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Simple Questions/Answers - Page 51

Forum Index > SC2 Maps & Custom Games
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Soluhwin
Profile Joined October 2010
United States1287 Posts
June 16 2011 01:50 GMT
#1001
Is there a way to stack ground pathing blockers and building blockers using the pathing painter? I don't see a huge problem with the cliff I'm working with if it is just ground blocker but I worry about someone BM floating a structure onto it.
I put the sexy in dyslexia.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 16 2011 02:58 GMT
#1002
You can neither build stuff nor land it on pathing blocked areas, so no need to stack painting.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 16 2011 03:12 GMT
#1003
On June 16 2011 11:58 FlopTurnReaver wrote:
You can neither build stuff nor land it on pathing blocked areas, so no need to stack painting.


It will still let me place a structure there in the editor, though. Is this just a glitch?
I put the sexy in dyslexia.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 16 2011 03:42 GMT
#1004
Well neutral buildings can be placed in blocked zones. In the actual game however you can't get anything in there. If you're unsure about something like that, just test the map and you'll see.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
June 17 2011 08:08 GMT
#1005
Okay, I have this movement debuff (50% speed) that I set to work when a unit is on creep, but I am trying to use a different validator, one that checks if friendly units are around. If it is close to another unit, it should have the debuff. I am trying to use some "Enumerate Area" validator. There's on called "NoNearbyAllies", but I can't get it to work.

Do I need to change the "Target" Settings or anything? It should search for units based on where the unit in question is at.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Merikh
Profile Blog Joined June 2010
United States918 Posts
June 17 2011 17:18 GMT
#1006
I'm trying to do a basic mod. Basically unlike yabot, I just want to keep respawning after I type a command for instance:

I type "-r" in the chat box. It'll reset my drones/workers and the clock. I have no idea where to start. I did how ever figure out how to download each blizzard map from the cache files. After a little research.
G4MR | I mod day9, djwheat and GLHF's stream
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
June 18 2011 06:41 GMT
#1007
though this isnt a question about mapmaking, its a question about the forums.
Would it be reasonable to have a "request a map" thread or something? i am unable to make maps but i have a bunch of idea for people..
Nada's body is South Korea's greatest weapon.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 18 2011 08:06 GMT
#1008
Well there have already been threads where people ask others to realise some map ideas of them. Can't find anything though so I guess you could just open something new where everyone can share some ideas. Actually a pretty cool idea.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-18 21:51:37
June 18 2011 14:14 GMT
#1009
WeedRa
Profile Joined February 2011
Germany815 Posts
Last Edited: 2011-06-18 20:41:15
June 18 2011 20:21 GMT
#1010
somehow my probes spawn clumped up next to my main andf not in the typical lineup...

what causes this?

I played the map earlier and there was everything ok but somehow suddenly it seems to be bugged or something...

[image loading]
Veta
Profile Joined June 2011
United States14 Posts
June 18 2011 23:12 GMT
#1011
I am trying to use an unlocked map to learn from/reverse engineer my own project. None of the triggers are showing up in the GUI though (although they're still present in the galaxy script). Is there a way to convert this script back into GUI triggers or is there anything I can do involving the MPQ or such that might show these triggers on the GUI trigger module again?
Distortionz
Profile Blog Joined May 2010
United States133 Posts
Last Edited: 2011-06-19 17:42:36
June 19 2011 17:32 GMT
#1012
I'm working on a SC2 TD map with a friend, he is going to be doing the terrain and some data editing, while I am mostly working on triggering and data editing. Is there anything built into the galaxy editor that allows for a collaborative project, so that I won't have to wait on him to finish something and send the map back to me so I can work on the next part? Also, if we are both doing data editing, How would we do it at the same time, working on different parts and then merge all our work together?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 20 2011 02:28 GMT
#1013
On June 20 2011 02:32 Distortionz wrote:
I'm working on a SC2 TD map with a friend, he is going to be doing the terrain and some data editing, while I am mostly working on triggering and data editing. Is there anything built into the galaxy editor that allows for a collaborative project, so that I won't have to wait on him to finish something and send the map back to me so I can work on the next part? Also, if we are both doing data editing, How would we do it at the same time, working on different parts and then merge all our work together?

No :/
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
BooM.534
Profile Joined June 2011
United States1 Post
June 20 2011 03:20 GMT
#1014
Close positons should be changed out of the game because zerg has no time to react to incoming units!

User was warned for this post
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 20 2011 04:44 GMT
#1015
On June 20 2011 12:20 BooM.534 wrote:
Close positons should be changed out of the game because zerg has no time to react to incoming units!

Good question. The answer to this is:

+ Show Spoiler +
Seriously?
I sure hope you'll get banned for one of the dumbest first posts i have ever seen on this site.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
June 20 2011 06:48 GMT
#1016
On June 20 2011 12:20 BooM.534 wrote:
Close positons should be changed out of the game because zerg has no time to react to incoming units!

It seems that you typed in the wrong site in your browser when coming to make this post. I think that you were looking for http://us.battle.net/sc2/en/forum/. That sort of posting is not encouraged here.
For he is the Oystermeister, lord of all the oysters.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 20 2011 07:05 GMT
#1017
question:

How do I make a hitbox for air thats different then a hitbox for ground? Think colossus. Corrupters shoot higher then for example a marauder. How do I accomplish that? Ive looked around the dataeditor but nothing popped out that could be it, and im too unfamiliar still to adjust random things
KCCO!
Bismarck
Profile Joined April 2011
Germany11 Posts
June 21 2011 02:13 GMT
#1018
Question

Can someone explain what a "cloaked map" is? I´ve noticed this a lot recently when watching tournaments. Is the game/BO not showing up in match history? Why does there have to be a third "player" in order to make it cloaked?

Mereel
Profile Joined February 2010
Germany895 Posts
June 21 2011 19:49 GMT
#1019
Question:

How can i give cliffs costum textures?
TPW Mapmaking Team
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 23 2011 01:17 GMT
#1020
Is there a map that lets me work on my hotkeys?
Meaning, that I do okay in macroing, but when it comes to fighting or attacking an enemy, too many units or on too many hotkeys really fuck me up because my hands often miss the hotkey or I move too fast for it to register.

Would RMC be sufficient?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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