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Simple Questions/Answers - Page 53

Forum Index > SC2 Maps & Custom Games
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Prev 1 51 52 53 54 55 182 Next
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
June 30 2011 09:33 GMT
#1041
On June 30 2011 17:11 AnxiousHippo wrote:
Too many people here are posting unrelated questions...

They think they are in the "Simple Questions/Answers"-thread in SC2 strategy, so they ask general questions about the gameplay
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Stingray012
Profile Joined January 2011
Hungary19 Posts
June 30 2011 15:36 GMT
#1042
How do i import additional texture sets to a map? For example if i want to make a map with Bel'Shir AND Xil textures?
Slaptoast
Profile Joined May 2010
Canada134 Posts
July 01 2011 07:56 GMT
#1043
Simple question... Where do I extract the ladder maps from to open in the editor?
Flash! Aaaahhhhh!….He'll kill every one of us!
meatpudding
Profile Joined March 2011
Australia520 Posts
July 01 2011 08:08 GMT
#1044
On July 01 2011 00:36 Stingray012 wrote:
How do i import additional texture sets to a map? For example if i want to make a map with Bel'Shir AND Xil textures?


Look under Map->Map Textures...

On July 01 2011 16:56 Slaptoast wrote:
Simple question... Where do I extract the ladder maps from to open in the editor?


Go File->Open, then select the tab with Battle.net
Be excellent to each other.
MGTofuRaideR
Profile Joined July 2011
Canada6 Posts
July 01 2011 17:22 GMT
#1045
I don't really understand the classifications in tourneys, for example, Group S, Group D etc. Can someone enlighten me please?
Antares777
Profile Joined June 2010
United States1971 Posts
July 01 2011 19:25 GMT
#1046
If workers can phase through units when heading to a mineral patch, can they phase through Zerg eggs? In BW I think it worked, does anyone know if it works in SCII?
ToMa380Te
Profile Joined May 2011
Germany7 Posts
July 02 2011 17:37 GMT
#1047
How do you choose which ingame GUI is shown when you test the map? It's random atm.
Is it possible at all?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 03 2011 03:41 GMT
#1048
On July 02 2011 04:25 Antares777 wrote:
If workers can phase through units when heading to a mineral patch, can they phase through Zerg eggs? In BW I think it worked, does anyone know if it works in SCII?

It works exactly the same way as in BW, only that you don't need a mineral patch near.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Slaptoast
Profile Joined May 2010
Canada134 Posts
July 03 2011 04:53 GMT
#1049
I cant seem to find the download for some maps on battlenet. ie I wanted to see how some triggers in Zealot frenzy worked but it doesn't show up in the download dialogue...
Flash! Aaaahhhhh!….He'll kill every one of us!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 03 2011 13:53 GMT
#1050
Often times mapmakers publish there maps in 'Locked Mode' which means that they won't be available for download. This is in order to protect their maps from all sorta bad things^^

That means your best bet is to ask about it on sc2mapster.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-07-04 09:14:10
July 04 2011 08:54 GMT
#1051
On July 03 2011 13:53 Slaptoast wrote:
I cant seem to find the download for some maps on battlenet. ie I wanted to see how some triggers in Zealot frenzy worked but it doesn't show up in the download dialogue...


maps are saved in a cache folder on your computer
but you can't open them easily. they are randomly named as a string of characters and once you've found it, you have to open it in an MPQ editor
even then. you wont be able to get the triggers. you can however view the mapscript.galaxy
which is all the triggers in galaxy form. but you cannot translate this back to GUI triggers as a locked map removes the neccesary information
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Slaptoast
Profile Joined May 2010
Canada134 Posts
Last Edited: 2011-07-05 02:09:06
July 04 2011 23:40 GMT
#1052
Ok thanks.

*edit

One major problem I'm having now is I cant seem to duplicate units that reference the same model? Is there a way to work around this?
Flash! Aaaahhhhh!….He'll kill every one of us!
Reptilia
Profile Joined June 2010
Chile913 Posts
July 07 2011 02:03 GMT
#1053
how to fix this?
[image loading]
The secret to creativity is knowing how to hide your sources
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 08 2011 08:52 GMT
#1054
On July 07 2011 11:03 Reptilia wrote:
how to fix this?
+ Show Spoiler +
[image loading]



Did you try paving over it and redoing it?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 08 2011 10:35 GMT
#1055
How do you change the model of the Watchtowers to something else that's cool and animated like in some GSL maps?^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 08 2011 11:34 GMT
#1056
Data editor, I believe jonathaz did a topic on it.

Go forth and use the searchfunction young one
KCCO!
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 08 2011 12:56 GMT
#1057
Well he made a topic about putting watchtowers under other doodads and then it looks like that doodad is the watchtower^^ People in the topic suggested some model changes and I guess I could do that easily but I wanted to know if there's something more to know about changing it to another model with an animation like the towers on GSL maps.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 08 2011 14:13 GMT
#1058
Yeah I wanted to check that out for a long time now but I think it's pretty complicated. I think the animation thing is done somehwere by changing the flags or w/e.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 10 2011 01:17 GMT
#1059
Hmm, nobody from the TL forums knows?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
NickMP
Profile Joined February 2011
United States46 Posts
July 10 2011 01:40 GMT
#1060
On July 08 2011 21:56 Ragoo wrote:
Well he made a topic about putting watchtowers under other doodads and then it looks like that doodad is the watchtower^^ People in the topic suggested some model changes and I guess I could do that easily but I wanted to know if there's something more to know about changing it to another model with an animation like the towers on GSL maps.

Go into the data editor, look for the "Xel'Naga Tower" under "Melee" -> "Neutral" -> "Resource"
Now, find its acter, should be named "Xel'Naga Tower", flip to the "Art" tab, you will see a field named "Model", and that is your man.
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
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