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Simple Questions/Answers - Page 4

Forum Index > SC2 Maps & Custom Games
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sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-08-10 01:45:45
August 10 2010 01:39 GMT
#61
On August 09 2010 20:17 jhNz wrote:
wtf is it correct, that protoss doesn't have any MASSIVE ground units? because even though i never made a map myself, i had the idea to block an expension with a neutral forcefield...

but thinking about it for a while it doesn't even seem balanced between terran and zerg since thors come a lot faster than ultralisks. and since toss doesn'T have massive units it seems, this idea goes to the bin i guess.


collossi are massive

Also, you have to remember that terran also has the advantage of being able to misplace the CC, wait for Thor to come out, then lift and reposition optimally. Forcefield blocked expansions are not balanced, but if you mix them with other map elements that favor different races you should be able to come up with something even.

Similar thing in BW mapmaking, if a map had a large main with a choke far from the starting position (unbalanced against zerg because of needing creep to place static D), mapmakers could add a neutral sunken to help swing the balance back into phase, even though neutral creep clearly helps zerg far more than any other race.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ForsakenOne
Profile Joined August 2010
4 Posts
August 10 2010 07:07 GMT
#62
I can't seem to run maps in the editor that i downloaded. For example i pen the unit tester map and i see the map and its buildings but when i press test document the window minimizes until i maximize it again and repeat the action for the same result. I desperately need help with solving this problem. Any help is appreciated.
Rider
Profile Joined May 2010
Netherlands127 Posts
August 10 2010 10:46 GMT
#63
Is there some central resource for information on triggers and how they work exactly?
My grandpa could've proxied better. And not only does he have arthritis, he's also dead.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
Last Edited: 2010-08-10 12:55:11
August 10 2010 12:54 GMT
#64
On August 10 2010 10:39 sob3k wrote:
Show nested quote +
On August 09 2010 20:17 jhNz wrote:
wtf is it correct, that protoss doesn't have any MASSIVE ground units? because even though i never made a map myself, i had the idea to block an expension with a neutral forcefield...

but thinking about it for a while it doesn't even seem balanced between terran and zerg since thors come a lot faster than ultralisks. and since toss doesn'T have massive units it seems, this idea goes to the bin i guess.


collossi are massive

Also, you have to remember that terran also has the advantage of being able to misplace the CC, wait for Thor to come out, then lift and reposition optimally. Forcefield blocked expansions are not balanced, but if you mix them with other map elements that favor different races you should be able to come up with something even.

Similar thing in BW mapmaking, if a map had a large main with a choke far from the starting position (unbalanced against zerg because of needing creep to place static D), mapmakers could add a neutral sunken to help swing the balance back into phase, even though neutral creep clearly helps zerg far more than any other race.


then i think that there's an error in liquipedia. because according to this list http://wiki.teamliquid.net/starcraft2/Protoss_Unit_Stats protoss doesn't have any massive units.

thanks for the answer

*edit*

nvm... i misread the entire list T_T
http://twitter.com/jhNz
YuMSc2
Profile Joined April 2010
Switzerland104 Posts
August 10 2010 17:16 GMT
#65
Is it impossible to use special units like the ones that can be found on the campaign (ex. science vessel) when making a map? I was looking forward to using those . How come we can't add heros such as Jim Raynor??
I think therefore I am
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 10 2010 17:31 GMT
#66
Is it impossible to use special units like the ones that can be found on the campaign (ex. science vessel) when making a map? I was looking forward to using those . How come we can't add heros such as Jim Raynor??


If you add the Campaign dependency, then yes it is possible.
https://liquipedia.net/starcraft2/Monitor
YuMSc2
Profile Joined April 2010
Switzerland104 Posts
August 10 2010 19:12 GMT
#67
Can all people on battle net 2 play custom maps that are 'Campaign dependent'?
I think therefore I am
ForsakenOne
Profile Joined August 2010
4 Posts
Last Edited: 2010-08-10 19:29:28
August 10 2010 19:28 GMT
#68
I can't seem to run maps that i download in the editor.

For example i open the unit tester map and i see the map and its buildings but when i press test document the window minimizes until i maximize it again and repeat the action for the same result.

I`ve tried other maps too, all with the same result.

Am i missing something? Every time i've checked how to do play a downloaded map. It has said that this will work...

I desperately need help with solving this problem. I really would like to try the creativity the community offers.

Any help is appreciated!
YuMSc2
Profile Joined April 2010
Switzerland104 Posts
August 11 2010 06:19 GMT
#69
How do you edit Heros' properties? For example, what do i do if i want to modify jim raynor's sniping ability?
I think therefore I am
wristuzi
Profile Joined July 2010
United Kingdom1168 Posts
August 11 2010 15:30 GMT
#70
Is there a thread where map creators post their maps for publishing in different regions? I'm not a map maker, but I'd love to play some of the BW conversion maps (match point, fighting spirit) on EU but I think the map makers have only published on NA. And I don't really want to publish without someone's permission.
MarineKingPrime ¯\_(シ)_/¯ // Naniwa ¯\_(シ)_/¯ // Morrow
aeoliant
Profile Blog Joined June 2010
Canada361 Posts
August 11 2010 19:23 GMT
#71
Hey I'm not sure if this has been mentioned before. I did a search but I didn't find anything. Is there a symmetry tool for making melee maps? Similar to what SCMDraft2 had, like mirror x, mirror xy, etc.
cryu
Profile Joined July 2010
37 Posts
August 11 2010 19:46 GMT
#72
Hi. Any clue on how do I change the voice of a unit? Particularly I want to revoice a unit with a voice that does not exist in game (import a new voice).
YuMSc2
Profile Joined April 2010
Switzerland104 Posts
August 11 2010 21:14 GMT
#73
On August 12 2010 04:46 cryu wrote:
Hi. Any clue on how do I change the voice of a unit? Particularly I want to revoice a unit with a voice that does not exist in game (import a new voice).


Here is a link that might help u

http://www.teamliquid.net/forum/viewmessage.php?topic_id=142356
I think therefore I am
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 12 2010 02:54 GMT
#74
What happened to Team Micro Arena?

It was always being played in beta and now I can never find it :<
Like a G6
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
August 12 2010 07:58 GMT
#75
When you make a mod, and you want to test it on a map, how do you do it? There's a "Test Map" directory or something, but what do you put into it?
No one ever remembers second place, eh? eh? GIVE ME COMMAND
kash000
Profile Joined August 2010
Canada25 Posts
August 12 2010 20:32 GMT
#76
Hi, I'm looking for maps to test build orders, with timers and resets etc. I saw one in a day9 vid but I can't remember the name anymore.

Also, any suggestions for maps used to test and improve are welcome.
Thanks,
Kash
YuMSc2
Profile Joined April 2010
Switzerland104 Posts
August 12 2010 21:12 GMT
#77
On August 13 2010 05:32 kash000 wrote:
Hi, I'm looking for maps to test build orders, with timers and resets etc. I saw one in a day9 vid but I can't remember the name anymore.

Also, any suggestions for maps used to test and improve are welcome.
Thanks,
Kash


Check out YABOT (Yet Another Build Order Trainer).

Type that in Search and you'll be in possession of one of the best build order testers :D.
I think therefore I am
kash000
Profile Joined August 2010
Canada25 Posts
August 12 2010 21:46 GMT
#78
Thanks!
lysdexic
Profile Joined August 2010
United States1 Post
Last Edited: 2010-08-13 18:31:32
August 13 2010 17:28 GMT
#79
Hey all, I'm using the Set all units in unit group trigger, and i set the unit group to a high templar group I made, but the UNIT thing is still red. When I click it there's nothing I can add. What do I do?

EDIT: Here's a screenshot for better clarity

[image loading]


EDIT 2: Ok so I figured out i had to make a unit variable, which I did, I made it Preset>any unit.

I get a red error when i start the map. something like, gt_initialization_func. something about how a unit event action is not being called by a unit event.

Man.Magic
Profile Blog Joined January 2010
United States178 Posts
August 13 2010 22:20 GMT
#80
Question: Does anyone know how to edit Hero Unit abilities[add/remove]? or give Hero abilities to normal Units? How to get Raynor(commando) pick-up Grenades?
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
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