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On August 02 2011 05:31 Duka08 wrote: I think what he means is that the AI is inherently designed to take use of SC2's automine feature. So when automine is disabled (BW style) in SC2BW the AI's produced workers never actually mine, they simply idle forever. Therefore to play against the AI in the SC2BW maps, one MUST have "Automine (SC2)" enabled.
He doesn't mean "AI" as in the game automining for you, he means the "AI" as in the computer enemies >_> Oh wow that makes sense.
I did not think of it that way. I wonder how easy of a fix that is (Seems simple but it could be impossible to turn on for just the AI just as well).
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i found a brillant fix for this: turn automine ON and DONT use it yourself
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On August 02 2011 05:52 herberckl wrote:i found a brillant fix for this: turn automine ON and DONT use it yourself  BUT IT'S SO TEMPTING 
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Been wondering for a day now, is it possible to remove the darn drone swimming while buildings are morphing ?
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On August 02 2011 11:45 Dragosh wrote: Been wondering for a day now, is it possible to remove the darn drone swimming while buildings are morphing ? Why would he do that? It's just a visual effect that I'm sure they would have done in SC1 if they were able to.
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On August 04 2011 02:03 TedJustice wrote:Show nested quote +On August 02 2011 11:45 Dragosh wrote: Been wondering for a day now, is it possible to remove the darn drone swimming while buildings are morphing ? Why would he do that? It's just a visual effect that I'm sure they would have done in SC1 if they were able to.
The BW animation where the drone expands into a palpitating organ, with "veins" detailed and all, is by far more creepy and impressive than a drone swimming into a colored blobby blob.
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On August 04 2011 03:13 Golondrin wrote:Show nested quote +On August 04 2011 02:03 TedJustice wrote:On August 02 2011 11:45 Dragosh wrote: Been wondering for a day now, is it possible to remove the darn drone swimming while buildings are morphing ? Why would he do that? It's just a visual effect that I'm sure they would have done in SC1 if they were able to. The BW animation where the drone expands into a palpitating organ, with "veins" detailed and all, is by far more creepy and impressive than a drone swimming into a colored blobby blob.
What he said, and it fits the zerg far more better than SC2 animation
sc2 just went too hitec for me =(
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i found a brillant fix for this: turn automine ON and DONT use it yourself
No that doesn't work I've been doing this. The drones don't rally on the main rally point they continue to sit by the hatches since their rally point was never set. So it works but lategame you still have two different spawn spots and by two i mean like twenty due to all your hatches.
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On August 04 2011 04:35 BadWolf0 wrote:No that doesn't work I've been doing this. The drones don't rally on the main rally point they continue to sit by the hatches since their rally point was never set. So it works but lategame you still have two different spawn spots and by two i mean like twenty due to all your hatches.
I'm sure there are plenty of people in the SC2BW chat channel that are similar skill levels to all players! Why not play with them?
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On August 04 2011 03:13 Golondrin wrote:Show nested quote +On August 04 2011 02:03 TedJustice wrote:On August 02 2011 11:45 Dragosh wrote: Been wondering for a day now, is it possible to remove the darn drone swimming while buildings are morphing ? Why would he do that? It's just a visual effect that I'm sure they would have done in SC1 if they were able to. The BW animation where the drone expands into a palpitating organ, with "veins" detailed and all, is by far more creepy and impressive than a drone swimming into a colored blobby blob.
custom assets are very hard to come by
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Hello, this is a very fun mod, and you've done quite a job with this.
That said, i think i may have found a bug.(May not be a bug.)
With auto-mine off you can manually rally drone eggs to mineral patchs and the drones will auto mine. (Drones can bypass the no auto mine setting this way.)
(I assume the problem lies in the egg's rally abillity.)
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On August 04 2011 17:04 NickMP wrote: Hello, this is a very fun mod, and you've done quite a job with this.
That said, i think i may have found a bug.(May not be a bug.)
With auto-mine off you can manually rally drone eggs to mineral patchs and the drones will auto mine. (Drones can bypass the no auto mine setting this way.)
(I assume the problem lies in the egg's rally abillity.)
yea some people have reported that but i havn't been able to replicate it. will have another look.
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was curious how starcraft 1 terrain textures would look in sc2 with a normal map looks not bad? opinions?
![[image loading]](http://i.imgur.com/OhuIs.jpg) (was just testing in a basic sc2 map hence buildings being sc2 size/orientation
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On August 05 2011 01:40 MavercK wrote:was curious how starcraft 1 terrain textures would look in sc2 with a normal map looks not bad? opinions? ![[image loading]](http://i.imgur.com/OhuIs.jpg) (was just testing in a basic sc2 map hence buildings being sc2 size/orientation
beautiful do it!
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On August 05 2011 01:52 herberckl wrote:Show nested quote +On August 05 2011 01:40 MavercK wrote:was curious how starcraft 1 terrain textures would look in sc2 with a normal map looks not bad? opinions? ![[image loading]](http://i.imgur.com/OhuIs.jpg) (was just testing in a basic sc2 map hence buildings being sc2 size/orientation beautiful  do it!
Whoa, I like it!
Makes the world look a lot more dystopian, like it should.
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more textures
![[image loading]](http://i.imgur.com/JAs7c.jpg)
*EDIT* more again retextured destination based on these textures as final test. asphalt looks abit weird but rest looks good i think
![[image loading]](http://i.imgur.com/Ttudj.jpg)
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Wow, looks unexpectedly good gotta say
GJ MavercK =D
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woah that looks sick, give it a shot.
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