[M] (3) ESV Testbug - Page 8
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adso
718 Posts
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prodiG
Canada2016 Posts
On April 05 2011 12:41 iCCup.Diamond wrote: We should be getting all game info soon-ish (unless TLPD beats MLG to the punch) then we will have a better picture. Oddly enough, I seem to remember Zerg's struggling on that map, but it's all speculation until we have final totals ! I talked to the TLPD guys and they said they'd have the results from the event added in 1-2 weeks after the event, so they should be up soon. And considering the state of PvZ i'd say "bad for protoss in pvz" means they're winning less than 80% of their games on it, lol | ||
adso
718 Posts
On March 25 2011 23:45 prodiG wrote: this is a known issue with 1.3 and blizzard is looking into it, all we can do is wait. None of our fixes have worked consistently so I'm not sure what to say, although they're aware of it at this point. (GSTL finals didn't have the new UI) Is it not the copy to all locals bugbug ? | ||
prodiG
Canada2016 Posts
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ReaperX
Hong Kong1758 Posts
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Superouman
France2195 Posts
V6: - Enlarged the mains to 34CC - Added a supply depot at the bottom of main ramp instead of a 1*1 building doodad. - Added doodads on the path between the natural and the third and inside the rocks to give a better defensive position, this is mostly to help protoss against zerg. Terrans deal well with the open terrain. + Show Spoiler + - Switched the gaps in the middle into highground to block vision, the chokes near the central Xel'Naga tower are a bit smaller. + Show Spoiler + | ||
lefix
Germany1082 Posts
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Ragoo
Germany2773 Posts
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Superouman
France2195 Posts
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Ragoo
Germany2773 Posts
On April 30 2011 22:15 Superouman wrote: TLPD stats shows that the map is T=Z, T=P but Z>P. The changes with the doodad walls are done to balance ZvP. You can also see that this map is mostly played in TvZ and TvT. Protoss nearly always veto it, against Zerg and Terran. I think Protoss really only play this map when they have to. In the latest games in the German EPS with a map pool consisting of: Tal'Darim Altar Terminus SE Shakuras Plateau (new version) Xel'Naga Caverns Metalopolis (no close) Shattered Temple (no close) in TvZ Terran vetoed Metalopolis (and then Shattered Temple) and Zerg veto'ed Xel'Naga Caverns (and then Shakuras). IN PvX Protoss always vetoes Testbug. In TvT players like to play Testbug and ZvZ/PvP players don't care and rather play a map they know better I guess^^ | ||
dimfish
United States663 Posts
I'm very curious to see if the center changes you made bring the PvZ stats closer to even. If so I will probably start sending map makers to look at the size of chokes in the center of Testbug as a reference. | ||
Superouman
France2195 Posts
The map has been updated on NA and EU. I made some changes, they were done before i know MLG decided to not use the map in their map pool. So i moved the 3rd closer to the natural and i made the area between these two expands more choked. | ||
Balosaar
United States35 Posts
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AssyrianKing
Australia2111 Posts
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Fatam
1986 Posts
That said, I think with a few minor changes (slightly change the nat choke, fix the cardinal ramps, change gold bases) it could still be a solid map in today's meta. | ||
-NegativeZero-
United States2140 Posts
On October 23 2012 14:46 Fatam wrote: Never played it cuz it's so ancient and was already out of circulation when I came onto the scene, but from looking it has a rather hard to FFE nat, the NW third's ramp is a cardinal ramp, and it's now been figured out that the only time gold bases are appropriate is if they are in an out of the way corner of the map, NOT in the middle. Middle gold bases are always bad. That said, I think with a few minor changes (slightly change the nat choke, fix that cardinal ramp, change gold bases) it could still be a solid map in today's meta. Also the clockwise 3rds would need to be brought closer to the nats. Right now they're both further away and they have 2 entrances instead of 1, creating some positional imbalance - plus they're just slightly far 3rds for the current metagame. | ||
Fatam
1986 Posts
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DontNerfInfestors
Spain280 Posts
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WniO
United States2706 Posts
On October 23 2012 14:55 Fatam wrote: Also worth noting, from what I've read/heard this map was one of the first maps made (edit: ok i checked the first post date - not the first but still sorta early), before anyone had much of a clue about how the game would actually work, so it's understandable that it wouldn't be perfect. Super didn't have the benefit of the do's and don'ts that we do now. not even close. | ||
Fatam
1986 Posts
hence the edit because I realized I was off on my history. | ||
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