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[A] Peepmode: New maps, new features, new video! - Page 8

Forum Index > SC2 Maps & Custom Games
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Prev 1 6 7 8 9 10 36 Next All
IcculusLizard
Profile Joined May 2011
265 Posts
December 14 2011 04:41 GMT
#141
I used to suggest chat channel "peepmode" but no one uses in-bnet chat rooms afaik. I dunno...I may experiment with a very simplified interface for new players, and then transition them into the existing interface.
Contragaming
Profile Joined June 2011
16 Posts
December 14 2011 19:55 GMT
#142
I'm sorry to say this, but the lag issues stop me from playing this koth anymore! It's just not fun anymore when you're lagging to a point when the battle begins and is over and in between there's on big blur
IcculusLizard
Profile Joined May 2011
265 Posts
December 15 2011 05:10 GMT
#143
Contragaming: Don't worry, I'm on it. Did some tests today and have removed a couple laggy features in dev version. When there are 14 players and some have crappy comps it's gonna be slower than normal no matter what, but I think the next update should improve things considerably. I'll post on here when it's published...probably a couple more days.
Akira_fn
Profile Joined October 2011
Denmark23 Posts
Last Edited: 2011-12-15 16:01:18
December 15 2011 15:51 GMT
#144
Hey - great map. Been playing alot the last few days on EU. But now it bugs everytime i try it. All it shows is all kinds of wierd code, cant chat, cant pick race, cant play.

The metalopolis map
Exarl25
Profile Joined November 2010
1887 Posts
December 15 2011 16:35 GMT
#145
Map is completely broken on EU. Hope it gets fixed soon, it's a lot of fun.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-12-16 17:34:25
December 16 2011 02:11 GMT
#146
Issue with map on EU has been corrected.

UPDATE:
* Lag should be much better in large matches (removed Unit Death log type)
* Added simplified Avatar selection and tutorial screen
* Added Personal Option "Advanced Avatar selection" to return to previous functionality
* Added ability to kick players
http://www.peepmode.com/changelog/
Primadog
Profile Blog Joined April 2010
United States4411 Posts
December 23 2011 15:03 GMT
#147
saw your ad on reddit. Very, very cool!
Thank God and gunrun.
IcculusLizard
Profile Joined May 2011
265 Posts
December 24 2011 02:35 GMT
#148
New "overview" video explaining most features of the system


webvictim
Profile Joined May 2011
United Kingdom3 Posts
December 26 2011 01:41 GMT
#149
Your overview video is literally the most amazing thing I have ever witnessed in custom games for SC2. Thank you so much for creating this. I can't wait to try it out with my friends for our weekly KoTH!
"When did I realise I was God? Well, I was praying and realised I was talking to myself."
Vantastic
Profile Joined October 2009
United States112 Posts
December 26 2011 06:43 GMT
#150
Wow, awesome map I'm going to try it out and hopefully there's enough people playing it.
Winters: Captain Sobel... we salute the rank, not the man.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
December 31 2011 19:02 GMT
#151
Holy shit. It would be amazing if all games were played on maps with this system. Jesus.
Moderator
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
December 31 2011 19:32 GMT
#152
I think this is really good to be implemented in tournament once you remove all the bugs and complete the maps.

TL mod should also feature this thread to make it more popular. the current 1v1 obs is way too outdated
Im daed. Follow me @TL_NB
SenorChang
Profile Blog Joined October 2010
Australia4730 Posts
December 31 2011 20:56 GMT
#153
Some really cool innovative ideas shown. Would be awesome seeing it with more maps.

Really love the Structure and Upgrades tabs.
ლ(╹◡╹ლ)
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
Last Edited: 2011-12-31 22:04:41
December 31 2011 22:01 GMT
#154
just watched the into video and i have to say this thing can not be praised enough
its soooooooooo goood i especially fancy the cinematic mode with only the minimap and playernames on!
i can really see GSL using this if some parts of it get professional level graphics (the invaluable updates tab for instance)
the face off at the beginning could be used for introduction of players in casting too
such a good tool you deserve millions of $ and recognition and lots of girls =D=D
Edit: you need a better name though, and quick =D dont pull a F@&% slasher =D
You gotta step over dead bodies - Momma Plott
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
December 31 2011 22:05 GMT
#155
i am currently in game right now and i have to say, awesome map. So far this is the best 1v1 obs i have seen.

Suggestion:
+make a toggle so that if i move my mouse over the name, it doesnt pop out the stat menu. I got this a lot by using mouse to move the screen up top.
+sometime there is a peepmode text covering VS button?
+add vote option to add neutral depo on ramp?
+if i didnt sign up as a player from very beginning, i cant jump on later?
+you should add chat channel 'peepmode' for games in the loading screen
Im daed. Follow me @TL_NB
Wherewolf
Profile Joined December 2010
United States353 Posts
December 31 2011 22:19 GMT
#156
Excellent koth/obs map :D

The best I've played so far.
Theovide
Profile Joined September 2010
Sweden914 Posts
January 01 2012 04:05 GMT
#157
I'm amazed that people use the normal koth maps when this is available, looks sick! I guess it's partially because of the battle.net map popularity system Z:
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
January 01 2012 04:11 GMT
#158
This map has such an amazing observer features i cant event describe by words... I hope tournaments such as MLG or IPL start considering to host their tournaments on this map. I mean the selection screen could be used for players introduction, the observer slot could be sold as E-VIP ticket while caster has access to awesome functions such as zoom in/out and building count.
Im daed. Follow me @TL_NB
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-01-02 03:36:35
January 01 2012 05:04 GMT
#159
Really great work here, it's very clear that you spent a lot of time getting it polished and doing your utmost to provide the best observer experience, if every mapmaker had your dedication/ambition the standard for mapmaking would be infinitely higher than it is now. As for feedback and things you could improve, really there's just a few things I noticed that could be improved a bit more to make this the perfect observer map in my opinion, which you can read below. This is more my nitpicking from a design perspective than anything though so take from it what you will, I also write way too much so don't take the length as any indicator of anything .

1. The UI seems a little bit too geared towards more 'technical' people, for instance the blizzard observer tabs (production, income, etc) are not immediately available and feature-wise you go by the philosophy of 'more the merrier'. I personally love this, but I think it may be a bit too intimidating or confusing for some players and perhaps the buttons/options could be simplified/categorized a bit more so as to not be as overwhelming.

2. The highlighted leaders in the advanced resource tab is a bit confusing since each property is a different colour, perhaps you should simply make all non-leading players grey and all leading players white, or all non-leading players white and all-leading players yellow, just a bit more consistency here would be great especially seeing as its probably the most important feature you've added to this map.

3a. I think you could improve avatars a bit in a few ways, firstly I think tier 1 units should be available to all players but every unit in later tiers after that should require unlocking (e.g.: stalker, roach, colossus, siege tank), this would add more meaning to the avatar since you could judge their betting success by how strong of a unit their avatar is.

3b. Secondly I think the 'advanced avatar selection' is actually not a good thing because it takes away from the significance of somebody's avatar, if they can be any unit they want every game then that unit holds no real value towards that player, it's just one of the 20 or so that they could've picked. Instead I think you should give people a set amount of avatar switches, and make future avatar switches cost betting chips, that way they are encouraged to keep their avatar for some time and have it associated with their player, which is largely the point of avatars.

3c. And just to go with 3b you should be able to select your avatar during games, since thats when you'll be thinking about it the most, there isn't much time before a game and if as mentioned you make avatars something with longevity and significance to a player they should have all the time in the world to make the decision.

Thanks for making this and I'll definitely be using this map in the future for KOTH and observer matches .

=== EDIT ===

Just played it in a KOTH, awesome map everyone was really impressed, but there were a few bugs and there are few things I think could be improved. I'll try to be short this time ;p

Bugs
- Chat messages are always silent even when you uncheck the box
- Building names are always on even when you uncheck the box
- In replays building names dont disappear when buildings are built, instead they persist throughout the entire session even after that particular match is over

Design Issues
- Chat after the game goes to the very bottom and is a bit disorienting, in my opinion it should always stay in the middle so your eyes know where to look, and because everyone is used to it being in the middle
- Second round betting screen a bit obnoxious, can interrupt engagements. I think the window should be much smaller and in the corner so that it doesn't cover the main part of the screen at any point.
- Advanced Resource Stats is too small, hard to read at a glance, should be a bit bigger.
- When Advanced Resource Stats is on, the Minerals, Gas & Supply should really be at the top and/or bigger than the other stats, since these are the most important and what players are most familiar with. The secondary stats such as income should be a bit smaller relatively speaking.
- Blizzard Observer UI should be on by default. Players will always want to use this so it should be on by default, if they can't find the button I can imagine some being frustrated by not having this immediately available.
- Ask players at start to assign their league. I found nobody was choosing what league they were in because they were never asked, a simple prompt at the start that they can cancel if they dont want to say would be the best way to do it in my opinion.

Hope that helps, I'll try to let you know if I find anything more .
IcculusLizard
Profile Joined May 2011
265 Posts
January 02 2012 00:05 GMT
#160
XenoX: thanks for the notes...I'll consider your points for future updates and will look into those bugs.

UPDATE!
* /dance and /cheer have been disabled
* Multi-kick-vote issue fixed
* Explosions at endmatch removed to improve performance

NEW VIDEO: Commentator Mode
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