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Simple Questions/Answers - Page 50

Forum Index > SC2 Maps & Custom Games
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Prev 1 48 49 50 51 52 182 Next
Hrpggtru
Profile Joined June 2011
25 Posts
June 09 2011 04:54 GMT
#981
Does anyone know how to import the nilfheim tileset used in gsl Crevasse? I downloaded the map and went to map textures to get it but I don't really know where to go from there.
¯\_(ツ)_/¯
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 09 2011 07:29 GMT
#982
Use the searchbox to your topright here on TL. Theres some topics about that subject. Just look for Nilfheim.

question: is there any way to change (lower or remove entirely) waterlevels upon destruction of destructible rocks?
KCCO!
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-06-09 15:39:59
June 09 2011 15:26 GMT
#983
Q:

Has there been an solution to placing doodads on top of roadways. It seems both are "painted" onto the terrain and changing the terrain height does nothing. Seems there unfortunately isn't a bring-to-top option.
hobbidude
Profile Joined December 2010
Canada171 Posts
June 09 2011 15:31 GMT
#984
On June 09 2011 03:36 k10forgotten wrote:
Rotational (Crevasse) or mirrored (Lost Temple - in some way)? Which one is more balanced?



Mirrored is consider more balanced. The issue with rotational is that often makes one players bases more vulnerable such as with the naturals where one will be located between both players for one player and the other natural we be away. Granted having more land connections causes more issues which is why crevasse has a lot of air space around the land masses.
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-06-10 06:10:22
June 09 2011 15:37 GMT
#985
On June 09 2011 16:29 ihasaKAROT wrote:

question: is there any way to change (lower or remove entirely) waterlevels upon destruction of destructible rocks?



That can be done using trigger. I believe "unit is removed" as the event would work and then just have a look at a tutorial for changing water levels . The action would be "set water state" but to make it smooth again check tutorials for the right settings (i know there's at least one good one) - even in the event that the water itself needs a whole trigger to itself you can set it up so that one trigger will respond to another trigger.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 10 2011 19:04 GMT
#986
How would I import terrain textures from other titlesets? Like, if I'm making a map with a char titleset and I wanted a ulaan sand texture.
ModeratorI am still alive, somehow
TL+ Member
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 10 2011 19:52 GMT
#987
Can you make these questions available through a Q&A page so that former answers and questions can be searchable?
I'm Quotable (IQ)
Archvil3
Profile Joined September 2010
Denmark989 Posts
June 10 2011 21:15 GMT
#988
On June 11 2011 04:04 TheAwesomeTemplar wrote:
How would I import terrain textures from other titlesets? Like, if I'm making a map with a char titleset and I wanted a ulaan sand texture.


in the top menu go to Map
go to map textures
click the box modify textures
on the slider to the right schroll down to the bottom. It should look like this:

[image loading]

On this screenshot I am using the Ulnar tileset but I have replaced all textures with Korhal and Tyrador. Simply add and remove the textures you like. You are still limited to 8.

Finally to apply the changes go back to the Map textures menu and "reset to defaults" to apply changes.

Hope this helps!
Let thy speech be better than silence, or be silent.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 11 2011 03:06 GMT
#989
On June 11 2011 06:15 Archvil3 wrote:

[image loading]


This looks nothing like what I get. On the left, it says "terrain texture sets" and on the right, it has a bunch of stats about the settings.
ModeratorI am still alive, somehow
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 11 2011 03:57 GMT
#990
[image loading]

Toggle those buttons until it does.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Hrpggtru
Profile Joined June 2011
25 Posts
June 11 2011 04:35 GMT
#991
On June 09 2011 16:29 ihasaKAROT wrote:
Use the searchbox to your topright here on TL. Theres some topics about that subject. Just look for Nilfheim.

question: is there any way to change (lower or remove entirely) waterlevels upon destruction of destructible rocks?


Tried this, but nothing comes up.
¯\_(ツ)_/¯
DrBeansy
Profile Joined April 2011
England85 Posts
June 11 2011 08:53 GMT
#992
probably a stupid question so apologies, but on my friends list in sc2 battlenet, some friends show just a name, some show as a name AND when they were last online..... anyone know why? this has been majorly bugging me. its really useful to know when a friend was last online (i.e. if they were on 1min ago i can text them to get them back online!)

cheers
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 11 2011 14:04 GMT
#993
On June 11 2011 13:35 Hrpggtru wrote:
Show nested quote +
On June 09 2011 16:29 ihasaKAROT wrote:
Use the searchbox to your topright here on TL. Theres some topics about that subject. Just look for Nilfheim.

question: is there any way to change (lower or remove entirely) waterlevels upon destruction of destructible rocks?


Tried this, but nothing comes up.

It would probably help to spell the name correctly : http://www.teamliquid.net/forum/search.php?q=niflheim&t=c&f=-1&u=&gb=date&d=
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dimfish
Profile Blog Joined February 2010
United States663 Posts
June 11 2011 15:24 GMT
#994
On June 10 2011 00:26 hobbidude wrote:Has there been an solution to placing doodads on top of roadways. It seems both are "painted" onto the terrain and changing the terrain height does nothing. Seems there unfortunately isn't a bring-to-top option.
I struggled a lot with this on my map Premiere. Sometimes it seemed like I had the Terran Tarmac doodad laying over the road, but next time I loaded up it would get messed up. Blizzard tweaks the road pieces a lot in patches. I'd head over to SC2Mapster and see if some of the wizards over there have figured out a cute way to make work consistently.



On June 11 2011 17:53 DrBeansy wrote:
probably a stupid question so apologies, but on my friends list in sc2 battlenet, some friends show just a name, some show as a name AND when they were last online..... anyone know why? this has been majorly bugging me. its really useful to know when a friend was last online (i.e. if they were on 1min ago i can text them to get them back online!)
My first guess is that some of your friends are regular in-game friends (like, right-click -> add friend) and some of your friends are Battle.net friends (you traded e-mail addresses and you can see them even if they are playing WoW). See if that is what divides who you get last-online info for.



On June 11 2011 04:52 archonOOid wrote:
Can you make these questions available through a Q&A page so that former answers and questions can be searchable?
The TeamLiquid search bar is really good! I guess R1CH is to thank for that? Seriously.

This is how I would look for an answer to my simple question before posting it here. I want to know how to tweak the fog settings in the editor, so:
  1. Click the magnifying glass next to the TL search bar to bring up the search page with extra options.
  2. For this search I'll put simply "fog" in the search bar.
  3. Check the "title and content" option.
  4. Change the forum to SC2 Maps
  5. Hit Search --> to see this.
  6. Scroll down past the topic titles that matched (unless you see exactly what you need there).
  7. More likely you will see the Simple Questions/Simple Answers thread appear a bunch of times (ordered by date) in the search results. I just middle-click (open in new tab) on like 10 posts and skim through them.

A handy by-product of searching this way is that I've come across related editor features/techniques I never heard of.
DrBeansy
Profile Joined April 2011
England85 Posts
June 11 2011 15:58 GMT
#995
My first guess is that some of your friends are regular in-game friends (like, right-click -> add friend) and some of your friends are Battle.net friends (you traded e-mail addresses and you can see them even if they are playing WoW). See if that is what divides who you get last-online info for.




thanks, thats exactly what it is. now added my close friends via email and i get all the info. cheers
WeedRa
Profile Joined February 2011
Germany815 Posts
June 13 2011 12:21 GMT
#996
Somehow i cant place a ramp leading from my main to the natural...
Main height is 10 and I tried around with different lower heights (6/8) and adding cliffs but somehow I cant figure it out how to di it

Map picture
meatpudding
Profile Joined March 2011
Australia520 Posts
June 13 2011 12:38 GMT
#997
On June 13 2011 21:21 WeedRa wrote:
Somehow i cant place a ramp leading from my main to the natural...
Main height is 10 and I tried around with different lower heights (6/8) and adding cliffs but somehow I cant figure it out how to di it

Map picture

You can only place ramps on cliffs. Use the cliff tool instead of raise/lower terrain.
Be excellent to each other.
WeedRa
Profile Joined February 2011
Germany815 Posts
June 13 2011 14:19 GMT
#998
yeah thx i put my whole main on a cliff then it works
Archvil3
Profile Joined September 2010
Denmark989 Posts
June 15 2011 18:33 GMT
#999
When you start a new map you can pick melee(liberty) or campaign(liberty). I've always picked melee but it seems I miss out on some doodads by not picking campaign.

I heard you need to take a few things into account when picking campaign, like creep tumors being visible, so I would like to know how to fix that and also if there is anything else I need to account for?
Let thy speech be better than silence, or be silent.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-06-15 19:31:24
June 15 2011 19:30 GMT
#1000
Yeah there's a ton more doodads. The visible creep tumor bug is an easy fix. You simply open the data editor, search for the creep tumor (burrowed) under units and right click > reset unit to parent.

I don't know if it was because of this but on one motm submission there was a problem where some of the upgrades were gone.

EDIT: Wohoo post #1000 in this thread^^ Way to go!!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
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