|
Lately a friend and I have been taking breaks from ladder to play some custom games including dota. I know there are many hardcore dota fans out there that don't approve of it and I agree it still needs work but overall I think its fun.
My friend and I have been experimenting around with combinations of heroes that work well with each other and have cheap combinations of moves to make people rage quit.(Because why else would you play the game .
I'm asking others, what cheap hero comps have you guys come up with to make people rage quit? Or what good strategies in general have you come up with?
|
http://www.playsotis.com/phpbb/viewtopic.php?f=4&t=617
will answer far better than i can =P
personally, an annoying thing i've come against is the fact that apparently nukes from tiberius.rancor can be dropped ANYWHERE (either that, or he's hacking) - so if you retreat from a battle he can time and nuke you as you try to heal up.
|
I love UMS but I see no reason to play any dota clone on SC2 with LoL and HoN and DotA already being out there practically for free.
So.. I haven't really tried any of the dota UMS, are they any good at all?
|
On August 25 2010 01:14 CruS wrote: I love UMS but I see no reason to play any dota clone on SC2 with LoL and HoN and DotA already being out there practically for free. I agree with this.
The SC2 versions are just really sloppy. The shop menu is really clunky and unorganized. Healthbars are crappy for last hitting. Last time i played the map they were using zerglings as creeps and they are stupid hard to target. The models are just clumped up and bulky to last hit properly. You can't see very well and the game itself isn't very refined at all. A lot of the animations are poor and it's hard to tell whats going on.
There is really no reason to try and force a DotA clone into SC2 when you can play LoL for free, DotA for free if you have warcraft 3 and HoN (the most professional clone) for just $30.
|
If you really do want to play a game of this nature, I, personally, suggest League of Legends.
It's by far the best DotA style game out, and it's completely free!
(This is of course only when you're bored of SC2 )
|
I think that mentality of don't play it because there is something better is a little silly. If people want to play a game for fun and not in a league/statistical based competition then why not offer that in a game they've already purchased? Not everyone wants to play DotA (or HoN or LoL) as if it were a 1v1 ladder, some just want to relax and take a break.
I remember early DotA being "balanced" and clunky.
|
Please find a better game. The controls (and players you find) in this game are just awful. If you're interested in playing this type of game, take everyone elses advice and just play HoN, LoL, DotA or wait for Steam's new one. If you do want to play SotIS, wait like, 6 months for it to get better developed.
|
It's an absolutely horrible version. The creeps are imbalanced, it's incredibly hard to last hit vs zerglings, the collosion size of your heroes is absurd and you can get stuck in like 3-4 lings. The buying menu is uncomfortable and everything feels just wrong. I'm a very avid Dota-player, i played both HoN and LoL for a bit and i usually own these things like np after my first 5 mins, but this is just bad.
Give it a few months till they figured it out. So far stick to WC3-DotA (or HoN or LoL if thats more of your flavour).
|
the attack animation of default units in sc2 are too fast to micro last hit deny compare to war3. in order for this game to work, you need some certain mod for game speed and camera zoom.
i doubt this gona reach DotA level anytime soon
|
On August 25 2010 01:23 Backpack wrote:
The SC2 versions are just really sloppy.
i agree, they're very very sloppy. as a long term Dota player and fan, the Sotis game on SC2 is just horrible. it's nowhere even close to the honing and fine balance tuning of Dota. Dota is a refined and balanced game with great attention to detail that most players won't even notice or understand (example: tangoes and ironwood branches or seemingly inconsequential (but not inconsequential) nerfs that take out 1 base damage). there is a reason why Dota was played at WCG--because it's competitive. and it's competitive because it is balanced. Sotis has a number of problems: user interface is horrible, the leadership is obviously held by someone who does not have a deep understanding of game mechanics, and of course, balance issues.
the only thing going for it is that it looks pretty.
|
i wonder if anyone talking down on this map has ever played dota version 5.84 and before.
|
On August 26 2010 02:28 yongming wrote: i wonder if anyone talking down on this map has ever played dota version 5.84 and before. This.
Anyone who played DotA and compares "balance and polish" to SotIS obviously never played DotA pre-Allstars either.
DotA has come a LONG way from being something heavily competitive from a pretty indistinguishable map back in the day. Give SotIS some time before yacking at it.
|
SotIS got some updates as of late. More heroes, better shop menus, etc. Had a fun game yesterday.
|
Odd to see so many people eager to bash a UMS that has only been in development for a few weeks. Also silly for people to recommend playing LoL over a UMS... UMS can be fun distractions from ladder and come in all varieties. I doubt there is a single UMS that doesnt have a better full game somewhere, but they are still played!
Keep in mind this UMS map CLEARLY needs a lot of work. I was surprised to see a Dota clone out so fast, but I hope it improves. Some of the proplems people posted need to be addressed... the shop UI is terrible, and in general the map seems cluttered and a bit faster than dota (someone mentioned the attack speeds being to high by default).
Anyways, I hope this map improves, I will certainly be watching it.
|
Let's ignore the haters and talk some strategy!
I have a hard time figuring out optimal buying strategies Generally I get the +2 health regen then get the veneral inhibitor or whatever that gives the speed bonus and the aura of health or mana regen. For heroes like the ghost I think it may be good to rush to stabilizer so you can stay near combat and level up without having to go back to base. Getting stab also allows you to go rail gun next then force plating for a quick shc, but I'm not sure if this is the best way to go about things. Biggest problem is that you're relatively weak compared to heroes that didn't rush stab early on, and then once you get it you're potentially facing damage upgraded heroes until you get the rail gun.
Also, I'm not completely sure about this but there should only be once aoe hero per lane! I was playing a game where my buddy was the dark templar while I was the high templar and often times his aoe balls were competing with my swarms
|
On August 25 2010 01:47 beradical wrote:If you really do want to play a game of this nature, I, personally, suggest League of Legends. It's by far the best DotA style game out, and it's completely free! (This is of course only when you're bored of SC2  ) Say what.. LoL is a terrible clone IMO :[
HoN is soooooo good but I still think that there should be an SC2 version of DotA. I don't understand the people objecting this, seeing as how it REALLY does not affect them whether or not people make it.
|
On August 26 2010 04:35 squaremanhole wrote:Show nested quote +On August 25 2010 01:47 beradical wrote:If you really do want to play a game of this nature, I, personally, suggest League of Legends. It's by far the best DotA style game out, and it's completely free! (This is of course only when you're bored of SC2  ) Say what.. LoL is a terrible clone IMO :[ HoN is soooooo good but I still think that there should be an SC2 version of DotA. I don't understand the people objecting this, seeing as how it REALLY does not affect them whether or not people make it. the problem is even if Icefrog released DotA for SC2 (which he isn't), HoN and LoL offer stuff that SC2 DotA will never ever have because it's limited to battle.net 2.0 and sc2.
|
personally i think DotA b4 IceFrog isnt that great, i treated it just like a TD maps back in the day. There is alot of speed and animation modification you need to work on SotIS in order to make the game more exciting. The default model of SC2 are not suited for games Dota-like.
about battle net suit for DotA or not? i dont think its a problem. Blizz is having lots of map making contest right now and im sure they will make a custom ladder if they found a project that has big potential.
|
Frankly, it's because it's not balanced that it's fun to play. I'm not very good at DotA like games, but I can play SotIS pretty well as the sniper.
|
HoN is much better than LoL for only $30. If you want to play a Dota game seriously or competitively then HoN is by far the best. Even the WC3 Dota is better than LoL. If you don't have an extra $30 to spend on a game, then you're either 15 years old whose mommy won't let them use her credit card, or you don't deserve to live because you can't even make $30.
LoL = casual cartoony crap Dota/HoN = for competitive game.
|
United States2822 Posts
Can we keep the wanton bashing of DotA clones out of this thread? People can talk about and play whatever they enjoy.
|
I started Dota a little before 5.64, but most of my early playing was on that. It definitely had balance issues, just like early patches to HoN in the beta did. No reason not to have a eos type map for sc2, but it really needs some work, most notably in unit control - pathing and last hitting is absolutely horrendous.
|
league of legends is the way to go
|
Change the title of this thread to "SotIS/HoN/DotA Comparison" and make a new thread where people ACTUALLY talk about SotIS strategy.
Right now this is the equivalent of a TvZ strategy thread where everyone is telling you to play protoss.
|
im a big dota/lol/hon fan, but i think sotis is a really ugly game, its really dark and cluttery
|
|
On August 30 2010 03:57 LonelyMargarita wrote: Change the title of this thread to "SotIS/HoN/DotA Comparison" and make a new thread where people ACTUALLY talk about SotIS strategy.
Right now this is the equivalent of a TvZ strategy thread where everyone is telling you to play protoss.
I meant for the thread to be a strategy discussion but it has turned into this lol. I guess I should have known better. -_-
|
On August 30 2010 04:36 Zonel wrote:Show nested quote +On August 30 2010 03:57 LonelyMargarita wrote: Change the title of this thread to "SotIS/HoN/DotA Comparison" and make a new thread where people ACTUALLY talk about SotIS strategy.
Right now this is the equivalent of a TvZ strategy thread where everyone is telling you to play protoss. I meant for the thread to be a strategy discussion but it has turned into this lol. I guess I should have known better. -_-
I think the mods wouldn't mind laying down the law if you asked them. This thread went off-topic from like post 3 :\
|
You guys are acting like 1 month of release is gonna = perfect dota clone. Just give it time no shit its sloppy because the right person has yet to make it.
|
I like this game. I find the MULE hero with his seeker missile is real good
|
On August 25 2010 01:14 CruS wrote: I love UMS but I see no reason to play any dota clone on SC2 with LoL and HoN and DotA already being out there practically for free.
So.. I haven't really tried any of the dota UMS, are they any good at all?
I agree with the first sentence. If you dont own HoN, might as well play LoL for free instead of SotIS, as you will have the side effect of earning points to unlock stuff - which is pretty fun and addictive.
The faster pace of Storm is kinda cool, but the problem? Aside from the creeps being imbalanced.... the life is too low on everything! Everything dies too fast! How are you supposed to get last hits or deny the opponent when things drop so fast?
Not to mention the heroes are pretty crappy balanced, and have many skills that dont really offer much synergy to the rest of the character... and the item shop is crap...
It needs a lot of work. I think it has potential - like I said the faster pace is cool, but HP needs to be upped globally, and zerg/protoss creeps need to be balanced among other things. Balance is to be expected to need work because it's new - some things are obvious glaring problems though....
I havent played ma ny UMS that I actually enjoy yet, actually the soccer UMS that's on the forum here is the one I've liked most so far. I just wish ppl played it more, I only play it when my friends are on since it's not on top of popularity.
With crap maps like that dragonballz one up on popularity, I'm sure the real "good" ones are hidden gems at the bottom of population right now... sad.
|
this map needs AI. and maybe -ar also
I find ghost ridic, noob dont random always auto pick him. Ranged, good stun, good escape, nuke + stun = owns half the crap.
|
On August 26 2010 05:12 pinkydink wrote: HoN is much better than LoL for only $30. If you want to play a Dota game seriously or competitively then HoN is by far the best. Even the WC3 Dota is better than LoL. If you don't have an extra $30 to spend on a game, then you're either 15 years old whose mommy won't let them use her credit card, or you don't deserve to live because you can't even make $30.
LoL = casual cartoony crap Dota/HoN = for competitive game.
Well, shitloads of people can't make 30$ because their monthly salary in their countries is like 300$, you know,
|
So I'm guessing it's not balanced, there aren't many heroes or items, and there's no leaver protection or matchmaking and no reconnect feature.
Why would anyone play this over the already established HoN/LoL/DotA ?
|
I've been playing this when I get tired of laddering. I find a combination that makes people rage is the reaper and the hydra. Set like 3 or 4 mines in one spot then use the hydra skill that sends people up in the air and makes them land next to you to make them land on the mines. Not too practical but it feels awesome to pull off 
Also
On August 26 2010 05:12 pinkydink wrote: HoN is much better than LoL for only $30. If you want to play a Dota game seriously or competitively then HoN is by far the best. Even the WC3 Dota is better than LoL. If you don't have an extra $30 to spend on a game, then you're either 15 years old whose mommy won't let them use her credit card, or you don't deserve to live because you can't even make $30.
LoL = casual cartoony crap Dota/HoN = for competitive game.
I'd say it's more like:
LoL = Fun, free, not to be taken seriously SC2 = Competitive game Dota/HoN = "Competitive" game
|
I gave the SC2 version of dota was a try a month back and it was nearly impossible to play because the camera was so zoomed in. You basically can't see enough on one screen without scrolling all the time.
also with how SC2 handles custom maps, in every game you're pretty much guaranteed with one guy who has no clue what the map is and only joined it because it was on the "popular" list.
|
On August 26 2010 05:12 pinkydink wrote: HoN is much better than LoL for only $30. If you want to play a Dota game seriously or competitively then HoN is by far the best. Even the WC3 Dota is better than LoL. If you don't have an extra $30 to spend on a game, then you're either 15 years old whose mommy won't let them use her credit card, or you don't deserve to live because you can't even make $30.
LoL = casual cartoony crap Dota/HoN = for competitive game.
I also agree that HoN is better than LoL, but if you act like a douche nobody is going to listen to what you have to say, manner up...
|
I played this once. I was the high templar guy, which had pretty horrible skills, but I still won 1v4 (literally, the entire game, Everyone else quit because of a bug with teams or something). Then I never tried it again...
|
DotA is competitive like CS is competitive. It's not mentally and physically taxing every second like in SC2 and war3 and SC, however it takes skillful teamwork, communication, technique, timing.
|
I'm disappointed... this is a map with a ton of potential, and people are uninterested in it because it's not as polished as commercial games that have spent years in development under full teams? I have a lot of fun playing this map when I don't feel like laddering, and that's mostly what it's good for. Don't expect so much, and you won't be disappointed. And if you really want it to improve... play and contribute feedback to the developer.
|
SoTIS is seriously terrible. The creeps aren't even balanced. Because of the way they decided to make the zerg have weaker units but more of them means that they die to AoE while the protoss creeps don't. The shop system is also terrible compared to DotA, though this is probably due to the restrictions of the mapmaker in SC2.
But anyway, I'm not even going to comment on hero balance when they can't even realize that the creeps being different is massively retarded.
|
On August 26 2010 05:12 pinkydink wrote: HoN is much better than LoL for only $30. If you want to play a Dota game seriously or competitively then HoN is by far the best. Even the WC3 Dota is better than LoL. If you don't have an extra $30 to spend on a game, then you're either 15 years old whose mommy won't let them use her credit card, or you don't deserve to live because you can't even make $30.
LoL = casual cartoony crap Dota/HoN = for competitive game.
Or a college student who is making barely enough to survive/ pay for classes/ pay for books. Don't be so quick to judge asshole, some people work just to stay just above broke.
|
United States47024 Posts
On September 11 2010 18:09 DminusTerran wrote:Show nested quote +On August 26 2010 05:12 pinkydink wrote: HoN is much better than LoL for only $30. If you want to play a Dota game seriously or competitively then HoN is by far the best. Even the WC3 Dota is better than LoL. If you don't have an extra $30 to spend on a game, then you're either 15 years old whose mommy won't let them use her credit card, or you don't deserve to live because you can't even make $30.
LoL = casual cartoony crap Dota/HoN = for competitive game. I also agree that HoN is better than LoL, but if you act like a douche nobody is going to listen to what you have to say, manner up... This.
You're basically saying "HoN is better than LoL because HoN is good and LoL is bad." At least give some sensible reasoning as to why you consider one good and the other bad.
|
On September 11 2010 20:11 nihoh wrote: DotA is competitive like CS is competitive. It's not mentally and physically taxing every second like in SC2 and war3 and SC, however it takes skillful teamwork, communication, technique, timing.
For some reason, playing DotA/LoL makes me rage a lot. If I'm in a shitty mood or losing streak, I don't even bother booting up the game because it's just going to make me more pissed off.
On the other hand, if I lose in SC2, i'd just take a quick glimpse of the replay and queue up for another game like nothing happened.
|
On September 12 2010 14:54 crazeman wrote:Show nested quote +On September 11 2010 20:11 nihoh wrote: DotA is competitive like CS is competitive. It's not mentally and physically taxing every second like in SC2 and war3 and SC, however it takes skillful teamwork, communication, technique, timing. For some reason, playing DotA/LoL makes me rage a lot. If I'm in a shitty mood or losing streak, I don't even bother booting up the game because it's just going to make me more pissed off. On the other hand, if I lose in SC2, i'd just take a quick glimpse of the replay and queue up for another game like nothing happened.
For me it's the other way around . There is nothing more upseting then the thought of me losing an 1v1 in a strategy game . Dota / LOL is a team game and the better team wins. I can't do shit alone if our team is bad so i don't get angry .
|
Well this is about as a good place as any but I have to ask the people who like LoL, why is it a good competitive game? I was under the impression that it has mini-transactions giving you more heroes and also things like a small hp or damage boost? Or have I been extremely misinformed by haters?
Anyways DotA right now is the most competitive game in the genre and is the biggest one too because of the Asian scene. The skill level in high level DotA is way higher than HoN/LoL for the same reason BW have way higher skill levels than SC2.
And the clan scene is much more active, at least in Europe. You can find a CW against various skill levels very fast in DotA while in HoN most people play pubs and generally the skill level of players are really low since most good players still play DotA. Although I haven't played in a while so it might have changed.
Also I agree so much with the above, playing 1on1 SC2 is extremely exhausting for me personally, both physically and mentally while DotA is very relaxing as long as you avoid Russian pubs
|
is this thread still about sotis? i have a few things to say about the discussion in the thread, but quite clearly the opening post has nothing to do with it. could it be renamed or brought back on the original topic? :>
|
Just give it a break guys. As someone said this game has been in the making for such a short period comparing it to games that have had the time to get them balanced is absurd. Sure Sotis has some pathing problems and the UI is not as good as is could be, It's still a pretty damn fun game to play and given some time I'am sure it will change alot.
|
We were too pampered with the warcraft 3 editor... it's much more time consuming to make anything equivalent to warcraft 3 now (although the potentials to go further are much vaster than war3's editor).
Have faith guys; if you played the original DOTA and AOS maps in warcraft 3, you know how bad it was back then. In terms of a starting point, we're starting much higher with SC2 (in terms of quality).
|
Why on earth would you bash a game (or in this case a map) solely on the premise that something similar already exists. By some of you're arguments, no more multiplayer fps's should exist because we have quake and bw should have been aborted because c&c came first. Your closed mindedness gets sotis nowhere, so take your broke-ass ideas out of this thread.
also, @ Potatisodlaren: the microtransactions in LoL merely speed up the process at which you can acquire said buffs in the forms of runes and masteries. You cannot directly buy runes with money and neither can you directly buy levels for masteries. Anyone who even plays the game casually can not only hit max level within a few months playing but easily get a few heroes and at least one full runepage.
|
|
Apparently they removed detection (true sight) from the observer. Now NOTHING can spot the cloaked sniper and the vagabond's mines -_-; such a pain in the ass...
|
you can still use boundary scanners
|
On September 12 2010 19:30 Darksoldierr wrote: LoL is freel? LoL is free to play, but to seriously do anything you have to pay. And to have a persistent hero, if I'm not mistaken.
On another note, for those complaining about models, blame Blizzard and their ridiculous data limit.
|
On September 12 2010 19:50 Latham wrote: Apparently they removed detection (true sight) from the observer. Now NOTHING can spot the cloaked sniper and the vagabond's mines -_-; such a pain in the ass...
the next patch of sotis is going to reintroduce observers for cloak detection, for now boundary scanners (range of 17 iirc) can be used to see mines/cloaked units; also, all hero units set off reaper mines (includes merc beacons for sure and mule scv shots i think?)
|
GL with balancing gonna take 1 year atleast.
|
United States47024 Posts
On September 13 2010 07:28 MythicalMage wrote:LoL is free to play, but to seriously do anything you have to pay. And to have a persistent hero, if I'm not mistaken. Define "seriously do anything"? And the latter is definitely not true. The only things you have to spend money on are skins for characters, which are purely cosmetic.
On September 13 2010 07:28 MythicalMage wrote: On another note, for those complaining about models, blame Blizzard and their ridiculous data limit. I agree with this.
|
this game is pretty fun, i like tassadar
|
On September 13 2010 07:28 MythicalMage wrote:LoL is free to play, but to seriously do anything you have to pay. And to have a persistent hero, if I'm not mistaken. Every single thing in LoL excluding the custom champion skins (purely visual) can be acquired without paying anything. All heroes can be unlocked permanently just by playing, and runes and masteries can only be unlocked by playing, though real money can speed up the process.
|
So i am horrible with the hero's names, but the hydralisk is a pain in the ass... what with his "fishing move' then stun, then he can chase you down with his speed/damage ability too... I am a fan of the reaper, love the satisfaction of getting a kill when not even near the action :D
What items do people tend to go for ?
I always start with the vernal inhibitor... for a while i started with a fast stabaliser but just found myself getting ganked too easily, the stabaliser is awesome if you can get away with it and are soloing a lane however, because you hardly need to leave the lane so can level up real fast...
EDIT: whether the game is perfectly balanced or not is not an issue for me right now, it is too early to play competitively, so i just play it for fun :D also there you are pretty much garunteed a leaver or two in most games due to the way the popularity works with it and people not knowing what they are getting into... So it is just for fun with me .. and fun it is :D
Give it a year or two and we will see how the sotis competitive scene goes hey?
|
The drill by the MULE is seriously OP
|
dota stopped being fun for me after 5.84c maybe i'll give sotis a try when it gets a bit farther in it's development. till then
|
Why play SoTIS when dota is out? if you are tired of ladder just minimize your sc2 and run wc3, if your computer can't run both games, then you have a problem.
|
awsome game for how short its been out. chill and w8, then after a year or so we can maybe start comparing with dota. just so u know, dota sucked at earlier stages and was not balanced among heroes what so ever.
|
On August 25 2010 01:14 CruS wrote: The SC2 versions are just really sloppy. The shop menu is really clunky and unorganized. Healthbars are crappy for last hitting. Last time i played the map they were using zerglings as creeps and they are stupid hard to target. The models are just clumped up and bulky to last hit properly. You can't see very well and the game itself isn't very refined at all. A lot of the animations are poor and it's hard to tell whats going on.
There is really no reason to try and force a DotA clone into SC2 when you can play LoL for free, DotA for free if you have warcraft 3 and HoN (the most professional clone) for just $30.
QFT
|
I thought this was a strategy discussion??
Anyways.. I've tried the game, I'm pretty bad. I'm alright at LoL, and I would like to get better at SotIS
So of anyone would like to discuss strats instead of "ogm balance issues", that would be bool.
|
right now overall the best hero is probably chuck.tbone (tauren marine) and tosh
chuck is really strong overall while tosh has a ridiculous stun attack as his Q special (stuns almost 4 seconds over 7 seconds or something at level 4)
theyre going to get nerfed further for sure in the future though
i just checked the changelog and chuck got nerfed a lot (and tosh to a lesser extent with increased time between stuns)
this should be better since the new patch kinda messed up what balance there was to a huge degree
i never played LoL or HoN or DOTA but i've played sotis for a while (originally just to take a break from laddering) and if you guys have any questions on strats, heroes or w/e I can try to answer them
|
On August 25 2010 01:47 beradical wrote:If you really do want to play a game of this nature, I, personally, suggest League of Legends. It's by far the best DotA style game out, and it's completely free! (This is of course only when you're bored of SC2  )
lol
you played HoN yet? much better than LoL imo
|
On September 18 2010 06:50 NEwAcC) wrote:
right now overall the best hero is probably chuck.tbone (tauren marine) and tosh
chuck is really strong overall while tosh has a ridiculous stun attack as his Q special (stuns almost 4 seconds over 7 seconds or something at level 4)
theyre going to get nerfed further for sure in the future though
i just checked the changelog and chuck got nerfed a lot (and tosh to a lesser extent with increased time between stuns)
this should be better since the new patch kinda messed up what balance there was to a huge degree
i never played LoL or HoN or DOTA but i've played sotis for a while (originally just to take a break from laddering) and if you guys have any questions on strats, heroes or w/e I can try to answer them
T-bone is now a completely useless, underpowered hero with his new spells and stats. Tosh is still OP (level 4 stun with another hero for damage is a guaranteed kill), as is Unix.
The observer needs to be removed, as does Unix's perma-burrow. Right now my games have become observer wars between the two teams, with a huge %age of your mins going to buy and rebuy them, and your energy focusing on killing theirs. Even without detect, observer + laser drill is broken vs anything that can't shoot the air (otherwise you can scan and kill the obs).
At this point I'm quite sure the mapmaker really isn't cut out for the job of making anything that will get to DOTA-equivalence, and I'd like to see someone else start fresh. Instead of taking small steps, balancing the current heroes, and slowly adding new ones he's introducing several at a time, not fixing the old balance issues, not play testing before he releases a map, and doing complete re-makes of heroes between patches (which come too often).
As for strategy, every hero requires his own strategy. With Darpa, you obviously go straight for 2 or 3 stabilizers, then work on a small hadron collider. With Geminus, I try to rush pulse hammer for the stun, and don't even bother with movement or attack speed increases because his ult and his trap already allow you to catch any hero. Mandrake needs more hit points and fast healing to counteract the damage from Martyr. Alternatively, you can go energy and assist with kills with the lance. Cyprus has multiple options - you can go damage and try to warp, trap and kill heroes, or you can go energy regeneration and farm super-fast with multi-shot. Tassadar is underpowered late game because he doesn't scale well - 10 damage from illusions, even if you have 20, is worthless once everyone has 2000+ hp and 50+ armor. Zyrkhan can go anything, as he is fairly well rounded, but he can easily get shut down from leveling early, and then can't compete with ranged heroes. Toximancer similarly can go for spells or damage or speed/attack rate or stuns. His allied unit modifier is still a bit strong, and his cloak is overpowered (the percentages listed are incorrect). Gravitus pretty much has to go movement and attack speed, otherwise he'll never catch and hit other heroes. Erekul goes energy regen. Singsprocket farms crazy fast if you get energy regen first with his Q. Then you can go whatever you want when you're 3 levels ahead of everyone. Hybrid I've only played twice, but he's still OP because of his ult (he basically can't ever die). I went attack speed and it worked well with focus. I can't figure out how to play Grunty, and Boros goes damage and/or stun. The ghost can go pretty much anything, but lately I've been rushing straight to the +60 damage.
|
For me, nothing will replace wc3 dota.
|
can these X is worse than dota/hon/lol/whatever discussions stop? this thread isnt about any of those games and it adds absolutely nothing (there are already play dota/hon/lol threads that are extremely long - look under sports and games or search for them)
to lonelymargarita: i only read the changelog (havent seen anyone use tbone since that recent mass nerf) for tbone and he seemed maybe even overnerfed (i dont know how much - if any? - damage his ult does)
i totally agree that tosh's stun needs to be reworked to something else, maybe a slow effect or (it was suggested on the playsotis forums) something that locks spells on the hero; as is the 0.4-0.2 second difference (now) is kinda negligible from the previous 2 second delay between stuns
i think ekcolnovkol (the map maker) said something about not being able to test patch 2.0 because he submitted it to the blizzard custom map making contest (i think one of the rules was no previously uploaded maps) so he had to make a bunch of changes after, and he seems amenable to reason (ie: nerfing tbone), the main problem i see is that there arent really that many good players testing the game for him. so many of the "elite" players on playsotis.com are a joke, and without good players testing and actually seeing the balance in game, its hard to balance the game.
here are some of my thoughts on the heroes you mentioned: darpa - if you're going to lane (with autoturrets) middle, i prefer getting movement/components for vernal, if you plan on getting hero kills then straight stabilizer/x2 is good shadow.boros - i get vernal first, if not you run the risk of getting ganked rather than ganking others, then pulse after vernal mandrake - vernal (i pretty much get this first for every hero anyway since it helps soooooo much early game), pulse, stabilizer--> organic carapace, etc cyprus - i usually go for damage since hes awesome for fucking people up 1v1 and you can do it in the sneakiest ways with his teleport tassadar - hes not weak at all late game because early on his Q attack can help you lane really well, he can escape with his cloak/clone, and its pretty hard to pick him out to begin with when theres like 10 clones onscreen; then again hes really good for laneing, so-so for support/ganking, and hes not exactly a carry zyrkhan - recently i've seen some pretty good players using him and getting stabilizer first and using his storm/blink often, then getting pulse and the standard items toximancer - was practically invincible pre 2.0 and after they made observers unable to see cloaked units, hes still really really good atm just for that 20% attack speed skill on everyone on the team (including allied creeps/buildings) and i think now that his Q attack is fixed its still really strong despite the obs now - and especially if you're using one to snipe others obs gravitus - attack speed is a must since his ult gives him so much attack damage, probably a good idea to get gravitic as soon as possible, maybe even as a 2nd or 3rd item (after vernal) erekul - one of his skills recharges energy, and his other recharges hp, so you dont need energy that much (just attack some neutral creep or...get hit) singsprocket - best laner early game for sure, you dont need any specific items for energy regen that much early on since one of his skills (that boosts scv attack/life) gives energy drops and that + vernal (whatever component that gives u energy that combines to form vernal) should be enough energy early on hybrid - very very strong if used well, going straight damage for him is fine since his other skills slow/stasis and allow really good setups for ganks geminus.boros definitely vernal then pulse, stabilizer after probably grunty - one of my favorite heroes, super strong if you abuse the middle lane and get all the rune creeps. now that his shotgun dispels cloak (one of the recent patches) he should be even stronger, but surprisingly i see noone using him as hes kinda hard to use (and if you dont go mid solo its even harder to utilize his advantages). straight damage is fine for him, especially contamination shard since he already does sooo much damage and quickly near/in water rancor (ghost) - can go pretty much anything but i think damage is pretty important, also the skill leveling, its pretty important to just ignore that one skill where he plants sensor towers, its pretty unimportant if you have a good sense of the action (ie: take a look around the map often). best skill build for him is to focus on snipe, get maybe 1 level of cloak, get his ult (obv) whenever possible, and put the rest of the skill lvls into upping his stats (even early on, you can always increase levels of cloak later on, but really u only need 1 level for the first 10 levels or so)
yes i play this game too much.
|
also my ideal team would probably be mandrake/toximancer/hybrid/tosh/and uhhhh the last would be a tossup between erekul/grunty/boros (geminus not shadow, his vortex took a HUGE hit pre 2.0)
its currently *probably* the best combo atm as theyre all excellent for ganking and they can all carry a game too
some of the new items in the game that they introduced post 2.0 are kinda ridiculous...that new coat of arms item is soooooooooo good for its cost, while the evasion item just got nerfed from 30% evasion to 17% (component) and 22% for the combined item, which seems kinda bad considering its cost idk, i havent used it much
|
On September 18 2010 16:11 NEwAcC) wrote: also my ideal team would probably be mandrake/toximancer/hybrid/tosh/and uhhhh the last would be a tossup between erekul/grunty/boros (geminus not shadow, his vortex took a HUGE hit pre 2.0)
its currently *probably* the best combo atm as theyre all excellent for ganking and they can all carry a game too
some of the new items in the game that they introduced post 2.0 are kinda ridiculous...that new coat of arms item is soooooooooo good for its cost, while the evasion item just got nerfed from 30% evasion to 17% (component) and 22% for the combined item, which seems kinda bad considering its cost idk, i havent used it much No room for prelate there?
I have been playing very well with mandrake lately, but also tampered with Prelate.Zeratul and found them both pretty awesome for the way I play the game :D
Overall I'm having a lot of fun playing SoTIS, and even though it may not compare to the other big names like DotA and HoN its very new, and i know for a fact the developers are working their asses off to keep up with balance changes and bugs. I think they are doing a great job ^_^
|
i made that post before they (kinda) nerfed tosh
prelate is awesome for ganking but then mandrake/toxi/hybrid/tosh/etc are good at ganking and can also carry a game
mandrake is soooooo fun to play at the start - you can start ganking nonstop with only a couple lvls of his martyr and magnitude.
ekcolnovkol is working hard at balancing and introducing new items (i heard another big update is coming? maybe 10 new heroes) but i dont think he has enough good players to do balance testing - and i dont mean people who just play sotis, but i mean people who are good at/understand sc2 mechanics and like playing sotis
regardless he(/they?) is doing a great job
PS: we need some sort of sotis lets play thread, this one got so bogged down with haters
|
I never played DOTA or one of its clones, but I feel a strange kind of attraction to SotIS. I do have two questions though, both of them probably pretty newbiish:
1) What are these rune creeps ? I read in the chat about someone taming a rune creep but I have no idea what these are and what it means.
2) There seems to be a tendency of players dropping out at the start of the game and in the 10-15 seconds after it has started. Is this a bug or do experienced players leave intentionally (maybe because they do not get the hero they want or perhaps because they consider one of the two sides to be weaker because of the imbalanced critters) ? This causes a lot of frustration because it tends to make teams uneven, after which players of the team with less players leave because of it and it forces a restart.
|
1. rune creeps are just random npc type units that spawn in the waters on the map, there are 3 of them iirc (one that gives u super fast movement speed, one that gives faster attack, one that regens hp/mana)
2. sometimes this is a bug where you get a "YOU HAVE DROPPED FROM THE GAME" etc type message at the start, sometimes its just people not wanting to play with a bunch of feeders/newbs (you can check everyone's lifetime stats in the top right bar)
|
I pretty much feel that Tassadar is overpowered,hes just basically a ranged pl. and all that shiny tassadar and the dark background makes it so hard to see anything that i can't differentiate the real tassadar from his clones even when i hit all of them.
I dunno how its going to go though, might want to see how it balances out. Although im pretty sure it can't replace HoN since everyone in DotA were whining about the lack of hero models, the kinda-bad graphics and just the limitation in every area cause its restricted by the warcraft 3 engine. HoN is free from such restrictions and have better utilities, such as reconnection to games and such. And the graphics are nice too.
|
This game seems to be gradually getting pretty balanced. Toximancer Vespus is still stupidly overpowered once he gets to level 11, but they've nerfed most of the other heroes that were too strong. Erekul, Gravitus and Zeratul might need small nerfs still. Vagabond definitely needs a buff, the moment the other team gets observers he has a 0% chance of ever getting a kill. Other than that SotIS is getting pretty well balanced.
There is a bit of team imbalance for the time being. Zerg has several small advantages that should really be removed, both teams should start on equal footing.
I'm having a lot of fun playing this with some buddies when I get tired of ladder, we all get on Skype and our superior communication allows us to utterly dominate. Brawler, BioTron and Boros are my favorites.
|
Rancor complements most heroes. He is a must in any team in the competitive SotIS scene IMO. This 9 range snipe (Q) will help gank in even the most unlikely situations. His cloak ability (E) cloaks allied heroes around him; very useful when retreating from a gank if your partner got hammered or if going in for a sneaky attack/gank. His ultimate having unlimited range makes him ridiculous. You can help gank anyone being anywhere on the map as long as they get stunned.
BioTron is also a amazing hero capable of everything. I wanna say he is borderline OP.
One big problem I have with SotIS is that most heros feel like they can become leads as long as you know what items to get.
|
Having only played Dota like 2 times prior to getting SC2, I'm a noob and find SotIS really fun Although the name is absolutely terrible And the balance needs a lot or work I think the game will shape up to be pretty good the more they work on it
Has anyone else seen it disappear from the games list? I was trying to play last night but haven't seen it there I know most of you are going to be like "why does it matter, it's a shitty game anyways?" But I'm really curious as to why I can't find it anywhere. I tried searching blizz forums but all I could find was idiotic posts claiming Blizzard banned it in fear of the game getting too popular... Which sounds like horse shit to me
|
its still on the game list but got bumped down a ton of pages (it should be moving up steadily though)
|
On August 25 2010 01:47 beradical wrote:If you really do want to play a game of this nature, I, personally, suggest League of Legends. It's by far the best DotA style game out, and it's completely free! (This is of course only when you're bored of SC2  )
Very biased response. If you liked Dota in any form play HoN. Its like DotA on steroids.
LoL is free but it is full of nothing but imba heroes that are picked every game.
|
On October 09 2010 06:40 Alaron wrote:Show nested quote +On August 25 2010 01:47 beradical wrote:If you really do want to play a game of this nature, I, personally, suggest League of Legends. It's by far the best DotA style game out, and it's completely free! (This is of course only when you're bored of SC2  ) Very biased response. If you liked Dota in any form play HoN. Its like DotA on steroids. LoL is free but it is full of nothing but imba heroes that are picked every game. the best DotA style game is......DOTA! surprise surprise
|
The new character, Dustin.Brawler, is pretty good. He falls behind a bit late game, though, but is very string early and mid game.
|
he's only good cuz of those dumbshit mini goliaths, and cuz of that he farms a lot and stops most garbage melee heroes.
anyone that want to play casuals, add me anch.347. i consider myself a okay player and not <1 ratio.
|
Just played a 4v5 game and got triple Mandrake on the team. Owned them so bad with magnitude and molten lance
http://i53.tinypic.com/4jkh8g.jpg if anyone cared here is the replay. [url blocked]
|
Dropped headfirst into my first game, I've got hundreds of hours of dota/lol experience but knowing what heroes and items do beforehand would've been... helpful. I picked the reaper dude because I saw he could build turrets. He did not disappoint :D
Anyways all my rl friends have stopped playing DotA but they do play SC2. I'll be playing this more.
|
I don't like the game - to many balance issues, not enough depth to the game play.
Ill stick to HoN, for my DotA like needs.
|
I realize this thread is old, but this is the largest SOTIS thread.
Anyways, last night I started playing this for a change of pace and I thought it was really interesting. Of course, all my teammates hated me because I had no idea what I was doing. I played a couple games with different characters and decided I really liked Mandrake. He seems pretty cool and I got some hilarious kills with martyr. If you have faster movement speed and someone is weak and isolated, you can just follow them until they die lol. I like his ultra or w/e but it seems like it takes forever to use so its not very good as an OH SHI- move. =(
I also tried out that hybrid that knows the surge spell, and he seems pretty cool although I don't understand how to use him.
What other characters are good? I have actually never played DotA before, so I don't really understand the basics..I was sorta just trying to kill stuff.
|
Imo Mandrake is probably among the most OP characters if you are playing with a team that knows how to play. And even if you aren't, you can pick up tons of cheap kills just lancing in the center, turning on martyr, and stunning them right when they land.
Zealot and shadow are incredibly strong too and tassadar, both snipers, and erekul are easy to play as well. Boros is fragile early but does stupid damage if you make it through the early game without dying and falling behind. Basically, the best advice I can give you if you are learning the game is to learn to not die before you try to learn to kill. That means learning to not take unnecessary damage from creeps and towers so you can stay in lane longer and also means detecting situations where ganks are coming and back up to safety. If you think it feels unsafe, just back up to your tower.
The number one cause of annoyance for experienced players toward new players is when the new players die too much and "feed" opposing heroes to the point where they are too strong to kill. If you avoid that, you shouldn't have many issues with your teammates.
|
On February 26 2011 07:06 thebigdonkey wrote:The number one cause of annoyance for experienced players toward new players is when the new players die too much and "feed" opposing heroes to the point where they are too strong to kill. If you avoid that, you shouldn't have many issues with your teammates.
Sotis has a mumble server to organize inhouses. Another method would be joining the sotis public channel in sc2.
|
Bumping this as I just started this mod today, and I'm a bit annoyed that EVERY single game has 1 or 2 guys lagging the shit out of everyone which causes at least 1-2 leaves right away.
I'd be interested in playing some games with reliable people just for fun but at least being sure who you're playing with/against isn't gonna be one of these. From the results of my search I couldn't find out if there's any teamliquid sotis channel so I assume there isn't, but I'm just curious to see if there are many people out here still playing it as if yes, we might be able to do a channel to find others to play with (and if enough do play, can even fill a complete room I guess ).
Back on topic : is the mandrake still that op? I barely see anyone use it, and I've only tried a few classes myself. I decided to go for ghost and "master" that one a bit before switching and trying out others.
|
On May 01 2011 01:23 ket- wrote:Bumping this as I just started this mod today, and I'm a bit annoyed that EVERY single game has 1 or 2 guys lagging the shit out of everyone which causes at least 1-2 leaves right away. I'd be interested in playing some games with reliable people just for fun but at least being sure who you're playing with/against isn't gonna be one of these. From the results of my search I couldn't find out if there's any teamliquid sotis channel so I assume there isn't, but I'm just curious to see if there are many people out here still playing it as if yes, we might be able to do a channel to find others to play with (and if enough do play, can even fill a complete room I guess  ). Back on topic : is the mandrake still that op? I barely see anyone use it, and I've only tried a few classes myself. I decided to go for ghost and "master" that one a bit before switching and trying out others.
Mandrake can be pretty damn strong still, if you gear him correctly (get a TPI) and know how to play him.
Also, Unix is godly if you gear him for time scale and use a TPI right before using your ultimate. You can do ridiculous amounts of damage.
|
I have about a two year experience with DotA before trying SotIS for the first time last night. It was quite interesting. I have to say my dota mechanics did carry over and I was able to last hit/deny very easily. I also managed to stay alive while I figured out what the hell all the heroes did. Seems fun. Wish there were more choices for heroes though :/
|
You know, after I first played this game I got pretty into the whole DotA thing (never played one before til sotis). This prompted me to try HoN. I have to say, I vastly prefer sotis to HoN, even though the latter is more balanced and polished. HoN just seems so slow to me.
|
On May 06 2011 17:45 Xanbatou wrote: HoN just seems so slow to me.
Same thing puts me off HoN, all the characters bar are few feel too slow. Hell even the big slow guys like tiny and tide in Dota seem to move faster than most characters in HoN. SotIS seems about right in comparison only wish it had more variety in terms of Heros just too few from what I'm used too.
|
On May 01 2011 01:23 ket- wrote: I'm a bit annoyed that EVERY single game has 1 or 2 guys lagging the shit out of everyone which causes at least 1-2 leaves right away.
If you want balanced games with good players and no laggers, you need to pay the Sotis inhouse games. Details for how to join can be found on their website.
Personally, I find this the most rage inducing game, but it is still pretty fun. Much less stressful than starcraft, because the apm required is so much lower. I can relax and play some Sotis, while I can never relax and play starcraft (if I do relax, I will get completely steamrolled).
|
I tried to play this with and got rolled
was fun though
|
This game has improved a lot since I last played it.
BTW, I liked how in DOTA they had the banlist checker thing.
Too bad bnet 2.0 sucks so much ass that isn't even possible.
My favorite part is how every other game 1 or 2 people disconnect from the lobby while the game is starting. Man, battle.net 2.0 is awesome!
|
On June 24 2011 14:56 travis wrote: This game has improved a lot since I last played it.
BTW, I liked how in DOTA they had the banlist checker thing.
Too bad bnet 2.0 sucks so much ass that isn't even possible.
My favorite part is how every other game 1 or 2 people disconnect from the lobby while the game is starting. Man, battle.net 2.0 is awesome! You necro a thread to whine about bnet 2.0?
Banlists were awful in WC3, it worked in a perfect world but if your internet cut out and you were disconnected and you never get into another game again.
It's hilarious that you cite people disconnecting in SC2 when in WC3 there was absolutely no punishment either.
The SotIS forums are a far better place to discuss this. I personally do not enjoy it as a DotA player, but I'm sure Blizzard DotA will be far less clunky.
|
On June 24 2011 15:39 Ruscour wrote:Show nested quote +On June 24 2011 14:56 travis wrote: This game has improved a lot since I last played it.
BTW, I liked how in DOTA they had the banlist checker thing.
Too bad bnet 2.0 sucks so much ass that isn't even possible.
My favorite part is how every other game 1 or 2 people disconnect from the lobby while the game is starting. Man, battle.net 2.0 is awesome! You necro a thread to whine about bnet 2.0? Banlists were awful in WC3, it worked in a perfect world but if your internet cut out and you were disconnected and you never get into another game again. It's hilarious that you cite people disconnecting in SC2 when in WC3 there was absolutely no punishment either. The SotIS forums are a far better place to discuss this. I personally do not enjoy it as a DotA player, but I'm sure Blizzard DotA will be far less clunky.
No, I necro a thread to say that the game is much better but that bnet 2.0 makes it hard to enjoy.
"cite people disconnecting in sc2 when in wc3 there was absolutely no punishment either"
... I am talking about bnet 2.0 disconnecting people from the lobby when the game starts.
jesus, looking for a fight?
|
On June 24 2011 15:59 travis wrote:Show nested quote +On June 24 2011 15:39 Ruscour wrote:On June 24 2011 14:56 travis wrote: This game has improved a lot since I last played it.
BTW, I liked how in DOTA they had the banlist checker thing.
Too bad bnet 2.0 sucks so much ass that isn't even possible.
My favorite part is how every other game 1 or 2 people disconnect from the lobby while the game is starting. Man, battle.net 2.0 is awesome! You necro a thread to whine about bnet 2.0? Banlists were awful in WC3, it worked in a perfect world but if your internet cut out and you were disconnected and you never get into another game again. It's hilarious that you cite people disconnecting in SC2 when in WC3 there was absolutely no punishment either. The SotIS forums are a far better place to discuss this. I personally do not enjoy it as a DotA player, but I'm sure Blizzard DotA will be far less clunky. No, I necro a thread to say that the game is much better but that bnet 2.0 makes it hard to enjoy. "cite people disconnecting in sc2 when in wc3 there was absolutely no punishment either" ... I am talking about bnet 2.0 disconnecting people from the lobby when the game starts. jesus, looking for a fight? I disagreed with you on the internet, sure, let's go straight to fisticups :S I was just trying to say that your post was hardly relevant to SotIS, as bnet's problems are relevant to every single other custom map in existence.
On topic, my biggest problem with SotIS is the hotkeys, I'd like to be able to customise my hotkeys to what I'm used to from DotA without screwing them up for SC2, it feels uncomfortable as hell. The inventory system is clunky as well but there's not much they can do about it with SC2's engine.
|
I don't like the hotkeys either. And yeah, the whole thing has a different feel from wc3 dota.. and yeah it's because of the sc2 engine. But as far as sc2 ums's go I think it's a very good map. The only problem is actually getting a good game going.
|
Can somebody give me some advise how to play cuz i am always like 3 levels behind everybody and i cant kill them cuz they recharge health and stuff
|
Unix (infestor) and Rory Swann is really strong if used well in synergy. Use unix fungal the target, then have him ult (the neural parasite thing), and have Rory cast his W-skill over Unix (the timescale one), followed by his concussive shell casted on the target. This will make unix deal his damage in over twice the speed he usually does, if Rory's W-skill is maxed. You could also have unix fungal for Rory, so it's easier for Rory to hit his molotov.
@above, buy at least two Vital infusions along with your accelerator with the money you start out with. An early death sets you pretty far back, but so does having to go back to the pool and heal too often. You gain experience that's shared with allied heroes near you from enemy creeps/heroes dying near you. If you're having trouble staying alive, which is causing you to be underlevelled, I suggest playing conservative. For instance, if you're a melee hero, stay slightly behind your creep line (probably next to they hydras/stalkers) and try to last hit when possible.
|
Just started playing this game yesterday and it's pretty damn fun. I never really got into dota or LoL but I knew the basic idea of the game...pretty well don't die, kill neutrals for leveling, and when there is a guy about to die go after him...but nothing in terms of specifics. I've been using the mandrake exclusively because I like the whole lance concept and not letting opponents get away. It's pretty damn fun though and a LOT more chill than SC.
One thing I am trying to figure out is how people seem to get power-ups/shop items so quickly. People recommend getting like organic carapace for my guy but that's like 4600 or something and I've literally only gotten that in one game out of 15 or so...most games I probably get like 3000-4000 max in the whole game. Anybody have any tips for getting more money?
Overall pretty well loving the game despite knowing near nothing about hero matchups or super specifics.
|
On June 24 2011 16:17 Ruscour wrote:Show nested quote +On June 24 2011 15:59 travis wrote:On June 24 2011 15:39 Ruscour wrote:On June 24 2011 14:56 travis wrote: This game has improved a lot since I last played it.
BTW, I liked how in DOTA they had the banlist checker thing.
Too bad bnet 2.0 sucks so much ass that isn't even possible.
My favorite part is how every other game 1 or 2 people disconnect from the lobby while the game is starting. Man, battle.net 2.0 is awesome! You necro a thread to whine about bnet 2.0? Banlists were awful in WC3, it worked in a perfect world but if your internet cut out and you were disconnected and you never get into another game again. It's hilarious that you cite people disconnecting in SC2 when in WC3 there was absolutely no punishment either. The SotIS forums are a far better place to discuss this. I personally do not enjoy it as a DotA player, but I'm sure Blizzard DotA will be far less clunky. No, I necro a thread to say that the game is much better but that bnet 2.0 makes it hard to enjoy. "cite people disconnecting in sc2 when in wc3 there was absolutely no punishment either" ... I am talking about bnet 2.0 disconnecting people from the lobby when the game starts. jesus, looking for a fight? I disagreed with you on the internet, sure, let's go straight to fisticups :S I was just trying to say that your post was hardly relevant to SotIS, as bnet's problems are relevant to every single other custom map in existence. On topic, my biggest problem with SotIS is the hotkeys, I'd like to be able to customise my hotkeys to what I'm used to from DotA without screwing them up for SC2, it feels uncomfortable as hell. The inventory system is clunky as well but there's not much they can do about it with SC2's engine.
Fisticups hahaha
Its fisticuffs bro.
|
Ok I have been playing this game ever since my last post, and this has taken over ALL of my other gaming interests. Simply put this game is awesome. It's so underrated especially lately since there have been some good balancing and bug fixes. I've played some high level matches and WOW are they ever fun. Sotis is different from dota/LoL in the sense that everything is much faster paced and exciting due to the map being quite small.
If anybody has any questions about they game feel free to ask me because I feel very competent in this game now after 4 months.
|
garamond + balrog + Chuck + Aberration (forgot his SotIS name) + shadow, zeratul, or tiberius = other team will rage quit. Garamond pushes like a boss and has the best ganks when they have to run back into you. Balrog is OP until they nerf him, Chuck + aberration = lane control and kill fest chuck walls them in and the aberration sicks the infested on them, and then you have your late game carry for the other three.
|
So...
I noticed that playsotis.com has dropped sotis altogether and is now trying to change to be a site for dota/lol/smite.
Does this mean that Sotis is dead now? I've been out of the loop for a while, so I thought I'd ask here since there's no other active Sotis thread atm.
|
That is interesting... I'd take it its development has been discontinued. Haven't played Sotis in, like, 4ever, used to play with some rl friends in-between team games. I've long since moved to DotA 2. The game wasn't bad, and with the SC2 editor I'm sure it could have become pretty good, just needed more heroes and work on buffs and nerfs ofc. I guess with the insurgence of MOBAs (or ARTS as you wish), most of 'em being F2P, there's not much of a reason to play an UMS map for the same purpose.
Hero Attack (I think was the name) was also pretty good, had a unique spin on the genre.
|
On December 02 2012 06:33 rkffhk wrote: So...
I noticed that playsotis.com has dropped sotis altogether and is now trying to change to be a site for dota/lol/smite.
Does this mean that Sotis is dead now? I've been out of the loop for a while, so I thought I'd ask here since there's no other active Sotis thread atm.
SotiS was reborn as Aeon of Storms (AoS) now.
|
|
|
|