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[A] Starcraft 2 Brood War - Page 172

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 170 171 172 173 174 246 Next
Percutio
Profile Blog Joined April 2010
United States1672 Posts
August 01 2011 20:36 GMT
#3421
On August 02 2011 05:31 Duka08 wrote:
I think what he means is that the AI is inherently designed to take use of SC2's automine feature. So when automine is disabled (BW style) in SC2BW the AI's produced workers never actually mine, they simply idle forever. Therefore to play against the AI in the SC2BW maps, one MUST have "Automine (SC2)" enabled.

He doesn't mean "AI" as in the game automining for you, he means the "AI" as in the computer enemies >_>

Oh wow that makes sense.

I did not think of it that way. I wonder how easy of a fix that is (Seems simple but it could be impossible to turn on for just the AI just as well).
What does it matter how I loose it?
herberckl
Profile Joined January 2011
Germany117 Posts
August 01 2011 20:52 GMT
#3422
i found a brillant fix for this: turn automine ON and DONT use it yourself
Duka08
Profile Blog Joined July 2010
3391 Posts
August 01 2011 21:14 GMT
#3423
On August 02 2011 05:52 herberckl wrote:
i found a brillant fix for this: turn automine ON and DONT use it yourself

BUT IT'S SO TEMPTING
Dragosh
Profile Joined October 2010
Croatia12 Posts
August 02 2011 02:45 GMT
#3424
Been wondering for a day now, is it possible to remove the darn drone swimming while buildings are morphing ?
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
August 03 2011 17:03 GMT
#3425
On August 02 2011 11:45 Dragosh wrote:
Been wondering for a day now, is it possible to remove the darn drone swimming while buildings are morphing ?

Why would he do that? It's just a visual effect that I'm sure they would have done in SC1 if they were able to.
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
August 03 2011 18:13 GMT
#3426
On August 04 2011 02:03 TedJustice wrote:
Show nested quote +
On August 02 2011 11:45 Dragosh wrote:
Been wondering for a day now, is it possible to remove the darn drone swimming while buildings are morphing ?

Why would he do that? It's just a visual effect that I'm sure they would have done in SC1 if they were able to.


The BW animation where the drone expands into a palpitating organ, with "veins" detailed and all, is by far more creepy and impressive than a drone swimming into a colored blobby blob.
Formerly Golondrin
Dragosh
Profile Joined October 2010
Croatia12 Posts
August 03 2011 18:55 GMT
#3427
On August 04 2011 03:13 Golondrin wrote:
Show nested quote +
On August 04 2011 02:03 TedJustice wrote:
On August 02 2011 11:45 Dragosh wrote:
Been wondering for a day now, is it possible to remove the darn drone swimming while buildings are morphing ?

Why would he do that? It's just a visual effect that I'm sure they would have done in SC1 if they were able to.


The BW animation where the drone expands into a palpitating organ, with "veins" detailed and all, is by far more creepy and impressive than a drone swimming into a colored blobby blob.


What he said, and it fits the zerg far more better than SC2 animation

sc2 just went too hitec for me =(
BadWolf0
Profile Joined September 2010
United States300 Posts
August 03 2011 19:35 GMT
#3428

i found a brillant fix for this: turn automine ON and DONT use it yourself


No that doesn't work I've been doing this. The drones don't rally on the main rally point they continue to sit by the hatches since their rally point was never set. So it works but lategame you still have two different spawn spots and by two i mean like twenty due to all your hatches.
All hail the Queen!!!
Lazyer
Profile Joined August 2011
United States397 Posts
August 03 2011 19:42 GMT
#3429
On August 04 2011 04:35 BadWolf0 wrote:
Show nested quote +

i found a brillant fix for this: turn automine ON and DONT use it yourself


No that doesn't work I've been doing this. The drones don't rally on the main rally point they continue to sit by the hatches since their rally point was never set. So it works but lategame you still have two different spawn spots and by two i mean like twenty due to all your hatches.



I'm sure there are plenty of people in the SC2BW chat channel that are similar skill levels to all players! Why not play with them?
MavercK
Profile Joined March 2010
Australia2181 Posts
August 04 2011 07:39 GMT
#3430
On August 04 2011 03:13 Golondrin wrote:
Show nested quote +
On August 04 2011 02:03 TedJustice wrote:
On August 02 2011 11:45 Dragosh wrote:
Been wondering for a day now, is it possible to remove the darn drone swimming while buildings are morphing ?

Why would he do that? It's just a visual effect that I'm sure they would have done in SC1 if they were able to.


The BW animation where the drone expands into a palpitating organ, with "veins" detailed and all, is by far more creepy and impressive than a drone swimming into a colored blobby blob.


custom assets are very hard to come by
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
NickMP
Profile Joined February 2011
United States46 Posts
August 04 2011 08:04 GMT
#3431
Hello, this is a very fun mod, and you've done quite a job with this.

That said, i think i may have found a bug.(May not be a bug.)

With auto-mine off you can manually rally drone eggs to mineral patchs and the drones will auto mine.
(Drones can bypass the no auto mine setting this way.)

(I assume the problem lies in the egg's rally abillity.)
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
MavercK
Profile Joined March 2010
Australia2181 Posts
August 04 2011 08:23 GMT
#3432
On August 04 2011 17:04 NickMP wrote:
Hello, this is a very fun mod, and you've done quite a job with this.

That said, i think i may have found a bug.(May not be a bug.)

With auto-mine off you can manually rally drone eggs to mineral patchs and the drones will auto mine.
(Drones can bypass the no auto mine setting this way.)

(I assume the problem lies in the egg's rally abillity.)


yea some people have reported that but i havn't been able to replicate it. will have another look.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-08-04 16:40:32
August 04 2011 16:40 GMT
#3433
was curious how starcraft 1 terrain textures would look in sc2 with a normal map
looks not bad?
opinions?

[image loading]
(was just testing in a basic sc2 map hence buildings being sc2 size/orientation
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
herberckl
Profile Joined January 2011
Germany117 Posts
August 04 2011 16:52 GMT
#3434
On August 05 2011 01:40 MavercK wrote:
was curious how starcraft 1 terrain textures would look in sc2 with a normal map
looks not bad?
opinions?

[image loading]
(was just testing in a basic sc2 map hence buildings being sc2 size/orientation


beautiful do it!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 04 2011 17:19 GMT
#3435
On August 05 2011 01:52 herberckl wrote:
Show nested quote +
On August 05 2011 01:40 MavercK wrote:
was curious how starcraft 1 terrain textures would look in sc2 with a normal map
looks not bad?
opinions?

[image loading]
(was just testing in a basic sc2 map hence buildings being sc2 size/orientation


beautiful do it!


Whoa, I like it!

Makes the world look a lot more dystopian, like it should.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-08-05 02:50:04
August 04 2011 18:54 GMT
#3436
more textures

[image loading]

*EDIT*
more again
retextured destination based on these textures as final test. asphalt looks abit weird but rest looks good i think

[image loading]
[image loading]
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Dragosh
Profile Joined October 2010
Croatia12 Posts
August 05 2011 02:27 GMT
#3437
Wow, looks unexpectedly good gotta say

GJ MavercK =D
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 05 2011 04:18 GMT
#3438
Love it a lot!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
da_head
Profile Blog Joined November 2008
Canada3350 Posts
August 05 2011 05:24 GMT
#3439
woah that looks sick, give it a shot.
When they see MC Probe, all the ladies disrobe.
Vasoline73
Profile Blog Joined February 2008
United States8084 Posts
August 05 2011 10:05 GMT
#3440
Looks awesome!!!
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