• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:38
CEST 20:38
KST 03:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course0Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro4 Preview: On Course
Tourneys
[BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 4
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1646 users

Simple Questions/Answers - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 180 181 182 Next
CScythe
Profile Joined June 2009
Canada810 Posts
July 30 2010 23:51 GMT
#41
On July 31 2010 05:00 pgshock wrote:
Can anyone make me a custom map?

I was thinking of having one where you had to spread overlords, creep from queens, to all 3 corners of the map starting from one corner. Also the 3 pathways to each corner would have terrain relevant to the maps we are playing in 1on1 (ramps etc).

Not sure if this is the right place to put this 8)

Do you just want a custom map that is designed to help with Zerg macro? I think there are a few of those around. Or is it creep spreading specifically that you wanted?
King_Nothing-
Profile Joined November 2008
Denmark11 Posts
August 02 2010 13:36 GMT
#42
I have a problem getting custum maps against the AI count as achivements. I have tried several times on several days. But nothing seems to work. Anyone know why?
InTriX
Profile Joined July 2010
United Kingdom149 Posts
August 02 2010 20:45 GMT
#43
Custom maps don't count towards achievements.
Life is Not worth Dying for.
King_Nothing-
Profile Joined November 2008
Denmark11 Posts
August 02 2010 22:47 GMT
#44
But how do i get the achivements for fighting the AI if i dont beat them in a custom game? Im trying to get more achivement points than one of my friends
Rider
Profile Joined May 2010
Netherlands127 Posts
August 03 2010 15:55 GMT
#45
Why do AI controlled units try to move to the bottom left of the map, and how can I stop it? This happens for both existing and new AI controlled units.
My grandpa could've proxied better. And not only does he have arthritis, he's also dead.
MarioMD
Profile Joined February 2010
United States22 Posts
August 05 2010 05:26 GMT
#46
I saw someone using Lurkers in a custom map. When I open Galaxy Editor I don't have Lurkers or any of the campaign specific units. Is my version too old? Where do I acquire these?
Give a man a match and hell be warm for a minute, set a man on fire and he will be warm for the rest of his life.
MarioMD
Profile Joined February 2010
United States22 Posts
August 05 2010 05:27 GMT
#47
@King_Nothing- You don't make fight the AI in custom games you start a 1v1 using a blizzard map in the multiplayer menu.
Give a man a match and hell be warm for a minute, set a man on fire and he will be warm for the rest of his life.
kalleralle
Profile Joined July 2010
Sweden183 Posts
August 05 2010 10:11 GMT
#48
Best dota clone so far and link to the latest version ? Is it still storm of the imperial sanctum ?
Jappre
Profile Joined August 2010
United States1 Post
August 05 2010 17:23 GMT
#49
When I place vespene geysers in a melee map I'm making and then test the map, my harvesters regardless of race, dance round the refinery etc. before entering and actually collecting gas. How can I get them to just take a straight course to the gas, get in, get out and go straight back to command center etc?
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
Last Edited: 2010-08-05 19:39:30
August 05 2010 19:29 GMT
#50
2 simple questions:

how do I set metabolic boost as upgraded for zerglings?

where can I find guides and tutorials for map editor? I could only find some videos with some complex stuff, but nothing as simple as adding the upgrade for zerglings or stim pack for marines or even a complete guide from basic to advanced.

I managed to make the neural parasite available for infestors, so I know how to do some stuff in the Data module, but the metabolic boost to zerglings, I just can't find anything in the Data module to change or edit to make it already upgraded.

thanks in advance.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
Empyrean
Profile Blog Joined September 2004
17058 Posts
August 05 2010 19:46 GMT
#51
On August 06 2010 02:23 Jappre wrote:
When I place vespene geysers in a melee map I'm making and then test the map, my harvesters regardless of race, dance round the refinery etc. before entering and actually collecting gas. How can I get them to just take a straight course to the gas, get in, get out and go straight back to command center etc?


I'm not sure; that sounds like some sort of strange placement issue. Have you tried copying the placement of geysers with relation to main buildings of popular maps, putting it in a melee map of your own, and then trying it out?
Moderator
zromania
Profile Joined August 2010
Romania3 Posts
August 05 2010 21:51 GMT
#52
1. How im making in a map for example tanks to use siege and zealots speed. I found menu - modules/data/data types-upgrades but there not sure how to research a spell or tallent). In the map i have tanks dont siege when atacking and zealots are slow

i found a window Ability command-point, where is selected "atack" - so tanks can atack, but i dont see in the list in that window a patroll command. Probably tanks dont siege because they are not patrolling...

2. how im inserting a text in chat in second x and a sound?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 07 2010 01:44 GMT
#53
On August 06 2010 02:23 Jappre wrote:
When I place vespene geysers in a melee map I'm making and then test the map, my harvesters regardless of race, dance round the refinery etc. before entering and actually collecting gas. How can I get them to just take a straight course to the gas, get in, get out and go straight back to command center etc?


Some people are having this problem...its just a glitch...there are a few ways to solve it.

1. Add a little bit of pathing blocker around the side of the geyser until they stop messing around.
2. Switch geyser models, if you are using natural switch to manmade, this should solve it.
3. Try rotating the geyser.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
BlackMagister
Profile Joined October 2008
United States5834 Posts
August 08 2010 07:07 GMT
#54
Does anyone know of a map that is good for testing out units/buildings? I'd settle for one that just demonstrates what units do but would prefer one with buildings because I'm trying to teach a friend what everything does. I guess a standard map where you just start with a lot money would work.
b33thov3n
Profile Joined August 2010
Vietnam5 Posts
August 08 2010 20:56 GMT
#55
I want to ask . How to import custom AI into maps ? Such as AI Green Tea , or StarCrack . I want to use these AI on Battle.net to play with my friend . Because theres no way to override blizzard's ai with other AI so only way is to import them into some maps . And play these map in custom mod .
And i'm talking about StarCraft 2
Seeing is Believing
Zabestrial
Profile Joined June 2009
United States194 Posts
August 08 2010 21:34 GMT
#56
hey im making some infested maps and i make it so that when a sertain unit enters a region i spawn zerg at a point, but if they go back over it haooens again, how can i make them only spawn once?

thx


-Zabestrial
www.YouTube.com/BreakingHaven
Tuy
Profile Joined January 2004
United States55 Posts
August 09 2010 04:48 GMT
#57
I am trying to make a map with both scouts and a new unit called a scout bomber. The scout bomber has an attack that is like the scout's anti-matter missiles except it targets ground units. The problem is that the scout bomber's attack seems to originate from under the scout bomber and not from the scout bomber itself. This problem can be seen by opening my test map and attacking the command center:

http://www.2shared.com/file/jyNnFG0h/Scout_Bomber.html (click the link next to "Save file to your PC")

I have achieved the desired effect by making the scout's normal attack target ground instead of air, but this isn't a solution for my map since I need the weapons of the scout and scout bomber to be different with two different damages. If anyone could tell me what I'm doing wrong, it would save me from pulling my hair out. Thanks.
Tuy
Profile Joined January 2004
United States55 Posts
August 09 2010 04:55 GMT
#58
On August 09 2010 06:34 Zabestrial wrote:
hey im making some infested maps and i make it so that when a sertain unit enters a region i spawn zerg at a point, but if they go back over it haooens again, how can i make them only spawn once?

thx


-Zabestrial

In the trigger that spawns the zerg, you can add as a condition a "trigger execution count." Set it up so that the condition is the number of times the current trigger has been executed < 1.
zromania
Profile Joined August 2010
Romania3 Posts
August 09 2010 08:10 GMT
#59
why he get a answer and me no? p
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
Last Edited: 2010-08-09 11:18:35
August 09 2010 11:17 GMT
#60
wtf is it correct, that protoss doesn't have any MASSIVE ground units? because even though i never made a map myself, i had the idea to block an expension with a neutral forcefield...

but thinking about it for a while it doesn't even seem balanced between terran and zerg since thors come a lot faster than ultralisks. and since toss doesn'T have massive units it seems, this idea goes to the bin i guess.
http://twitter.com/jhNz
Prev 1 2 3 4 5 180 181 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 88
JuggernautJason88
MindelVK 30
StarCraft: Brood War
Bonyth 112
Dewaltoss 75
EG.Machine 19
Dota 2
Gorgc6773
XaKoH 446
Counter-Strike
fl0m1903
Heroes of the Storm
Khaldor459
Liquid`Hasu309
Other Games
Grubby4371
FrodaN2436
singsing2168
Liquid`RaSZi1924
Beastyqt612
B2W.Neo599
monkeys_forever231
Hui .186
420jenkins186
mouzStarbuck147
syndereN114
ArmadaUGS106
Railgan96
Pyrionflax94
ODPixel79
BananaSlamJamma72
Organizations
Other Games
gamesdonequick2267
StarCraft 2
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV710
League of Legends
• Jankos2214
• imaqtpie1673
Other Games
• Shiphtur307
Upcoming Events
BSL
22m
Dewalt vs DragOn
Aether vs Jimin
GSL
13h 22m
Afreeca Starleague
15h 22m
Soma vs Leta
Wardi Open
17h 22m
Monday Night Weeklies
21h 22m
OSC
1d 5h
CranKy Ducklings
1d 15h
Afreeca Starleague
1d 15h
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
6 days
GSL
6 days
Cure vs TBD
TBD vs Maru
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.