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[A] Starcraft 2 Brood War - Page 244

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 242 243 244 245 246 Next
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
January 05 2015 02:43 GMT
#4861
I agree, add SC2 BW Blood Bath Map to Arcade please!
AKA: TelecoM[WHITE] Protoss fighting
smokeybear2
Profile Joined February 2013
United States51 Posts
January 08 2015 06:04 GMT
#4862
i wish this was still popular
Be 4 life
BaronVonOwn
Profile Joined April 2011
299 Posts
January 08 2015 16:46 GMT
#4863
On January 08 2015 15:04 smokeybear2 wrote:
i wish this was still popular

I tried creating a custom with this mod last night, sat there until it booted me for idle, no joiners Maybe try the SC2BW chat/group?
Talthos
Profile Joined January 2013
Canada19 Posts
Last Edited: 2015-01-12 19:42:22
January 12 2015 04:23 GMT
#4864
On January 09 2015 01:46 BaronVonOwn wrote:
Show nested quote +
On January 08 2015 15:04 smokeybear2 wrote:
i wish this was still popular

I tried creating a custom with this mod last night, sat there until it booted me for idle, no joiners Maybe try the SC2BW chat/group?


Well, dang! I may have to come on SC2 more often at this rate; I was under the impression that people rarely hosted games on their own.

I'm in the US West region, on the US version of SC2.



On a side note, a few issues of note (that may or may not be pending a fix; sorry if this list bothers you, MavercK):


Global Issues

- Various icons and buttons still need proper tooltips (low priority).

- Air units set to 'Hold Ground' will revert to 'Stop' if other air units 'collide' with them. Which makes it harder to keep a ball of, say, Mutalisks, from instantly chasing the first enemy they see.

- (Possibly unique to the map) On 'The Hunters', on some of the expansion mineral patches, workers will occasionally try to 'find' a mineral patch that's technically across the gaps between the terrain, which usually leads them into an enemy expansion (with predictable results). Their 'mineral detection' radius might be too large, if that makes sense.



Zerg Issues

- Quality of life: Upgrades and research should probably trigger the "Evolution Complete" announce by the SC1 Overmind; it currently uses the SC2 Queen voice overs (low priority).

Infested Terrans:
- Don't have the Burrow ability; they had this ability in Brood War.

- Use SC2 voices (low priority, I know. But Brood War Infested Terrans just sound better).


Queens:
- Infest Terran Command Center doesn't work unless the ability button is used; Brood War Queens would start infestation if you had one selected, then right-clicked on a sufficiently-damaged Command Center. They would also 'auto-infest' if they were near a Command Center when it reached the required damage level, unless you told them to 'Hold Ground'.

- While infesting, the Queen remains exposed to enemy attacks; in Brood War, a Queen would 'disappear' inside the Command Center while infesting it, reappearing about 1-2 seconds after the Command Center became infested.



Terran Issues

- Announcer voices/audio and a few units (Dropship uses SC2 voice overs if commanded to unload or load), but Terran is otherwise in an decent position (low priority).



Protoss Issues

- Announcer and unit voices/audio (low priority).

Shield Battery:
- The "recharge" audio for the Shield Battery is either really quiet, absent, or I'm just deaf. Or maybe there's too much assorted noise besides the Shield recharging (low priority).

- Quality of life suggestion: Allow "Recharge Shields" to be cast on the ground near Protoss units, with a small 'effective radius'. If there are units that can be recharged in the radius, the cast will "draw" those units towards the Battery, while ignoring any Protoss that already have full Shields. Not sure if it worked like this in Brood War, but I just thought it might be a nifty idea.



Completed the Terran and Protoss sections of my report. Other users may point out other issues that I may have missed; a compiled list would simplify debugging at the very least I would think,
AmicusVenti
Profile Joined July 2013
United States61 Posts
January 19 2015 07:01 GMT
#4865
I found a bug. The projectile units for the Goliath are selectable, and also appear in the units tab during spectate. In addition, I still have the problem where when I select one of my buildings it blinks green for a moment immediately afterwards.

I would also like to reiterate that the Fighting Spirit arcade map is and old version with all the presentation issues and bugs that that entails. Ideally you could reupload the map under Custom Games with the map recognizing that it can be played by up to four players (Pathfinder has the same problem), but barring that, perhaps you could at least fix the arcade map.

Another potential issue is that, since people probably won't want to use the SC2BW maps to play HotS, it seems redundant to have both the extension mod and the SC2BW exclusive maps, so maybe keep the SC2BW maps with the SC2BW Data. I suppose you may as well keep the extension mod around in case people want to play on SC2 maps with SC2BW, as silly as that would be.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
January 20 2015 11:43 GMT
#4866
where is M?

sc2broodwar is awesome, thank you Maverk (and all modellers (gna comes to mind that made it)

2015 year of sc2bw
"not enough rights"
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 25 2015 18:13 GMT
#4867
Just FYI. Ahli spent a weekend on making our vikings shoot almost 100% like the BW Valkyrie. Feel free to "steal" it of you want to.
aka KanBan85. Working on Starbow.
dHsn
Profile Joined June 2014
Brazil26 Posts
March 26 2015 15:10 GMT
#4868
Is it still possible to play this mod?
I did try but it seems unable to download.
Don't go with the flow!
MavercK
Profile Joined March 2010
Australia2181 Posts
March 30 2015 05:17 GMT
#4869
On February 26 2015 03:13 Xiphias wrote:
Just FYI. Ahli spent a weekend on making our vikings shoot almost 100% like the BW Valkyrie. Feel free to "steal" it of you want to.



will check it out. thanks.


On March 27 2015 00:10 dHsn wrote:
Is it still possible to play this mod?
I did try but it seems unable to download.


should just be on the arcade and also available as an extension mod on battle.net.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-03-30 12:17:05
March 30 2015 12:15 GMT
#4870
+1 for any MavercK post

+ Show Spoiler +

(i miss you dude,+ Show Spoiler +
i even like mutas even more when i see your tl icon :D
)
long live sc2bw, best sc2 mod, only melee rts that i would call starcraft2 !!!
"not enough rights"
F0nze
Profile Joined March 2015
United States26 Posts
March 30 2015 15:31 GMT
#4871
I forgot about that shield battery. Ha,
I'm going to have to play this now.
[Every hour, a coward is devoured.] Diamond level Protoss; NA server.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-04-10 17:12:22
April 10 2015 17:08 GMT
#4872
+ Show Spoiler +
sorry to play Real Time Live Thread

hi

crank (in his awe some 24 hour stream (100 th day of streaming)) is playing the campaign.. of sc1 RIGHT NOW

i suppose people could go on his twitch to "play" him 1v1

<3 sc2bw

edit: see it here
"not enough rights"
jinjin5000
Profile Joined May 2010
United States1450 Posts
April 24 2015 21:12 GMT
#4873
Is there way to modify hotkeys?
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-04-27 09:13:36
April 27 2015 09:13 GMT
#4874
On April 25 2015 06:12 jinjin5000 wrote:
Is there way to modify hotkeys?

i dont rehotkey, i think it is possible

my son of starcraft wishes to thank the makers of sc2bw
he s in love with the arbiter and dark archon


ps:
he's real sad that there isn't an ez ai for it though :/
"not enough rights"
Gasi
Profile Joined January 2014
38 Posts
June 01 2015 17:54 GMT
#4875
Hey MavercK, have you ever considered to make Desert Strike Brood War Arcade ?
quantv
Profile Joined November 2015
6 Posts
November 15 2015 00:56 GMT
#4876
Sorry for disturbing but is there any plan to make it work with assets from LoTV?

Thank you very much!
MavercK
Profile Joined March 2010
Australia2181 Posts
November 18 2015 04:50 GMT
#4877
I've been looking at upgrading it for LotV but a lots broken and progress is slow.
I'll make a post here if i get it to a releasable state.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
November 19 2015 05:02 GMT
#4878
On November 18 2015 13:50 MavercK wrote:
I've been looking at upgrading it for LotV but a lots broken and progress is slow.
I'll make a post here if i get it to a releasable state.


Im down 4 this, make it happen!
10%
quantv
Profile Joined November 2015
6 Posts
November 22 2015 13:00 GMT
#4879
MavercK, thank you for the information.

My nick is new but I did follow this topic for years.



From a fan of ScBw and Sc2Bw
fluidrone
Profile Blog Joined January 2015
France1478 Posts
November 24 2015 13:40 GMT
#4880
<3 sc2bw forever <3
"not enough rights"
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