[M] (3) ESV Testbug - Page 6
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Dental Floss
United States1015 Posts
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Superouman
France2195 Posts
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dimfish
United States663 Posts
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pyrestrike
United States235 Posts
Love playing on this map just because of how it all flows and because tonight was the first time I actually played with strategy, not just executing some build order | ||
Hierarch
United States2197 Posts
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adso
718 Posts
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Superouman
France2195 Posts
V5: - Added on the regular version of the map a 1x1 building blocker on the bottom of the main ramp to prevent easy bunker wall-in. + Show Spoiler + - Balanced the natural wall-in with three 3*3buildings and one 2*2 building - Added a hole in the natural mineral formation to stretch the workers + Show Spoiler + Also updated the analyzer picture. | ||
Jimmeh
United Kingdom908 Posts
+ Show Spoiler [Picture to demonstrate] + Notice how you can fit a supply depot behind the right spawn's mineral line in the middle but can't on the other two? This means you can fit a turret there, or a pylon for cannons etc. It also gives more room for units like reapers to manoeuvre and thus do more damage compared to other spawns. Apart from that, I love the map. It's easily my favourite map in SC2 so far. Only problem is everytime I spawn on the right position I want to just quit instantly. It's only partly due to the problem posted, I just really don't like the right spawn for some reason. | ||
monitor
United States2402 Posts
On March 15 2011 20:21 Jimmeh wrote: I don't know if it's just me being pedantic or something but can you please fix, what I view as, this positional imbalance please: + Show Spoiler [Picture to demonstrate] + Notice how you can fit a supply depot behind the right spawn's mineral line in the middle but can't on the other two? This means you can fit a turret there, or a pylon for cannons etc. It also gives more room for units like reapers to manoeuvre and thus do more damage compared to other spawns. Apart from that, I love the map. It's easily my favourite map in SC2 so far. Only problem is everytime I spawn on the right position I want to just quit instantly. It's only partly due to the problem posted, I just really don't like the right spawn for some reason. Can you just move the supply depot closer to the edge on the top left and bottom left spawn and place it there? If not that is an issue, I'm sure it will be fixed soon. | ||
adso
718 Posts
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Superouman
France2195 Posts
On March 15 2011 20:21 Jimmeh wrote: I don't know if it's just me being pedantic or something but can you please fix, what I view as, this positional imbalance please: + Show Spoiler [Picture to demonstrate] + Notice how you can fit a supply depot behind the right spawn's mineral line in the middle but can't on the other two? This means you can fit a turret there, or a pylon for cannons etc. It also gives more room for units like reapers to manoeuvre and thus do more damage compared to other spawns. Apart from that, I love the map. It's easily my favourite map in SC2 so far. Only problem is everytime I spawn on the right position I want to just quit instantly. It's only partly due to the problem posted, I just really don't like the right spawn for some reason. In the editor, there is no issue, but in-game, there is indeed this problem. I can't believe that Blizzard made differences between editor and in-game map bounds... I'm facepalming about blizzard's work on it... It will be fixed soon. | ||
DiaBoLuS
Germany1638 Posts
4 games on Iccup Testbug from the recent go4sc2 sunday cup. ESC|GoOdy -vs- imbaFXOpen|LoWely *link* mouz|MaNa -vs- aAa|KenZy *link* MYM|ClouD -vs- 3D|sYz *link* MYM|SaSe -vs- ESC|GoOdy *link* | ||
Nightmarjoo
United States3359 Posts
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Frankon
3054 Posts
It looks very bad now without it. | ||
Skrelt
Netherlands306 Posts
On March 16 2011 00:30 adso wrote: So... still no one referencing State of the game PainUser's commenting on Testbug..? ? | ||
Chriamon
United States886 Posts
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MonsieurGrimm
Canada2441 Posts
Once I get past that though it looks really really cool ^^ | ||
Gyro_SC2
Canada540 Posts
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Ragoo
Germany2773 Posts
Or will MLG use the old Testbug version? | ||
Superouman
France2195 Posts
On March 22 2011 07:36 Ragoo wrote: btw, on EU the map "MLG iCCup Testbug" is not the same version as "iCCup Testbug". Or will MLG use the old Testbug version? It will be updated very soon, a day or so. On March 18 2011 22:15 Gyro_SC2 wrote: How can you put different tileset in one map ? You should rather post that question in the Simple questions/simple answers thread but i will answer your question. Go to Map > Map Textures > modify > then you will directly see the part of the data editor where you can swap textures removing some of the existent ones in the texture set and add some from the texture library. You have 8 textures max per map. | ||
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