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Simple Questions/Answers - Page 54

Forum Index > SC2 Maps & Custom Games
Post a Reply
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IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-07-10 06:21:48
July 10 2011 06:16 GMT
#1061
So I got a big problem with the data export image section. It started to bug on me with my latest project, Astro Field, and I can't seem to fix it unless I zoom out. Now, here is where my problem is...

In this spoiler, you will see that I've always had the proper settings in the top left box in order to create a proper, high-resolution map overview. BUT.... look to the far right. I am scrolled over as far as I could go, and the image suddenly cuts off:
+ Show Spoiler +

[image loading]


I tried fixing this and the only solution I came up with is to simply zoom out, so, in the spoiler below, you'll notice the Zoom went from 0 to 55.0. I got the whole map to show, and the left and right sides appeared perfectly fine, but now another problem arises... (see circle in image). I got a huge gap of space on the top and bottom of the map! It looks ugly:
+ Show Spoiler +

[image loading]


This didn't happen for Scars of Aiur or Antiga Prime. The first screenshots of Astro Field worked fine, then one day it just bugged out on me and I can't get it to go back to normal. To see what the overall image looks like when I generate it with 55 zoom (just to get the whole map to show up), you can see it in my map thread (notice all the space above and below the map in the image): http://www.teamliquid.net/forum/viewmessage.php?topic_id=240927

Anyone know how I can fix this?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Phried
Profile Joined June 2011
Canada147 Posts
Last Edited: 2011-07-11 01:25:10
July 10 2011 23:11 GMT
#1062
I'm getting a visual glitch where the terrain texture is stretching up the cliffs.

+ Show Spoiler [wtfcliffs] +
[image loading]


Anyone know how to fix this?

edit:

Nevermind, apparently I hit "ctrl + t" which made the terrain all wonky.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 11 2011 12:37 GMT
#1063
Why are close spawn positions removed? Are they imbalanced?

http://us.battle.net/sc2/en/forum/topic/2721562835?page=9#new-post
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 11 2011 21:13 GMT
#1064
Got 2 questions:

How do I change the hit points on a destructible rock?

How do I change the vision range of a Xel'naga Tower?
Let thy speech be better than silence, or be silent.
funcmode
Profile Joined June 2010
Australia720 Posts
July 11 2011 21:31 GMT
#1065
On July 12 2011 06:13 Archvil3 wrote:
Got 2 questions:

How do I change the hit points on a destructible rock?

How do I change the vision range of a Xel'naga Tower?

[image loading]

[image loading]

You're welcome.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-07-11 22:08:25
July 11 2011 21:59 GMT
#1066
Thanks a lot mode of func!

Follow up question:

Whenever I change anything I get this msg:

[7/11/2011 11:46:28 PM] Map type for 'C:/......./map.SC2Map' has changed to 'Custom' (see Map > Map Status for details)

Chaning it back I get this:

[7/11/2011 11:46:33 PM] Map type for 'C:/......./map.SC2Map' has changed to 'Melee' (see Map > Map Status for details)

I am sure you are all familiar with this right. So let us be honest here; I am shit scared of the data editor and pretty much anything that doesnt involve basic melee map making. Did changing stuff remove the melee tag? It's been debated before what you can change and what you can't, some claim you can change pretty much anything, some say you cant and ummmmm, since I know jack shit myself I am confused at this point! Should I just ignore the status change and go with it or where am I heading right now?

EDIT: Nevermind guys, no reason to turn peanuts into rocket surgery. The simple solution was to publish the map and it showed up as a melee map so I guess we can call it a melee map!
Let thy speech be better than silence, or be silent.
fenX
Profile Joined February 2011
France127 Posts
July 12 2011 00:14 GMT
#1067
On July 10 2011 15:16 IronManSC wrote:
In this spoiler, you will see that I've always had the proper settings in the top left box in order to create a proper, high-resolution map overview. BUT.... look to the far right. I am scrolled over as far as I could go, and the image suddenly cuts off:
+ Show Spoiler +

[image loading]

Anyone know how I can fix this?

Try checking "Based on bounds" only for Y (or checked on X and not on Y, both might work)
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
July 12 2011 00:54 GMT
#1068
Hi, I have a question about publishing maps. I have two versions of starcraft 2 installed on my computer, and since I installed the second one, which is for an NA account, the map editor seems to be linked to it rather than the EU account, which is the one it was originally installed on. As a result, I seem unable to find a way of publishing maps on my EU account short of uninstalling the NA version each time I want to publish.

Has anyone else had this problem? Hope you guys can help me sort it out.
Reptilia
Profile Joined June 2010
Chile913 Posts
July 12 2011 02:41 GMT
#1069
On July 08 2011 17:52 iGrok wrote:
Show nested quote +
On July 07 2011 11:03 Reptilia wrote:
how to fix this?
+ Show Spoiler +
[image loading]



Did you try paving over it and redoing it?

yes
The secret to creativity is knowing how to hide your sources
Reignx
Profile Joined June 2011
United States27 Posts
Last Edited: 2011-07-13 05:09:52
July 13 2011 04:48 GMT
#1070
oops
AlecLam14
Profile Joined July 2011
4 Posts
July 17 2011 02:50 GMT
#1071
--- Nuked ---
iamke55
Profile Blog Joined April 2004
United States2806 Posts
July 17 2011 11:19 GMT
#1072
How do you remove a map from bookmarks?
During practice session, I discovered very good build against zerg. -Bisu[Shield]
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 17 2011 18:36 GMT
#1073
Any map in bookmarks has a symbol next to it. Click it if it is lit up. That should remove it.
Moderatorshe/her
TL+ Member
DMaster
Profile Joined April 2011
Romania61 Posts
July 18 2011 11:17 GMT
#1074
hi all,

i have 1 great question and i am posting it here hoping TL won't ban me yet its something that has been a great concern of mine and i did not find a relevant answer anywhere, so hoping you map people can answer it pretty quickly,

i have seen that in SC2 Editor you are able to get the full HD ( obviously not proper term but you get it ) heroes like Raynor or Tychus and more ...

having those can i create cool cutscenes like in the SC2 campaign ... and i am not talking about the in game unit jumping from place to place like a moon-walker ... i'm talking full animation just like the Tychus vs Raynor battle.

thank you all
mTwDimaga - I have zerg in my blood !
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 18 2011 14:54 GMT
#1075
On July 18 2011 20:17 DMaster wrote:
hi all,

i have 1 great question and i am posting it here hoping TL won't ban me yet its something that has been a great concern of mine and i did not find a relevant answer anywhere, so hoping you map people can answer it pretty quickly,

i have seen that in SC2 Editor you are able to get the full HD ( obviously not proper term but you get it ) heroes like Raynor or Tychus and more ...

having those can i create cool cutscenes like in the SC2 campaign ... and i am not talking about the in game unit jumping from place to place like a moon-walker ... i'm talking full animation just like the Tychus vs Raynor battle.

thank you all

Short answer: yes.

You'd need all the animations though - if you are making a new cutscene, you'd need custom animations. Most of the cutscenes (not, for example, the Zeratul - vs Kerrigan fight) are rendered real-time using the SC2 engine.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
DMaster
Profile Joined April 2011
Romania61 Posts
July 18 2011 15:14 GMT
#1076
On July 18 2011 23:54 iGrok wrote:
Show nested quote +
On July 18 2011 20:17 DMaster wrote:
hi all,

i have 1 great question and i am posting it here hoping TL won't ban me yet its something that has been a great concern of mine and i did not find a relevant answer anywhere, so hoping you map people can answer it pretty quickly,

i have seen that in SC2 Editor you are able to get the full HD ( obviously not proper term but you get it ) heroes like Raynor or Tychus and more ...

having those can i create cool cutscenes like in the SC2 campaign ... and i am not talking about the in game unit jumping from place to place like a moon-walker ... i'm talking full animation just like the Tychus vs Raynor battle.

thank you all

Short answer: yes.

You'd need all the animations though - if you are making a new cutscene, you'd need custom animations. Most of the cutscenes (not, for example, the Zeratul - vs Kerrigan fight) are rendered real-time using the SC2 engine.


thank you iGrok for responding,

a few more please, when you say i need all the animations ... do these need to be ready available in the engine or can be imported from 3ds max ? ... i take it there is a middle layer between the SC2 engine and some 3d development program ? example please,

thank you again
mTwDimaga - I have zerg in my blood !
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 18 2011 16:17 GMT
#1077
On July 19 2011 00:14 DMaster wrote:
Show nested quote +
On July 18 2011 23:54 iGrok wrote:
On July 18 2011 20:17 DMaster wrote:
hi all,

i have 1 great question and i am posting it here hoping TL won't ban me yet its something that has been a great concern of mine and i did not find a relevant answer anywhere, so hoping you map people can answer it pretty quickly,

i have seen that in SC2 Editor you are able to get the full HD ( obviously not proper term but you get it ) heroes like Raynor or Tychus and more ...

having those can i create cool cutscenes like in the SC2 campaign ... and i am not talking about the in game unit jumping from place to place like a moon-walker ... i'm talking full animation just like the Tychus vs Raynor battle.

thank you all

Short answer: yes.

You'd need all the animations though - if you are making a new cutscene, you'd need custom animations. Most of the cutscenes (not, for example, the Zeratul - vs Kerrigan fight) are rendered real-time using the SC2 engine.


thank you iGrok for responding,

a few more please, when you say i need all the animations ... do these need to be ready available in the engine or can be imported from 3ds max ? ... i take it there is a middle layer between the SC2 engine and some 3d development program ? example please,

thank you again


Someone here on TL might be able to give you an answer but for advanced editor stuff and modding I would usualy recommend Sc2mapster for answers. That is where all the mod'ers hang out.
Let thy speech be better than silence, or be silent.
AaronJ
Profile Joined January 2011
United States90 Posts
Last Edited: 2011-07-18 22:29:54
July 18 2011 22:27 GMT
#1078
Problem has been solved on my own.
Violence is never an option, unless he started it.
Gentlebite
Profile Joined May 2010
United States132 Posts
Last Edited: 2011-07-19 00:52:19
July 19 2011 00:48 GMT
#1079
[image loading]

IT'S A DEMON WITHOUT A FOOTPRINT
Seriox
Profile Joined November 2010
Germany373 Posts
Last Edited: 2011-07-19 01:22:32
July 19 2011 01:03 GMT
#1080
Okay, I have created a custom map in which you have 10 lifes. If you run out of lives, a trigger should end the game. But I need an event for this trigger, does someone know which event I have to chose?

Ah okay. I start this trigger on map initialization, but then I have to make a comparison. Integer(Life) has to be =0. This is the actual problem now.
Prev 1 52 53 54 55 56 182 Next
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