Simple Questions/Answers - Page 5
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EndlessxRage
United States2 Posts
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Fojji
United Kingdom217 Posts
I tried to get the map "Art of Defence" up and running by opening it in the map editor and then publishing it, then tried to create a game but it wasn't there, me and a few friends fiddled around with it and couldn't get it to show up anywhere, so is there any way? This could very well be a stupid question! | ||
ScorpioNicus
Canada3 Posts
I'm trying to create a platform/cliff that is 3x3 units. However, the editor forces the terrain to increase by 2 units every time... so I can only make a platform of 2x2, 4x4, 6x6 etc.. I'm talking about making a square platform here - I know that it is possible to have an edge have an odd number of tiles but only if the shape isn't geometric. How do I stop the editor from forcing this!? | ||
ScorpioNicus
Canada3 Posts
I need someone to add to some sort of instant chat cause forums aren't the most effective method of Q and A. I've spent about 30 hours trying to figure out how to copy a viking, change its damage and change the upgrades that it uses with no success at all. The new method of importing weapons, with effects, and duplicating other weapons while carrying data from the previous one causing changes to be made to both but you don't wanna create new copies or you get overloaded with a million objects and this sentence is gonna keep running on and on just like my brain trying to figure out just what the hell to do with the data editor. I don't think I have any problems with terrain except for what I asked above and triggers should be fine because I worked with them in the wc3 editor. So basically I just need help with the data editor and I'm looking for an expert in this area to walk me through it please. I'd like to note that what I'm trying to achieve would take me maybe 20 seconds in the wc3 editor yet I've spent 30 hours on this most basic problem and I wanna shoot myself ![]() | ||
MarsAttacks
20 Posts
objective is to control one central point. Winner is the one who did control the longuest time possible this central point. -map can be set with a time limit -this central point may give you some sort of advantage (mineral&gaz bonus,...) -rather than 1 fixed point, t could be also some sort of flag you can take with any unit and bring back whereever you want do you think SC2 editor may allow us this kind of stuff? | ||
sob3k
United States7572 Posts
On August 20 2010 23:24 MarsAttacks wrote: is it possible to create a map kind of "king of the hill - FFA style " : objective is to control one central point. Winner is the one who did control the longuest time possible this central point. -map can be set with a time limit -this central point may give you some sort of advantage (mineral&gaz bonus,...) -rather than 1 fixed point, t could be also some sort of flag you can take with any unit and bring back whereever you want do you think SC2 editor may allow us this kind of stuff? obviously, people have made RPG's and first person shooters. | ||
Zack1900
United States211 Posts
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TriniMasta
United States1323 Posts
On July 28 2010 17:08 yeti wrote: when "fazing" do I do an right click or A-click when I am alternating between targets? Don't think you read the title, contect, and section clearly lol =D | ||
ale_jrb
United Kingdom72 Posts
On August 22 2010 14:04 Zack1900 wrote: Where would I save a custom map to be able to play it from the SC2 interface? I would like to test a map without publishing it. Hit the big 'test document' button in the top right corner of the editor. Those are the only two ways of playing your own maps. | ||
Dismember
Sweden1 Post
On August 06 2010 04:46 Empyrean wrote: I'm not sure; that sounds like some sort of strange placement issue. Have you tried copying the placement of geysers with relation to main buildings of popular maps, putting it in a melee map of your own, and then trying it out? I'm having this problem aswell, I can't get it to work properly at all! I've tried all sorts of different placements for the geysers, tried rotating them, using the other models etc etc, and the harvesters just keep dancing! Any help would be appreciated! | ||
CharlieMurphy
United States22895 Posts
Also, if one were to try and recreate these sized maps in sc2, what should one use? seems to be between 130 and 140 x itself as a playable size but like 160x for the whole map. I really hate this aspect of map designing it makes trying to recreate old maps a bitch. | ||
theweak99
Philippines4 Posts
how to play versus a computer since I don't have net and the shop near us doesn't have starcraft 2??? | ||
kariido
Saudi Arabia179 Posts
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Grebliv
Iceland800 Posts
On August 25 2010 02:50 kariido wrote: How do I play custom melee maps that I've downloaded from TL? It's driving me nuts. You have to publish them if they haven't already. Go to the map editor and the publishing stuff there, should be mostly self explanatory. If they have been published already you can go to "Create game" in the multiplayer options and type in it's name in the search bar*. *note that your search perimiters have to start out the same way that the map is named. If someone named their Luna remake "brabra Luna" you won't find it typing in luna, only if you type in bra... (which is realllly dumb) | ||
kariido
Saudi Arabia179 Posts
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theweak99
Philippines4 Posts
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EffectS
Belgium795 Posts
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Oliwoli
United Kingdom69 Posts
Evil protoss models | ||
CharlieMurphy
United States22895 Posts
How do I change map game speed? Making a melee map and when I test it it's like slow/normal speed instead of faster. 2) Does bridge need land under it to be ground pathable? Or can you place it BW style where it's over water/space/lowground? 3)Whats the deal with geysers getting funny worker pathing ? Anyone know what causes this and how to fix/avoid it? | ||
JudoChopper
England148 Posts
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