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[M] (3) ESV Testbug - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
Dental Floss
Profile Joined September 2009
United States1015 Posts
March 03 2011 22:37 GMT
#101
Just wanted to chime in and say that I'm a big fan of this map and congrats on getting recognized for your hard work!
Kim Tae Gyun.... never forget Perfectman RIP
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 03 2011 22:47 GMT
#102
I loled really hard at the overview picture with that granny holing a cup. That overview will be legendary! xD
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 03 2011 23:58 GMT
#103
Great map, congratulations Superouman!
pyrestrike
Profile Joined October 2010
United States235 Posts
March 04 2011 08:05 GMT
#104
This map made for an interesting FFA between my silver-league friends tonight What was pretty interesting was how the fact that the map was 3-players made it easy to get map control after I managed to force one friend out of his main. Once the two of them were on the same side of the map, I had DTs patrolling the expos to make sure they couldn't move, and with XNT control I was able to contain the two of them at the same time :D

Love playing on this map just because of how it all flows and because tonight was the first time I actually played with strategy, not just executing some build order
( ^_^)o自自o(^_^ )
Hierarch
Profile Joined February 2011
United States2197 Posts
March 05 2011 06:48 GMT
#105
After finally playing some games on this map, I can honestly say that I love everything about it, it's just a fun map to play and is very nicely designed, only thing I could think to change is maybe get rid of the very center xel naga tower and slightly move the other towers in towards the middle, other than that good job on an awesome map.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 10:26:19
March 07 2011 01:00 GMT
#106
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 11 2011 11:36 GMT
#107
Big update on the map.
V5:
- Added on the regular version of the map a 1x1 building blocker on the bottom of the main ramp to prevent easy bunker wall-in.
+ Show Spoiler +
[image loading]

- Balanced the natural wall-in with three 3*3buildings and one 2*2 building
- Added a hole in the natural mineral formation to stretch the workers
+ Show Spoiler +
[image loading]


Also updated the analyzer picture.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
Last Edited: 2011-03-15 11:23:45
March 15 2011 11:21 GMT
#108
I don't know if it's just me being pedantic or something but can you please fix, what I view as, this positional imbalance please:

+ Show Spoiler [Picture to demonstrate] +
[image loading]


Notice how you can fit a supply depot behind the right spawn's mineral line in the middle but can't on the other two? This means you can fit a turret there, or a pylon for cannons etc. It also gives more room for units like reapers to manoeuvre and thus do more damage compared to other spawns.

Apart from that, I love the map. It's easily my favourite map in SC2 so far. Only problem is everytime I spawn on the right position I want to just quit instantly. It's only partly due to the problem posted, I just really don't like the right spawn for some reason.
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 15 2011 14:11 GMT
#109
On March 15 2011 20:21 Jimmeh wrote:
I don't know if it's just me being pedantic or something but can you please fix, what I view as, this positional imbalance please:

+ Show Spoiler [Picture to demonstrate] +
[image loading]


Notice how you can fit a supply depot behind the right spawn's mineral line in the middle but can't on the other two? This means you can fit a turret there, or a pylon for cannons etc. It also gives more room for units like reapers to manoeuvre and thus do more damage compared to other spawns.

Apart from that, I love the map. It's easily my favourite map in SC2 so far. Only problem is everytime I spawn on the right position I want to just quit instantly. It's only partly due to the problem posted, I just really don't like the right spawn for some reason.


Can you just move the supply depot closer to the edge on the top left and bottom left spawn and place it there? If not that is an issue, I'm sure it will be fixed soon.
https://liquipedia.net/starcraft2/Monitor
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 10:26:02
March 15 2011 15:30 GMT
#110
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 15 2011 16:34 GMT
#111
On March 15 2011 20:21 Jimmeh wrote:
I don't know if it's just me being pedantic or something but can you please fix, what I view as, this positional imbalance please:

+ Show Spoiler [Picture to demonstrate] +
[image loading]


Notice how you can fit a supply depot behind the right spawn's mineral line in the middle but can't on the other two? This means you can fit a turret there, or a pylon for cannons etc. It also gives more room for units like reapers to manoeuvre and thus do more damage compared to other spawns.

Apart from that, I love the map. It's easily my favourite map in SC2 so far. Only problem is everytime I spawn on the right position I want to just quit instantly. It's only partly due to the problem posted, I just really don't like the right spawn for some reason.


In the editor, there is no issue, but in-game, there is indeed this problem. I can't believe that Blizzard made differences between editor and in-game map bounds... I'm facepalming about blizzard's work on it...
It will be fixed soon.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
March 15 2011 16:48 GMT
#112
whoever is interested:
4 games on Iccup Testbug from the recent go4sc2 sunday cup.

ESC|GoOdy -vs- imbaFXOpen|LoWely
*link*

mouz|MaNa -vs- aAa|KenZy
*link*

MYM|ClouD -vs- 3D|sYz
*link*

MYM|SaSe -vs- ESC|GoOdy
*link*


European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 15 2011 19:32 GMT
#113
wtf it's ugly now
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Frankon
Profile Joined May 2010
3054 Posts
March 17 2011 10:31 GMT
#114
can we get the lava back?
It looks very bad now without it.
Skrelt
Profile Joined November 2010
Netherlands306 Posts
March 17 2011 10:35 GMT
#115
On March 16 2011 00:30 adso wrote:
So... still no one referencing State of the game PainUser's commenting on Testbug..?


On March 07 2011 10:00 adso wrote:
<3°sotg

Episode 29 features sly PainUser talking about it

?
The Wolfpack - Metalband from the Netherlands
Chriamon
Profile Joined April 2010
United States886 Posts
March 17 2011 23:33 GMT
#116
Just wondering, does anyone else have a problem with terrible lag on this map? Everytime i've played it its lagged incredibly bad, which is unfortunate because the map itself is so cool. It might just be my computer, but its weird because I don't lag on any other maps. Anyways I figured I'd bring it up and see if anyone else had similar problems.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
March 17 2011 23:56 GMT
#117
Looking at the overview of this map makes my brain hurt, the tileset differences (especially the space part) are hard to wrap the head around.

Once I get past that though it looks really really cool ^^
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
March 18 2011 13:15 GMT
#118
How can you put different tileset in one map ?
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 21 2011 22:36 GMT
#119
btw, on EU the map "MLG iCCup Testbug" is not the same version as "iCCup Testbug".

Or will MLG use the old Testbug version?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 21 2011 22:59 GMT
#120
On March 22 2011 07:36 Ragoo wrote:
btw, on EU the map "MLG iCCup Testbug" is not the same version as "iCCup Testbug".

Or will MLG use the old Testbug version?

It will be updated very soon, a day or so.


On March 18 2011 22:15 Gyro_SC2 wrote:
How can you put different tileset in one map ?

You should rather post that question in the Simple questions/simple answers thread but i will answer your question.
Go to Map > Map Textures > modify > then you will directly see the part of the data editor where you can swap textures removing some of the existent ones in the texture set and add some from the texture library. You have 8 textures max per map.


Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
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