• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:06
CET 03:06
KST 11:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION2Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
What's going on with b.net? BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread The Perfect Game Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2125 users

Simple Questions/Answers - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 180 181 182 Next
CScythe
Profile Joined June 2009
Canada810 Posts
July 30 2010 23:51 GMT
#41
On July 31 2010 05:00 pgshock wrote:
Can anyone make me a custom map?

I was thinking of having one where you had to spread overlords, creep from queens, to all 3 corners of the map starting from one corner. Also the 3 pathways to each corner would have terrain relevant to the maps we are playing in 1on1 (ramps etc).

Not sure if this is the right place to put this 8)

Do you just want a custom map that is designed to help with Zerg macro? I think there are a few of those around. Or is it creep spreading specifically that you wanted?
King_Nothing-
Profile Joined November 2008
Denmark11 Posts
August 02 2010 13:36 GMT
#42
I have a problem getting custum maps against the AI count as achivements. I have tried several times on several days. But nothing seems to work. Anyone know why?
InTriX
Profile Joined July 2010
United Kingdom149 Posts
August 02 2010 20:45 GMT
#43
Custom maps don't count towards achievements.
Life is Not worth Dying for.
King_Nothing-
Profile Joined November 2008
Denmark11 Posts
August 02 2010 22:47 GMT
#44
But how do i get the achivements for fighting the AI if i dont beat them in a custom game? Im trying to get more achivement points than one of my friends
Rider
Profile Joined May 2010
Netherlands127 Posts
August 03 2010 15:55 GMT
#45
Why do AI controlled units try to move to the bottom left of the map, and how can I stop it? This happens for both existing and new AI controlled units.
My grandpa could've proxied better. And not only does he have arthritis, he's also dead.
MarioMD
Profile Joined February 2010
United States22 Posts
August 05 2010 05:26 GMT
#46
I saw someone using Lurkers in a custom map. When I open Galaxy Editor I don't have Lurkers or any of the campaign specific units. Is my version too old? Where do I acquire these?
Give a man a match and hell be warm for a minute, set a man on fire and he will be warm for the rest of his life.
MarioMD
Profile Joined February 2010
United States22 Posts
August 05 2010 05:27 GMT
#47
@King_Nothing- You don't make fight the AI in custom games you start a 1v1 using a blizzard map in the multiplayer menu.
Give a man a match and hell be warm for a minute, set a man on fire and he will be warm for the rest of his life.
kalleralle
Profile Joined July 2010
Sweden183 Posts
August 05 2010 10:11 GMT
#48
Best dota clone so far and link to the latest version ? Is it still storm of the imperial sanctum ?
Jappre
Profile Joined August 2010
United States1 Post
August 05 2010 17:23 GMT
#49
When I place vespene geysers in a melee map I'm making and then test the map, my harvesters regardless of race, dance round the refinery etc. before entering and actually collecting gas. How can I get them to just take a straight course to the gas, get in, get out and go straight back to command center etc?
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
Last Edited: 2010-08-05 19:39:30
August 05 2010 19:29 GMT
#50
2 simple questions:

how do I set metabolic boost as upgraded for zerglings?

where can I find guides and tutorials for map editor? I could only find some videos with some complex stuff, but nothing as simple as adding the upgrade for zerglings or stim pack for marines or even a complete guide from basic to advanced.

I managed to make the neural parasite available for infestors, so I know how to do some stuff in the Data module, but the metabolic boost to zerglings, I just can't find anything in the Data module to change or edit to make it already upgraded.

thanks in advance.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
Empyrean
Profile Blog Joined September 2004
17011 Posts
August 05 2010 19:46 GMT
#51
On August 06 2010 02:23 Jappre wrote:
When I place vespene geysers in a melee map I'm making and then test the map, my harvesters regardless of race, dance round the refinery etc. before entering and actually collecting gas. How can I get them to just take a straight course to the gas, get in, get out and go straight back to command center etc?


I'm not sure; that sounds like some sort of strange placement issue. Have you tried copying the placement of geysers with relation to main buildings of popular maps, putting it in a melee map of your own, and then trying it out?
Moderator
zromania
Profile Joined August 2010
Romania3 Posts
August 05 2010 21:51 GMT
#52
1. How im making in a map for example tanks to use siege and zealots speed. I found menu - modules/data/data types-upgrades but there not sure how to research a spell or tallent). In the map i have tanks dont siege when atacking and zealots are slow

i found a window Ability command-point, where is selected "atack" - so tanks can atack, but i dont see in the list in that window a patroll command. Probably tanks dont siege because they are not patrolling...

2. how im inserting a text in chat in second x and a sound?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 07 2010 01:44 GMT
#53
On August 06 2010 02:23 Jappre wrote:
When I place vespene geysers in a melee map I'm making and then test the map, my harvesters regardless of race, dance round the refinery etc. before entering and actually collecting gas. How can I get them to just take a straight course to the gas, get in, get out and go straight back to command center etc?


Some people are having this problem...its just a glitch...there are a few ways to solve it.

1. Add a little bit of pathing blocker around the side of the geyser until they stop messing around.
2. Switch geyser models, if you are using natural switch to manmade, this should solve it.
3. Try rotating the geyser.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
BlackMagister
Profile Joined October 2008
United States5834 Posts
August 08 2010 07:07 GMT
#54
Does anyone know of a map that is good for testing out units/buildings? I'd settle for one that just demonstrates what units do but would prefer one with buildings because I'm trying to teach a friend what everything does. I guess a standard map where you just start with a lot money would work.
b33thov3n
Profile Joined August 2010
Vietnam5 Posts
August 08 2010 20:56 GMT
#55
I want to ask . How to import custom AI into maps ? Such as AI Green Tea , or StarCrack . I want to use these AI on Battle.net to play with my friend . Because theres no way to override blizzard's ai with other AI so only way is to import them into some maps . And play these map in custom mod .
And i'm talking about StarCraft 2
Seeing is Believing
Zabestrial
Profile Joined June 2009
United States194 Posts
August 08 2010 21:34 GMT
#56
hey im making some infested maps and i make it so that when a sertain unit enters a region i spawn zerg at a point, but if they go back over it haooens again, how can i make them only spawn once?

thx


-Zabestrial
www.YouTube.com/BreakingHaven
Tuy
Profile Joined January 2004
United States55 Posts
August 09 2010 04:48 GMT
#57
I am trying to make a map with both scouts and a new unit called a scout bomber. The scout bomber has an attack that is like the scout's anti-matter missiles except it targets ground units. The problem is that the scout bomber's attack seems to originate from under the scout bomber and not from the scout bomber itself. This problem can be seen by opening my test map and attacking the command center:

http://www.2shared.com/file/jyNnFG0h/Scout_Bomber.html (click the link next to "Save file to your PC")

I have achieved the desired effect by making the scout's normal attack target ground instead of air, but this isn't a solution for my map since I need the weapons of the scout and scout bomber to be different with two different damages. If anyone could tell me what I'm doing wrong, it would save me from pulling my hair out. Thanks.
Tuy
Profile Joined January 2004
United States55 Posts
August 09 2010 04:55 GMT
#58
On August 09 2010 06:34 Zabestrial wrote:
hey im making some infested maps and i make it so that when a sertain unit enters a region i spawn zerg at a point, but if they go back over it haooens again, how can i make them only spawn once?

thx


-Zabestrial

In the trigger that spawns the zerg, you can add as a condition a "trigger execution count." Set it up so that the condition is the number of times the current trigger has been executed < 1.
zromania
Profile Joined August 2010
Romania3 Posts
August 09 2010 08:10 GMT
#59
why he get a answer and me no? p
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
Last Edited: 2010-08-09 11:18:35
August 09 2010 11:17 GMT
#60
wtf is it correct, that protoss doesn't have any MASSIVE ground units? because even though i never made a map myself, i had the idea to block an expension with a neutral forcefield...

but thinking about it for a while it doesn't even seem balanced between terran and zerg since thors come a lot faster than ultralisks. and since toss doesn'T have massive units it seems, this idea goes to the bin i guess.
http://twitter.com/jhNz
Prev 1 2 3 4 5 180 181 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft582
ProTech104
StarCraft: Brood War
NaDa 118
Dota 2
NeuroSwarm77
LuMiX1
League of Legends
JimRising 533
Counter-Strike
Stewie2K1254
Heroes of the Storm
Khaldor153
Other Games
summit1g9401
WinterStarcraft192
ViBE109
Livibee51
kaitlyn46
Organizations
Other Games
gamesdonequick1913
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta104
• Hupsaiya 90
• RyuSc2 59
• musti20045 27
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21739
League of Legends
• Doublelift4383
• Stunt310
• HappyZerGling116
Other Games
• Scarra811
Upcoming Events
BSL Team A[vengers]
11h 54m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
12h 54m
SC4ALL
12h 54m
BSL 21
16h 54m
Replay Cast
1d 6h
Wardi Open
1d 9h
Monday Night Weeklies
1d 14h
Replay Cast
1d 20h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
The PondCast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.