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[M] (3) ESV Testbug - Page 3

Forum Index > SC2 Maps & Custom Games
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Superouman
Profile Blog Joined August 2007
France2195 Posts
January 16 2011 20:29 GMT
#41
I removed all the foliages around the start locations so no worries about it
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Antares777
Profile Joined June 2010
United States1971 Posts
January 17 2011 22:28 GMT
#42
How do you make a three player map balanced? It seems really hard to do, but three player maps are so much fun to play on!
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-01-21 19:46:10
January 21 2011 19:42 GMT
#43
OP post updated. Major decoration changes and added smoke emitter in front of the natural.

Antares777, i use decals to make a template from which i make the terrain. It takes a loooot more time since you have to put the decals first.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
FlaShFTW
Profile Blog Joined February 2010
United States10192 Posts
January 21 2011 20:29 GMT
#44
i love this map. but i think you should try to switch the right side tileset to desert... just so it contrasts. it's kinda hard to see the shakuras and char side by side.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
funcmode
Profile Joined June 2010
Australia720 Posts
January 21 2011 20:46 GMT
#45
On January 22 2011 05:29 FlaShFTW wrote:
i love this map. but i think you should try to switch the right side tileset to desert... just so it contrasts. it's kinda hard to see the shakuras and char side by side.

It used to be desert, he just switched it to Shakuras
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Dhy
Profile Joined May 2008
16 Posts
January 21 2011 20:54 GMT
#46
awesome map ! keep improving it, i love it !
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 21 2011 23:23 GMT
#47
Oh noes, what happened to my beloved desert area
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
January 22 2011 00:12 GMT
#48
I have played several games on this map and its pretty fun, also nice to have something with more variety to look at.

Also the real men drill deep sign is funny as hell.
gg wp
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-01-22 16:09:12
January 22 2011 16:09 GMT
#49
Added a wiki page in the Liquipedia, only added basic things, still figuring out how it works
http://wiki.teamliquid.net/starcraft2/ICCup_Testbug
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50362 Posts
January 22 2011 16:43 GMT
#50
Desert Area was kinda...well the shakuras theme just feels so much better.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Slivered Skin
Profile Joined September 2010
Canada347 Posts
January 22 2011 16:47 GMT
#51
Wow, you weren't kidding about the decoration changes. It looks completely different. Thanks for removing a good amount of the lava; it was kind of overwhelming if you ever had to muta harass that expansion.

I'm a bit disappointed about the switch over to the Shakuras tile set, but only because I typically find it slightly dark in my games. Outsides of my own peculiar nitpicks, it's a very well-made map. Even the backgrounds blend together quite well.

And of course, the map is a *ton* of fun to play on. Good job!!
Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-01-22 17:18:45
January 22 2011 17:11 GMT
#52
You change make the gamma a bit higher, it doesn't hurt eyes and you see better for all maps
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 31 2011 00:48 GMT
#53
Out of pure excitement about the recent ESL news using your map I just played it to get a feel for it and I discovered an (in my opinion) unnecessary positional imbalance. In your main you can only build supply depots/turrets behind the two middle mineral patches at the starting position at 3o'clock. So you can neither block of the path behind your mineral line at the other two starting positions, nor can you place any anti-air (turrets) there.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
January 31 2011 01:02 GMT
#54
I do think testbug would be a lot better without the lava as an intermission between spawn locations. The green area has no intermission so the lava makes the map look a lot more messy than it should. If the rest of the map transitioned like the top right, the map would be blizzard quality graphics wise, and that is a big step to getting it in the pool.
http://grooveshark.com/#/deltrus/music
blamous
Profile Blog Joined November 2010
United States377 Posts
January 31 2011 03:11 GMT
#55
Any way to get these map files for the map editor?
I'd like to do a map review for my viewers without fog of war, etc...
Get YOUR games cast on NuubCast!
Blueblister
Profile Joined August 2009
Sweden321 Posts
January 31 2011 04:14 GMT
#56
I get the impression this map will spark interesting play. Both the destructible watch towers and expansion options are nice additions.

The one thing you need to do is make the centre POP.
Personally I would probably do this by using lighter tiles to contrast the middle area and really make it stand out. The reddish platform tiles from the Avenus Space Platform or Volcanic tilesets is a good way of complementing the tilesets already used . An interesting alternative would be adding very dark but light patterned platform tiles instead.

Love the graphics and your combined tilesets! I'm looking forward to see this map being played out in the coming ESL ^^
pyrestrike
Profile Joined October 2010
United States235 Posts
February 01 2011 21:16 GMT
#57
Watching XMG cup, Goody vs jimpo right now on Testbug that's turning out to become something epic :O

There's been some neat contains, jimpo doing sneaky things like clearing out gold rocks from the high ground expo, hellion runs, and a nice missile turret placement in Goody's third that was just perfectly placed so that jimpo's Vikings couldn't provide vision, while forcing jimpo's infantry into Goody's tank line. Beautiful use of the terrain!

It was game three in this series: http://www.esl.eu/eu/sc2/xmg_series/cup4/match/21435502/
( ^_^)o自自o(^_^ )
zimms
Profile Joined November 2009
Austria561 Posts
February 02 2011 10:21 GMT
#58
I liked the Mar Sara part

Anyhow, great map!
kazansky
Profile Blog Joined February 2010
Germany931 Posts
February 02 2011 14:08 GMT
#59
After quite an amount of customs, I must say, I love this map.
The placement of the rocks at the gold is an awesome idea, aswell as tower blocking rocks, although those could have even more hitpoints and the ones at the gold a few less.

Only thing I fear is that it might be rather hard for Mech Builds for Terran (or huge favour of Bio, however you put it) because of the layout of the map, depending on positions.
But its just because I like Mech Builds, so I guess its personal preference, and maybe not enough testing. Either way, it provides nice challenges which is great anyways
"Mathematicians don't understand mathematics, they get used to it." - Prof. Kredler || "That was more one-sided that a mobius strip." - Tasteless
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 06 2011 19:36 GMT
#60
this map is amazing ! good work only thing i dont like is the smoke to show xel naga vision. mayeb you should put small rocks or some other small things on the ground. smoke brings so much attention and doesnt look nice^^;
Progamerpls no copy pasterino
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