If you are able to do something as close as BW, your mod/maps could have a great success.
Cheers and good luck, I'll love you big time if this gets done!
Forum Index > SC2 Maps & Custom Games |
Essbee
Canada2371 Posts
If you are able to do something as close as BW, your mod/maps could have a great success. Cheers and good luck, I'll love you big time if this gets done! | ||
MavercK
Australia2181 Posts
for the defiler im using that scorpion critter thing it looks good. but there are no team colors. so dunno what i'll do about that. | ||
WhoDoYouThink
113 Posts
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heishe
Germany2284 Posts
Have you seen the "Probert the Probe" cinematic by any chance? It has a pretty good looking reaver model in it. | ||
Trickityhouses
United States41 Posts
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Thoreezhea1
United States532 Posts
....Unless I am incorrect Blizzard already made a singleplayer version of BW with better graphics.(come on, its not like they are going to release the old map editor in CE, all the kids who have grown up playing halo 2 will barf) But I will want to play it in multiplayer. | ||
MavercK
Australia2181 Posts
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hofodomo
United States257 Posts
You have no idea how much I am looking forward to something like this; good luck with the rest of it! | ||
MavercK
Australia2181 Posts
On August 21 2010 09:24 hofodomo wrote: Remember, you don't need to make it an "exact replica" of BW. Getting the concepts and intent of BW down in SC2 is plenty sufficient, I think (like having to jury rig certain spells and stuff--PDD could be modified to act as a darkswarm, by making the PDD not require energy, and making all ranged attacks projectiles or something...). You have no idea how much I am looking forward to something like this; good luck with the rest of it! i've remade the defiler with all it's abilities working perfectly as they should (almost. siege tanks still do direct hit damage to units under dark swarm. dont currently have a fix for this) | ||
MavercK
Australia2181 Posts
cracklings return. | ||
heishe
Germany2284 Posts
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Arco
United States2090 Posts
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Nazza
Australia1654 Posts
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Acritter
Syria7637 Posts
On August 21 2010 09:30 MavercK wrote: Show nested quote + On August 21 2010 09:24 hofodomo wrote: Remember, you don't need to make it an "exact replica" of BW. Getting the concepts and intent of BW down in SC2 is plenty sufficient, I think (like having to jury rig certain spells and stuff--PDD could be modified to act as a darkswarm, by making the PDD not require energy, and making all ranged attacks projectiles or something...). You have no idea how much I am looking forward to something like this; good luck with the rest of it! i've remade the defiler with all it's abilities working perfectly as they should (almost. siege tanks still do direct hit damage to units under dark swarm. dont currently have a fix for this) Maybe make a trigger to give the unit a Defensive Matrix to absorb the amount the tank would deal? Pre-healing wouldn't work if the unit was at full health, and post-healing wouldn't help a unit that would die anyway... maybe modified Hardened Shields? | ||
Purind
Canada3562 Posts
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iNz
Sweden119 Posts
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MavercK
Australia2181 Posts
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Wire
United States494 Posts
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MavercK
Australia2181 Posts
is that better? | ||
MavercK
Australia2181 Posts
then i.... SHOULD have enough of the broad strokes down to publish it to battle.net. need reliable map publishers of US/EU/etc who are on frequently and can update frequently as im on SEA myself. | ||
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