• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:17
CEST 09:17
KST 16:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 227ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Tennis[sport] Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5168 users

[A] Starcraft 2 Brood War - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 246 Next
Mellotron
Profile Blog Joined March 2010
United States329 Posts
Last Edited: 2010-08-22 07:28:46
August 22 2010 07:28 GMT
#101
On August 22 2010 15:58 MavercK wrote:
remaking the arbiter now
then i.... SHOULD have enough of the broad strokes down to publish it to battle.net.
need reliable map publishers of US/EU/etc who are on frequently and can update frequently as im on SEA myself.


Just turn a Raven gold and you have an Arbiter.
Starcraft player since 1999
MavercK
Profile Joined March 2010
Australia2181 Posts
August 22 2010 07:38 GMT
#102
lol
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Hinduuism
Profile Joined June 2010
United States47 Posts
Last Edited: 2010-08-22 09:43:42
August 22 2010 09:43 GMT
#103
On August 22 2010 15:37 MavercK wrote:
+ Show Spoiler +
[image loading]


is that better?


very much so
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 22 2010 11:20 GMT
#104
It looks better, but I wonder, if you are remodelling the reaver, why not make it like the old one. Dunno if its nostalgia but I think the BW reaver looks way cooler (and cuter) than the SC2 one.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
RedKnox
Profile Blog Joined June 2010
Denmark48 Posts
Last Edited: 2010-08-22 11:33:54
August 22 2010 11:33 GMT
#105
I don't know if you got my PM, but i gav you this link: http://starcraft.incgamers.com/gallery/showphoto.php?photo=463&cat=517 and i hoped it help you (:
I have search abit for a Defiler model, but you can't find a good one(you can but thats just naked girls <<..).
In Life you Gaming, In Death you Dating. SliverDust: SCV with Stim? Mine Mine, use stim, I MOST MINE MOREEE!!!
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
August 22 2010 12:02 GMT
#106
I've got a question about the spider mines:
Did you redesign them or are you using the ones of the editor? Because those ones are pretty shabby to be honest. I'm doing a map myself and i want spider mines on it, I managed to copycat perfectly the behaviour of BW mines, but not so perfectly. They wait when deployed before burrow and can't attack. Once they're burrowed can focus on just one target and follow it to death, if that target dies or disappear before contact it has to burrow again for retargeting. But the problem is that it bugs when targeting invisible units ( editor mines don't even target invisible units...lame).

So, in case you redesigned them, how did you manage that problem? If you did not i'm trying to make a post on another forum about how i made them (not working properly on invisible units though), but laziness always beats me to finish it. When i do, i'll post that link if it helps.

Btw, i read about the DS/Tank Splash issue. I'll be trying to figure it out aswel while editing since im intrigued on how to make it work, though there won't be dark swarm on the map im doing ^^
Formerly Golondrin
MavercK
Profile Joined March 2010
Australia2181 Posts
August 22 2010 12:28 GMT
#107
i have not changed spider mines at all except for how they are placed

so yea. if you can work that out i'd be a willing listener

siege tank and dark swarm i COULD... fix. but it's a pain in the ass and i lose motivation everytime i think about it.

i'd basically need to make a damage effect for each radius and have a validator for the direct hit for dark swarm but yea. it's a goal for another day.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
ch4ppi
Profile Joined July 2010
Germany802 Posts
August 22 2010 13:07 GMT
#108
Does anybody ever tried a mod, which includes the Lurker, but doesnt change another thing of the current game. I'm just very very interested how a lurker would influence current gameplay..
MavercK
Profile Joined March 2010
Australia2181 Posts
August 22 2010 13:29 GMT
#109
lurkers unchanged are bad because blizzard chose to have them at tier 3. hive tech. way too late to do anything.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Ruien
Profile Joined August 2010
China17 Posts
August 22 2010 15:17 GMT
#110
This looks phenomenal, and obviously took a lot of work. Really excited to see this come to fruition.
"Eternal life or your money back."
MavercK
Profile Joined March 2010
Australia2181 Posts
August 22 2010 16:44 GMT
#111
Preview
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Dizmaul
Profile Joined March 2010
United States831 Posts
August 22 2010 16:55 GMT
#112
so pumped to try this out
It is what it is
ch4ppi
Profile Joined July 2010
Germany802 Posts
August 22 2010 16:57 GMT
#113
lurkers unchanged are bad because blizzard chose to have them at tier 3. hive tech. way too late to do anything.


Would be stupid, anyway I wanted them implemented in an intelligent way... T2.5 like.
Hydra Den -> Lurkerthing... like that
Aquafresh
Profile Joined May 2007
United States824 Posts
August 22 2010 16:59 GMT
#114
Another issue with mines is they seem to have some weird sort of smart AI. In the campaign I remember laying mines and having them run straight past the cluster of 6 marines killing my base and go for the Medic in the back. Very frustrating, but I'm not sure how you would fix it.
manymunkies
Profile Joined April 2009
United States184 Posts
August 22 2010 17:00 GMT
#115
wow the preview looked great. my only question is that shouldnt dark swarm last much longer than that?
Be water my friend
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-08-22 17:03:57
August 22 2010 17:02 GMT
#116
On August 23 2010 01:59 Aquafresh wrote:
Another issue with mines is they seem to have some weird sort of smart AI. In the campaign I remember laying mines and having them run straight past the cluster of 6 marines killing my base and go for the Medic in the back. Very frustrating, but I'm not sure how you would fix it.


thats basically just healing medics have a giant priority. so the ai targets them over other units. should be able to fix that.

On August 23 2010 02:00 manymunkies wrote:
wow the preview looked great. my only question is that shouldnt dark swarm last much longer than that?


probably. frankly im having an extremely hard time finding accurate values on starcraft 1 units/abilities. like dark swarm. i also just remade the corsair but finding out the values for it's splash damage is like... wat?

"The corsair has a low damage attack but with a very high rate of fire that also causes 1/2 splash damage to units within a 50 pixel radius around the target and 1/4 splash damage within 100 pixels."

how the hell am i meant to work that one out?
but on that note
Corsair
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
RedKnox
Profile Blog Joined June 2010
Denmark48 Posts
August 22 2010 17:40 GMT
#117
Man.. it looks awesome! 5/5! (:
In Life you Gaming, In Death you Dating. SliverDust: SCV with Stim? Mine Mine, use stim, I MOST MINE MOREEE!!!
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
August 22 2010 19:39 GMT
#118
On August 23 2010 01:59 Aquafresh wrote:
Another issue with mines is they seem to have some weird sort of smart AI. In the campaign I remember laying mines and having them run straight past the cluster of 6 marines killing my base and go for the Medic in the back. Very frustrating, but I'm not sure how you would fix it.


Don't need to worry about that. The way i made mines they've got just very few micro seconds to aquire a target the moment after it unburrows, and need to unburrow to aquire a new one. The range about they unburrow and target aquirement is quite the same (I put a bit of margin to make sure once unburrows, the unit which triggered it doesn't go away of range) That way mines should only aquire targets which triggered them, since its the closest unit to the mine at that moment.

Now i'm going to finnish the post explaining how i made them. This bitches took me 1 week and more to make them work properly, and still don't wanna work on invisible units. They unburrow, then you can see the waypoint aiming where the invisible unit is then burrows again (you can see a waypoint because mines, when moving to attack have queued the burrow ability next so when target is unreachable it burrows to retarget)
Formerly Golondrin
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2010-08-22 20:56:20
August 22 2010 20:19 GMT
#119
Is it on B.net yet? If not how long till it's finally out?

p.s. i'm pretty sure this is gonna be more balance than starcaft 2 is now

Edit: are there sc2 Queens in it, and are there sc1 queens in it?

Extra Edit: you should turn the immortal back into the old Dragoon
Fall down 7 times, stand up 8.
Wire
Profile Joined July 2009
United States494 Posts
August 22 2010 20:24 GMT
#120
lol hate to be the buzzkill again but the defiler could stand to use some size upgrade lmao. right now its like 1.5x the size of a zergling but its length should be almost akin to the size of the reaver :O

saw the preview though and have to say that it looks great :D looking forward to play
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
Prev 1 4 5 6 7 8 246 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 156
ProTech109
StarCraft: Brood War
Britney 40275
GuemChi 2192
Shuttle 613
Leta 596
Mong 369
actioN 222
ggaemo 89
ZergMaN 66
Aegong 47
yabsab 44
[ Show more ]
Bale 23
GoRush 18
Icarus 8
League of Legends
Doublelift4329
JimRising 670
Counter-Strike
m0e_tv555
Super Smash Bros
Mew2King138
Other Games
summit1g6679
Happy217
NeuroSwarm115
Liquid`Ken16
Organizations
Other Games
gamesdonequick24749
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota257
League of Legends
• Jankos1295
• Rush936
• Stunt465
• HappyZerGling84
Upcoming Events
Replay Cast
1h 43m
CrankTV Team League
3h 43m
OSC
9h 43m
Replay Cast
16h 43m
Replay Cast
1d 2h
CrankTV Team League
1d 3h
OSC
1d 5h
Replay Cast
1d 16h
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.