In other words, a 1v1 custom, that when the players enter it, it simply loads a random Ladder map?
Or are Custom maps by definition a fixed 'Map'?
Forum Index > SC2 Maps & Custom Games |
EnderSword
Canada669 Posts
June 23 2011 17:09 GMT
#1021
In other words, a 1v1 custom, that when the players enter it, it simply loads a random Ladder map? Or are Custom maps by definition a fixed 'Map'? | ||
darglein
Germany89 Posts
June 23 2011 23:28 GMT
#1022
i made a custom map with custom game variants. player1 is in team 1 and 2 computers are in game 2. Is it possible now that spectaors can join and watch everything? when i tried that it says lobby is full and i couldnt make me self to a spectaor. | ||
WniO
United States2706 Posts
June 23 2011 23:33 GMT
#1023
i mean like once they are placed on the map. thanks | ||
Mereel
Germany895 Posts
June 23 2011 23:35 GMT
#1024
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Archvil3
Denmark989 Posts
June 24 2011 00:25 GMT
#1025
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WniO
United States2706 Posts
June 24 2011 00:42 GMT
#1026
On June 24 2011 09:25 Archvil3 wrote: Click "new.." (ctrl+n / new map) then click cancel in the New document pop up will force a reload of doodads and decals will become visual again. It is slightly faster then restarting then editor. thank you! | ||
Kinetik_Inferno
United States1431 Posts
June 24 2011 01:01 GMT
#1027
+ Show Spoiler + Making mineral arcs perfect. Making sure that every mineral is minable from the command center side. Making sure that the command center is as close as possible to the resources. Do I have to manually make sure every part of the map is symmetrical to every hex, or is there a way to copy/paste/rotate that I am unaware of? If I have to test this, how do I make an enemy so I don't win immediately? | ||
alpenrahm
Germany628 Posts
June 24 2011 17:17 GMT
#1028
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Grimzzy
United Kingdom19 Posts
June 25 2011 01:11 GMT
#1029
Thanks in advanced. | ||
Alabasern
United States4005 Posts
June 25 2011 02:43 GMT
#1030
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logic.k
Germany5 Posts
June 25 2011 12:38 GMT
#1031
How do Zergs recognise if Terran is going for Blueflame? | ||
WniO
United States2706 Posts
June 25 2011 16:00 GMT
#1032
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Retgery
Canada1229 Posts
June 25 2011 20:08 GMT
#1033
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Ralorarp
United States9 Posts
June 26 2011 22:02 GMT
#1034
And I don't really know what Pro zergs do either. They seem to do a mix of things. It is like no one really knows what the goal is against Protoss. So, what should I be trying to get? What composition of units should I ascertain and how should I go about getting them? Thanks. ![]() EDIT: WRONG FORUM, SORRY. | ||
BoD0M
64 Posts
June 27 2011 00:41 GMT
#1035
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The_Templar
your Country52797 Posts
June 28 2011 01:13 GMT
#1036
On June 25 2011 21:55 TheAwesomeTemplar wrote: Show nested quote + On June 25 2011 10:51 adso wrote: You can post them as downloads links in your op for me to get your maps, i would then post the pictures in this very post so that you can put them in your op. "personnal choice" = i totally respect / understand don't worry. Keep on mapmaking, it's awesome ![]() You edited it after I went to sleep! -_- How do I post them as download links? This seems like a great idea! ![]() I posted this in my map thread a few days ago (nobody cares lol) So how do I post them as download links? edit: THE MAPS | ||
Phried
Canada147 Posts
June 28 2011 07:27 GMT
#1037
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Archvil3
Denmark989 Posts
June 28 2011 14:07 GMT
#1038
On June 28 2011 16:27 Phried wrote: How do you blend the two different types of cliff? Tools -> Brush -> allow cliff merging now you can use both type of cliff together but be aware that it will bug out and make a gap where they merge. You have to fill the gap with a doodad, typically you want to use any of the gap filler doodads but other doodads can fill in as well. | ||
NickMP
United States46 Posts
June 30 2011 00:13 GMT
#1039
On June 24 2011 02:09 EnderSword wrote: Is it Possible to code something that gives you a Random Map? In other words, a 1v1 custom, that when the players enter it, it simply loads a random Ladder map? Or are Custom maps by definition a fixed 'Map'? Sadly no, there are no features in the Galaxy editor that allow you to transform terrain. But it would be a nice feature. | ||
AnxiousHippo
Australia1451 Posts
June 30 2011 08:11 GMT
#1040
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