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On February 18 2011 23:25 TchousS wrote: I played on the map and found it very nice ! I experienced some unusual lags though. Anybody else noticed it or was it my fault ? Just saying in order to contribute. Again, good job ! I never heard about any lags. you could maybe try to lower a little bit the texture quality.
On February 20 2011 04:14 OhNoItsTheMunch wrote: So I was just watching the Sennheiser Cup and just noticed what might be a small concern. It was a ZvP and the Zerg expands to the gold. The protoss moves up to the central watchtower and can see the creep from this expansion with the vision from the xel naga, but not the hatchery itself (leaving me to believe that if that zerg was a P or T, it wouldn't have been scouted). This ultimately didn't have an effect on the game as the Zerg was very far ahead and the Protoss was on the ropes but I feel like in other more close games that information could be important. Is this feature intended? It was intended at the beginning, since the terrain is very wide open and favors zerg a lot, i think it's ok for zerg to have this little disadvantage.
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yo, dunno if you had released a new version of that map, but i just played a cg vs a clanmate on it earlier the day, and we noticed that on the 3-o'clock gold the upper gas cant be taken, since its blocked by an obstacle considering that map is used in various leagues, i though i'll let you know
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Thanks a lot for pointing that, i fix this now.
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Congrats on the addition to the MLG map pool!
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After what must have been countless hours to make such a great map it must be the best feeling in the world to see it being played in more and more tournaments.
Gz on making an official MLG map Superouman, well deserved.
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dude's pretty much a beast. Congratulations man, all of us are living vicariously through you atm
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On January 31 2011 10:02 DeltruS wrote: I do think testbug would be a lot better without the lava as an intermission between spawn locations. The green area has no intermission so the lava makes the map look a lot more messy than it should. If the rest of the map transitioned like the top right, the map would be blizzard quality graphics wise, and that is a big step to getting it in the pool.
Woot you fixed the thing in my quote <3.
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Congratulations on getting this map in so many awesome tournaments!
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Putting rocks to show the XWT sight lines is a genius idea, props to whoever thought of that!
EDIT:
On February 07 2011 04:36 MorroW wrote:this map is amazing ! good work only thing i dont like is the smoke to show xel naga vision. mayeb you should put small rocks or some other small things on the ground. smoke brings so much attention and doesnt look nice^^;
Genius^
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I miss the lava
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gratz on selection for MLG map pool... cant wait to see some high level brawls on this sucker.
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On March 01 2011 12:18 Leviance wrote:I miss the lava Nah, it looks much better divided into even thirds instead of that random lava section thrown in that doesn't really correspond to anything.
EDIT- Although, I do think that Mar-Sara looked better than Shakuras.
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We want to make an "Testbug Obs". Does anyone know the triggers or how to make the maps into obs maps?
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MLG is quite good news. Congratulations on that.
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The mineral placements at the 6 and 10 naturals cause workers to occupy a much more condensed area than any other place on the map, making harassment--specifically the likes of banelings, hellions, and psionic storm--much more effective.
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The 2*1 squares of the mineral fields make this thing difficult to balance. I'll try to spread the 6 and 10 natural minerals a little bit.
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On March 01 2011 18:13 iCCup.Diamond wrote: We want to make an "Testbug Obs". Does anyone know the triggers or how to make the maps into obs maps? this map is fucking amazing fosho leads to very nice macro oriented games (atleast in zvt). as for obs a person named "Slime" created most used obs maps, i tried searching him on sc2 ranks, however, there is a lot of slimes... and the 2 it could have been didnt have replays uploaded via replayfu (so i couldnt check for player id on replay fu) best of luck for the obs.
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