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[A] Peepmode: New maps, new features, new video! - Page 9

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 7 8 9 10 11 36 Next All
susySquark
Profile Blog Joined May 2010
United States1692 Posts
January 02 2012 07:17 GMT
#161
Keep joining on NA, we need to get this up so people will see it !!!
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-01-02 16:12:11
January 02 2012 16:11 GMT
#162
I've played this map a bit now, a few more bugs/issues I noticed

- Sometimes after a match you cant click an avatar to play so the game has to end prematurely, not sure why this is
- You can't check who is in the game with F11, so if people leave you have no way of knowing who is still there unless you try and talk to them.
- If you press F11 while playing for a split second you can see all chat before the customized chat box pops up
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-02 21:02:50
January 02 2012 19:06 GMT
#163
XenoX: Check out the Leaderboard, which is a better indication of who is in the game (click the crown icon or Alt + L). Blizzard makes it impossible to remove the normal Message Log without serious side effects such as making "Esc" open the Game Menu (which is unacceptable during match play). Like many things in SC2 modding, there's a trade-off for everything. Honest players should ignore/close the Blizzard Message Log and use the built-in (and more functional) Chat Log.

I'm not sure what you mean by game ending prematurely...please email replay to peepmode at gmail...thx!

UPDATE!
http://www.peepmode.com/changelog
TerriBad
Profile Joined December 2008
United States146 Posts
Last Edited: 2012-01-04 04:42:03
January 04 2012 03:31 GMT
#164
Really like this map, big improvements over both iccjug and obs.

Some things I've noticed so far:

Had a bug after turning autocam off where the view was just locked on a player's unit and would pan back slowly after I tried to pan away, I was able to get out of it by switching the observe pulldown to a bunch of different options.

Had a game with 4 players, where the avatar selection was grayed out for over a minute between every single game. haven't been able to reproduce this though. :/

Also, Why is the allied colors disabled and replaced with cinematic mode? I would argue that most people play 1v1 with allied colors on so that the opponent is always shown as red instead of trying to see lone purple probes on creep on the minimap.
danzhang
Profile Blog Joined November 2010
Canada184 Posts
Last Edited: 2012-01-04 07:15:23
January 04 2012 07:14 GMT
#165
Hi. There is this one bug that I dont think was intended for the game. On the latest version of your peepmode taldarim, whenever the spectators chat there is a ding noise that is audible for the players themselves. Please fix this and thank you so much for making peepmode!
edit: I have not tested other peepmode maps for the bug
IMMVP
XenoX101
Profile Joined February 2011
Australia729 Posts
January 04 2012 10:19 GMT
#166
On January 03 2012 04:06 IcculusLizard wrote:
XenoX: Check out the Leaderboard, which is a better indication of who is in the game (click the crown icon or Alt + L). Blizzard makes it impossible to remove the normal Message Log without serious side effects such as making "Esc" open the Game Menu (which is unacceptable during match play). Like many things in SC2 modding, there's a trade-off for everything. Honest players should ignore/close the Blizzard Message Log and use the built-in (and more functional) Chat Log.

I'm not sure what you mean by game ending prematurely...please email replay to peepmode at gmail...thx!

UPDATE!
http://www.peepmode.com/changelog


Sorry I meant you cant play any more games because nobody can click any avatars to play. But I found that if you get them to go out of the queue and then back in it can get fixed. It's this problem here..

On January 04 2012 12:31 TerriBad wrote:
...
Had a game with 4 players, where the avatar selection was grayed out for over a minute between every single game. haven't been able to reproduce this though. :/
...

IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-05 06:47:56
January 04 2012 18:07 GMT
#167
Thanks for the feedback guys. I'll take a look at these issues and provide fixes as soon as I can.

UPDATE! Several more bug fixes and enhancements...now published.
http://www.peepmode.com/changelog
XenoX101
Profile Joined February 2011
Australia729 Posts
January 05 2012 07:54 GMT
#168
Hey just one more thing you should really add a cancel button for when people don't want to play after winning, thanks.
TerriBad
Profile Joined December 2008
United States146 Posts
January 05 2012 09:05 GMT
#169
Awesome job on the quick fixes. Looking forward to more games!


On January 05 2012 16:54 XenoX101 wrote:
Hey just one more thing you should really add a cancel button for when people don't want to play after winning, thanks.


There is one, it's at the bottom right of the avatar selection.

XenoX101
Profile Joined February 2011
Australia729 Posts
January 05 2012 10:25 GMT
#170
On January 05 2012 18:05 TerriBad wrote:
Awesome job on the quick fixes. Looking forward to more games!


Show nested quote +
On January 05 2012 16:54 XenoX101 wrote:
Hey just one more thing you should really add a cancel button for when people don't want to play after winning, thanks.


There is one, it's at the bottom right of the avatar selection.



I couldn't see it, well in the least it's not easy to see, or I'm blind, one of the two .
Parnass
Profile Joined March 2011
Germany145 Posts
January 05 2012 20:35 GMT
#171
Hey, I have a question, on EU on the 2v2 map boneyard, we can't select the same avatars to form teams. If someone selects an avatar, to get into the team, it doesn't register.

we tried seriously everything.... Hope to have a fix or how to soon, because we love the maps for 1vb1
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-07 03:54:50
January 07 2012 02:31 GMT
#172
Hey guys...just fixed the bunker unloading issues as well as the 2v2 Boneyard issue. Also, I removed the maps from SEA because they just don't get enough play there and SEA users can connect to NA. It's too time-consuming to publish to SEA every time I do an update.
XenoX101
Profile Joined February 2011
Australia729 Posts
January 07 2012 04:41 GMT
#173
On January 07 2012 11:31 IcculusLizard wrote:
Hey guys...just fixed the bunker unloading issues as well as the 2v2 Boneyard issue. Also, I removed the maps from SEA because they just don't get enough play there and SEA users can connect to NA. It's too time-consuming to publish to SEA every time I do an update.


Why don't you leave the old ones there then and update every few months or so? It's not that hard and its at least better than nothing, SEA scene still has 150,000+ active members.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 07 2012 04:59 GMT
#174
Is there a way to make it so that people don't lie about their ranks?
There was a player in midmasters playing that claimed he was low bronze.
ModeratorI am still alive, somehow
TL+ Member
TWThoth
Profile Joined October 2011
New Zealand48 Posts
January 07 2012 06:22 GMT
#175
On January 07 2012 13:41 XenoX101 wrote:
Show nested quote +
On January 07 2012 11:31 IcculusLizard wrote:
Hey guys...just fixed the bunker unloading issues as well as the 2v2 Boneyard issue. Also, I removed the maps from SEA because they just don't get enough play there and SEA users can connect to NA. It's too time-consuming to publish to SEA every time I do an update.


Why don't you leave the old ones there then and update every few months or so? It's not that hard and its at least better than nothing, SEA scene still has 150,000+ active members.


I beg of you not to remove them, we play on SEA and don't move to NA because that would dwindle our already small population, we do play your maps, I have personally and so has everyone else in the pracbud channel.

Even if you weren't going to update them, we would greatly appreciate you leaving the old maps up for us to use

please?, for us?
"By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest." - Confucius
FlyingBanana
Profile Joined November 2011
Australia43 Posts
January 07 2012 15:20 GMT
#176
Well there are some bugs, when the game is paused we can't see chat. Furthermore when people pm us we cannot see their pm. and please don remove this map on SEA
Like A Boss
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-07 22:16:08
January 07 2012 19:03 GMT
#177
Alright guys, I added them back to SEA.

To address some of these bug reports:
- When game is paused and can't see chat: trade-off from replacing the chat system, unfortunately no fix possible right now
- /w "whispers" not working is another tradeoff with the chat system. You can whisper someone in-game by typing "@1 hello" where 1 is their PlayerID. Rollover player names or press F11 to see these IDs.
- Blizzard doesn't expose league info, which is why the map asks the players. Some bluffing will occur.
XenoX101
Profile Joined February 2011
Australia729 Posts
January 07 2012 22:39 GMT
#178
Not being able to talk while the game is paused is a fairly big problem, I'd suggest making that one of your top priorities to fix.
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
January 08 2012 04:14 GMT
#179
There is a huge glitch in this map where an observer can control players' units in game and grief. Sort of a huge bug...
¯\_(ツ)_/¯
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-09 05:44:01
January 09 2012 05:42 GMT
#180
adrenaLinG: Can you send me a replay of this? peepmode at gmail
XenoX: Blizzard doesn't make it possible to fix this without using their chat system, which I'm not
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