they are waay too long.. bw reavers look cute.. this just looks ughh
still.. its only a placeholder for now..
great job! 1 step closer to a 3d bw haha
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Forum Index > SC2 Maps & Custom Games |
Kal_rA
United States2925 Posts
they are waay too long.. bw reavers look cute.. this just looks ughh still.. its only a placeholder for now.. great job! 1 step closer to a 3d bw haha ![]() | ||
Chronopolis
Canada1484 Posts
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monitor
United States2403 Posts
![]() + Show Spoiler + Protoss: -remove warp gate -add shield battery (or not lol) -add observatory -add tribunal -restore Archon -add dark archon -add scout -add arbiter -add corsair -add Gravitic Drive for shuttles -add Hallucination for templars -remove mothership -remove sentry -remove immortal -remove colossus -remove voidray -restore all unit costs Terran: -remove sensor tower -add science facility + cover ops/physic lab -add valkyrie -add U-238 Shells -add academy -add nuke silo -add machine shop at factory + vulture movement upgrade -remove bunker scrap -add Caduceus Reactor for medics -add Ion Thrusters for vultures -add Charon Booster for goliaths -add Lockdown to ghosts -add Ocular Implants to ghosts -add Colossus Reactor for BC's -remove MULE -restore all unit costs Zerg: -add queen nest -add defiler mound -add defiler -add scourge -add devourer -add Antennae for Overlords -add Muscular Augments for hydras -add all stuff for queens (2 upgrades) -add upgrades for defiler -remove changeling -remove OverSeer, overlord detects (could leave it in) -restore all unit costs edit: grammar | ||
Archaic
United States4024 Posts
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SC2Phoenix
Canada2814 Posts
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MavercK
Australia2181 Posts
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Dizmaul
United States831 Posts
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MavercK
Australia2181 Posts
im not going to bother trying to remake the academy/science facility/nuke silo and all that for now. will probably be missing alot of the upgrades and alot of unit stats wont quite be right im mainly just focusing on the major things. like the reaver. hydras were a big part of brood war. so yea. mainly just the "Broad" strokes atm. i might have to remake the defiler before i release... | ||
Doc Daneeka
United States577 Posts
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MavercK
Australia2181 Posts
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GGitsJack
New Zealand426 Posts
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Taekwon
United States8155 Posts
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Doc Daneeka
United States577 Posts
On August 20 2010 12:49 MavercK wrote: swarm guardians dont really look like guardians tho. i'd rather keep the broodlord model and replace it's attack the original guardian attack i'd say they look a lot like guardians, with a tail growing out the back. brood lords look more like giant flying broodlings. but w/e it's your call obviously | ||
MavercK
Australia2181 Posts
On August 20 2010 13:06 Taekwon wrote: Love the way reavers look for the lol factor watching them move with no animation is funnier ![]() On August 20 2010 13:06 GGitsJack wrote: It feels like the reavers have no splash on this. i can't find how large the reavers splash radius is. it's easily to change. in other news i just finished making dark swarm. also regarding siege tank smart fire. it's unintentional and theres no real way i can think of to fix it. in starcraft 1 tanks would all fire instantly and in sync in starcraft 2 tanks fire 1 at a time. taking turns. ofcourse this happens at the speed of light so it doesn't look like it. | ||
MavercK
Australia2181 Posts
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FearDarkness
United States519 Posts
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Abbeb
Australia161 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On August 20 2010 11:01 MavercK wrote: first release will probably be... weird. im not going to bother trying to remake the academy/science facility/nuke silo and all that for now. will probably be missing alot of the upgrades and alot of unit stats wont quite be right im mainly just focusing on the major things. like the reaver. hydras were a big part of brood war. so yea. mainly just the "Broad" strokes atm. i might have to remake the defiler before i release... I think you should only look for bugs in the first release,no balance changes unless there is something horribly broken.You can't remake BW,but you sure can fuse them into something even better. | ||
MavercK
Australia2181 Posts
![]() and yea. anything i change i pretty much set to brood war stats. the hardest part is unit speed however. SC1 and SC2 used different values for speed so i have to basically guesstimate values... for instance the vulture comes pre-upgraded (i assumed) at 4.75 speed i think. the BW value for vulture speed upgraded was 1.88, up from 1.2 or something so i basically worked out the percentage difference and applied that to the 4.75 value to get it's default speed... dunno if thats right or how i should be doing it but yea. | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
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