[M] (3) ESV Testbug - Page 3
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Superouman
France2195 Posts
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Antares777
United States1971 Posts
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Superouman
France2195 Posts
Antares777, i use decals to make a template from which i make the terrain. It takes a loooot more time since you have to put the decals first. | ||
FlaShFTW
United States9947 Posts
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funcmode
Australia720 Posts
On January 22 2011 05:29 FlaShFTW wrote: i love this map. but i think you should try to switch the right side tileset to desert... just so it contrasts. it's kinda hard to see the shakuras and char side by side. It used to be desert, he just switched it to Shakuras | ||
Dhy
16 Posts
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dezi
Germany1536 Posts
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Ulfsark
United States958 Posts
Also the real men drill deep sign is funny as hell. | ||
Superouman
France2195 Posts
http://wiki.teamliquid.net/starcraft2/ICCup_Testbug | ||
BLinD-RawR
ALLEYCAT BLUES49488 Posts
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Slivered Skin
Canada347 Posts
I'm a bit disappointed about the switch over to the Shakuras tile set, but only because I typically find it slightly dark in my games. Outsides of my own peculiar nitpicks, it's a very well-made map. Even the backgrounds blend together quite well. And of course, the map is a *ton* of fun to play on. Good job!! | ||
Superouman
France2195 Posts
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Ragoo
Germany2773 Posts
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DeltruS
Canada2214 Posts
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blamous
United States377 Posts
I'd like to do a map review for my viewers without fog of war, etc... | ||
Blueblister
Sweden321 Posts
The one thing you need to do is make the centre POP. Personally I would probably do this by using lighter tiles to contrast the middle area and really make it stand out. The reddish platform tiles from the Avenus Space Platform or Volcanic tilesets is a good way of complementing the tilesets already used . An interesting alternative would be adding very dark but light patterned platform tiles instead. Love the graphics and your combined tilesets! I'm looking forward to see this map being played out in the coming ESL ^^ | ||
pyrestrike
United States235 Posts
There's been some neat contains, jimpo doing sneaky things like clearing out gold rocks from the high ground expo, hellion runs, and a nice missile turret placement in Goody's third that was just perfectly placed so that jimpo's Vikings couldn't provide vision, while forcing jimpo's infantry into Goody's tank line. Beautiful use of the terrain! It was game three in this series: http://www.esl.eu/eu/sc2/xmg_series/cup4/match/21435502/ | ||
zimms
Austria561 Posts
Anyhow, great map! | ||
kazansky
Germany931 Posts
The placement of the rocks at the gold is an awesome idea, aswell as tower blocking rocks, although those could have even more hitpoints and the ones at the gold a few less. Only thing I fear is that it might be rather hard for Mech Builds for Terran (or huge favour of Bio, however you put it) because of the layout of the map, depending on positions. But its just because I like Mech Builds, so I guess its personal preference, and maybe not enough testing. Either way, it provides nice challenges which is great anyways | ||
MorroW
Sweden3522 Posts
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