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SotIS (Dota for SC2) Strategy Discussion - Page 4

Forum Index > SC2 Maps & Custom Games
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UberThing
Profile Joined April 2010
Great Britain410 Posts
September 17 2010 12:56 GMT
#61
The drill by the MULE is seriously OP
Wag1
jfourz
Profile Joined August 2009
Ireland421 Posts
September 17 2010 13:51 GMT
#62
dota stopped being fun for me after 5.84c maybe i'll give sotis a try when it gets a bit farther in it's development. till then
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
Zergxy
Profile Joined September 2010
Mexico25 Posts
September 17 2010 16:39 GMT
#63
Why play SoTIS when dota is out? if you are tired of ladder just minimize your sc2 and run wc3, if your computer can't run both games, then you have a problem.
Dysz
Profile Joined April 2010
Sweden26 Posts
September 17 2010 16:56 GMT
#64
awsome game for how short its been out. chill and w8, then after a year or so we can maybe start comparing with dota. just so u know, dota sucked at earlier stages and was not balanced among heroes what so ever.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
Last Edited: 2010-09-17 17:14:07
September 17 2010 17:13 GMT
#65
On August 25 2010 01:14 CruS wrote:
The SC2 versions are just really sloppy. The shop menu is really clunky and unorganized. Healthbars are crappy for last hitting. Last time i played the map they were using zerglings as creeps and they are stupid hard to target. The models are just clumped up and bulky to last hit properly. You can't see very well and the game itself isn't very refined at all. A lot of the animations are poor and it's hard to tell whats going on.

There is really no reason to try and force a DotA clone into SC2 when you can play LoL for free, DotA for free if you have warcraft 3 and HoN (the most professional clone) for just $30.


QFT
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
September 17 2010 17:49 GMT
#66
I thought this was a strategy discussion??

Anyways.. I've tried the game, I'm pretty bad. I'm alright at LoL, and I would like to get better at SotIS

So of anyone would like to discuss strats instead of "ogm balance issues", that would be bool.
since 98'
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
Last Edited: 2010-09-17 21:53:12
September 17 2010 21:50 GMT
#67
right now overall the best hero is probably chuck.tbone (tauren marine) and tosh

chuck is really strong overall while tosh has a ridiculous stun attack as his Q special (stuns almost 4 seconds over 7 seconds or something at level 4)

theyre going to get nerfed further for sure in the future though


i just checked the changelog and chuck got nerfed a lot (and tosh to a lesser extent with increased time between stuns)

this should be better since the new patch kinda messed up what balance there was to a huge degree

i never played LoL or HoN or DOTA but i've played sotis for a while (originally just to take a break from laddering) and if you guys have any questions on strats, heroes or w/e I can try to answer them
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
September 17 2010 22:31 GMT
#68
On August 25 2010 01:47 beradical wrote:
If you really do want to play a game of this nature, I, personally, suggest League of Legends.

It's by far the best DotA style game out, and it's completely free!

(This is of course only when you're bored of SC2 )


lol

you played HoN yet? much better than LoL imo
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
September 18 2010 02:45 GMT
#69
On September 18 2010 06:50 NEwAcC) wrote:
right now overall the best hero is probably chuck.tbone (tauren marine) and tosh

chuck is really strong overall while tosh has a ridiculous stun attack as his Q special (stuns almost 4 seconds over 7 seconds or something at level 4)

theyre going to get nerfed further for sure in the future though


i just checked the changelog and chuck got nerfed a lot (and tosh to a lesser extent with increased time between stuns)

this should be better since the new patch kinda messed up what balance there was to a huge degree

i never played LoL or HoN or DOTA but i've played sotis for a while (originally just to take a break from laddering) and if you guys have any questions on strats, heroes or w/e I can try to answer them


T-bone is now a completely useless, underpowered hero with his new spells and stats. Tosh is still OP (level 4 stun with another hero for damage is a guaranteed kill), as is Unix.

The observer needs to be removed, as does Unix's perma-burrow. Right now my games have become observer wars between the two teams, with a huge %age of your mins going to buy and rebuy them, and your energy focusing on killing theirs. Even without detect, observer + laser drill is broken vs anything that can't shoot the air (otherwise you can scan and kill the obs).

At this point I'm quite sure the mapmaker really isn't cut out for the job of making anything that will get to DOTA-equivalence, and I'd like to see someone else start fresh. Instead of taking small steps, balancing the current heroes, and slowly adding new ones he's introducing several at a time, not fixing the old balance issues, not play testing before he releases a map, and doing complete re-makes of heroes between patches (which come too often).

As for strategy, every hero requires his own strategy. With Darpa, you obviously go straight for 2 or 3 stabilizers, then work on a small hadron collider. With Geminus, I try to rush pulse hammer for the stun, and don't even bother with movement or attack speed increases because his ult and his trap already allow you to catch any hero. Mandrake needs more hit points and fast healing to counteract the damage from Martyr. Alternatively, you can go energy and assist with kills with the lance. Cyprus has multiple options - you can go damage and try to warp, trap and kill heroes, or you can go energy regeneration and farm super-fast with multi-shot. Tassadar is underpowered late game because he doesn't scale well - 10 damage from illusions, even if you have 20, is worthless once everyone has 2000+ hp and 50+ armor. Zyrkhan can go anything, as he is fairly well rounded, but he can easily get shut down from leveling early, and then can't compete with ranged heroes. Toximancer similarly can go for spells or damage or speed/attack rate or stuns. His allied unit modifier is still a bit strong, and his cloak is overpowered (the percentages listed are incorrect). Gravitus pretty much has to go movement and attack speed, otherwise he'll never catch and hit other heroes. Erekul goes energy regen. Singsprocket farms crazy fast if you get energy regen first with his Q. Then you can go whatever you want when you're 3 levels ahead of everyone. Hybrid I've only played twice, but he's still OP because of his ult (he basically can't ever die). I went attack speed and it worked well with focus. I can't figure out how to play Grunty, and Boros goes damage and/or stun. The ghost can go pretty much anything, but lately I've been rushing straight to the +60 damage.
I <3 서지훈
farseerdk
Profile Joined May 2010
Canada504 Posts
September 18 2010 02:49 GMT
#70
For me, nothing will replace wc3 dota.
Perspective is merely an angle.
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
September 18 2010 06:55 GMT
#71
can these X is worse than dota/hon/lol/whatever discussions stop? this thread isnt about any of those games and it adds absolutely nothing (there are already play dota/hon/lol threads that are extremely long - look under sports and games or search for them)

to lonelymargarita:
i only read the changelog (havent seen anyone use tbone since that recent mass nerf) for tbone and he seemed maybe even overnerfed (i dont know how much - if any? - damage his ult does)

i totally agree that tosh's stun needs to be reworked to something else, maybe a slow effect or (it was suggested on the playsotis forums) something that locks spells on the hero; as is the 0.4-0.2 second difference (now) is kinda negligible from the previous 2 second delay between stuns

i think ekcolnovkol (the map maker) said something about not being able to test patch 2.0 because he submitted it to the blizzard custom map making contest (i think one of the rules was no previously uploaded maps) so he had to make a bunch of changes after, and he seems amenable to reason (ie: nerfing tbone), the main problem i see is that there arent really that many good players testing the game for him. so many of the "elite" players on playsotis.com are a joke, and without good players testing and actually seeing the balance in game, its hard to balance the game.

here are some of my thoughts on the heroes you mentioned:
darpa - if you're going to lane (with autoturrets) middle, i prefer getting movement/components for vernal, if you plan on getting hero kills then straight stabilizer/x2 is good
shadow.boros - i get vernal first, if not you run the risk of getting ganked rather than ganking others, then pulse after vernal
mandrake - vernal (i pretty much get this first for every hero anyway since it helps soooooo much early game), pulse, stabilizer--> organic carapace, etc
cyprus - i usually go for damage since hes awesome for fucking people up 1v1 and you can do it in the sneakiest ways with his teleport
tassadar - hes not weak at all late game because early on his Q attack can help you lane really well, he can escape with his cloak/clone, and its pretty hard to pick him out to begin with when theres like 10 clones onscreen; then again hes really good for laneing, so-so for support/ganking, and hes not exactly a carry
zyrkhan - recently i've seen some pretty good players using him and getting stabilizer first and using his storm/blink often, then getting pulse and the standard items
toximancer - was practically invincible pre 2.0 and after they made observers unable to see cloaked units, hes still really really good atm just for that 20% attack speed skill on everyone on the team (including allied creeps/buildings) and i think now that his Q attack is fixed its still really strong despite the obs now - and especially if you're using one to snipe others obs
gravitus - attack speed is a must since his ult gives him so much attack damage, probably a good idea to get gravitic as soon as possible, maybe even as a 2nd or 3rd item (after vernal)
erekul - one of his skills recharges energy, and his other recharges hp, so you dont need energy that much (just attack some neutral creep or...get hit)
singsprocket - best laner early game for sure, you dont need any specific items for energy regen that much early on since one of his skills (that boosts scv attack/life) gives energy drops and that + vernal (whatever component that gives u energy that combines to form vernal) should be enough energy early on
hybrid - very very strong if used well, going straight damage for him is fine since his other skills slow/stasis and allow really good setups for ganks
geminus.boros definitely vernal then pulse, stabilizer after probably
grunty - one of my favorite heroes, super strong if you abuse the middle lane and get all the rune creeps. now that his shotgun dispels cloak (one of the recent patches) he should be even stronger, but surprisingly i see noone using him as hes kinda hard to use (and if you dont go mid solo its even harder to utilize his advantages). straight damage is fine for him, especially contamination shard since he already does sooo much damage and quickly near/in water
rancor (ghost) - can go pretty much anything but i think damage is pretty important, also the skill leveling, its pretty important to just ignore that one skill where he plants sensor towers, its pretty unimportant if you have a good sense of the action (ie: take a look around the map often). best skill build for him is to focus on snipe, get maybe 1 level of cloak, get his ult (obv) whenever possible, and put the rest of the skill lvls into upping his stats (even early on, you can always increase levels of cloak later on, but really u only need 1 level for the first 10 levels or so)

yes i play this game too much.
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
September 18 2010 07:11 GMT
#72
also my ideal team would probably be mandrake/toximancer/hybrid/tosh/and uhhhh the last would be a tossup between erekul/grunty/boros (geminus not shadow, his vortex took a HUGE hit pre 2.0)

its currently *probably* the best combo atm as theyre all excellent for ganking and they can all carry a game too

some of the new items in the game that they introduced post 2.0 are kinda ridiculous...that new coat of arms item is soooooooooo good for its cost, while the evasion item just got nerfed from 30% evasion to 17% (component) and 22% for the combined item, which seems kinda bad considering its cost idk, i havent used it much
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
September 22 2010 17:14 GMT
#73
On September 18 2010 16:11 NEwAcC) wrote:
also my ideal team would probably be mandrake/toximancer/hybrid/tosh/and uhhhh the last would be a tossup between erekul/grunty/boros (geminus not shadow, his vortex took a HUGE hit pre 2.0)

its currently *probably* the best combo atm as theyre all excellent for ganking and they can all carry a game too

some of the new items in the game that they introduced post 2.0 are kinda ridiculous...that new coat of arms item is soooooooooo good for its cost, while the evasion item just got nerfed from 30% evasion to 17% (component) and 22% for the combined item, which seems kinda bad considering its cost idk, i havent used it much

No room for prelate there?

I have been playing very well with mandrake lately, but also tampered with Prelate.Zeratul and found them both pretty awesome for the way I play the game :D

Overall I'm having a lot of fun playing SoTIS, and even though it may not compare to the other big names like DotA and HoN its very new, and i know for a fact the developers are working their asses off to keep up with balance changes and bugs. I think they are doing a great job ^_^
TwitteR: @NeverExpo follow me, i'll follow back :)
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
October 01 2010 11:50 GMT
#74
i made that post before they (kinda) nerfed tosh

prelate is awesome for ganking but then mandrake/toxi/hybrid/tosh/etc are good at ganking and can also carry a game

mandrake is soooooo fun to play at the start - you can start ganking nonstop with only a couple lvls of his martyr and magnitude.

ekcolnovkol is working hard at balancing and introducing new items (i heard another big update is coming? maybe 10 new heroes) but i dont think he has enough good players to do balance testing - and i dont mean people who just play sotis, but i mean people who are good at/understand sc2 mechanics and like playing sotis

regardless he(/they?) is doing a great job

PS: we need some sort of sotis lets play thread, this one got so bogged down with haters
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
Nixda
Profile Joined August 2010
119 Posts
October 01 2010 13:34 GMT
#75
I never played DOTA or one of its clones, but I feel a strange kind of attraction to SotIS.
I do have two questions though, both of them probably pretty newbiish:

1) What are these rune creeps ? I read in the chat about someone taming a rune creep but I have no idea what these are and what it means.

2) There seems to be a tendency of players dropping out at the start of the game and in the 10-15 seconds after it has started. Is this a bug or do experienced players leave intentionally (maybe because they do not get the hero they want or perhaps because they consider one of the two sides to be weaker because of the imbalanced critters) ?
This causes a lot of frustration because it tends to make teams uneven, after which players of the team with less players leave because of it and it forces a restart.
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
October 01 2010 14:39 GMT
#76
1. rune creeps are just random npc type units that spawn in the waters on the map, there are 3 of them iirc (one that gives u super fast movement speed, one that gives faster attack, one that regens hp/mana)

2. sometimes this is a bug where you get a "YOU HAVE DROPPED FROM THE GAME" etc type message at the start, sometimes its just people not wanting to play with a bunch of feeders/newbs (you can check everyone's lifetime stats in the top right bar)
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
October 01 2010 15:55 GMT
#77
I pretty much feel that Tassadar is overpowered,hes just basically a ranged pl. and all that shiny tassadar and the dark background makes it so hard to see anything that i can't differentiate the real tassadar from his clones even when i hit all of them.

I dunno how its going to go though, might want to see how it balances out. Although im pretty sure it can't replace HoN since everyone in DotA were whining about the lack of hero models, the kinda-bad graphics and just the limitation in every area cause its restricted by the warcraft 3 engine. HoN is free from such restrictions and have better utilities, such as reconnection to games and such. And the graphics are nice too.
Lee Jaedong Fighting!
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2010-10-04 06:02:47
October 04 2010 05:58 GMT
#78
This game seems to be gradually getting pretty balanced. Toximancer Vespus is still stupidly overpowered once he gets to level 11, but they've nerfed most of the other heroes that were too strong. Erekul, Gravitus and Zeratul might need small nerfs still. Vagabond definitely needs a buff, the moment the other team gets observers he has a 0% chance of ever getting a kill. Other than that SotIS is getting pretty well balanced.

There is a bit of team imbalance for the time being. Zerg has several small advantages that should really be removed, both teams should start on equal footing.

I'm having a lot of fun playing this with some buddies when I get tired of ladder, we all get on Skype and our superior communication allows us to utterly dominate. Brawler, BioTron and Boros are my favorites.
I am the Town Medic.
Arovien
Profile Joined June 2010
United States123 Posts
October 04 2010 07:10 GMT
#79
Rancor complements most heroes. He is a must in any team in the competitive SotIS scene IMO. This 9 range snipe (Q) will help gank in even the most unlikely situations. His cloak ability (E) cloaks allied heroes around him; very useful when retreating from a gank if your partner got hammered or if going in for a sneaky attack/gank. His ultimate having unlimited range makes him ridiculous. You can help gank anyone being anywhere on the map as long as they get stunned.

BioTron is also a amazing hero capable of everything. I wanna say he is borderline OP.

One big problem I have with SotIS is that most heros feel like they can become leads as long as you know what items to get.
That's just how I do...
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
October 08 2010 20:52 GMT
#80
Having only played Dota like 2 times prior to getting SC2, I'm a noob and find SotIS really fun
Although the name is absolutely terrible
And the balance needs a lot or work
I think the game will shape up to be pretty good the more they work on it

Has anyone else seen it disappear from the games list?
I was trying to play last night but haven't seen it there
I know most of you are going to be like "why does it matter, it's a shitty game anyways?"
But I'm really curious as to why I can't find it anywhere. I tried searching blizz forums but all I could find was idiotic posts claiming Blizzard banned it in fear of the game getting too popular...
Which sounds like horse shit to me
FUCKING GAY LAGS
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