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Where are mah units !?
I've been going through the galaxy editor and I cannot find anything other than the melee units and structures... Am I missing something or are they just not there yet? I though Blizzard was pretty clear and unwavering about the fact that all the BroodWar units would be there and all the April Fools joke units and heroes and such too.
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To get the BW units you have to go to Dependencies and add the campaign modules. Basically only the ones that show up in the single player are present, though, plus the lurker (haven't completed the campaign so maybe that does show up later, I dunno). There's no reaver, no defiler, etc.
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^^I was hoping to answer that ![](/mirror/smilies/frown.gif)
Has anyone figured out a way to vulture micro in SC2? It was such an important part of that unit I figured they would copy that into the game.
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How do i change my hotkeys to the US ones? (i have it in spanish and scvs are hotkeyed to V marines to A e-bay to I etc)
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On July 29 2010 11:18 Avrithor wrote: To get the BW units you have to go to Dependencies and add the campaign modules. Basically only the ones that show up in the single player are present, though, plus the lurker (haven't completed the campaign so maybe that does show up later, I dunno). There's no reaver, no defiler, etc.
How exactly do you do this? I went to dependencies and now I am lost... I see "Liberty (Mod)" and "Liberty Multi (mod)" I'm not sure where to go from here :x
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On July 29 2010 14:40 Mortis wrote: How exactly do you do this? I went to dependencies and now I am lost... I see "Liberty (Mod)" and "Liberty Multi (mod)" I'm not sure where to go from here :x
Bottom left corner "Add Standard" button...
Select the additional modules.
Simple =)
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On July 29 2010 15:08 funcmode wrote:Show nested quote +On July 29 2010 14:40 Mortis wrote: How exactly do you do this? I went to dependencies and now I am lost... I see "Liberty (Mod)" and "Liberty Multi (mod)" I'm not sure where to go from here :x Bottom left corner "Add Standard" button... Select the additional modules. Simple =) Gosh, I feel so dumb. Thanks a lot ^^;
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Is there a way to "install" custom maps (like yabot) to a directory SC2 reads instead of dragging and dropping to the launcher everytime?
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I'm trying to publish a map but it keeps telling me "The requested publish name has unacceptable words (starcraft) [Locale]" wtf i've tried to name it aaabbbccc and it still wn't let me publish it...
any advice would be great and thanks for your time.
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in publish it says The requested publish name has unacceptable words no matter what i put as the publish name? Edit:realized someone said same thing just before me but it's a common problem
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On July 29 2010 05:10 CagedMind wrote: How do you change hp of rocks and this needs to be for melee mode.
You can't. All stats need to be default for melee mode.
On July 29 2010 04:52 aeoliant wrote: Hey guys I just want your opinion on how valid mineral blocks are on islands in SC2. Normally it's to prevent a terran from expanding just by floating a cc over. But now you can load up scvs in CCs or you could drop a mule on it. Is using mineral blocks still useful?
Its your choice. I see no reason not to. If you really want to have fun, put a mineral block underneath a destructible rock :p
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On July 30 2010 04:26 anoobis wrote: in publish it says The requested publish name has unacceptable words no matter what i put as the publish name? Edit:realized someone said same thing just before me but it's a common problem
On July 30 2010 04:22 Beren wrote: I'm trying to publish a map but it keeps telling me "The requested publish name has unacceptable words (starcraft) [Locale]" wtf i've tried to name it aaabbbccc and it still wn't let me publish it...
any advice would be great and thanks for your time.
The solution is this->
1. go to "Map"--->"Map Info" 2. Fill in the information here, the problem is that you arent allowed to have the word "starcraft" in the map name, and you can see by default the editor calls it "Just Another StarCraft II Map"
3. save and publish!
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Well I have to revise my earlier post. That *might* work to get the BW units available for you. It also might not. The editor is apparently still extremely buggy. As of just now, adding the campaign modules as dependencies no longer works for me. Campaign units are gone from the unit palette, ones I had placed on a map don't show up anymore (but still have dots on the minimap). Trying to remove those dependencies and re-add them doesn't work. It refuses to remove them as dependencies, saying that the hydra morph into lurker ability is being used somehow (haven't done a thing with lurkers on the map at all). And it's not that that map was corrupted somehow - restarting the editor and making a brand new map with the right dependencies gives the same results - no campaign units available. :/
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On July 29 2010 04:52 aeoliant wrote: Hey guys I just want your opinion on how valid mineral blocks are on islands in SC2. Normally it's to prevent a terran from expanding just by floating a cc over. But now you can load up scvs in CCs or you could drop a mule on it. Is using mineral blocks still useful? As you pretty much answered yourself, no problem for Terran, problem for Zerg/Protoss.
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On July 29 2010 04:52 aeoliant wrote: Hey guys I just want your opinion on how valid mineral blocks are on islands in SC2. Normally it's to prevent a terran from expanding just by floating a cc over. But now you can load up scvs in CCs How is this any different from in BW landing a CC and building an SCV from it to go mine the mineral? The idea is to make it so there is nowhere on the island the CC can land, since it has to be a certain distance away from minerals. Unless a CC can drop off an SCV without landing (which would be news to me) it's exactly the same. The MULE changes things though.
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I think TLO dropped scvs from his cc during TLOwnage but I'm not sure. I just feel that destructible rocks on islands is overkill but minerals may not be enough
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I'm trying to find a way to change the opacity of the selection box in-game when you click-drag to select units. Basically I want to reduce it so it's more like Starcraft 1, with just a box and little or no translucent colour fill.
Can that be edited in data or is there a way to do it through the game settings?
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On July 30 2010 20:33 MamiyaOtaru wrote:Show nested quote +On July 29 2010 04:52 aeoliant wrote: Hey guys I just want your opinion on how valid mineral blocks are on islands in SC2. Normally it's to prevent a terran from expanding just by floating a cc over. But now you can load up scvs in CCs How is this any different from in BW landing a CC and building an SCV from it to go mine the mineral? The idea is to make it so there is nowhere on the island the CC can land, since it has to be a certain distance away from minerals. Unless a CC can drop off an SCV without landing (which would be news to me) it's exactly the same. The MULE changes things though.
you can pick up and drop SCV's without landing...just like a dropship.
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Can anyone make me a custom map?
I was thinking of having one where you had to spread overlords, creep from queens, to all 3 corners of the map starting from one corner. Also the 3 pathways to each corner would have terrain relevant to the maps we are playing in 1on1 (ramps etc).
Not sure if this is the right place to put this 8)
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