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[M] (3) ESV Testbug - Page 5

Forum Index > SC2 Maps & Custom Games
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Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-02-19 19:35:54
February 19 2011 19:32 GMT
#81
On February 18 2011 23:25 TchousS wrote:
I played on the map and found it very nice ! I experienced some unusual lags though. Anybody else noticed it or was it my fault ? Just saying in order to contribute.
Again, good job !

I never heard about any lags. you could maybe try to lower a little bit the texture quality.

On February 20 2011 04:14 OhNoItsTheMunch wrote:
So I was just watching the Sennheiser Cup and just noticed what might be a small concern. It was a ZvP and the Zerg expands to the gold. The protoss moves up to the central watchtower and can see the creep from this expansion with the vision from the xel naga, but not the hatchery itself (leaving me to believe that if that zerg was a P or T, it wouldn't have been scouted). This ultimately didn't have an effect on the game as the Zerg was very far ahead and the Protoss was on the ropes but I feel like in other more close games that information could be important. Is this feature intended?

It was intended at the beginning, since the terrain is very wide open and favors zerg a lot, i think it's ok for zerg to have this little disadvantage.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
mczbot
Profile Joined October 2010
Germany70 Posts
February 26 2011 23:47 GMT
#82
yo,
dunno if you had released a new version of that map, but i just played a cg vs a clanmate on it earlier the day, and we noticed that on the 3-o'clock gold the upper gas cant be taken, since its blocked by an obstacle
considering that map is used in various leagues, i though i'll let you know
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 27 2011 00:07 GMT
#83
Thanks a lot for pointing that, i fix this now.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
FILM
Profile Joined September 2010
United States663 Posts
March 01 2011 00:11 GMT
#84
Congrats on the addition to the MLG map pool!
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
Tiazi
Profile Joined February 2010
Netherlands761 Posts
March 01 2011 00:19 GMT
#85
GZ testbug creators!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Archvil3
Profile Joined September 2010
Denmark989 Posts
March 01 2011 00:40 GMT
#86
After what must have been countless hours to make such a great map it must be the best feeling in the world to see it being played in more and more tournaments.

Gz on making an official MLG map Superouman, well deserved.
Let thy speech be better than silence, or be silent.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 01 2011 01:28 GMT
#87
Superouman ftw.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 01 2011 01:55 GMT
#88
dude's pretty much a beast. Congratulations man, all of us are living vicariously through you atm
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2011-03-01 02:02:52
March 01 2011 02:02 GMT
#89
On January 31 2011 10:02 DeltruS wrote:
I do think testbug would be a lot better without the lava as an intermission between spawn locations. The green area has no intermission so the lava makes the map look a lot more messy than it should. If the rest of the map transitioned like the top right, the map would be blizzard quality graphics wise, and that is a big step to getting it in the pool.


Woot you fixed the thing in my quote <3.
http://grooveshark.com/#/deltrus/music
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
March 01 2011 02:48 GMT
#90
Congrats ICCup team!
Animostas
Profile Blog Joined August 2009
United States568 Posts
March 01 2011 03:01 GMT
#91
Congratulations on getting this map in so many awesome tournaments!
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-03-01 03:05:52
March 01 2011 03:02 GMT
#92
Putting rocks to show the XWT sight lines is a genius idea, props to whoever thought of that!

EDIT:
On February 07 2011 04:36 MorroW wrote:
this map is amazing ! good work only thing i dont like is the smoke to show xel naga vision. mayeb you should put small rocks or some other small things on the ground. smoke brings so much attention and doesnt look nice^^;


Genius^
Leviance
Profile Joined November 2009
Germany4079 Posts
March 01 2011 03:18 GMT
#93
I miss the lava
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Zyban
Profile Joined October 2010
United States54 Posts
March 01 2011 03:44 GMT
#94
gratz on selection for MLG map pool... cant wait to see some high level brawls on this sucker.
Proud member of the swarm since '09
Obscura.304
Profile Blog Joined September 2010
150 Posts
Last Edited: 2011-03-01 05:19:45
March 01 2011 05:19 GMT
#95
On March 01 2011 12:18 Leviance wrote:
I miss the lava

Nah, it looks much better divided into even thirds instead of that random lava section thrown in that doesn't really correspond to anything.

EDIT- Although, I do think that Mar-Sara looked better than Shakuras.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
March 01 2011 09:13 GMT
#96
We want to make an "Testbug Obs". Does anyone know the triggers or how to make the maps into obs maps?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Madsquare
Profile Joined April 2010
Germany157 Posts
March 01 2011 11:03 GMT
#97
MLG is quite good news. Congratulations on that.
I do not obey any norms. I redefine standard with every thought I make.
Spektrum
Profile Joined August 2010
United States10 Posts
March 03 2011 21:09 GMT
#98
The mineral placements at the 6 and 10 naturals cause workers to occupy a much more condensed area than any other place on the map, making harassment--specifically the likes of banelings, hellions, and psionic storm--much more effective.
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 03 2011 21:53 GMT
#99
The 2*1 squares of the mineral fields make this thing difficult to balance. I'll try to spread the 6 and 10 natural minerals a little bit.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
majestouch
Profile Joined December 2010
United States395 Posts
March 03 2011 22:00 GMT
#100
On March 01 2011 18:13 iCCup.Diamond wrote:
We want to make an "Testbug Obs". Does anyone know the triggers or how to make the maps into obs maps?

this map is fucking amazing fosho leads to very nice macro oriented games (atleast in zvt). as for obs a person named "Slime" created most used obs maps, i tried searching him on sc2 ranks, however, there is a lot of slimes... and the 2 it could have been didnt have replays uploaded via replayfu (so i couldnt check for player id on replay fu) best of luck for the obs.
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