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On December 30 2010 02:03 monitor wrote: Looks like an amazing map!
As the above poster said, I'm not really feeling the Brood War-esque 3rds. Every game, one player's 3rd expands away from his opponent and the other expands towards his opponent. It might not be a big deal, but as zerg I'd pray I got the spawn "away from opponent" 3rd. you can expand in either direction really, just take the third first over that side
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How are textures from different title sets mixed like that?
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On January 04 2011 11:39 Antares777 wrote: How are textures from different title sets mixed like that?
Map -> Map textures -> modify. Scroll down until you get some texture bits side by side, right side is the maps tileset stuff, left is all the textures, you can switch them up and all sorts of fun. You basically make your own tileset palette.
then go to: Map -> Map textures again. Click the textures you switched out and replace with the new ones.
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On January 04 2011 12:10 Grebliv wrote:Show nested quote +On January 04 2011 11:39 Antares777 wrote: How are textures from different title sets mixed like that? Map -> Map textures -> modify. Scroll down until you get some texture bits side by side, right side is the maps tileset stuff, left is all the textures, you can switch them up and all sorts of fun. You basically make your own tileset palette. then go to: Map -> Map textures again. Click the textures you switched out and replace with the new ones.
O.O
That's awesome, I'm going to go make a desert and fuse it with a jungle to make some badass map.
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...I think I did something wrong. I created a custom title set, but it doesn't show up when I go to textures to swap out the textures.
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try reloading the map editor
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On January 05 2011 08:52 Antares777 wrote: ...I think I did something wrong. I created a custom title set, but it doesn't show up when I go to textures to swap out the textures.
Also, if you modified your current tileset, try clicking again at the tileset in the dropdown menu in the window with your map's current tileset and then OK. The editor regards a changed tileset as a different tileset from the current one on the map itself (I think), hence this working (it did for me).
EDIT: Sometimes this applies to lighting too, apparently.
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Wow, this map looks amazing, and best of all, it reminds me of a discussion I read on BWmaps once about mixing multiple tilesets. It's finally possible!
<3 Testbug, where is he now anyways? We need good maps, yes?
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Updated the map, added an expansion behind the gold to give an easy third to the player brhind counterclockwise.
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totally awesome map, love 3 player maps in general. Random spawn location, but same rush distance no matter what the spawns are, makes it way easier to balance.
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Definite improvement to the map- currently, I'd consider it to be one of the two best SC2 maps out there right now (the other being Aiur Garden).
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Why is there 4 different texture themes when there is only 3 spawns?
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I've been playing customs on this map and it's so good.
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Hey, I just played this one last night, and it's pretty sweet, but I noticed that, like has recently come up about lost temple, if a zerg player spawns in the top position, you can see the trees by the minerals turn brown through fog of war and learn his position without scouting.
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Very nice, I'm super excited for all the new maps!
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On December 29 2010 09:00 garbanzo wrote: Whoa. Looks really cool, although the changing tilesets confuse me personally.
But I just got nostalgia chills with memories of HoMM[insert Roman numerals here].
Edit: I should add that it's because of the intersection of grass, desert and lava which is common in randomly generated HoMM maps.
I thought HOMM too
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United States10192 Posts
:O... amazing map. i love it. i really love the different tile sets, it really caught my eye... but i think the shakuras tileset looks better than the desert... though it doesnt give much contrast.
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On January 17 2011 02:40 GroveR wrote: Hey, I just played this one last night, and it's pretty sweet, but I noticed that, like has recently come up about lost temple, if a zerg player spawns in the top position, you can see the trees by the minerals turn brown through fog of war and learn his position without scouting.
Geez, you can also see this in the fog of war?! 
Edit: No you don't see it, don't scare me like this
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even if you could, it's gotta be patched soon... right?
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On January 17 2011 04:48 Superouman wrote:Show nested quote +On January 17 2011 02:40 GroveR wrote: Hey, I just played this one last night, and it's pretty sweet, but I noticed that, like has recently come up about lost temple, if a zerg player spawns in the top position, you can see the trees by the minerals turn brown through fog of war and learn his position without scouting. Geez, you can also see this in the fog of war?!  Edit: No you don't see it, don't scare me like this 
You're right, my bad. It appeared that way in the replay due to some strange behavior. If you're on everyone's camera at the start, when they whither, it stays that way through fog when you go to a player's cam, but if you start off on that player's cam they stay green until scouted.
Sorry for the scare! I guess the issue with LT is doodads that get fully covered by the creep; doesn't seem to be an issue with ones that are just changed by it.
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