for HotS. The map "PeepMode v0.4" currently posted in HotS is *not* up to date and I'm actually unable to remove it...hopefully this glitch will be corrected soon by Blizzard.

Due to various inconsistencies in WoL vs HotS mods (which cannot both be used concurrently), I believe that I'll need to create a different version of PeepMode for HotS. This means clearing out all player achievements and having a separate Peep Rating system just for HotS. I think this makes sense on several levels. If anyone disagrees, please share your thoughts.


I would welcome a reset. A lot of the regular players are to the point where we have thousands of games played and its really hard to move your winrate. Also it would give you an opportunity to wipe all the edited data file players that have been popping up more and more as of late.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-12-11 22:33:01
December 09 2012 09:02 GMT
#584
What do you mean by "edited data file players"?

EDIT: Apparently there are reports of some players hacking their bank files to gain rating/cash. This shouldn't be possible with Blizzard Bank Signatures. I'll look into the issue.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-12-16 01:42:07
December 16 2012 01:41 GMT
#585
PeepMode Cloud Kingdom HotS has been published on the Heart of the Swarm Beta server. Limited to 8 players to get more games going. Please check it out if you get a chance and let me know of any bugs you find.
meursault
Profile Joined January 2011
United States59 Posts
Last Edited: 2013-01-09 03:29:18
January 09 2013 03:25 GMT
#586
Can you include the new proleague maps in the MOTD rotation/voting?

This would be awesome.

Edit:Also what's going on with the rankings. There are crappy defense games that are way harder to get a game together for that are ranked higher in terms of most played than peepmode. Did blizzard change how this works recently or something?
meursault
Profile Joined January 2011
United States59 Posts
January 12 2013 20:41 GMT
#587
I tried the HoTS peepmode. It does not load the terrain image properly on the minimap.
scanders
Profile Joined March 2011
20 Posts
January 13 2013 05:34 GMT
#588
Is the hots peepmode with new hots units and everything?
darko
Profile Joined June 2010
Sweden10 Posts
January 13 2013 22:39 GMT
#589
On September 20 2012 00:14 IcculusLizard wrote:
It's always been tougher to get games going on EU. It doesn't seem that battle.net reports actual hours played anymore, so unless two maps you're trying to compare are in the top 10, it's impossible to tell which is the most popular. Perhaps someone knows a way to get at this information?


Since the "Arcade" mode was introduced in SC2, i haven't been able to play this game even once. I join the lobby, but there are no players. Isn't there a "map of the week" game anymore? it used to be a decently popular, like it would start in 1-5 minutes.
IcculusLizard
Profile Joined May 2011
265 Posts
January 16 2013 19:19 GMT
#590
Hey guys. Sorry I've been busy with other things lately. I'm aware of the HotS minimap terrain bug and I hope to work on that in the next couple days. I also want to update the WoL version with the new GSL maps if I can get my hands on correct copies. I'll take a look at the proleague maps too.

Unfortunately when Arcade was released, PeepMode started getting a lot of negative reviews. I think a lot of non-hardcore players that weren't aware of the Arcade to begin with tried it and just didn't "get it". They say things like "all I could do was sit and watch"...which is the entire point of being an observer! So unfortunately it just dropped in rankings and therefore gameplay. I'm hoping that HotS release will bring a resurgence, but to be honest with the addition of new observer features in HotS, I'm not sure it will reach the top 10 again. There are features available in PeepMode that will *never* be available in SC2 proper due to technical limitations and balances that Blizzard need to make (such as auto cam, zooming out, betting, separate rating system, etc) but it will be up to the "average player" to decide if PeepMode belongs alongside Nexus Wars in the Arcade or whether it's more of a hardcore esports thing.
IcculusLizard
Profile Joined May 2011
265 Posts
January 17 2013 21:24 GMT
#591
Okay the minimap terrain issue should now be fixed in the HotS beta version.
IcculusLizard
Profile Joined May 2011
265 Posts
January 30 2013 21:06 GMT
#592
Whirlwind and Akilon Flats have been added to the WoL map pool
meursault
Profile Joined January 2011
United States59 Posts
February 04 2013 22:24 GMT
#593
On January 14 2013 07:39 darko wrote:
Show nested quote +
On September 20 2012 00:14 IcculusLizard wrote:
It's always been tougher to get games going on EU. It doesn't seem that battle.net reports actual hours played anymore, so unless two maps you're trying to compare are in the top 10, it's impossible to tell which is the most popular. Perhaps someone knows a way to get at this information?


Since the "Arcade" mode was introduced in SC2, i haven't been able to play this game even once. I join the lobby, but there are no players. Isn't there a "map of the week" game anymore? it used to be a decently popular, like it would start in 1-5 minutes.


I think the trick is to search for 1v1 obs map of the day or something like that. I have it bookmarked and it still fills. It should be like on the 2nd or third page of popular maps too and you can bookmark it. This one still fills relatively fast.
AveSharia
Profile Joined April 2011
United States62 Posts
February 06 2013 18:46 GMT
#594
On December 16 2012 10:41 IcculusLizard wrote:
PeepMode Cloud Kingdom HotS has been published on the Heart of the Swarm Beta server. Limited to 8 players to get more games going. Please check it out if you get a chance and let me know of any bugs you find.


Played a bunch of games last night (VOD here, PeepMode starts around 1h18m30s). The minimap terrain was still black for all of us, and we discovered (timestamp 2h25m45s) that the overlord speed upgrade, once researched, persisted to later games.
AveSharia
Profile Joined April 2011
United States62 Posts
February 12 2013 20:07 GMT
#595
On February 07 2013 03:46 AveSharia wrote:
Show nested quote +
On December 16 2012 10:41 IcculusLizard wrote:
PeepMode Cloud Kingdom HotS has been published on the Heart of the Swarm Beta server. Limited to 8 players to get more games going. Please check it out if you get a chance and let me know of any bugs you find.


Played a bunch of games last night (VOD here, PeepMode starts around 1h18m30s). The minimap terrain was still black for all of us, and we discovered (timestamp 2h25m45s) that the overlord speed upgrade, once researched, persisted to later games.


After a few more games, we found the same bug persists with hydralisk speed.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2013-02-20 01:02:22
February 19 2013 23:59 GMT
#596
Since WoL patch 2.0.4, there are several issues with the maps, most notably text colors and timer placement. I'll be working on this and hopefully fixing within a couple of days.

Please report other bugs to peepmode at gmail
IcculusLizard
Profile Joined May 2011
265 Posts
February 22 2013 02:05 GMT
#597
UPDATE: WoL maps have been fixed with slight aesthetic degradations here and there as tradeoffs. I'm going to be focusing on HotS going forward, which relies on a different set of assets.

Speaking of HotS, I currently cannot publish maps to the beta due to the infamous "region mismatch" bug and the editor crashes my VM ware win7 install, so unfortunately I won't be able to publish the fix for the minimap terrain bug until the game is actually released on March 12
Timetwister22
Profile Joined March 2011
United States538 Posts
February 22 2013 02:26 GMT
#598
On February 22 2013 11:05 IcculusLizard wrote:
Speaking of HotS, I currently cannot publish maps to the beta due to the infamous "region mismatch" bug and the editor crashes my VM ware win7 install, so unfortunately I won't be able to publish the fix for the minimap terrain bug until the game is actually released on March 12


I had the same issue while publishing melee maps. However, logging into Hots itself, then logging in via the editor seemed to fix the issues. If that doesn't fix it however, you have to change regions in the editor settings. You can do this by going file>preferences, then under the Battle.net section there should be a drop down menu labeled Region. Select the AUTHENTICATION_BETA_REGION option. If that doesn't fix it, not sure what else will aside waiting for release. Hope this helps!
Former ESV Mapmaker | @Timetwister22
montheScots
Profile Joined August 2011
3 Posts
February 23 2013 00:45 GMT
#599
Can you please update the map pool and remove abyssal city/dual site and make the middle base on daybreak a full one instead of half a base.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2013-02-23 04:57:45
February 23 2013 02:58 GMT
#600
Timetwister22: Awesome, that worked, thanks! I published an update to HotS fixing the minimap issue and some upgrade resets.

montheScots: I can see removing Dual Sight, but Abyssal City has been voted up on the website. Not that many people actually vote, but I would like to leave it in for a bit longer. When HotS comes out in a couple weeks, the Map of the Day will be used for HotS maps. The WoL maps will remain playable individually as long as I have enough publish space.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2013-02-26 01:00:43
February 24 2013 20:46 GMT
#601
UPDATE: Fixed a few issues in WoL and HotS. There are still a few more things to fix, all aesthetic.

I removed Dual Sight, Antiga Shipyard, and Korhal Compound to slim up the WoL map pool a bit.
IcculusLizard
Profile Joined May 2011
265 Posts
March 12 2013 19:37 GMT
#602
I just published "1v1 Obs HotS" ... I'm not sure if I'm going to unpublish all of the WoL maps (or re-publish them as HotS)...does anyone really care to play WoL anymore or is it a waste to keep those up?
TheLunatic
Profile Joined February 2011
309 Posts
March 12 2013 23:04 GMT
#603
Waste to keep em up imho
Funkmastajam
Profile Joined August 2010
United States83 Posts
March 13 2013 06:28 GMT
#604
Which maps are on the 1v1 obs hots? my friends and I peepmode 80% of the time we play sc2. I came to this thread just to see if any had been updated for hots. Really appreciate the work you've done IcculusLizard
Can you imagine what I would do if I could do all I can? - Sun Tzu
ThomasR
Profile Joined January 2012
764 Posts
Last Edited: 2013-03-14 00:06:33
March 13 2013 22:53 GMT
#605
SO I just played the new hots peepmode, but it seems that when someone is observing others play, the friends list/channel list cannot be accessed

someone can only access their friends list / channel list when they're playing

also if i get overlord speed one match, the next match i still get it without researching
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
March 14 2013 05:55 GMT
#606
On March 13 2013 04:37 IcculusLizard wrote:
I just published "1v1 Obs HotS" ... I'm not sure if I'm going to unpublish all of the WoL maps (or re-publish them as HotS)...does anyone really care to play WoL anymore or is it a waste to keep those up?



for the immediate future I think you should disable all of the old WOL ones, cause it can become kind of difficult to sort through the arcade to find the most up-to-date version of peepmode. You could maybe bring them back in a couple of weeks after everyone has bookmarked the new HOTS version, and we get that going with lots of people constantly playing it.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
IcculusLizard
Profile Joined May 2011
265 Posts
March 15 2013 00:00 GMT
#607
Okay I'll probably take most of the WoL ones offline. Which maps should I add to HotS version? Like what would be an ideal 4 map pool? I plan on expanding and migrating to HotS-only eventually...I don't think there's any reason to support WoL soon.

I'll work on those issues mentioned earlier. The overlord speed thing may be a bug in the editor...I explicitly call the downgrade, but it doesn't seem to take effect. Was true in the Beta as well. The list/channel should be easy to fix.
ThomasR
Profile Joined January 2012
764 Posts
March 15 2013 19:04 GMT
#608
On March 15 2013 09:00 IcculusLizard wrote:
Okay I'll probably take most of the WoL ones offline. Which maps should I add to HotS version? Like what would be an ideal 4 map pool? I plan on expanding and migrating to HotS-only eventually...I don't think there's any reason to support WoL soon.

I'll work on those issues mentioned earlier. The overlord speed thing may be a bug in the editor...I explicitly call the downgrade, but it doesn't seem to take effect. Was true in the Beta as well. The list/channel should be easy to fix.

a think a list of maps consistent with the ladder/gsl map pool would be good
darkphantom
Profile Joined November 2012
98 Posts
March 15 2013 21:17 GMT
#609
the structures, upgrades etc in middle of screen is very distracting
would be better if it was off the left
From the darkness i come
GuitarBizarre
Profile Blog Joined November 2011
United Kingdom332 Posts
March 18 2013 11:48 GMT
#610
Has the test map been uploaded to EU yet? I cannot find it if so. What should I look for?
In retrospect, I don't know how you can play StarCraft without swearing. - Eifer
Tabashi
Profile Joined June 2011
Belgium129 Posts
March 18 2013 13:37 GMT
#611
On March 15 2013 09:00 IcculusLizard wrote:
Okay I'll probably take most of the WoL ones offline. Which maps should I add to HotS version? Like what would be an ideal 4 map pool? I plan on expanding and migrating to HotS-only eventually...I don't think there's any reason to support WoL soon.

I'll work on those issues mentioned earlier. The overlord speed thing may be a bug in the editor...I explicitly call the downgrade, but it doesn't seem to take effect. Was true in the Beta as well. The list/channel should be easy to fix.



I would love to see Neo Planet S and Star Station in the map pool
I've been playing your maps for more than a year now and it's quite a lot of fun when we play among friends. Thank you very much, kind sir!
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
AveSharia
Profile Joined April 2011
United States62 Posts
March 18 2013 14:12 GMT
#612
Played this on NA last night with friends and everything worked beautifully. Keep up the good work!

FYI, www.peepmode.com seems to be down this morning?

http://downforeveryoneorjustme.com/peepmode.com
IcculusLizard
Profile Joined May 2011
265 Posts
March 18 2013 16:14 GMT
#613
Thanks for letting me know about the website. I recently migrated it to a new host and it looks like my DNS got messed up, so it'll take a day or so to get it back up I think. I disabled map voting temporarily anyway since I'm reworking the map pool currently. I should have a few more maps ready this week.

So I'm wondering if folks from EU can simply play PeepMode on NA region since it'll be a lot easier to get more players. EU players, please try that out and let me know if that's workable.
IcculusLizard
Profile Joined May 2011
265 Posts
March 18 2013 21:48 GMT
#614
I just published an update that fixes the Overlord speed issue, Vehicle plating issue, as well as several other minor fixes.
BestWaffelz
Profile Joined November 2012
14 Posts
March 19 2013 01:16 GMT
#615
Mine is not working at all... Every time I try to play, I get stuck on loading screen then dropped from the game.
IcculusLizard
Profile Joined May 2011
265 Posts
March 19 2013 02:23 GMT
#616
BestWaffelz: That happens to me sometimes too...Try restarting comp and trying again.

So....according to the Editor, I can't use the Swarm Multi dependency with either of the Campaign dependencies, so that means I won't be able to add Advanced Avatars from Heart of the Swarm assets. Sorta bummed about this. I will try to find a workaround.
The8Monkey
Profile Joined March 2013
3 Posts
March 19 2013 17:11 GMT
#617
Why no update on EU server???
mindjames
Profile Blog Joined October 2010
Israel322 Posts
March 19 2013 19:49 GMT
#618
Why no EU hots version?
Nasty.Nate
Profile Joined November 2010
United States96 Posts
March 19 2013 20:17 GMT
#619
Is there any way to transfer my stats/unlockable goodies from the WoL version of 1v1 obs to the HotS version? I had over 500 games on the WoL version, now I have none
MielieZA
Profile Joined August 2012
South Africa25 Posts
March 20 2013 07:31 GMT
#620
Hi IcculusLizard, thanks for all the hard work you have been doing. Me and my mates have had hours of fun on the peep mode maps for WoL. The thing is that we play on the EU servers and the lag from our little corner of the world to NA is almost unplayable ;(
Is there any way that you could upload the HotS version of this awesome map to EU for us?
Thanks again
A pet rock makes a lousy best friend. But it's pretty good in a fight.
Carryon
Profile Joined March 2013
Spain8 Posts
Last Edited: 2013-03-20 12:22:30
March 20 2013 12:21 GMT
#621
Hi! First of all, I want to thank you for making this great map, it's one of my favourites ^^
I'm also looking forward to have the HOTS version in EU. I know that I can play in NA but it's not the same due to lag issues and friend list
ThomasR
Profile Joined January 2012
764 Posts
March 20 2013 18:56 GMT
#622
On March 20 2013 05:17 Nasty.Nate wrote:
Is there any way to transfer my stats/unlockable goodies from the WoL version of 1v1 obs to the HotS version? I had over 500 games on the WoL version, now I have none

this!
freerolll
Profile Blog Joined May 2011
Belgium1056 Posts
March 20 2013 20:50 GMT
#623
always use this for my practice games its super nice
Always give without remembering & always receive without forgetting.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2013-03-21 04:31:11
March 21 2013 03:32 GMT
#624
Unfortunately, the campaign dependencies are not compatible with Swarm multi, unlike Liberty Multi. So the Advanced Avatars would be impossible to carryover. Plus the banks were a mess and I'm saving more properties now, so I had to use new banks. I know it's a bummer, but everyone is in the same boat.

Okay I published some maps back on EU...enjoy.
Carryon
Profile Joined March 2013
Spain8 Posts
March 21 2013 08:55 GMT
#625
Okay I published some maps back on EU...enjoy.

Thanks a lot IcculusLizard ^^
Milgauss
Profile Joined May 2012
Singapore15 Posts
March 21 2013 15:26 GMT
#626
Are there any plans to bring this back into the SEA server? This peepmode idea is just awesome.
I threw the kitchen sink at em but he went to the bathroom and got the tub
IcculusLizard
Profile Joined May 2011
265 Posts
March 21 2013 15:49 GMT
#627
Well, now that publishing to multiple regions is a lot easier, I'll re-publish to SEA. I might keep the map pool smaller than other servers, though.
Milgauss
Profile Joined May 2012
Singapore15 Posts
March 21 2013 15:53 GMT
#628
thanks! really looking forward to palying it on SEA
I threw the kitchen sink at em but he went to the bathroom and got the tub
The8Monkey
Profile Joined March 2013
3 Posts
March 21 2013 16:20 GMT
#629
THANKS
mindjames
Profile Blog Joined October 2010
Israel322 Posts
March 21 2013 16:24 GMT
#630
Icculus, Akilon Wastes is missing rocks to the 3rd (EU).
IcculusLizard
Profile Joined May 2011
265 Posts
March 21 2013 18:46 GMT
#631
Okay I'll fix the Akilon Wastes rocks within the hour.
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
March 21 2013 20:25 GMT
#632
Thanks for getting the HOTS obs up so quickly, any ETA on specific maps for hots getting up on NA server? Any way I can help? gfx designer here. My team uses these maps for practice's all the time and we love peepmode lol.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
IcculusLizard
Profile Joined May 2011
265 Posts
March 22 2013 01:44 GMT
#633
TheGiftedApe: Which maps do you recommend? I just published a few that I could get my hands on. The limiting factor is that most of them aren't available on bnet and I have had zero luck contacting authors as of late. Not sure if they just don't want modders messing with their maps or what. I could definitely use some graphic design input if you want to contribute. Email me at peepmode at gmail. Thanks!
J0k3
Profile Joined May 2010
Sweden40 Posts
March 22 2013 22:47 GMT
#634
I had alot of fun playing peepmode in WoL! Is it possible (in EU) to play peepmode HotS yet? I tried finding it a few days ago, couldnt find it. Tried again just now after reading abit, still cant figure it out.

Thanks!
IcculusLizard
Profile Joined May 2011
265 Posts
March 23 2013 18:54 GMT
#635
Look for "1v1 Obs HotS" on EU.
J0k3
Profile Joined May 2010
Sweden40 Posts
March 23 2013 22:51 GMT
#636
Thanks IcculusLizard!
O2taku
Profile Joined February 2007
Canada19 Posts
March 27 2013 08:43 GMT
#637
Looks like obs can dance for players on the NA 1v1 obs. I read it was fixed in a different version, so maybe this one's not updated?
The8Monkey
Profile Joined March 2013
3 Posts
March 27 2013 12:56 GMT
#638
IcculusLizard during the break can not be written pls fix

thx for this great mod
IcculusLizard
Profile Joined May 2011
265 Posts
March 28 2013 19:11 GMT
#639
I fixed the dance issues (related to the new Reward Dances).

The8Monkey, can you be more specific about the problem you're having?
MarinesAndMedics
Profile Joined November 2012
Israel1 Post
April 04 2013 17:29 GMT
#640
On March 27 2013 21:56 The8Monkey wrote:
IcculusLizard during the break can not be written pls fix

Pretty sure that means "I cannot read chat when game is paused" in jibbrish. Of course you answered this question many times, and anyone who read a bit further back knows it cannot be fixed... sorry Monkey.
Icculus can you maybe put the players list in the loading screen? with blizzard's new way to indiciate leagues via the player portrait colors, it can be much easier to know what you're up against without having to check 10 profiles pre-game start.
just a thought.
Nostalgia ain't as good as it used to be.
IcculusLizard
Profile Joined May 2011
265 Posts
April 08 2013 04:47 GMT
#641
Unfortunately I don't have much control over the loading screen; good thought though.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
April 08 2013 13:11 GMT
#642
Are there still plans to overhaul the betting system? It'd be nice if these $1 bets weren't allowed to ruin it for not betting for 20+ minutes and trolling the other side's bets or if bet snipers joining in just before the person wins at round 4 or something getting same shares as someone who risked the chance from the beginning.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
IcculusLizard
Profile Joined May 2011
265 Posts
April 10 2013 02:06 GMT
#643
Well, I would like to improve the betting system but it's an area where I don't have much experience and several competing schemes have been suggested. I guess if I had a very clear design that I knew would work well and would actually improve things, I'd implement it. I'm not sure how to get there, though.
MinOpliS
Profile Joined April 2013
Costa Rica3 Posts
April 12 2013 23:50 GMT
#644
Hello, first of all I want to thank you for such a great map, greatest custom map ever!

I'm sorry if this has been discussed earlier but I haven't found any solutions to my problem. I used to play obs a lot before the new interface change (I think it was patch 1.5 or something), and it ran beatifuly, without lag or stutter or frame drops or anything. I run sc2 at extreme graphics with 60+ fps all the time, so I know I'm not having issues with my computer. Thing is, since the new interface changed, I'm having an issue on peepmode where it would suddenly kind of freeze, maybe not completely, like the units would start moving realllllyyy slowww for some seconds and would be totally unresponsive and then the game would try to "catch up" or resync so the units would move really really fast like incredibly fast for like 1 sec to compensate for the time they were slow and unresponsive. I'm also getting a latency on commands or keys pressed, like if I order a unit to move, it would take the unit about 1 sec or maybe even more to obey the action and move.

I'm only getting this problem in peepmode, I'm not having issues on ladder or unranked or other customs I have played so far, altough I haven't played many customs though... I'm really bummed out because it's totally unplayable for me, I don't even have to playing, I could be observing 2 ppl playing in an obs and start selecting their units or something and the issue would happen.

I already tried popular lag fixes like deleting "C:\program data\blizzard entertainment\starcraft II\ " folder and like running the unit preloader map before playing, nothing has worked for me.

I was wondering if you could give me a recommendation?

Also my internet connection is fine, I have 3 mbps download and 1 mbps upload, like I said, it worked flawlesly before the new interface, I think it was patch 1.5, I'm not too sure, and then it started having this issue. Any help would be much appreciated! thanks a lot!

gl hf gg!
"I cannot teach anybody anything, I can only make them think" - Socrates
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
April 14 2013 06:32 GMT
#645
Wondering if there's any way we could possibly add Fighting Spirit to the map pool since its just so different from the others it might add some variety.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Ahli
Profile Joined May 2012
Germany355 Posts
April 15 2013 18:06 GMT
#646
Seems like you have param\value problems in your map as players reported here.

This problem occurs because of incomplete localizations. SC2 now always uses an existing locale in the map, so either keep them up to date or if you just copy every string into every locale, then just use 1 English locale and it will work fine.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
MinOpliS
Profile Joined April 2013
Costa Rica3 Posts
April 15 2013 21:34 GMT
#647
I read about the bug that you're telling me about and it makes reference to people who have changed their locale for sc2, I have been using the same language/locale since I installed it and haven't changed it ever since, is there something I'm missing there? or maybe I don't quite understand what's wrong. I also don't get any error message that says param/value problem, should I be getting one if I have the problem I reported earlier?

Thx for any help.
"I cannot teach anybody anything, I can only make them think" - Socrates
IcculusLizard
Profile Joined May 2011
265 Posts
April 16 2013 21:52 GMT
#648
Sorry about param/value; just forgot to localize after the last update. I'll look into expanding the map pool soon.

MinOpliS: Hmm this is the first I'm hearing about this issue specifically in PeepMode. I know that many people have had issues with slow gameplay since the last few patches. I haven't really changed much code lately so I can't really speculate as to what the issue would be in HotS. I would open a support ticket with Blizzard if you haven't already; I have a feeling it's related to widespread issues that hopefully will be addressed soon.
MinOpliS
Profile Joined April 2013
Costa Rica3 Posts
April 22 2013 07:59 GMT
#649
Thx for the answer, it didn't just happen in HotS, it actually started happening since the new menu interface update, I think it was patch 1.5.something
Well I'll try to contact blizzard and see if I get a good answer, thanks.
"I cannot teach anybody anything, I can only make them think" - Socrates
Xenphlax
Profile Joined August 2011
2 Posts
April 23 2013 08:54 GMT
#650
How do I enable 2v2? I only see the option for 1v1 or FFA when in game with a party of 4-5 people.
IcculusLizard
Profile Joined May 2011
265 Posts
April 29 2013 19:46 GMT
#651
2v2 is available only on maps that support it. I currently do not have any 2v2 maps published for HotS; that will change in the next couple of weeks though.
Mossmyr
Profile Joined May 2011
Sweden35 Posts
April 30 2013 08:21 GMT
#652
Hi! Great map, just donated 10$. Would like to see 2v2 maps in EU ^^"
IcculusLizard
Profile Joined May 2011
265 Posts
May 06 2013 03:14 GMT
#653
I added Ohana and Boneyard (2v2) to the map pool. Boneyard is published as "2v2 Obs HotS" and if I find that players are actually playing this map, I'll swap out new 2v2 maps.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2013-05-13 05:26:25
May 13 2013 05:25 GMT
#654
UPDATE: Several key improvements thanks to input from GameHeart creator rschutter. Main improvement: when switching between player vision, structure discovery is correctly conveyed.

Plus Giant Mutalisk avatar!
Armada Vega
Profile Joined January 2011
Canada120 Posts
May 23 2013 03:20 GMT
#655
I'm not sure why Red City is in the map rotation. Maybe you know the person who made it or are friends, if so that's cool, no problem. I was just thinking of a map rotation that better reflects recent changes to ladder maps, gsl maps, etc

When I saw red city I thought how cool it would be if there was New Fighting Spirit from Proleague. Currently in Proleague, the Korean Map team Team Crux remade the Brood War map Fighting Spirit for Sc2, however, they made some balance tweaks to it and called it 'NEW Fighting Spirit" in the last week or so.

The map generally is not too bad, I think its easier to manage for players of all skill levels then Red City. But I'm not sure how everyone who plays the mod would feel about that.

Otherwise I really like the mod even to this day, thanks for all the work that you do.
twitter: @ArmadaVega
Myxomatosis.
Profile Joined January 2013
Sweden42 Posts
June 13 2013 08:44 GMT
#656
I can't find Red City on EU anymore, are you just making adjustments or was it removed for some other reason? Sucks that it's gone now that Red City is in the ladder mappool. Love using peepmode for training on specific maps, in fact I would be ever so grateful if there was one for every map on the ladder!

Keep up the good work!
IcculusLizard
Profile Joined May 2011
265 Posts
June 14 2013 17:08 GMT
#657
Yeah I was having trouble updating the code in Red City for some reason and I've been so busy lately with a new job (in the videogame industry! yay!) that I haven't had time to make updates. In all likelihood, it's going to be a few weeks before I'm able to get back to making regular updates to the system, but I'll try to keep maps rotated every few days.
Jonanin
Profile Joined April 2010
United States23 Posts
July 16 2013 14:55 GMT
#658
Can the map pool be updated to be only ladder maps & wide-spread tournament maps? Cloud Kingdom really is an awful map, and it feels like it's *always* the one being used.

asdf
IcculusLizard
Profile Joined May 2011
265 Posts
August 27 2013 02:41 GMT
#659
New maps added to pool: Whirlwind, Yeonsu, Polar Night, Frost, Derelict Watcher
Slydie
Profile Joined August 2013
1913 Posts
August 27 2013 10:54 GMT
#660
As an observer map t would be nice to have working hotkeys for the different layers... apm, production, units lost etc. Can you fix that plz or are there funktions I havent discovered?
Buff the siegetank
Drumhead
Profile Joined November 2010
24 Posts
October 24 2013 15:47 GMT
#661
Hey Icculus, any reason why all the avtar options vanished in the hots version. I was half expecting cool new avatars and now there is even less then before by far .
sunshinehero
Profile Joined April 2012
Norway89 Posts
November 28 2013 16:20 GMT
#662
Is there possible to merge the peepmode maps into one? You go to queue in an arcade map called "peepmode" and then you choose map.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2014-01-05 23:00:31
January 05 2014 21:11 GMT
#663
Map pool update!


Sorry I've not been responding to questions in a while

suneshinehero: Unfortunately technical limitations in map spec makes this impossible
Drumhead: For technical reasons, I couldn't use avatars from both of the WoL and HotS campaign mods
Slydie: Check the Help (F12) for all the hotkeys...you should be able to find what you're looking for there
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 05 2014 23:05 GMT
#664
Are you gonna modify PeepMode to use Extension Mods?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2014-01-12 20:50:06
January 07 2014 02:08 GMT
#665
iHirO: I don't have any plans for this. It would be fairly difficult since each map requires a series of custom configurations including spawn points, faceoff points, and map-specific units. So if the mod itself wasn't prepared for a specific map, it would just bug out. I'm sure I could do better to modularize PeepMode and I will continue to consider this option for the future though.

*EDIT: Well it seems that rschutter has come up with a good way of incorporating map-specific data into the mod itself (http://www.teamliquid.net/blogs/viewblog.php?topic_id=440694) so this may be easier than I thought. There could still be issues of hacking by using custom maps, though.
FkinAllen
Profile Joined May 2013
United States13 Posts
January 30 2014 04:38 GMT
#666
Can we take Alt. Stronghold out of the rotation, people never stay in lobby for that map. Just my 2 cents. If there is a big following for that map then nvm.
ohana means family
Luxferre
Profile Joined February 2014
Canada16 Posts
February 13 2014 23:18 GMT
#667
So i guess there arent enough people playing 2v2 maps in OBS eh?

Every 2nd week, every since i discovered peepmode, my buddies and I use it to play matches against each other. (used to be a pain to recreate matches every time). So we end up being 6-8 people playing 1v1, 2v2 matches while the others watch.

Pretty awesome contribution to custom maps IMO!
"What doesn't kill you requires more macro" "Life is 10% what happens to you, 90% APM"
IcculusLizard
Profile Joined May 2011
265 Posts
March 23 2014 18:12 GMT
#668
Luxferre: One of the main motivations behind the effort to create PeepMode was supporting 2v2 and "party mode" where a bunch of folks could get into the game and play 1v1's, 2v2's, and FFA's easily. I'm psyched to hear that you're using the mod that way!
Luxferre
Profile Joined February 2014
Canada16 Posts
March 31 2014 22:59 GMT
#669
Yeah, i was hoping there could be more 2v2 maps... because it can get long and boring for all the other players to play the same map over and over again or to be 4-5 people stuck watching the others battle it out ;p
"What doesn't kill you requires more macro" "Life is 10% what happens to you, 90% APM"
jake1138
Profile Joined September 2011
United States82 Posts
June 29 2014 17:41 GMT
#670
PeepMode is awesome! I stayed up way too late last night playing and watching people play using PeepMode. A couple of the people were streaming as well. Keep up the good work!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2014-07-08 19:55:48
July 08 2014 04:21 GMT
#671
Luxferre: Can you suggest one or two 2v2 maps that are more on the "timeless" side? I don't mind spending the time of creating them if they are enjoyed by enough people.

jake1138: Thanks, I appreciate it!

UPDATE
New maps added to pool: Catallena, Deadwing, Foxtrot, Nimbus
IcculusLizard
Profile Joined May 2011
265 Posts
January 16 2015 02:04 GMT
#672
New maps added to pool: Expedition Lost, Infernal Pools, Secret Spring, Vaani Research Station
Veritoss
Profile Joined July 2011
Germany40 Posts
February 25 2015 17:58 GMT
#673
hey, it seems to me that only infernal pools is an actual map what can be played with peep mode right?
would it be possible to make another map from the current map pool as well? like vaani research station or deadwing?
or did i miss something and these can be plaed already with this 1v1 obs - peep mode?
yeah
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2015-03-12 00:57:18
March 12 2015 00:57 GMT
#674
Veritoss: All of the maps you mentioned should now be available stand-alone (search for "PeepMode" in the Arcade) as well as being swapped out on a semi-daily basis into the 1v1 Obs Hots slot.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2015-04-14 23:14:42
April 14 2015 23:14 GMT
#675
New maps added to pool: Cactus Valley, Coda, Echo, Iron Fortress
jinjin5000
Profile Joined May 2010
United States1422 Posts
May 17 2015 23:34 GMT
#676
you should put twitch emoticons in chat like in micro tourny!
KervyN
Profile Joined August 2010
Germany4 Posts
July 28 2015 08:07 GMT
#677
are this maps still played?
I can't find any matches with peepmode maps.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 28 2015 14:23 GMT
#678
I see it on NA at least.
aka KanBan85. Working on Starbow.
ScienceRob
Profile Joined April 2010
United States382 Posts
August 26 2015 00:58 GMT
#679
There is no rotation! Its always Iron Fortress!
Carpe Diem
IcculusLizard
Profile Joined May 2011
265 Posts
November 12 2015 21:47 GMT
#680
PeepMode for LotV has been released. You can play the test map under the name "1v1 Obs LotV" in all English speaking regions. Please report bugs; fixes will be issued as quickly as possible.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
November 14 2015 04:27 GMT
#681
The map pool is the ladder pool I assume?
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
acommunistspy1
Profile Joined December 2015
4 Posts
December 06 2015 02:18 GMT
#682
Yes, and it seems to rotate.

First time caller long time listener: just wanted to show some support for this amazing mod. Truly a blessing for those with ladder anxiety and a good place to learn what diamond/masters are doing. It's very well coded and haven't had any issues without simple fixes and i love the betting/bling shop aspect.

Thank you again! And one question: when does the map rotate for this mod (NA)? Is it done randomly by someone or set to some schedule? Sometimes it seems every day and sometimes not.
IcculusLizard
Profile Joined May 2011
265 Posts
December 09 2015 18:56 GMT
#683
Avexyli Yes it's the ladder pool
acommunistspy1 I try to rotate the map daily (or more if I'm debugging) but sometimes I'm busy or forget to rotate it. I've tried to automate this process, but it's proven to be pretty tricky since there's no publishing API and unpredictable things happen while publishing fairly frequently.
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
January 20 2016 20:24 GMT
#684
Can't find ''1v1 Obs LotV'' on EU or NA. Ah well
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
January 21 2016 23:38 GMT
#685
When you a building selected and click on the portrait to center the camera, the camera is a bit offcenter from the building. I use this for camera location hotkeys on cc/hatchs/nexus. Happened when the map was on Ulrena, not sure if constant throughout.
I am boss. -Minami-ke
heusspower
Profile Joined March 2012
Germany11 Posts
January 22 2016 00:31 GMT
#686
On January 22 2016 08:38 itsMAHVELbaybee wrote:
When you a building selected and click on the portrait to center the camera, the camera is a bit offcenter from the building. I use this for camera location hotkeys on cc/hatchs/nexus. Happened when the map was on Ulrena, not sure if constant throughout.


its actually the same for me. I think it's a bug. i use the "center on current" selection hotkey, it didnt work...
reallogic
Profile Joined October 2008
United States65 Posts
February 15 2016 18:42 GMT
#687
Has anyone using the core hotkey setup seen that this map messes with those hotkeys. I.E. it intercepts some of the hotkeys and performs other actions. Do you guys know if there is a way to avoid this?

Thanks.
"Reality is merely an illusion, albeit a very persistent one." - Albert Einstein
bbqs
Profile Joined December 2015
17 Posts
March 19 2016 08:26 GMT
#688
Please fix the camera, the selection is actually not centered vertically, i use camera hotkeys and this problem is bugging me, really it's the only reason i don't play this mode much.

The distance should be equal from the top of the screen, to the selection and from the top of the UI to the selection.
Not from the top of the screen, to the selection and from the bottom of the screen to the selection. I don't know if it makes sense.
Aegwynn
Profile Joined September 2015
Italy460 Posts
March 20 2016 00:36 GMT
#689
On March 19 2016 17:26 bbqs wrote:
Please fix the camera, the selection is actually not centered vertically, i use camera hotkeys and this problem is bugging me, really it's the only reason i don't play this mode much.

The distance should be equal from the top of the screen, to the selection and from the top of the UI to the selection.
Not from the top of the screen, to the selection and from the bottom of the screen to the selection. I don't know if it makes sense.


Yes this one bothers me a lot,
also i've realized that on Dusk Towers, all my workers start rally is not to the center mineral patch but the one on the edge.
IcculusLizard
Profile Joined May 2011
265 Posts
April 03 2016 19:45 GMT
#690
The camera issue has been fixed. However, the latest patch seems to have really messed with various aspects of the system. Trying to find solutions for adding new ladder maps to the pool.
nightshade2109
Profile Joined September 2013
South Africa5 Posts
June 19 2016 16:59 GMT
#691
Hi,

Any chance to get it updated with the latest ladder maps?
IcculusLizard
Profile Joined May 2011
265 Posts
July 17 2016 22:17 GMT
#692
Chernobyl
Profile Joined March 2011
Brazil143 Posts
November 08 2016 17:08 GMT
#693
Hi All!

Please update the map pool. I love peep mode!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2016-12-01 05:22:49
December 01 2016 05:22 GMT
#694
MLuneth
Profile Joined January 2012
Australia557 Posts
Last Edited: 2016-12-08 00:11:36
December 08 2016 00:10 GMT
#695
sick, really thankful to be able to play on new maps, they're quite different to the old ones
Innovation is a PatchTerran
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-12-09 12:15:08
December 08 2016 22:34 GMT
#696
Wow so much achieved <3

me so jealous

.. mmm? all this and not even one camera move?
"not enough rights"
Starfirexiii
Profile Joined February 2014
United States3 Posts
December 17 2016 22:09 GMT
#697
How long until the new maps like abyssal reef etc are available for peepmode?
Follow your Starsense
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2017-01-29 07:15:22
January 29 2017 07:15 GMT
#698
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2017-05-07 18:25:08
May 07 2017 18:24 GMT
#699
Quateras
Profile Joined August 2012
Germany867 Posts
May 11 2017 08:19 GMT
#700
Pretty rare to see someone keep updating a mod or Arcade map for this long,thanks buddy,appreciate it.
"If you don't know where you are going, you can never get lost."
IcculusLizard
Profile Joined May 2011
265 Posts
August 03 2017 04:22 GMT
#701
I understand there is a bug after the latest patch where only 7 people can join at a time. I am currently traveling but will take a look at the bug next week. Sorry for the delay.

I'm also looking for other mapmakers/modders to help me maintain this project. Unfortunately I can't put in the necessary time like I used to in order to keep the quality high. Please email me at peepmode at gmail if you're interested. Thanks.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2017-08-11 05:10:24
August 11 2017 05:10 GMT
#702
Mager
Profile Joined December 2017
1 Post
December 13 2017 01:49 GMT
#703
If this is not a dead project (which i hope its not), is there anyway we can get some of the new maps updated. Mainly Blackpink, Catalyst, and Neon Violet Sqaure since Battle of the Boardwalk is already updated.

And as someone who enjoys peepmode very much, I think it would be awesome to be able to use the sc2 emotes while in game.

coyote08
Profile Joined November 2015
3 Posts
February 20 2018 03:38 GMT
#704
Can I help?
Can I have a copy of the 1v1 Obs map to experiment with?
I'm here to learn how this works and I want to improve it some.
IcculusLizard
Profile Joined May 2011
265 Posts
April 20 2018 16:16 GMT
#705
If you are interested in discussing or helping to develop PeepMode, please see the Discord channel at https://discord.gg/7J82SHT
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