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[A] Peepmode: New maps, new features, new video! - Page 33

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 31 32 33 34 35 36 Next All
IcculusLizard
Profile Joined May 2011
265 Posts
April 08 2013 04:47 GMT
#641
Unfortunately I don't have much control over the loading screen; good thought though.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
April 08 2013 13:11 GMT
#642
Are there still plans to overhaul the betting system? It'd be nice if these $1 bets weren't allowed to ruin it for not betting for 20+ minutes and trolling the other side's bets or if bet snipers joining in just before the person wins at round 4 or something getting same shares as someone who risked the chance from the beginning.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
IcculusLizard
Profile Joined May 2011
265 Posts
April 10 2013 02:06 GMT
#643
Well, I would like to improve the betting system but it's an area where I don't have much experience and several competing schemes have been suggested. I guess if I had a very clear design that I knew would work well and would actually improve things, I'd implement it. I'm not sure how to get there, though.
MinOpliS
Profile Joined April 2013
Costa Rica3 Posts
April 12 2013 23:50 GMT
#644
Hello, first of all I want to thank you for such a great map, greatest custom map ever!

I'm sorry if this has been discussed earlier but I haven't found any solutions to my problem. I used to play obs a lot before the new interface change (I think it was patch 1.5 or something), and it ran beatifuly, without lag or stutter or frame drops or anything. I run sc2 at extreme graphics with 60+ fps all the time, so I know I'm not having issues with my computer. Thing is, since the new interface changed, I'm having an issue on peepmode where it would suddenly kind of freeze, maybe not completely, like the units would start moving realllllyyy slowww for some seconds and would be totally unresponsive and then the game would try to "catch up" or resync so the units would move really really fast like incredibly fast for like 1 sec to compensate for the time they were slow and unresponsive. I'm also getting a latency on commands or keys pressed, like if I order a unit to move, it would take the unit about 1 sec or maybe even more to obey the action and move.

I'm only getting this problem in peepmode, I'm not having issues on ladder or unranked or other customs I have played so far, altough I haven't played many customs though... I'm really bummed out because it's totally unplayable for me, I don't even have to playing, I could be observing 2 ppl playing in an obs and start selecting their units or something and the issue would happen.

I already tried popular lag fixes like deleting "C:\program data\blizzard entertainment\starcraft II\ " folder and like running the unit preloader map before playing, nothing has worked for me.

I was wondering if you could give me a recommendation?

Also my internet connection is fine, I have 3 mbps download and 1 mbps upload, like I said, it worked flawlesly before the new interface, I think it was patch 1.5, I'm not too sure, and then it started having this issue. Any help would be much appreciated! thanks a lot!

gl hf gg!
"I cannot teach anybody anything, I can only make them think" - Socrates
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
April 14 2013 06:32 GMT
#645
Wondering if there's any way we could possibly add Fighting Spirit to the map pool since its just so different from the others it might add some variety.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Ahli
Profile Joined May 2012
Germany355 Posts
April 15 2013 18:06 GMT
#646
Seems like you have param\value problems in your map as players reported here.

This problem occurs because of incomplete localizations. SC2 now always uses an existing locale in the map, so either keep them up to date or if you just copy every string into every locale, then just use 1 English locale and it will work fine.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
MinOpliS
Profile Joined April 2013
Costa Rica3 Posts
April 15 2013 21:34 GMT
#647
I read about the bug that you're telling me about and it makes reference to people who have changed their locale for sc2, I have been using the same language/locale since I installed it and haven't changed it ever since, is there something I'm missing there? or maybe I don't quite understand what's wrong. I also don't get any error message that says param/value problem, should I be getting one if I have the problem I reported earlier?

Thx for any help.
"I cannot teach anybody anything, I can only make them think" - Socrates
IcculusLizard
Profile Joined May 2011
265 Posts
April 16 2013 21:52 GMT
#648
Sorry about param/value; just forgot to localize after the last update. I'll look into expanding the map pool soon.

MinOpliS: Hmm this is the first I'm hearing about this issue specifically in PeepMode. I know that many people have had issues with slow gameplay since the last few patches. I haven't really changed much code lately so I can't really speculate as to what the issue would be in HotS. I would open a support ticket with Blizzard if you haven't already; I have a feeling it's related to widespread issues that hopefully will be addressed soon.
MinOpliS
Profile Joined April 2013
Costa Rica3 Posts
April 22 2013 07:59 GMT
#649
Thx for the answer, it didn't just happen in HotS, it actually started happening since the new menu interface update, I think it was patch 1.5.something
Well I'll try to contact blizzard and see if I get a good answer, thanks.
"I cannot teach anybody anything, I can only make them think" - Socrates
Xenphlax
Profile Joined August 2011
2 Posts
April 23 2013 08:54 GMT
#650
How do I enable 2v2? I only see the option for 1v1 or FFA when in game with a party of 4-5 people.
IcculusLizard
Profile Joined May 2011
265 Posts
April 29 2013 19:46 GMT
#651
2v2 is available only on maps that support it. I currently do not have any 2v2 maps published for HotS; that will change in the next couple of weeks though.
Mossmyr
Profile Joined May 2011
Sweden35 Posts
April 30 2013 08:21 GMT
#652
Hi! Great map, just donated 10$. Would like to see 2v2 maps in EU ^^"
IcculusLizard
Profile Joined May 2011
265 Posts
May 06 2013 03:14 GMT
#653
I added Ohana and Boneyard (2v2) to the map pool. Boneyard is published as "2v2 Obs HotS" and if I find that players are actually playing this map, I'll swap out new 2v2 maps.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2013-05-13 05:26:25
May 13 2013 05:25 GMT
#654
UPDATE: Several key improvements thanks to input from GameHeart creator rschutter. Main improvement: when switching between player vision, structure discovery is correctly conveyed.

Plus Giant Mutalisk avatar!
Armada Vega
Profile Joined January 2011
Canada120 Posts
May 23 2013 03:20 GMT
#655
I'm not sure why Red City is in the map rotation. Maybe you know the person who made it or are friends, if so that's cool, no problem. I was just thinking of a map rotation that better reflects recent changes to ladder maps, gsl maps, etc

When I saw red city I thought how cool it would be if there was New Fighting Spirit from Proleague. Currently in Proleague, the Korean Map team Team Crux remade the Brood War map Fighting Spirit for Sc2, however, they made some balance tweaks to it and called it 'NEW Fighting Spirit" in the last week or so.

The map generally is not too bad, I think its easier to manage for players of all skill levels then Red City. But I'm not sure how everyone who plays the mod would feel about that.

Otherwise I really like the mod even to this day, thanks for all the work that you do.
twitter: @ArmadaVega
Myxomatosis.
Profile Joined January 2013
Sweden42 Posts
June 13 2013 08:44 GMT
#656
I can't find Red City on EU anymore, are you just making adjustments or was it removed for some other reason? Sucks that it's gone now that Red City is in the ladder mappool. Love using peepmode for training on specific maps, in fact I would be ever so grateful if there was one for every map on the ladder!

Keep up the good work!
IcculusLizard
Profile Joined May 2011
265 Posts
June 14 2013 17:08 GMT
#657
Yeah I was having trouble updating the code in Red City for some reason and I've been so busy lately with a new job (in the videogame industry! yay!) that I haven't had time to make updates. In all likelihood, it's going to be a few weeks before I'm able to get back to making regular updates to the system, but I'll try to keep maps rotated every few days.
Jonanin
Profile Joined April 2010
United States23 Posts
July 16 2013 14:55 GMT
#658
Can the map pool be updated to be only ladder maps & wide-spread tournament maps? Cloud Kingdom really is an awful map, and it feels like it's *always* the one being used.

asdf
IcculusLizard
Profile Joined May 2011
265 Posts
August 27 2013 02:41 GMT
#659
New maps added to pool: Whirlwind, Yeonsu, Polar Night, Frost, Derelict Watcher
Slydie
Profile Joined August 2013
1927 Posts
August 27 2013 10:54 GMT
#660
As an observer map t would be nice to have working hotkeys for the different layers... apm, production, units lost etc. Can you fix that plz or are there funktions I havent discovered?
Buff the siegetank
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