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[A] Starcraft 2 Brood War - Page 245

Forum Index > SC2 Maps & Custom Games
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L3monsta
Profile Joined May 2012
New Zealand149 Posts
December 05 2015 12:26 GMT
#4881
Hey MavercK. For some reason I am unable to find SC2BW under the "Create with mod" section on the NA server. Did you take it down?
MavercK
Profile Joined March 2010
Australia2181 Posts
December 05 2015 12:41 GMT
#4882
not sure, it might simply not be there since i haven't done an update since lotv. i haven't actually checked.
The mod is pretty broken currently and im working on fixing it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
L3monsta
Profile Joined May 2012
New Zealand149 Posts
December 05 2015 22:11 GMT
#4883
Many thanks Mav. You rock
smokeybear3
Profile Joined December 2015
1 Post
December 15 2015 18:14 GMT
#4884
I love this mod just wish it was more popular
DMGambone
Profile Joined December 2015
United States2 Posts
December 16 2015 04:52 GMT
#4885
I stumbled across this while looking for a patch to Brood War to get around some maximum unit limits of SC1. This looked great so I've tried it out.

Protoss looks awesome, but the carriers are not launching the interceptors. I queue them up and they supposedly get built, but the carriers say they don't have any. Same issue with the reavers. Scarabs build, but the reavers say they don't have any.

Any thoughts?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2015-12-16 05:12:29
December 16 2015 05:12 GMT
#4886
On December 16 2015 13:52 DMGambone wrote:
I stumbled across this while looking for a patch to Brood War to get around some maximum unit limits of SC1. This looked great so I've tried it out.

Protoss looks awesome, but the carriers are not launching the interceptors. I queue them up and they supposedly get built, but the carriers say they don't have any. Same issue with the reavers. Scarabs build, but the reavers say they don't have any.

Any thoughts?


I haven't updated it to work with LotV yet. A lot is broken. Been working on updating it and almost done but have also been busy so it's been slow going.

I will update the OP when it's updated.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
fluidrone
Profile Blog Joined January 2015
France1478 Posts
December 16 2015 13:36 GMT
#4887
Long live MavercK

long live sc2bw <3
future base of sc2 competitive ladder! (in about a year two now, patience is so hard <3 )
"not enough rights"
DMGambone
Profile Joined December 2015
United States2 Posts
December 17 2015 02:29 GMT
#4888
On December 16 2015 14:12 MavercK wrote:
Show nested quote +
On December 16 2015 13:52 DMGambone wrote:
I stumbled across this while looking for a patch to Brood War to get around some maximum unit limits of SC1. This looked great so I've tried it out.

Protoss looks awesome, but the carriers are not launching the interceptors. I queue them up and they supposedly get built, but the carriers say they don't have any. Same issue with the reavers. Scarabs build, but the reavers say they don't have any.

Any thoughts?


I haven't updated it to work with LotV yet. A lot is broken. Been working on updating it and almost done but have also been busy so it's been slow going.

I will update the OP when it's updated.


Thanks MavercK!
L3monsta
Profile Joined May 2012
New Zealand149 Posts
December 31 2015 03:49 GMT
#4889
Hey MavercK, how is the progress?
quantv
Profile Joined November 2015
6 Posts
February 19 2016 17:53 GMT
#4890
Hi MavercK, is there any new information?

Or please at least let us know that you are still around!

Thank you very much!
MavercK
Profile Joined March 2010
Australia2181 Posts
August 07 2016 12:28 GMT
#4891
Hi Guys,

I've updated SC2BW on US/EU/KR/SEA
it's just Fighting Spirit for now and it's on the arcade.
I'm not sure what bugs exist and i'm also not sure if things like limited selection or ladder rank still work.
Let me know and i'll fix whatever is broken asap.

Sorry i disappeared, i got pretty disillusioned and frustrated, feeling like i was getting nowhere.
If it seems ok i'll add more of the maps i used to have up.

Watching ASL motivated me to look back on this so thanks Tasteless.

I think however in terms of gameplay this mod can't improve anymore. a lot of the things i try to make it closer to classic BW either doesn't work or causes more bugs/problems than it's worth. I've simply accepted that this will be it's own thing. I hope that is enough for people to be able to enjoy it.

That's all, hope you're all watching the ASL.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
TaShadan
Profile Joined February 2010
Germany1969 Posts
August 07 2016 16:15 GMT
#4892
Lets face it. You did the best job possible!
But sc2 engine is just not suited for BW style gameplay.
Total Annihilation Zero
L3monsta
Profile Joined May 2012
New Zealand149 Posts
August 08 2016 03:43 GMT
#4893
Thanks MavericK! I have missed this so much. Do you plan on making it a custom mod so it can be played on any map?
MavercK
Profile Joined March 2010
Australia2181 Posts
August 08 2016 05:03 GMT
#4894
Yea the extension mod will return.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
L3monsta
Profile Joined May 2012
New Zealand149 Posts
Last Edited: 2016-08-09 10:40:38
August 08 2016 11:30 GMT
#4895
Hey again MavercK. I just jumped on to give it a go so I've only tried Protoss. I have a little bit of feedback:

• Love the inclusion of Blizzards models
• Love that you Kept GNA's Carrier model
• Would you be able to replace the Dark Archon with Blizzards Dark Archon, rather than the current Archon with a tint?
• Have you considered using Blizzards Shield Battery model, or do you prefer the custom one? I don't mind either way.
• The Reavers portrait is that of a Probe
• The Dragoons portrait is that of an Immortal and not the new Dragoon (doesn't really matter though, could be intentional)
• Scout has the voice of a phoenix

Haven't come across any bugs, but I haven't had much time to try it tonight. Will again tomorrow.

Edit: I just remembered, the Aribiter Tribunal had an extremely small selection size when it was warping in... I'll post a screenshot tonight.

+ Show Spoiler +
[image loading]
L3monsta
Profile Joined May 2012
New Zealand149 Posts
Last Edited: 2016-08-12 08:09:43
August 11 2016 20:41 GMT
#4896
I didn't find any bugs with Zerg but I came across some pretty big issues for Terran.

• All of the upgrades on the machine shop are free (screenshots http://imgur.com/a/zQD7Y )
• Ghosts which have the female ghost skin have snipe and emp, but no lockdown.
• Battlecruisers do not require a Control tower to be built

Looks like the Ghosts are treated like seperate units. Infact the female ghost has 100 health and the other only 45. Screenshots: http://imgur.com/a/QfCT7


There may have been other issues, but I can't remember them.


MavercK
Profile Joined March 2010
Australia2181 Posts
August 13 2016 06:10 GMT
#4897
i updated. fixing machine shop upgrades and battlecruiser.
didn't have the alternate ghost thing happen. need to look into it more.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
L3monsta
Profile Joined May 2012
New Zealand149 Posts
Last Edited: 2016-08-13 09:11:58
August 13 2016 08:24 GMT
#4898
Just played a TvP and the Dragoon only did 1 damage to the marine every second shot. After 7 seconds of a dragoon and marine fighting each other unmicroed the marine had 37/40 hp and the dragoon had 24/80 shields. There was no high/low ground involved. Looks like dragoons damaged vultures and Zealots normally and the Marine has the correct tags...so not sure what's happening here.

Also the Archon is using the Dark Archon model (as well as the dark archon)
MavercK
Profile Joined March 2010
Australia2181 Posts
August 13 2016 21:35 GMT
#4899
updated. fixed dark archon and marine not taking damage.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
L3monsta
Profile Joined May 2012
New Zealand149 Posts
August 14 2016 02:53 GMT
#4900
Awesome work MavercK. I discovered a couple more things:

Corsairs do not deal damage.
Maelstrom does not have an animation on the area it is cast but units effected do have an animation... Tho only reason i point this out is that if you cast maelstrom and miss, there's no way to tell.

the mod is like 90% there though. You also probably want to edit the op to show the status as ready to play
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