[M] (3) ESV Testbug - Page 9
Forum Index > SC2 Maps & Custom Games |
lost_artz
United States366 Posts
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Fatam
1986 Posts
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Balosaar
United States35 Posts
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-NegativeZero-
United States2140 Posts
On October 24 2012 06:35 Fatam wrote: I think 3p maps are difficult to do right. Making the 3 sides be symmetrical yet having no cardinal ramps is probably quite hard, and it's actually impossible to have symmetrical airspace inbetween the bases, there will always be 1 of the 3 airspaces that is different than the other 2. Neither is a huge deal, but it doesn't help. Plus the actual making of the map requires more effort than the normal copy + "/" + "/" + paste of a 2p rotational I've realized that cardinal ramps are actually fine as long as you know what you're doing, since it's possible to use doodads and pathing/building blocked tiles to allow them to be walled properly - see this map by Superouman for an example. | ||
SiskosGoatee
Albania1482 Posts
On October 24 2012 06:35 Fatam wrote: Apart from that, there are obvious arguments against radial symmetry in general. Personally, I am not quickly a fan of more than 2 player maps for a couple of reasons:I think 3p maps are difficult to do right. Making the 3 sides be symmetrical yet having no cardinal ramps is probably quite hard, and it's actually impossible to have symmetrical airspace inbetween the bases, there will always be 1 of the 3 airspaces that is different than the other 2. Neither is a huge deal, but it doesn't help. Plus the actual making of the map requires more effort than the normal copy + "/" + "/" + paste of a 2p rotational - 3 player maps have their obvious disadvantages. - 4 player maps that aren't radially symmetric are difficult to make all spawns. - radially symmetric maps have their obvious disadvantages of course However, the point that is often overlooked is that a more than 2 player map features unused mains, this basically invariably means that you can get access to 2 bases by walling of one choke, I'm not a fan of that kind of play in general. The rules of which bases are good mains and which bases are good expansions are completely different, mains are mains, not expansions, by using a 4 player map you relegate some mains to dual serve as expansions which is difficult to balance since you have to balance them for both uses. | ||
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