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[A] Peepmode: New maps, new features, new video! - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 34 35 36 Next All
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
June 23 2011 23:55 GMT
#41
Make custom skins as unlockables! I want banelings with capes!
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
IcculusLizard
Profile Joined May 2011
265 Posts
June 25 2011 07:16 GMT
#42
That's a good idea ...I wish I knew how to 3d model...anyone?
kadtz
Profile Joined June 2011
Singapore5 Posts
June 27 2011 02:33 GMT
#43
this TL lurker registered specifically to say: these PeepMode maps are awesome!

thanks so much for getting them on the SEA servers. i've been hurting ever since my fav 1v1 Obs Xel'Naga Caverns disappeared from SEA.
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
June 27 2011 02:35 GMT
#44
Love this but i hate when ppl say they are grandmasters but are bronze
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-06-27 05:21:46
June 27 2011 03:29 GMT
#45
kadtz: thx...any map requests?

NemesysTV: haha...you can't trust 'em! call those bluffers out!

MAP UPDATES:
- iCCup Deity (by monitor) is now available on NA & EU. SEA shortly
- Slag Pits now available on NA & EU. SEA shortly.
kadtz
Profile Joined June 2011
Singapore5 Posts
June 27 2011 05:51 GMT
#46
On June 27 2011 12:29 IcculusLizard wrote:
kadtz: thx...any map requests?

NemesysTV: haha...you can't trust 'em! call those bluffers out!

MAP UPDATES:
- iCCup Deity (by monitor) is now available on NA & EU. SEA shortly
- Slag Pits now available on NA & EU. SEA shortly.


forgot to check which five maps were already available on SEA last night - only remember Bel'Shir Beach, XNC and Metalopolis. more 2v2 (or 3v3 even?) maps would be nice. how about High Orbit? :D

also, is there a way to follow a specific player's camera from obs?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-06-27 08:08:35
June 27 2011 06:21 GMT
#47
kadtz:
- There currently is no feature to follow a player's camera. I will look into adding this.
- I'm glad you mentioned team play...so far this doesn't seem as popular as I was hoping, but I can do 3v3 if there is enough demand in the player community. I added Monlyth Ridge, Gutterhulk, and High Orbit as 2v2 maps.

CURRENT MAP POOL:
---
- GSL Bel'Shir Beach (1v1)
- iCCup Deity (1v1)
- Xel'Naga Caverns (1v1)
---
- Shattered Temple (1v1 or 2v2)
- Metalopolis (1v1 or 2v2)
- Shakuras Plateau (1v1 or 2v2)
- Slag Pits (1v2 for 2v2)
---
- Gutterhulk (2v2)
- Monlyth Ridge (2v2)
- High Orbit (2v2)

NA and EU are up to date; SEA will follow shortly.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 27 2011 11:06 GMT
#48
IcculusLizard, I am working on my map as we speak it should be ready within 24 hours for publish!
Retired Mapmaker™
kadtz
Profile Joined June 2011
Singapore5 Posts
June 27 2011 15:24 GMT
#49
High Orbit and Monlyth Ridge on SEA seem to be broken, Match mode menu only has '2v2' but Currently: always says '1v1', with no way to change it. Shakuras Plateau appeared to have all the correct options though.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-06-28 17:36:55
June 27 2011 21:28 GMT
#50
Holiver: Awesome...I received the map and will apply PeepMode to it soon.
kadtz: I re-sent the 2v2 maps to my SEA publisher and he is saying that they are working correctly now.

FYI, I recently switched Gutterhulk, Monlyth Ridge, and High Orbit to "2v2 only" due to placement of start locations. Shakuras Plateau is more playable as 2v2 and FFA even though it's suited best for 1v1, so that's why it has so many more Match Mode options. At this point, there are 3 classes of maps:
- 1v1 only
- best for 1v1 but okay for 2v2/FFA
- 2v2 only
kadtz
Profile Joined June 2011
Singapore5 Posts
Last Edited: 2011-07-01 15:55:51
July 01 2011 15:07 GMT
#51
some comments/requests after playing with the maps over the past couple of days:

- should probably allow choosing race in the map lobby (for the game interface and sound pack)
- friend & foe color option (Alt-F) is disabled, so with some team colors (like cyan on a blueish map) it's really hard to see on the minimap
- in-game chat doesn't show when game is paused, hard to tell when to resume safely
- any way to enable shared control for team games?
- can you provide an option to disable the camera spinning when someone gg's?
- betting seems to be buggy - someone bet on me and 'broke even' when i won
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-07-03 19:58:11
July 03 2011 19:58 GMT
#52
kadtz:
- That's an interesting idea but you can always go random or switch races once inside the game and switching UI style once game has started is impossible
- I'll look into enabling Alt-F for match competitors
- Unfortunately nothing I can do about chat not showing when game is paused
- Shared control for team games...definitely possible but not sure if that's a good thing? When your teammate dies, you can then control his units
- If no one bet against your friend who bet on you, he'd have no one to pull funds from, thus breaking even
kadtz
Profile Joined June 2011
Singapore5 Posts
July 09 2011 04:58 GMT
#53
On July 04 2011 04:58 IcculusLizard wrote:
kadtz:
- That's an interesting idea but you can always go random or switch races once inside the game and switching UI style once game has started is impossible
- I'll look into enabling Alt-F for match competitors
- Unfortunately nothing I can do about chat not showing when game is paused
- Shared control for team games...definitely possible but not sure if that's a good thing? When your teammate dies, you can then control his units
- If no one bet against your friend who bet on you, he'd have no one to pull funds from, thus breaking even


the initial UI style is the problem; i have Protoss players complaining about getting the Zerg interface. they'd like to always draw the Protoss UI but there doesn't seem to be a way to guarantee it as of now.

actually, shared control is something that we use a lot team games, especially when laddering 2v2 - the option is normally available right at the start of the match.

thanks for looking into these :D
vincom2
Profile Joined June 2011
Singapore1775 Posts
July 09 2011 10:33 GMT
#54
Is it intentional that there's no way to change the player you're betting on once you've placed the first bet? Sometimes you see the tide turning against one person and so you'd like to throw some credits on the other, but it seems there's no way to do it in peepmode maps
That, and lack of player cam, are my two peeves. Otherwise these maps are brilliant! Thanks for your work!
W2
Profile Blog Joined January 2011
United States1177 Posts
July 09 2011 13:18 GMT
#55
with all these obs maps there has yet to be one that forces spectators to a specific player-cam. So when you have a clan war, your clanmates can spectate in your point of view without getting to see anything else, hence no cheating.
Hi
Ryhn
Profile Joined February 2010
United States509 Posts
July 09 2011 13:55 GMT
#56
On May 25 2011 03:53 IcculusLizard wrote:
Show nested quote +
On May 25 2011 02:06 Kinetik_Inferno wrote:This map SERIOUSLY needs to be up on the front page...You should have only one peepmode map, and have it switch between maps


Thanks I'm glad you like it. I am hoping to get this on the front page...I just need to get in touch with the right folks. I'd love for Day9 or Husky to do a review...have not been able to reach them yet.

Great idea about multiple maps (and something I wanted to do from the start), but unfortunately Blizzard limits map terrain sizes such that this is impossible....not likely to change either.

At least there is a cross-map rating system and aesthetic consistency to tie them all together.



If I'm not mistaken, maps can be linked together, can't they? Like a chain. of maps that happen in succession.


If you can apply the tiniest bit of logic as to which map chains next based on a vote, couldn't you make the "Win Condition" of the map be a successful (majority) vote to map change?
Famous Books Written by Progamers - "Clam: Mastering your other self"
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2011-07-11 22:10:07
July 11 2011 17:20 GMT
#57
Some good feedback here.

kadtz: (1) I will look into adding shared control during team play. Would you envision this as the default option (always shared control) or something selectable/votable? (2) I will look into Race UI selection from the lobby

vincom2: I based the betting system on the most popular observer map on NA (1v1 Obs Xel'Naga) and overall I think it works well. It offers a balance of simplicity and decent likelihood that more chips will change hands than if you could switch who you were betting on after initial selection. See Help system in-game for better explanation.

vincom2/W2: I will look into ability to follow player cams

Ryhn: Your map linking suggestion is a good one! I will look into this...that would be a great feature.
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
July 12 2011 02:48 GMT
#58
Tried it out tonight. Amazing job! So many features and extras--incredible.

(The only drawback compared to Obs is: no critters.... TT... but perhaps that's better cuz they're often in the way anyways...)
IcculusLizard
Profile Joined May 2011
265 Posts
July 12 2011 04:17 GMT
#59
dizzy: Funny you should mention critters cuz I'm working on "Pets" right now...probably a few weeks away but just one item in the forthcoming Store.
IcculusLizard
Profile Joined May 2011
265 Posts
July 13 2011 08:22 GMT
#60
-=UPDATE=-
(NA/EU live, SEA shortly)

- Select UI style by selecting race in the lobby
- Select player color in the lobby
- Observers can follow player cams (see "Observe Everyone" pulldown during match)
- Cooperative unit control is a votable Option
- Volume of game sounds stay consistent when camera is zoomed
- Enforcement of diagonal start points for 1v1 games on Shattered Temple and Starparty V

NEW MAP!
- Starparty V [iCCup]

...more updates in the works...
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