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Well here you got it: http://starcraftreborn.com/forums/viewtopic.php?f=30&t=91&p=618#p618
Also, if it helps, I've made the tank practically BW-like. It has overkill and while on tank mode, the turret follows any enemy target even when tank is moving. The best about it , it's that's quite simple stuff.
The turret thingy, just go to the weapon, weapon options and deselect only fire while attacking & only fire at attack target.
The overkill is done by linking the weapon to a persitent (0.14 duration works fine), and this linked to the actual damage. Release version of sieged tank has more damage effects I dunno why for. I just removed them all except for the actual damage and that persistent. With that delay between shot and damage, the AI can't read which units aren't already dead by the tank shots, so it keeps shooting at them wasting hits.
And just for aesthetics sake, I find the special merc tank model way more BW-ish than the normal tank. Just needs a bit of resize, but it looks way more baller and keeps the real terran spirit instead of the "anime techy style" terran trend to have now. Well that's just an opinion ;P
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looking fantastic so far
it would be so fun to use archons actually as a unit u really wanna get instead of getting wasted while morphing...
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Omg im more excited for this than i was for sc2, unfortuneatly Sc2 is a boring joke as it stands. Keep up the good work blizz rofl
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currently there are no queens at all overlords atm can still generate creep as it's the only way to do it (other than hatcheries) i'll implement creep colonies eventually (oversized creep tumor) an infestation pit is still required for hive but it has no other use. defilers yea i could increase their size, i need to edit their texture one day and add team colors anyway.
interesting golondrin. i'll implement it when i can and i dont like the merc tank =\ i think the standard tank looks fantastic
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wow seems cool, definitely will play
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implemented Golondrin's spider mines and siege tank firing ideas. many thanks to him.
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This is fun, trust me! As long as you get the mercenaries =D
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no. you can still rally workers to mine.
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i need publishers on US/EU. i dont wanna just release the map so 100 different people publish 100 different versions.
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published on SEA and US
create custom game > search "Brood" should find it.
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On August 23 2010 18:52 MavercK wrote: published on SEA and US
create custom game > search "Brood" should find it.
I can publish it on EU for you, just shoot me a pm with a megaupload link or something like that. If you want to update the version, I'll be online on TL.net pretty much all the time in my spare time.
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Uh, slight problem nothing about Terran has changed they still have all the same units and abilities edit: the AI for terran hasn't changed
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looks like the reavers splash is way too small compared to bw, but I like the "bugged" pathfinding
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sorry to ask, but wasn't SCLegacy undertaking a similar project ??
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tested out toss i know its a work in progress but its awesome so far i really hope you keep up this hard work!!
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ALLEYCAT BLUES49626 Posts
I can also publish it on EU.just PM me the download link.
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On August 24 2010 02:38 Retgery wrote: Uh, slight problem nothing about Terran has changed they still have all the same units and abilities edit: the AI for terran hasn't changed
AI will not work. you will have to play another person.
i sent the map to someone last night to publish on EU. it should be up by now.
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replaced stalkers with Dragoons. basically just used the Immortal model
Dragoon it fires 2x projectiles. but the damage remains the same at 20. armor reduction is unchanged. 1 armor = 19 dmg and so on.
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