Simple Questions/Answers - Page 50
Forum Index > SC2 Maps & Custom Games |
Hrpggtru
25 Posts
| ||
ihasaKAROT
Netherlands4730 Posts
question: is there any way to change (lower or remove entirely) waterlevels upon destruction of destructible rocks? | ||
hobbidude
Canada171 Posts
Has there been an solution to placing doodads on top of roadways. It seems both are "painted" onto the terrain and changing the terrain height does nothing. Seems there unfortunately isn't a bring-to-top option. | ||
hobbidude
Canada171 Posts
On June 09 2011 03:36 k10forgotten wrote: Rotational (Crevasse) or mirrored (Lost Temple - in some way)? Which one is more balanced? Mirrored is consider more balanced. The issue with rotational is that often makes one players bases more vulnerable such as with the naturals where one will be located between both players for one player and the other natural we be away. Granted having more land connections causes more issues which is why crevasse has a lot of air space around the land masses. | ||
hobbidude
Canada171 Posts
On June 09 2011 16:29 ihasaKAROT wrote: question: is there any way to change (lower or remove entirely) waterlevels upon destruction of destructible rocks? That can be done using trigger. I believe "unit is removed" as the event would work and then just have a look at a tutorial for changing water levels . The action would be "set water state" but to make it smooth again check tutorials for the right settings (i know there's at least one good one) - even in the event that the water itself needs a whole trigger to itself you can set it up so that one trigger will respond to another trigger. | ||
![]()
The_Templar
your Country52797 Posts
| ||
archonOOid
1983 Posts
| ||
Archvil3
Denmark989 Posts
On June 11 2011 04:04 TheAwesomeTemplar wrote: How would I import terrain textures from other titlesets? Like, if I'm making a map with a char titleset and I wanted a ulaan sand texture. in the top menu go to Map go to map textures click the box modify textures on the slider to the right schroll down to the bottom. It should look like this: ![]() On this screenshot I am using the Ulnar tileset but I have replaced all textures with Korhal and Tyrador. Simply add and remove the textures you like. You are still limited to 8. Finally to apply the changes go back to the Map textures menu and "reset to defaults" to apply changes. Hope this helps! | ||
![]()
The_Templar
your Country52797 Posts
On June 11 2011 06:15 Archvil3 wrote: ![]() This looks nothing like what I get. On the left, it says "terrain texture sets" and on the right, it has a bunch of stats about the settings. | ||
| ||
Hrpggtru
25 Posts
On June 09 2011 16:29 ihasaKAROT wrote: Use the searchbox to your topright here on TL. Theres some topics about that subject. Just look for Nilfheim. question: is there any way to change (lower or remove entirely) waterlevels upon destruction of destructible rocks? Tried this, but nothing comes up. | ||
DrBeansy
England85 Posts
cheers | ||
FlopTurnReaver
Switzerland1980 Posts
It would probably help to spell the name correctly : http://www.teamliquid.net/forum/search.php?q=niflheim&t=c&f=-1&u=&gb=date&d= | ||
dimfish
United States663 Posts
On June 10 2011 00:26 hobbidude wrote:Has there been an solution to placing doodads on top of roadways. It seems both are "painted" onto the terrain and changing the terrain height does nothing. Seems there unfortunately isn't a bring-to-top option. I struggled a lot with this on my map Premiere. Sometimes it seemed like I had the Terran Tarmac doodad laying over the road, but next time I loaded up it would get messed up. Blizzard tweaks the road pieces a lot in patches. I'd head over to SC2Mapster and see if some of the wizards over there have figured out a cute way to make work consistently.On June 11 2011 17:53 DrBeansy wrote: My first guess is that some of your friends are regular in-game friends (like, right-click -> add friend) and some of your friends are Battle.net friends (you traded e-mail addresses and you can see them even if they are playing WoW). See if that is what divides who you get last-online info for.probably a stupid question so apologies, but on my friends list in sc2 battlenet, some friends show just a name, some show as a name AND when they were last online..... anyone know why? this has been majorly bugging me. its really useful to know when a friend was last online (i.e. if they were on 1min ago i can text them to get them back online!) On June 11 2011 04:52 archonOOid wrote: The TeamLiquid search bar is really good! I guess R1CH is to thank for that? Seriously.Can you make these questions available through a Q&A page so that former answers and questions can be searchable? This is how I would look for an answer to my simple question before posting it here. I want to know how to tweak the fog settings in the editor, so:
A handy by-product of searching this way is that I've come across related editor features/techniques I never heard of. ![]() | ||
DrBeansy
England85 Posts
My first guess is that some of your friends are regular in-game friends (like, right-click -> add friend) and some of your friends are Battle.net friends (you traded e-mail addresses and you can see them even if they are playing WoW). See if that is what divides who you get last-online info for. thanks, thats exactly what it is. now added my close friends via email and i get all the info. cheers ![]() | ||
WeedRa
Germany815 Posts
Main height is 10 and I tried around with different lower heights (6/8) and adding cliffs but somehow I cant figure it out how to di it ![]() Map picture | ||
meatpudding
Australia520 Posts
On June 13 2011 21:21 WeedRa wrote: Somehow i cant place a ramp leading from my main to the natural... Main height is 10 and I tried around with different lower heights (6/8) and adding cliffs but somehow I cant figure it out how to di it ![]() Map picture You can only place ramps on cliffs. Use the cliff tool instead of raise/lower terrain. | ||
WeedRa
Germany815 Posts
![]() | ||
Archvil3
Denmark989 Posts
I heard you need to take a few things into account when picking campaign, like creep tumors being visible, so I would like to know how to fix that and also if there is anything else I need to account for? | ||
FlopTurnReaver
Switzerland1980 Posts
I don't know if it was because of this but on one motm submission there was a problem where some of the upgrades were gone. EDIT: Wohoo post #1000 in this thread^^ Way to go!! | ||
| ||