Its missing the new blizzard caster UI.
[M] (3) ESV Testbug - Page 7
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Frankon
3054 Posts
Its missing the new blizzard caster UI. | ||
prodiG
Canada2016 Posts
On March 24 2011 02:20 Frankon wrote: Any chance on getting testbug patch 1.3 ready? Its missing the new blizzard caster UI. We were under the impression that the new UI would be engine-wide but I think it's just set in triggers so it'll take some time for us to figure out. | ||
Frankon
3054 Posts
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funcmode
Australia720 Posts
On March 24 2011 02:23 prodiG wrote: We were under the impression that the new UI would be engine-wide but I think it's just set in triggers so it'll take some time for us to figure out. Huh? All of my maps work fine in 1.3 (caster UI and everything) - are you sure you're not just loading replays from pre-1.3? They obviously won't work. | ||
Frankon
3054 Posts
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funcmode
Australia720 Posts
Load up my latest map Sanctuarium and see for yourself. | ||
lefix
Germany1082 Posts
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Superouman
France2195 Posts
On March 24 2011 05:24 Frankon wrote: well GSL maps are also missing the UI... Maybe you are trolling funcmode He is not. | ||
Frankon
3054 Posts
On March 24 2011 05:31 funcmode wrote: Feel free to try and prove me wrong before calling me out like that... Load up my latest map Sanctuarium and see for yourself. Yeah sry funcmode. Checked your map... SO whats the hell is wrong with iccup and gsl maps? Watching games on them now and no new UI | ||
Ragoo
Germany2773 Posts
Apparently Blizzard just hates competition and doesn't want the new UI on GSL/iCCup maps : P @funcmode: on a sidenote, this doesnt look right + Show Spoiler + | ||
funcmode
Australia720 Posts
On March 24 2011 07:08 Ragoo wrote: lol strange, casters really don't have the new UI on Testbug or Terminus Re, I just tried Starparty V and Starlight Breaker and watched the replays, no new UI either. But in the Sanctuarium replay it works... Apparently Blizzard just hates competition and doesn't want the new UI on GSL/iCCup maps : P @funcmode: on a sidenote, this doesnt look right + Show Spoiler + Yeah I fixed that in the latest update (check the map thread for details) - however the MotM version hasn't been updated yet (on EU at least, not sure about US). Anyway, the observer UI thing is obviously a common problem, but I have no idea what might be causing it. Superouman PM'd me quoting a post which said it had something to do with "how the map was published" - but there are so few options when publishing a map that doesn't really make sense. The fact that both the original and MotM versions of Sanctuarium (which were published by different people) both allow the observer UI leads me to believe it might be some other setting which is affecting this - but again I have no idea what might be causing such a problem, there's really very little differentiation between the actual settings in melee maps I'm drawing a blank. | ||
dezi
Germany1536 Posts
On March 11 2011 20:36 Superouman wrote: Big update on the map. V5: - Added on the regular version of the map a 1x1 building blocker on the bottom of the main ramp to prevent easy bunker wall-in. + Show Spoiler + - Balanced the natural wall-in with three 3*3buildings and one 2*2 building - Added a hole in the natural mineral formation to stretch the workers + Show Spoiler + Also updated the analyzer picture. How do you indicate it to players that there's a build blocking doodad? I know this way it looks better but for a viewer it's hard to understand. The idea about using depots was to indicate cleary that you can't make a wall-in there and you're also able to destroy it later on - something you can't do when using a doodad. Personally i still think that adding anything to block isn't needed. It's a strat i like to see. I agree on disabling close spawns on maps like Meta but i hate this ramp blocking thingy. | ||
Superouman
France2195 Posts
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prodiG
Canada2016 Posts
On March 24 2011 07:30 funcmode wrote: Yeah I fixed that in the latest update (check the map thread for details) - however the MotM version hasn't been updated yet (on EU at least, not sure about US). Anyway, the observer UI thing is obviously a common problem, but I have no idea what might be causing it. Superouman PM'd me quoting a post which said it had something to do with "how the map was published" - but there are so few options when publishing a map that doesn't really make sense. The fact that both the original and MotM versions of Sanctuarium (which were published by different people) both allow the observer UI leads me to believe it might be some other setting which is affecting this - but again I have no idea what might be causing such a problem, there's really very little differentiation between the actual settings in melee maps I'm drawing a blank. this is a known issue with 1.3 and blizzard is looking into it, all we can do is wait. None of our fixes have worked consistently so I'm not sure what to say, although they're aware of it at this point. (GSTL finals didn't have the new UI) | ||
dezi
Germany1536 Posts
On March 25 2011 23:37 Superouman wrote: The lowered depot is indeed a better choice. I'll change it soon. Have you experienced many cheeses (Bunker/Pylon) wall-in that you decided to add this? I still to prevent using such thing because it just ruins the aesthetics somehow ^^ | ||
Diamond
United States10796 Posts
Kiwikaki vs. SeleCT game 2 on this map was out of hand! | ||
Tuthur
France985 Posts
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WniO
United States2706 Posts
On April 04 2011 09:14 iCCup.Diamond wrote: Damn good map sir. Kiwikaki vs. SeleCT game 2 on this map was out of hand! Probably one of the best of the tourney^^ the details im not a fan of, I like how the map went from 4 texture styles to 3, but it's very one note where every "section" looks the same, sure theres only 8 slots for textures but I think there should be more contrast as it seems this is still in the beta phase. But thats not really too harsh since the map plays really really well. | ||
coolcor
520 Posts
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Diamond
United States10796 Posts
On April 05 2011 11:28 coolcor wrote: The commentators talked about how this map is bad for Protoss vs Zerg at Dallas. What do you think of that any chance of complete matchup statistics from the event? We should be getting all game info soon-ish (unless TLPD beats MLG to the punch) then we will have a better picture. Oddly enough, I seem to remember Zerg's struggling on that map, but it's all speculation until we have final totals ! | ||
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