• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:27
CEST 21:27
KST 04:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!44Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 GSTL Returns in 2026! Weekly Cups (August 10-16): SHIN doubles
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60 SC4ALL II: Brood War Player Announcement 3/4 - soO
Tourneys
[ASL22] Ro24 Group A [ASL22] Ro24 Group C [ASL22] Ro24 Group B CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6339 users

[A] Starcraft 2 Brood War - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 246 Next
Mellotron
Profile Blog Joined March 2010
United States329 Posts
Last Edited: 2010-08-22 07:28:46
August 22 2010 07:28 GMT
#101
On August 22 2010 15:58 MavercK wrote:
remaking the arbiter now
then i.... SHOULD have enough of the broad strokes down to publish it to battle.net.
need reliable map publishers of US/EU/etc who are on frequently and can update frequently as im on SEA myself.


Just turn a Raven gold and you have an Arbiter.
Starcraft player since 1999
MavercK
Profile Joined March 2010
Australia2181 Posts
August 22 2010 07:38 GMT
#102
lol
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Hinduuism
Profile Joined June 2010
United States47 Posts
Last Edited: 2010-08-22 09:43:42
August 22 2010 09:43 GMT
#103
On August 22 2010 15:37 MavercK wrote:
+ Show Spoiler +
[image loading]


is that better?


very much so
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 22 2010 11:20 GMT
#104
It looks better, but I wonder, if you are remodelling the reaver, why not make it like the old one. Dunno if its nostalgia but I think the BW reaver looks way cooler (and cuter) than the SC2 one.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
RedKnox
Profile Blog Joined June 2010
Denmark48 Posts
Last Edited: 2010-08-22 11:33:54
August 22 2010 11:33 GMT
#105
I don't know if you got my PM, but i gav you this link: http://starcraft.incgamers.com/gallery/showphoto.php?photo=463&cat=517 and i hoped it help you (:
I have search abit for a Defiler model, but you can't find a good one(you can but thats just naked girls <<..).
In Life you Gaming, In Death you Dating. SliverDust: SCV with Stim? Mine Mine, use stim, I MOST MINE MOREEE!!!
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
August 22 2010 12:02 GMT
#106
I've got a question about the spider mines:
Did you redesign them or are you using the ones of the editor? Because those ones are pretty shabby to be honest. I'm doing a map myself and i want spider mines on it, I managed to copycat perfectly the behaviour of BW mines, but not so perfectly. They wait when deployed before burrow and can't attack. Once they're burrowed can focus on just one target and follow it to death, if that target dies or disappear before contact it has to burrow again for retargeting. But the problem is that it bugs when targeting invisible units ( editor mines don't even target invisible units...lame).

So, in case you redesigned them, how did you manage that problem? If you did not i'm trying to make a post on another forum about how i made them (not working properly on invisible units though), but laziness always beats me to finish it. When i do, i'll post that link if it helps.

Btw, i read about the DS/Tank Splash issue. I'll be trying to figure it out aswel while editing since im intrigued on how to make it work, though there won't be dark swarm on the map im doing ^^
Formerly Golondrin
MavercK
Profile Joined March 2010
Australia2181 Posts
August 22 2010 12:28 GMT
#107
i have not changed spider mines at all except for how they are placed

so yea. if you can work that out i'd be a willing listener

siege tank and dark swarm i COULD... fix. but it's a pain in the ass and i lose motivation everytime i think about it.

i'd basically need to make a damage effect for each radius and have a validator for the direct hit for dark swarm but yea. it's a goal for another day.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
ch4ppi
Profile Joined July 2010
Germany802 Posts
August 22 2010 13:07 GMT
#108
Does anybody ever tried a mod, which includes the Lurker, but doesnt change another thing of the current game. I'm just very very interested how a lurker would influence current gameplay..
MavercK
Profile Joined March 2010
Australia2181 Posts
August 22 2010 13:29 GMT
#109
lurkers unchanged are bad because blizzard chose to have them at tier 3. hive tech. way too late to do anything.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Ruien
Profile Joined August 2010
China17 Posts
August 22 2010 15:17 GMT
#110
This looks phenomenal, and obviously took a lot of work. Really excited to see this come to fruition.
"Eternal life or your money back."
MavercK
Profile Joined March 2010
Australia2181 Posts
August 22 2010 16:44 GMT
#111
Preview
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Dizmaul
Profile Joined March 2010
United States831 Posts
August 22 2010 16:55 GMT
#112
so pumped to try this out
It is what it is
ch4ppi
Profile Joined July 2010
Germany802 Posts
August 22 2010 16:57 GMT
#113
lurkers unchanged are bad because blizzard chose to have them at tier 3. hive tech. way too late to do anything.


Would be stupid, anyway I wanted them implemented in an intelligent way... T2.5 like.
Hydra Den -> Lurkerthing... like that
Aquafresh
Profile Joined May 2007
United States824 Posts
August 22 2010 16:59 GMT
#114
Another issue with mines is they seem to have some weird sort of smart AI. In the campaign I remember laying mines and having them run straight past the cluster of 6 marines killing my base and go for the Medic in the back. Very frustrating, but I'm not sure how you would fix it.
manymunkies
Profile Joined April 2009
United States184 Posts
August 22 2010 17:00 GMT
#115
wow the preview looked great. my only question is that shouldnt dark swarm last much longer than that?
Be water my friend
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-08-22 17:03:57
August 22 2010 17:02 GMT
#116
On August 23 2010 01:59 Aquafresh wrote:
Another issue with mines is they seem to have some weird sort of smart AI. In the campaign I remember laying mines and having them run straight past the cluster of 6 marines killing my base and go for the Medic in the back. Very frustrating, but I'm not sure how you would fix it.


thats basically just healing medics have a giant priority. so the ai targets them over other units. should be able to fix that.

On August 23 2010 02:00 manymunkies wrote:
wow the preview looked great. my only question is that shouldnt dark swarm last much longer than that?


probably. frankly im having an extremely hard time finding accurate values on starcraft 1 units/abilities. like dark swarm. i also just remade the corsair but finding out the values for it's splash damage is like... wat?

"The corsair has a low damage attack but with a very high rate of fire that also causes 1/2 splash damage to units within a 50 pixel radius around the target and 1/4 splash damage within 100 pixels."

how the hell am i meant to work that one out?
but on that note
Corsair
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
RedKnox
Profile Blog Joined June 2010
Denmark48 Posts
August 22 2010 17:40 GMT
#117
Man.. it looks awesome! 5/5! (:
In Life you Gaming, In Death you Dating. SliverDust: SCV with Stim? Mine Mine, use stim, I MOST MINE MOREEE!!!
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
August 22 2010 19:39 GMT
#118
On August 23 2010 01:59 Aquafresh wrote:
Another issue with mines is they seem to have some weird sort of smart AI. In the campaign I remember laying mines and having them run straight past the cluster of 6 marines killing my base and go for the Medic in the back. Very frustrating, but I'm not sure how you would fix it.


Don't need to worry about that. The way i made mines they've got just very few micro seconds to aquire a target the moment after it unburrows, and need to unburrow to aquire a new one. The range about they unburrow and target aquirement is quite the same (I put a bit of margin to make sure once unburrows, the unit which triggered it doesn't go away of range) That way mines should only aquire targets which triggered them, since its the closest unit to the mine at that moment.

Now i'm going to finnish the post explaining how i made them. This bitches took me 1 week and more to make them work properly, and still don't wanna work on invisible units. They unburrow, then you can see the waypoint aiming where the invisible unit is then burrows again (you can see a waypoint because mines, when moving to attack have queued the burrow ability next so when target is unreachable it burrows to retarget)
Formerly Golondrin
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2010-08-22 20:56:20
August 22 2010 20:19 GMT
#119
Is it on B.net yet? If not how long till it's finally out?

p.s. i'm pretty sure this is gonna be more balance than starcaft 2 is now

Edit: are there sc2 Queens in it, and are there sc1 queens in it?

Extra Edit: you should turn the immortal back into the old Dragoon
Fall down 7 times, stand up 8.
Wire
Profile Joined July 2009
United States494 Posts
August 22 2010 20:24 GMT
#120
lol hate to be the buzzkill again but the defiler could stand to use some size upgrade lmao. right now its like 1.5x the size of a zergling but its length should be almost akin to the size of the reaver :O

saw the preview though and have to say that it looks great :D looking forward to play
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
Prev 1 4 5 6 7 8 246 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 599
ProTech75
BRAT_OK 53
JuggernautJason50
ZombieGrub46
MindelVK 12
StarCraft: Brood War
Britney 16542
Calm 3190
Bisu 1002
Mini 342
Soulkey 149
Dota 2
BananaSlamJamma315
Fuzer 134
LuMiX1
Counter-Strike
fl0m6448
shoxiejesuss1162
byalli1120
edward53
Heroes of the Storm
Liquid`Hasu392
Other Games
Grubby3135
Liquid`RaSZi1774
FrodaN1321
Beastyqt651
B2W.Neo514
PiGStarcraft187
C9.Mang0145
Mew2King92
ArmadaUGS75
UpATreeSC64
Trikslyr52
SteadfastSC35
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 37
• Michael_bg 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1096
Other Games
• imaqtpie1575
• Shiphtur310
• Scarra103
Upcoming Events
Replay Cast
4h 33m
The PondCast
14h 33m
KCM Race Survival
14h 33m
Replay Cast
1d 4h
Escore
1d 14h
PiG Sty Festival
1d 16h
CranKy Ducklings
2 days
PiG Sty Festival
2 days
Patches Events
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
The Patches Monday
4 days
GSL
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.