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On June 24 2011 15:39 Ruscour wrote:Show nested quote +On June 24 2011 14:56 travis wrote: This game has improved a lot since I last played it.
BTW, I liked how in DOTA they had the banlist checker thing.
Too bad bnet 2.0 sucks so much ass that isn't even possible.
My favorite part is how every other game 1 or 2 people disconnect from the lobby while the game is starting. Man, battle.net 2.0 is awesome! You necro a thread to whine about bnet 2.0? Banlists were awful in WC3, it worked in a perfect world but if your internet cut out and you were disconnected and you never get into another game again. It's hilarious that you cite people disconnecting in SC2 when in WC3 there was absolutely no punishment either. The SotIS forums are a far better place to discuss this. I personally do not enjoy it as a DotA player, but I'm sure Blizzard DotA will be far less clunky.
No, I necro a thread to say that the game is much better but that bnet 2.0 makes it hard to enjoy.
"cite people disconnecting in sc2 when in wc3 there was absolutely no punishment either"
... I am talking about bnet 2.0 disconnecting people from the lobby when the game starts.
jesus, looking for a fight?
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On June 24 2011 15:59 travis wrote:Show nested quote +On June 24 2011 15:39 Ruscour wrote:On June 24 2011 14:56 travis wrote: This game has improved a lot since I last played it.
BTW, I liked how in DOTA they had the banlist checker thing.
Too bad bnet 2.0 sucks so much ass that isn't even possible.
My favorite part is how every other game 1 or 2 people disconnect from the lobby while the game is starting. Man, battle.net 2.0 is awesome! You necro a thread to whine about bnet 2.0? Banlists were awful in WC3, it worked in a perfect world but if your internet cut out and you were disconnected and you never get into another game again. It's hilarious that you cite people disconnecting in SC2 when in WC3 there was absolutely no punishment either. The SotIS forums are a far better place to discuss this. I personally do not enjoy it as a DotA player, but I'm sure Blizzard DotA will be far less clunky. No, I necro a thread to say that the game is much better but that bnet 2.0 makes it hard to enjoy. "cite people disconnecting in sc2 when in wc3 there was absolutely no punishment either" ... I am talking about bnet 2.0 disconnecting people from the lobby when the game starts. jesus, looking for a fight? I disagreed with you on the internet, sure, let's go straight to fisticups :S I was just trying to say that your post was hardly relevant to SotIS, as bnet's problems are relevant to every single other custom map in existence.
On topic, my biggest problem with SotIS is the hotkeys, I'd like to be able to customise my hotkeys to what I'm used to from DotA without screwing them up for SC2, it feels uncomfortable as hell. The inventory system is clunky as well but there's not much they can do about it with SC2's engine.
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I don't like the hotkeys either. And yeah, the whole thing has a different feel from wc3 dota.. and yeah it's because of the sc2 engine. But as far as sc2 ums's go I think it's a very good map. The only problem is actually getting a good game going.
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Can somebody give me some advise how to play cuz i am always like 3 levels behind everybody and i cant kill them cuz they recharge health and stuff
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Unix (infestor) and Rory Swann is really strong if used well in synergy. Use unix fungal the target, then have him ult (the neural parasite thing), and have Rory cast his W-skill over Unix (the timescale one), followed by his concussive shell casted on the target. This will make unix deal his damage in over twice the speed he usually does, if Rory's W-skill is maxed. You could also have unix fungal for Rory, so it's easier for Rory to hit his molotov.
@above, buy at least two Vital infusions along with your accelerator with the money you start out with. An early death sets you pretty far back, but so does having to go back to the pool and heal too often. You gain experience that's shared with allied heroes near you from enemy creeps/heroes dying near you. If you're having trouble staying alive, which is causing you to be underlevelled, I suggest playing conservative. For instance, if you're a melee hero, stay slightly behind your creep line (probably next to they hydras/stalkers) and try to last hit when possible.
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Just started playing this game yesterday and it's pretty damn fun. I never really got into dota or LoL but I knew the basic idea of the game...pretty well don't die, kill neutrals for leveling, and when there is a guy about to die go after him...but nothing in terms of specifics. I've been using the mandrake exclusively because I like the whole lance concept and not letting opponents get away. It's pretty damn fun though and a LOT more chill than SC.
One thing I am trying to figure out is how people seem to get power-ups/shop items so quickly. People recommend getting like organic carapace for my guy but that's like 4600 or something and I've literally only gotten that in one game out of 15 or so...most games I probably get like 3000-4000 max in the whole game. Anybody have any tips for getting more money?
Overall pretty well loving the game despite knowing near nothing about hero matchups or super specifics.
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On June 24 2011 16:17 Ruscour wrote:Show nested quote +On June 24 2011 15:59 travis wrote:On June 24 2011 15:39 Ruscour wrote:On June 24 2011 14:56 travis wrote: This game has improved a lot since I last played it.
BTW, I liked how in DOTA they had the banlist checker thing.
Too bad bnet 2.0 sucks so much ass that isn't even possible.
My favorite part is how every other game 1 or 2 people disconnect from the lobby while the game is starting. Man, battle.net 2.0 is awesome! You necro a thread to whine about bnet 2.0? Banlists were awful in WC3, it worked in a perfect world but if your internet cut out and you were disconnected and you never get into another game again. It's hilarious that you cite people disconnecting in SC2 when in WC3 there was absolutely no punishment either. The SotIS forums are a far better place to discuss this. I personally do not enjoy it as a DotA player, but I'm sure Blizzard DotA will be far less clunky. No, I necro a thread to say that the game is much better but that bnet 2.0 makes it hard to enjoy. "cite people disconnecting in sc2 when in wc3 there was absolutely no punishment either" ... I am talking about bnet 2.0 disconnecting people from the lobby when the game starts. jesus, looking for a fight? I disagreed with you on the internet, sure, let's go straight to fisticups :S I was just trying to say that your post was hardly relevant to SotIS, as bnet's problems are relevant to every single other custom map in existence. On topic, my biggest problem with SotIS is the hotkeys, I'd like to be able to customise my hotkeys to what I'm used to from DotA without screwing them up for SC2, it feels uncomfortable as hell. The inventory system is clunky as well but there's not much they can do about it with SC2's engine.
Fisticups hahaha
Its fisticuffs bro.
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Ok I have been playing this game ever since my last post, and this has taken over ALL of my other gaming interests. Simply put this game is awesome. It's so underrated especially lately since there have been some good balancing and bug fixes. I've played some high level matches and WOW are they ever fun. Sotis is different from dota/LoL in the sense that everything is much faster paced and exciting due to the map being quite small.
If anybody has any questions about they game feel free to ask me because I feel very competent in this game now after 4 months.
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garamond + balrog + Chuck + Aberration (forgot his SotIS name) + shadow, zeratul, or tiberius = other team will rage quit. Garamond pushes like a boss and has the best ganks when they have to run back into you. Balrog is OP until they nerf him, Chuck + aberration = lane control and kill fest chuck walls them in and the aberration sicks the infested on them, and then you have your late game carry for the other three.
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So...
I noticed that playsotis.com has dropped sotis altogether and is now trying to change to be a site for dota/lol/smite.
Does this mean that Sotis is dead now? I've been out of the loop for a while, so I thought I'd ask here since there's no other active Sotis thread atm.
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That is interesting... I'd take it its development has been discontinued. Haven't played Sotis in, like, 4ever, used to play with some rl friends in-between team games. I've long since moved to DotA 2. The game wasn't bad, and with the SC2 editor I'm sure it could have become pretty good, just needed more heroes and work on buffs and nerfs ofc. I guess with the insurgence of MOBAs (or ARTS as you wish), most of 'em being F2P, there's not much of a reason to play an UMS map for the same purpose.
Hero Attack (I think was the name) was also pretty good, had a unique spin on the genre.
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On December 02 2012 06:33 rkffhk wrote: So...
I noticed that playsotis.com has dropped sotis altogether and is now trying to change to be a site for dota/lol/smite.
Does this mean that Sotis is dead now? I've been out of the loop for a while, so I thought I'd ask here since there's no other active Sotis thread atm.
SotiS was reborn as Aeon of Storms (AoS) now.
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