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[A] Peepmode: New maps, new features, new video! - Page 34

Forum Index > SC2 Maps & Custom Games
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Prev 1 32 33 34 35 36 Next All
Drumhead
Profile Joined November 2010
24 Posts
October 24 2013 15:47 GMT
#661
Hey Icculus, any reason why all the avtar options vanished in the hots version. I was half expecting cool new avatars and now there is even less then before by far .
sunshinehero
Profile Joined April 2012
Norway89 Posts
November 28 2013 16:20 GMT
#662
Is there possible to merge the peepmode maps into one? You go to queue in an arcade map called "peepmode" and then you choose map.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2014-01-05 23:00:31
January 05 2014 21:11 GMT
#663
Map pool update!


Sorry I've not been responding to questions in a while

suneshinehero: Unfortunately technical limitations in map spec makes this impossible
Drumhead: For technical reasons, I couldn't use avatars from both of the WoL and HotS campaign mods
Slydie: Check the Help (F12) for all the hotkeys...you should be able to find what you're looking for there
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 05 2014 23:05 GMT
#664
Are you gonna modify PeepMode to use Extension Mods?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2014-01-12 20:50:06
January 07 2014 02:08 GMT
#665
iHirO: I don't have any plans for this. It would be fairly difficult since each map requires a series of custom configurations including spawn points, faceoff points, and map-specific units. So if the mod itself wasn't prepared for a specific map, it would just bug out. I'm sure I could do better to modularize PeepMode and I will continue to consider this option for the future though.

*EDIT: Well it seems that rschutter has come up with a good way of incorporating map-specific data into the mod itself (http://www.teamliquid.net/blogs/viewblog.php?topic_id=440694) so this may be easier than I thought. There could still be issues of hacking by using custom maps, though.
FkinAllen
Profile Joined May 2013
United States13 Posts
January 30 2014 04:38 GMT
#666
Can we take Alt. Stronghold out of the rotation, people never stay in lobby for that map. Just my 2 cents. If there is a big following for that map then nvm.
ohana means family
Luxferre
Profile Joined February 2014
Canada16 Posts
February 13 2014 23:18 GMT
#667
So i guess there arent enough people playing 2v2 maps in OBS eh?

Every 2nd week, every since i discovered peepmode, my buddies and I use it to play matches against each other. (used to be a pain to recreate matches every time). So we end up being 6-8 people playing 1v1, 2v2 matches while the others watch.

Pretty awesome contribution to custom maps IMO!
"What doesn't kill you requires more macro" "Life is 10% what happens to you, 90% APM"
IcculusLizard
Profile Joined May 2011
265 Posts
March 23 2014 18:12 GMT
#668
Luxferre: One of the main motivations behind the effort to create PeepMode was supporting 2v2 and "party mode" where a bunch of folks could get into the game and play 1v1's, 2v2's, and FFA's easily. I'm psyched to hear that you're using the mod that way!
Luxferre
Profile Joined February 2014
Canada16 Posts
March 31 2014 22:59 GMT
#669
Yeah, i was hoping there could be more 2v2 maps... because it can get long and boring for all the other players to play the same map over and over again or to be 4-5 people stuck watching the others battle it out ;p
"What doesn't kill you requires more macro" "Life is 10% what happens to you, 90% APM"
jake1138
Profile Joined September 2011
United States82 Posts
June 29 2014 17:41 GMT
#670
PeepMode is awesome! I stayed up way too late last night playing and watching people play using PeepMode. A couple of the people were streaming as well. Keep up the good work!
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2014-07-08 19:55:48
July 08 2014 04:21 GMT
#671
Luxferre: Can you suggest one or two 2v2 maps that are more on the "timeless" side? I don't mind spending the time of creating them if they are enjoyed by enough people.

jake1138: Thanks, I appreciate it!

UPDATE
New maps added to pool: Catallena, Deadwing, Foxtrot, Nimbus
IcculusLizard
Profile Joined May 2011
265 Posts
January 16 2015 02:04 GMT
#672
New maps added to pool: Expedition Lost, Infernal Pools, Secret Spring, Vaani Research Station
Veritoss
Profile Joined July 2011
Germany40 Posts
February 25 2015 17:58 GMT
#673
hey, it seems to me that only infernal pools is an actual map what can be played with peep mode right?
would it be possible to make another map from the current map pool as well? like vaani research station or deadwing?
or did i miss something and these can be plaed already with this 1v1 obs - peep mode?
yeah
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2015-03-12 00:57:18
March 12 2015 00:57 GMT
#674
Veritoss: All of the maps you mentioned should now be available stand-alone (search for "PeepMode" in the Arcade) as well as being swapped out on a semi-daily basis into the 1v1 Obs Hots slot.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2015-04-14 23:14:42
April 14 2015 23:14 GMT
#675
New maps added to pool: Cactus Valley, Coda, Echo, Iron Fortress
jinjin5000
Profile Joined May 2010
United States1429 Posts
May 17 2015 23:34 GMT
#676
you should put twitch emoticons in chat like in micro tourny!
KervyN
Profile Joined August 2010
Germany4 Posts
July 28 2015 08:07 GMT
#677
are this maps still played?
I can't find any matches with peepmode maps.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 28 2015 14:23 GMT
#678
I see it on NA at least.
aka KanBan85. Working on Starbow.
ScienceRob
Profile Joined April 2010
United States382 Posts
August 26 2015 00:58 GMT
#679
There is no rotation! Its always Iron Fortress!
Carpe Diem
IcculusLizard
Profile Joined May 2011
265 Posts
November 12 2015 21:47 GMT
#680
PeepMode for LotV has been released. You can play the test map under the name "1v1 Obs LotV" in all English speaking regions. Please report bugs; fixes will be issued as quickly as possible.
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