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[M] (3) ESV Testbug - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
December 30 2010 01:22 GMT
#21
On December 30 2010 02:03 monitor wrote:
Looks like an amazing map!

As the above poster said, I'm not really feeling the Brood War-esque 3rds. Every game, one player's 3rd expands away from his opponent and the other expands towards his opponent. It might not be a big deal, but as zerg I'd pray I got the spawn "away from opponent" 3rd.


you can expand in either direction really, just take the third first over that side
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Antares777
Profile Joined June 2010
United States1971 Posts
January 04 2011 02:39 GMT
#22
How are textures from different title sets mixed like that?
Grebliv
Profile Joined May 2006
Iceland800 Posts
January 04 2011 03:10 GMT
#23
On January 04 2011 11:39 Antares777 wrote:
How are textures from different title sets mixed like that?


Map -> Map textures -> modify. Scroll down until you get some texture bits side by side, right side is the maps tileset stuff, left is all the textures, you can switch them up and all sorts of fun. You basically make your own tileset palette.

then go to: Map -> Map textures again. Click the textures you switched out and replace with the new ones.
ESV Mapmaking!
Antares777
Profile Joined June 2010
United States1971 Posts
January 04 2011 03:37 GMT
#24
On January 04 2011 12:10 Grebliv wrote:
Show nested quote +
On January 04 2011 11:39 Antares777 wrote:
How are textures from different title sets mixed like that?


Map -> Map textures -> modify. Scroll down until you get some texture bits side by side, right side is the maps tileset stuff, left is all the textures, you can switch them up and all sorts of fun. You basically make your own tileset palette.

then go to: Map -> Map textures again. Click the textures you switched out and replace with the new ones.


O.O

That's awesome, I'm going to go make a desert and fuse it with a jungle to make some badass map.
Antares777
Profile Joined June 2010
United States1971 Posts
January 04 2011 23:52 GMT
#25
...I think I did something wrong. I created a custom title set, but it doesn't show up when I go to textures to swap out the textures.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 04 2011 23:55 GMT
#26
try reloading the map editor
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-01-05 00:06:29
January 05 2011 00:05 GMT
#27
On January 05 2011 08:52 Antares777 wrote:
...I think I did something wrong. I created a custom title set, but it doesn't show up when I go to textures to swap out the textures.


Also, if you modified your current tileset, try clicking again at the tileset in the dropdown menu in the window with your map's current tileset and then OK.
The editor regards a changed tileset as a different tileset from the current one on the map itself (I think), hence this working (it did for me).

EDIT: Sometimes this applies to lighting too, apparently.
The Planetary Workshop - TPW - Mapmaking Team
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
January 05 2011 00:51 GMT
#28
Wow, this map looks amazing, and best of all, it reminds me of a discussion I read on BWmaps once about mixing multiple tilesets. It's finally possible!

<3 Testbug, where is he now anyways? We need good maps, yes?
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 15 2011 19:33 GMT
#29
Updated the map, added an expansion behind the gold to give an easy third to the player brhind counterclockwise.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
January 15 2011 19:54 GMT
#30
totally awesome map, love 3 player maps in general. Random spawn location, but same rush distance no matter what the spawns are, makes it way easier to balance.
True learning is not the memorization of knowledge; it is the internalization of patterns.
Obscura.304
Profile Blog Joined September 2010
150 Posts
January 16 2011 02:40 GMT
#31
Definite improvement to the map- currently, I'd consider it to be one of the two best SC2 maps out there right now (the other being Aiur Garden).
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 16 2011 04:57 GMT
#32
Why is there 4 different texture themes when there is only 3 spawns?
ShaneMac
Profile Joined November 2010
Canada56 Posts
January 16 2011 05:15 GMT
#33
I've been playing customs on this map and it's so good.
GroveR
Profile Joined November 2010
Canada3 Posts
January 16 2011 17:40 GMT
#34
Hey, I just played this one last night, and it's pretty sweet, but I noticed that, like has recently come up about lost temple, if a zerg player spawns in the top position, you can see the trees by the minerals turn brown through fog of war and learn his position without scouting.
Epsilon8
Profile Blog Joined May 2010
Canada173 Posts
January 16 2011 17:50 GMT
#35
Very nice, I'm super excited for all the new maps!
If you wish to travel far and fast, travel light. Take off all your envies, jealousies, unforgiveness, selfishness, and fears.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
January 16 2011 17:53 GMT
#36
On December 29 2010 09:00 garbanzo wrote:
Whoa. Looks really cool, although the changing tilesets confuse me personally.

But I just got nostalgia chills with memories of HoMM[insert Roman numerals here].

Edit: I should add that it's because of the intersection of grass, desert and lava which is common in randomly generated HoMM maps.


I thought HOMM too
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
January 16 2011 18:18 GMT
#37
:O... amazing map. i love it. i really love the different tile sets, it really caught my eye... but i think the shakuras tileset looks better than the desert... though it doesnt give much contrast.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-01-16 19:56:14
January 16 2011 19:48 GMT
#38
On January 17 2011 02:40 GroveR wrote:
Hey, I just played this one last night, and it's pretty sweet, but I noticed that, like has recently come up about lost temple, if a zerg player spawns in the top position, you can see the trees by the minerals turn brown through fog of war and learn his position without scouting.


Geez, you can also see this in the fog of war?!

Edit: No you don't see it, don't scare me like this
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 16 2011 20:02 GMT
#39
even if you could, it's gotta be patched soon... right?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
GroveR
Profile Joined November 2010
Canada3 Posts
Last Edited: 2011-01-16 20:22:59
January 16 2011 20:18 GMT
#40
On January 17 2011 04:48 Superouman wrote:
Show nested quote +
On January 17 2011 02:40 GroveR wrote:
Hey, I just played this one last night, and it's pretty sweet, but I noticed that, like has recently come up about lost temple, if a zerg player spawns in the top position, you can see the trees by the minerals turn brown through fog of war and learn his position without scouting.


Geez, you can also see this in the fog of war?!

Edit: No you don't see it, don't scare me like this


You're right, my bad. It appeared that way in the replay due to some strange behavior. If you're on everyone's camera at the start, when they whither, it stays that way through fog when you go to a player's cam, but if you start off on that player's cam they stay green until scouted.

Sorry for the scare! I guess the issue with LT is doodads that get fully covered by the creep; doesn't seem to be an issue with ones that are just changed by it.
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